Merge branch 'havok' of github.com:sippeangelo/Return-to-the-Return-of-Return-Fire-2-Returngeance into havok
Conflicts: src/GameWorld.cpp vs11/Returngeance/Returngeance.vcxproj.filters
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#ifndef Events_BindGamepadAxis_h__
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#define Events_BindGamepadAxis_h__
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#include <boost/any.hpp>
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#include "EventBroker.h"
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#include "Events/GamepadAxis.h"
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namespace Events
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{
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struct BindGamepadAxis : Event
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{
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Gamepad::Axis Axis;
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std::string Command;
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float Value;
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};
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}
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#endif // Events_BindGamepadAxis_h__
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#ifndef Events_BindGamepadButton_h__
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#define Events_BindGamepadButton_h__
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#include <boost/any.hpp>
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#include "EventBroker.h"
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#include "Events/GamepadButton.h"
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namespace Events
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{
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struct BindGamepadButton : Event
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{
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Gamepad::Button Button;
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std::string Command;
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float Value;
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};
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}
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#endif // Events_BindGamepadButton_h__
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@@ -0,0 +1,32 @@
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#ifndef Events_GamepadAxis_h__
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#define Events_GamepadAxis_h__
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#include "EventBroker.h"
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namespace Gamepad
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{
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enum class Axis
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{
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LeftX,
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LeftY,
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RightX,
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RightY,
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LeftTrigger,
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RightTrigger,
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LAST = RightTrigger
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};
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}
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namespace Events
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{
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struct GamepadAxis : Event
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{
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int GamepadID;
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Gamepad::Axis Axis;
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float Value;
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};
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}
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#endif // Events_GamepadAxis_h__
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@@ -0,0 +1,45 @@
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#ifndef Events_GamepadButton_h__
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#define Events_GamepadButton_h__
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#include "EventBroker.h"
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namespace Gamepad
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{
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enum class Button
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{
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Up,
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Down,
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Left,
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Right,
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Start,
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Back,
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LeftThumb,
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RightThumb,
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LeftShoulder,
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RightShoulder,
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A,
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B,
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X,
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Y,
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LAST = Y
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};
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}
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namespace Events
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{
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struct GamepadButtonDown : Event
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{
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int GamepadID;
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Gamepad::Button Button;
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};
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struct GamepadButtonUp : Event
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{
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int GamepadID;
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Gamepad::Button Button;
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};
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}
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#endif // Events_GamepadButton_h__
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