Vehicle working, ready for entity-component implementation.

This commit is contained in:
ViktorLjung
2014-04-17 00:47:53 +02:00
parent 069d079594
commit aa64b7074c
4 changed files with 42 additions and 44 deletions
-2
View File
@@ -24,7 +24,6 @@
#include <Physics2012/Vehicle/Suspension/Default/hkpVehicleDefaultSuspension.h>
#include <Physics2012/Vehicle/Transmission/Default/hkpVehicleDefaultTransmission.h>
#include <Physics2012/Vehicle/WheelCollide/RayCast/hkpVehicleRayCastWheelCollide.h>
#include <Physics2012/Vehicle/TyreMarks/hkpTyremarksInfo.h>
#include <Physics2012/Vehicle/WheelCollide/RayCast/hkpVehicleRayCastWheelCollide.h>
@@ -48,7 +47,6 @@ public:
virtual void setupComponent(const hkpVehicleData& data, hkpVehicleDefaultVelocityDamper& velocityDamper);
virtual void setupWheelCollide(const hkpWorld* world, const hkpVehicleInstance& vehicle, hkpVehicleRayCastWheelCollide& wheelCollide);
virtual void setupTyremarks(const hkpVehicleData& data, hkpTyremarksInfo& tyremarkscontroller);
};
#endif // Physics_Vehicle_h__