Vehicle working, ready for entity-component implementation.
This commit is contained in:
+27
-23
@@ -22,14 +22,14 @@ void GameWorld::Initialize()
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{
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auto ground = CreateEntity();
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auto transform = AddComponent<Components::Transform>(ground, "Transform");
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transform->Position = glm::vec3(0, 0, 0);
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transform->Scale = glm::vec3(1000.0f, 1.0f, 1000.0f);
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transform->Position = glm::vec3(0, -5, 0);
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transform->Scale = glm::vec3(1000.0f, 10.0f, 1000.0f);
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transform->Orientation = glm::quat(glm::vec3(0.0f, 0.0f, 0.0f));
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auto model = AddComponent<Components::Model>(ground, "Model");
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model->ModelFile = "Models/Placeholders/PhysicsTest/Cube.obj";
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auto box = AddComponent<Components::Box>(ground, "Box");
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box->Width = 500;
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box->Height = 0.5;
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box->Height = 5;
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box->Depth = 500;
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auto physics = AddComponent<Components::Physics>(ground, "Physics");
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@@ -37,38 +37,42 @@ void GameWorld::Initialize()
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physics->Static = true;
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}
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for(int i = 0; i < 1; i++)
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{
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auto ball = CreateEntity();
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auto transform = AddComponent<Components::Transform>(ball, "Transform");
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transform->Position = glm::vec3(0, 5, 0);
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transform->Scale = glm::vec3(1.0f, 1.0f, 1.0f);
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transform->Orientation = glm::quat(glm::vec3(0.0f, 0.0f, 0.0f));
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auto model = AddComponent<Components::Model>(ball, "Model");
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model->ModelFile = "Models/Placeholders/PhysicsTest/Sphere.obj";
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auto sphere = AddComponent<Components::Sphere>(ball, "Sphere");
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sphere->Radius = 0.5;
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auto physics = AddComponent<Components::Physics>(ball, "Physics");
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physics->Mass = 1;
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}
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{
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auto car = CreateEntity();
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auto transform = AddComponent<Components::Transform>(car, "Transform");
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transform->Position = glm::vec3(0, 5, 0);
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transform->Scale = glm::vec3(1.0f, 1.0f, 1.0f);
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transform->Scale = glm::vec3(3, 1, 5);
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transform->Orientation = glm::quat(glm::vec3(0.0f, 0.0f, 0.0f));
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auto model = AddComponent<Components::Model>(car, "Model");
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model->ModelFile = "Models/Placeholders/PhysicsTest/Box.obj";
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model->ModelFile = "Models/Placeholders/PhysicsTest/Cube2.obj";
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auto physics = AddComponent<Components::Physics>(car, "Physics");
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physics->Mass = 1;
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physics->Mass = 1200;
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auto box = AddComponent<Components::Box>(car, "Box");
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box->Width = 3;
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box->Height = 1;
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box->Depth = 5;
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box->Width = 1.5f;
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box->Height = 0.5f;
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box->Depth = 2.5f;
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auto vehicle = AddComponent<Components::Vehicle>(car, "Vehicle");
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}
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for(int i = 0; i < 50; i++)
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{
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auto ball = CreateEntity();
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auto transform = AddComponent<Components::Transform>(ball, "Transform");
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transform->Position = glm::vec3(243, 10 + i*10, 0);
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transform->Scale = glm::vec3(10);
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transform->Orientation = glm::quat(glm::vec3(0.0f, 0.0f, 0.0f));
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auto model = AddComponent<Components::Model>(ball, "Model");
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model->ModelFile = "Models/Placeholders/PhysicsTest/Cube2.obj";
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auto physics = AddComponent<Components::Physics>(ball, "Physics");
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physics->Mass = 100;
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auto box = AddComponent<Components::Box>(ball, "Box");
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box->Width = 5.f;
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box->Height = 5.f;
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box->Depth = 5.f;
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}
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/*{
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auto entity = CreateEntity();
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AddComponent(entity, "Transform");
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@@ -21,12 +21,10 @@ void VehicleSetup::buildVehicle(const hkpWorld* world, hkpVehicleInstance& vehic
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// For illustrative purposes we use a custom hkpVehicleRayCastWheelCollide
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// which implements varying 'ground' friction in a very simple way.
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//vehicle.m_wheelCollide = new hkpVehicleRayCastWheelCollide;
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vehicle.m_wheelCollide = new hkpVehicleRayCastWheelCollide;
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setupVehicleData(world, *vehicle.m_data);
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// initialise the tyremarks controller with 128 tyremark points.
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vehicle.m_tyreMarks = new hkpTyremarksInfo(*vehicle.m_data, 128);
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setupComponent(*vehicle.m_data, *static_cast<hkpVehicleDefaultAnalogDriverInput*>(vehicle.m_driverInput));
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setupComponent(*vehicle.m_data, *static_cast<hkpVehicleDefaultSteering*>(vehicle.m_steering));
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@@ -39,7 +37,6 @@ void VehicleSetup::buildVehicle(const hkpWorld* world, hkpVehicleInstance& vehic
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setupWheelCollide(world, vehicle, *static_cast<hkpVehicleRayCastWheelCollide*>(vehicle.m_wheelCollide));
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setupTyremarks(*vehicle.m_data, *static_cast<hkpTyremarksInfo*>(vehicle.m_tyreMarks));
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//
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// Check that all components are present.
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@@ -53,7 +50,6 @@ void VehicleSetup::buildVehicle(const hkpWorld* world, hkpVehicleInstance& vehic
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HK_ASSERT(0x7a7ade23, vehicle.m_suspension);
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HK_ASSERT(0x6ec4d0ed, vehicle.m_aerodynamics);
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HK_ASSERT(0x67161206, vehicle.m_wheelCollide);
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HK_ASSERT(0x295015f1, vehicle.m_tyreMarks);
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//
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// Set up any variables that store cached data.
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@@ -92,7 +88,7 @@ void VehicleSetup::setupVehicleData(const hkpWorld* world, hkpVehicleData& data)
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// The coordinates of the chassis system, used for steering the vehicle.
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// up forward right
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data.m_chassisOrientation.setCols(hkVector4(0, 1, 0), hkVector4(1, 0, 0), hkVector4(0, 0, 1));
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data.m_chassisOrientation.setCols(hkVector4(0, 1, 0), hkVector4(0, 0, 1), hkVector4(-1, 0, 0));
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data.m_frictionEqualizer = 0.5f;
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@@ -138,8 +134,8 @@ void VehicleSetup::setupVehicleData(const hkpWorld* world, hkpVehicleData& data)
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for (int i = 0; i < data.m_numWheels; i++)
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{
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// This value is also used to calculate the m_primaryTransmissionRatio.
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data.m_wheelParams[i].m_radius = 0.4f;
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data.m_wheelParams[i].m_width = 0.2f;
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data.m_wheelParams[i].m_radius = 0.6f;
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data.m_wheelParams[i].m_width = 0.3f;
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data.m_wheelParams[i].m_mass = 10.0f;
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data.m_wheelParams[i].m_viscosityFriction = 0.25f;
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@@ -215,8 +211,8 @@ void VehicleSetup::setupComponent(const hkpVehicleData& data, hkpVehicleDefaultT
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transmission.m_wheelsTorqueRatio[2] = 0.3f;
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transmission.m_wheelsTorqueRatio[3] = 0.3f;
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const hkReal vehicleTopSpeed = 130.0f;
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const hkReal wheelRadius = 0.4f;
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const hkReal vehicleTopSpeed = 50.0f;
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const hkReal wheelRadius = 0.6f;
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const hkReal maxEngineRpm = 7500.0f;
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transmission.m_primaryTransmissionRatio = hkpVehicleDefaultTransmission::calculatePrimaryTransmissionRatio(vehicleTopSpeed,
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wheelRadius,
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@@ -332,8 +328,3 @@ void VehicleSetup::setupWheelCollide(const hkpWorld* world, const hkpVehicleInst
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wheelCollide.m_wheelCollisionFilterInfo = vehicle.getChassis()->getCollisionFilterInfo();
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}
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void VehicleSetup::setupTyremarks(const hkpVehicleData& data, hkpTyremarksInfo& tyreMarks)
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{
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tyreMarks.m_minTyremarkEnergy = 100.0f;
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tyreMarks.m_maxTyremarkEnergy = 1000.0f;
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}
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@@ -24,7 +24,6 @@
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#include <Physics2012/Vehicle/Suspension/Default/hkpVehicleDefaultSuspension.h>
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#include <Physics2012/Vehicle/Transmission/Default/hkpVehicleDefaultTransmission.h>
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#include <Physics2012/Vehicle/WheelCollide/RayCast/hkpVehicleRayCastWheelCollide.h>
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#include <Physics2012/Vehicle/TyreMarks/hkpTyremarksInfo.h>
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#include <Physics2012/Vehicle/WheelCollide/RayCast/hkpVehicleRayCastWheelCollide.h>
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@@ -48,7 +47,6 @@ public:
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virtual void setupComponent(const hkpVehicleData& data, hkpVehicleDefaultVelocityDamper& velocityDamper);
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virtual void setupWheelCollide(const hkpWorld* world, const hkpVehicleInstance& vehicle, hkpVehicleRayCastWheelCollide& wheelCollide);
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virtual void setupTyremarks(const hkpVehicleData& data, hkpTyremarksInfo& tyremarkscontroller);
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};
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#endif // Physics_Vehicle_h__
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@@ -75,13 +75,17 @@ void Systems::PhysicsSystem::Update(double dt)
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if (!transformComponent)
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continue;
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hkVector4 position(transformComponent->Position.x, transformComponent->Position.y, transformComponent->Position.z);
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hkQuaternion rotation(transformComponent->Orientation.x, transformComponent->Orientation.y, transformComponent->Orientation.z, transformComponent->Orientation.w);
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m_RigidBodies[entity]->setPositionAndRotation(position, rotation);
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}
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static const double timestep = 1 / 60.0;
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static const double timestep = 1 / 30.0;
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m_Accumulator += dt;
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while (m_Accumulator >= timestep)
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{
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@@ -184,17 +188,18 @@ void Systems::PhysicsSystem::SetUpPhysicsState(EntityID entity, EntityID parent)
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{
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VehicleSetup vehicleSetup;
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// Create the vehicle.
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m_Vehicles[entity] = new hkpVehicleInstance(rigidBody);
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// Create the basic vehicle.
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m_Vehicles[entity] = new hkpVehicleInstance(rigidBody);
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vehicleSetup.buildVehicle(m_PhysicsWorld, *m_Vehicles[entity]);
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// Add the vehicle's entities and phantoms to the world
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m_Vehicles[entity]->addToWorld(m_PhysicsWorld);
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m_RigidBodies[entity] = rigidBody;
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// The vehicle is an action
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m_PhysicsWorld->addAction(m_Vehicles[entity]);
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m_Vehicles[entity]->m_rpm = 0.0f; // Not sure why this one should be here
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//m_Vehicles[entity]->m_rpm = 0.0f; // Not sure why this one should be here
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shape->removeReference();
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rigidBody->removeReference();
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