Shots fired! ( ゚Д゚)

This commit is contained in:
ViktorLjung
2014-05-13 03:32:58 +02:00
parent 74d3269e35
commit ce5b62cf6d
12 changed files with 70 additions and 74 deletions
+1 -1
Submodule assets updated: 05b3d22b01...15ac02523a
+5 -2
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@@ -9,10 +9,13 @@ namespace Components
struct BarrelSteering : Component
{
BarrelSteering()
: Velocity(1.f), Axis(glm::vec3(0,1,0)){ }
float Velocity;
: TurnSpeed(1.f), Axis(glm::vec3(0,1,0)){ }
float TurnSpeed;
glm::vec3 Axis;
EntityID ShotTemplate;
float ShotSpeed;
virtual BarrelSteering* Clone() const override { return new BarrelSteering(*this); }
};
}
-17
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@@ -1,17 +0,0 @@
#ifndef Shot_h__
#define Shot_h__
#include "Component.h"
namespace Components
{
struct Shot : Component
{
Shot();
float Speed;
};
}
#endif // Shot_h__
+3 -2
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@@ -9,10 +9,11 @@
struct TowerSteering : Component
{
TowerSteering()
: Velocity(1.f), Axis(glm::vec3(0,1,0)){ }
: TurnSpeed(1.f), Axis(glm::vec3(0,1,0)){ }
float Velocity;
float TurnSpeed;
glm::vec3 Axis;
virtual TowerSteering* Clone() const override { return new TowerSteering(*this); }
};
}
+33 -31
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@@ -221,7 +221,7 @@ void GameWorld::Initialize()
auto tank = CreateEntity();
auto transform = AddComponent<Components::Transform>(tank, "Transform");
transform->Position = glm::vec3(0, 5, 0);
transform->Orientation = glm::angleAxis(glm::pi<float>()/2, glm::vec3(0, 1, 0));
//transform->Orientation = glm::angleAxis(0.f, glm::vec3(0, 1, 0));
auto physics = AddComponent<Components::Physics>(tank, "Physics");
physics->Mass = 45000;
physics->Static = false;
@@ -260,7 +260,7 @@ void GameWorld::Initialize()
model->ModelFile = "Models/Tank/Fix/Top.obj";
auto towerSteering = AddComponent<Components::TowerSteering>(tower, "TowerSteering");
towerSteering->Axis = glm::vec3(0.f, 1.f, 0.f);
towerSteering->Velocity = glm::pi<float>()/4.f;
towerSteering->TurnSpeed = glm::pi<float>()/4.f;
{
auto barrel = CreateEntity(tower);
auto transform = AddComponent<Components::Transform>(barrel, "Transform");
@@ -269,21 +269,23 @@ void GameWorld::Initialize()
model->ModelFile = "Models/Tank/Fix/Barrel.obj";
auto barrelSteering = AddComponent<Components::BarrelSteering>(barrel, "BarrelSteering");
barrelSteering->Axis = glm::vec3(1.f, 0.f, 0.f);
barrelSteering->Velocity = glm::pi<float>()/4.f;
barrelSteering->TurnSpeed = glm::pi<float>()/4.f;
barrelSteering->ShotSpeed = 70.f;
{
auto shot = CreateEntity(barrel);
auto transform = AddComponent<Components::Transform>(shot, "Transform");
transform->Position = glm::vec3(0.35f, 1.f, -2.f);
auto shotComponent = AddComponent<Components::Shot>(shot, "Shot");
shotComponent->Speed = 5;
transform->Position = glm::vec3(0.35f, 0.f, -2.f);
transform->Orientation = glm::angleAxis(-glm::pi<float>()/2.f, glm::vec3(1, 0, 0));
transform->Scale = glm::vec3(3.f);
AddComponent(shot, "Template");
auto physics = AddComponent<Components::Physics>(shot, "Physics");
physics->Mass = 10.f;
physics->Static = false;
auto modelComponent = AddComponent<Components::Model>(shot, "Model");
modelComponent->ModelFile = "Models/Placeholders/PhysicsTest/Cube.obj";
modelComponent->ModelFile = "Models/Placeholders/rocket/Rocket.obj";
{
auto shape = CreateEntity(tank);
auto shape = CreateEntity(shot);
auto transform = AddComponent<Components::Transform>(shape, "Transform");
auto boxShape = AddComponent<Components::BoxShape>(shape, "BoxShape");
boxShape->Width = 0.5f;
@@ -501,7 +503,7 @@ void GameWorld::Initialize()
}
CommitEntity(wheel);
auto entity = CreateEntity(tank);
/*auto entity = CreateEntity(tank);
auto transformComponent = AddComponent<Components::Transform>(entity, "Transform");
transformComponent->Position = glm::vec3(2,-1.7,2.0);
transformComponent->Scale = glm::vec3(3,3,3);
@@ -523,7 +525,7 @@ void GameWorld::Initialize()
spriteComponent->SpriteFile = "Models/Textures/Sprites/Dust.png";
emitterComponent->ParticleTemplate = particleEntity;
CommitEntity(particleEntity);
CommitEntity(particleEntity);*/
}
{
@@ -585,29 +587,29 @@ void GameWorld::Initialize()
}
CommitEntity(wheel);
auto entity = CreateEntity(tank);
auto transformComponent = AddComponent<Components::Transform>(entity, "Transform");
transformComponent->Position = glm::vec3(-2,-1.7,2.0);
transformComponent->Scale = glm::vec3(3,3,3);
transformComponent->Orientation = glm::angleAxis(glm::pi<float>()/2, glm::vec3(1,0,0));
auto emitterComponent = AddComponent<Components::ParticleEmitter>(entity, "ParticleEmitter");
emitterComponent->SpawnCount = 2;
emitterComponent->SpawnFrequency = 0.005;
emitterComponent->SpreadAngle = glm::pi<float>();
emitterComponent->UseGoalVelocity = false;
emitterComponent->LifeTime = 0.5;
//emitterComponent->AngularVelocitySpectrum.push_back(glm::pi<float>() / 100);
emitterComponent->ScaleSpectrum.push_back(glm::vec3(0.05));
CommitEntity(entity);
//auto entity = CreateEntity(tank);
//auto transformComponent = AddComponent<Components::Transform>(entity, "Transform");
//transformComponent->Position = glm::vec3(-2,-1.7,2.0);
//transformComponent->Scale = glm::vec3(3,3,3);
//transformComponent->Orientation = glm::angleAxis(glm::pi<float>()/2, glm::vec3(1,0,0));
//auto emitterComponent = AddComponent<Components::ParticleEmitter>(entity, "ParticleEmitter");
//emitterComponent->SpawnCount = 2;
//emitterComponent->SpawnFrequency = 0.005;
//emitterComponent->SpreadAngle = glm::pi<float>();
//emitterComponent->UseGoalVelocity = false;
//emitterComponent->LifeTime = 0.5;
////emitterComponent->AngularVelocitySpectrum.push_back(glm::pi<float>() / 100);
//emitterComponent->ScaleSpectrum.push_back(glm::vec3(0.05));
//CommitEntity(entity);
auto particleEntity = CreateEntity(entity);
auto TEMP = AddComponent<Components::Transform>(particleEntity, "Transform");
TEMP->Scale = glm::vec3(0);
auto spriteComponent = AddComponent<Components::Sprite>(particleEntity, "Sprite");
spriteComponent->SpriteFile = "Models/Textures/Sprites/Dust.png";
emitterComponent->ParticleTemplate = particleEntity;
//auto particleEntity = CreateEntity(entity);
//auto TEMP = AddComponent<Components::Transform>(particleEntity, "Transform");
//TEMP->Scale = glm::vec3(0);
//auto spriteComponent = AddComponent<Components::Sprite>(particleEntity, "Sprite");
//spriteComponent->SpriteFile = "Models/Textures/Sprites/Dust.png";
//emitterComponent->ParticleTemplate = particleEntity;
CommitEntity(particleEntity);
//CommitEntity(particleEntity);
}
CommitEntity(tank);
-1
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@@ -38,7 +38,6 @@
#include "Components/TankSteering.h"
#include "Components/TowerSteering.h"
#include "Components/BarrelSteering.h"
#include "Components/Shot.h"
class GameWorld : public World
{
+5 -2
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@@ -31,7 +31,7 @@ void Systems::PhysicsSystem::Initialize()
// Events
EVENT_SUBSCRIBE_MEMBER(m_ETankSteer, &Systems::PhysicsSystem::OnTankSteer);
EVENT_SUBSCRIBE_MEMBER(m_ETankSteer, &Systems::PhysicsSystem::OnSetVelocity);
EVENT_SUBSCRIBE_MEMBER(m_ESetVelocity, &Systems::PhysicsSystem::OnSetVelocity);
hkMemorySystem::FrameInfo finfo(6000 * 1024); // Allocate 6MB of Physics solver buffer
hkMemoryRouter* memoryRouter = hkMemoryInitUtil::initDefault(hkMallocAllocator::m_defaultMallocAllocator, finfo);
@@ -583,5 +583,8 @@ bool Systems::PhysicsSystem::OnTankSteer(const Events::TankSteer &event)
bool Systems::PhysicsSystem::OnSetVelocity( const Events::SetVelocity &event )
{
m_PhysicsWorld->markForWrite();
m_RigidBodies[event.Entity]->setLinearVelocity(ConvertPosition(event.Velocity));
m_PhysicsWorld->unmarkForWrite();
return true;
}
+16 -12
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@@ -38,7 +38,7 @@ void Systems::TankSteeringSystem::UpdateEntity(double dt, EntityID entity, Entit
if(towerSteeringComponent)
{
auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
glm::quat orientation = glm::angleAxis(towerSteeringComponent->Velocity * m_TowerInputController->TowerDirection * (float)dt, towerSteeringComponent->Axis);
glm::quat orientation = glm::angleAxis(towerSteeringComponent->TurnSpeed * m_TowerInputController->TowerDirection * (float)dt, towerSteeringComponent->Axis);
transformComponent->Orientation *= orientation;
}
@@ -46,21 +46,25 @@ void Systems::TankSteeringSystem::UpdateEntity(double dt, EntityID entity, Entit
if(barrelSteeringComponent)
{
auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
glm::quat orientation = glm::angleAxis(barrelSteeringComponent->Velocity * m_TowerInputController->BarrelDirection * (float)dt, barrelSteeringComponent->Axis);
auto absoluteTransform = m_World->GetSystem<Systems::TransformSystem>("TransformSystem")->AbsoluteTransform(entity);
glm::quat orientation = glm::angleAxis(barrelSteeringComponent->TurnSpeed * m_TowerInputController->BarrelDirection * (float)dt, barrelSteeringComponent->Axis);
transformComponent->Orientation *= orientation;
}
auto shotComponent = m_World->GetComponent<Components::Shot>(entity, "Shot");
if(shotComponent)
{
if(m_TowerInputController->shoot)
if(m_TowerInputController->Shoot && m_TimeSinceLastShot[entity] > 1.0)
{
auto absoluteOrientation = m_World->GetSystem<Systems::TransformSystem>("TransformSystem")->AbsoluteOrientation(entity);
EntityID clone = m_World->CloneEntity(barrelSteeringComponent->ShotTemplate);
auto templateAbsoluteTransform = m_World->GetSystem<Systems::TransformSystem>("TransformSystem")->AbsoluteTransform(barrelSteeringComponent->ShotTemplate);
auto cloneTransform = m_World->GetComponent<Components::Transform>(clone, "Transform");
cloneTransform->Position = templateAbsoluteTransform.Position;
cloneTransform->Orientation = absoluteTransform.Orientation * cloneTransform->Orientation;
Events::SetVelocity e;
e.Entity = entity;
e.Velocity = absoluteOrientation * (glm::vec3(0.f, 0.f, 1.f) * shotComponent->Speed * (float)dt);
e.Entity = clone;
e.Velocity = absoluteTransform.Orientation * (glm::vec3(0.f, 0.f, -1.f) * barrelSteeringComponent->ShotSpeed);
EventBroker->Publish(e);
m_TimeSinceLastShot[entity] = 0;
}
m_TimeSinceLastShot[entity] += dt;
}
}
@@ -74,7 +78,7 @@ void Systems::TankSteeringSystem::TowerSteeringInputController::Update( double d
{
TowerDirection = m_TowerDirection;
BarrelDirection = m_BarrelDirection;
shoot = m_Shoot;
Shoot = m_Shoot;
}
bool Systems::TankSteeringSystem::TankSteeringInputController::OnCommand(const Events::InputCommand &event)
@@ -111,7 +115,7 @@ bool Systems::TankSteeringSystem::TowerSteeringInputController::OnCommand( const
else if (event.Command == "shoot")
{
shoot = (bool)val;
m_Shoot = val > 0;
}
return true;
}
+3 -2
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@@ -8,7 +8,6 @@
#include "Components/TowerSteering.h"
#include "Components/BarrelSteering.h"
#include "Components/Vehicle.h"
#include "Components/Shot.h"
#include "Systems/TransformSystem.h"
#include "InputController.h"
@@ -32,6 +31,8 @@ namespace Systems
std::unique_ptr<TankSteeringInputController> m_TankInputController;
class TowerSteeringInputController;
std::unique_ptr<TowerSteeringInputController> m_TowerInputController;
std::map<EntityID, double> m_TimeSinceLastShot;
};
class TankSteeringSystem::TankSteeringInputController : InputController
@@ -76,7 +77,7 @@ namespace Systems
float TowerDirection;
float BarrelDirection;
bool shoot;
bool Shoot;
void Update(double dt);
protected:
virtual bool OnCommand(const Events::InputCommand &event);
+4
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@@ -170,6 +170,8 @@ EntityID World::CloneEntity(EntityID entity, EntityID parent /* = 0 */)
for (auto pair : m_EntityComponents[entity])
{
auto type = pair.first;
if (type == "Template")
continue;
auto component = std::shared_ptr<Component>(pair.second->Clone());
if (component != nullptr)
{
@@ -186,6 +188,8 @@ EntityID World::CloneEntity(EntityID entity, EntityID parent /* = 0 */)
}
}
CommitEntity(clone);
return clone;
}
-1
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@@ -139,7 +139,6 @@
<ClInclude Include="..\..\src\Components\ParticleEmitter.h" />
<ClInclude Include="..\..\src\Components\Physics.h" />
<ClInclude Include="..\..\src\Components\PointLight.h" />
<ClInclude Include="..\..\src\Components\Shot.h" />
<ClInclude Include="..\..\src\Components\SoundEmitter.h" />
<ClInclude Include="..\..\src\Components\SphereShape.h" />
<ClInclude Include="..\..\src\Components\Sprite.h" />
@@ -337,9 +337,6 @@
<ClInclude Include="..\..\src\Components\BarrelSteering.h">
<Filter>Physics\Components</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Components\Shot.h">
<Filter>Physics\Components</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Events\SetVelocity.h">
<Filter>Physics\Events</Filter>
</ClInclude>