Files
fishtanks/src/Systems/TankSteeringSystem.cpp
T
2014-05-13 03:32:58 +02:00

136 lines
4.3 KiB
C++

#include "PrecompiledHeader.h"
#include "TankSteeringSystem.h"
#include "World.h"
void Systems::TankSteeringSystem::RegisterComponents( ComponentFactory* cf )
{
cf->Register("TankSteering", []() { return new Components::TankSteering(); });
cf->Register("TowerSteering", []() { return new Components::TowerSteering(); });
cf->Register("BarrelSteering", []() { return new Components::BarrelSteering(); });
}
void Systems::TankSteeringSystem::Initialize()
{
m_TankInputController = std::unique_ptr<TankSteeringInputController>(new TankSteeringInputController(EventBroker));
m_TowerInputController = std::unique_ptr<TowerSteeringInputController>(new TowerSteeringInputController(EventBroker));
}
void Systems::TankSteeringSystem::Update(double dt)
{
m_TankInputController->Update(dt);
m_TowerInputController->Update(dt);
}
void Systems::TankSteeringSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
{
auto tankSteeringComponent = m_World->GetComponent<Components::TankSteering>(entity, "TankSteering");
if(tankSteeringComponent)
{
Events::TankSteer e;
e.Entity = entity;
e.PositionX = m_TankInputController->PositionX;
e.PositionY = m_TankInputController->PositionY;
e.Handbrake = m_TankInputController->Handbrake;
EventBroker->Publish(e);
}
auto towerSteeringComponent = m_World->GetComponent<Components::TowerSteering>(entity, "TowerSteering");
if(towerSteeringComponent)
{
auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
glm::quat orientation = glm::angleAxis(towerSteeringComponent->TurnSpeed * m_TowerInputController->TowerDirection * (float)dt, towerSteeringComponent->Axis);
transformComponent->Orientation *= orientation;
}
auto barrelSteeringComponent = m_World->GetComponent<Components::BarrelSteering>(entity, "BarrelSteering");
if(barrelSteeringComponent)
{
auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
auto absoluteTransform = m_World->GetSystem<Systems::TransformSystem>("TransformSystem")->AbsoluteTransform(entity);
glm::quat orientation = glm::angleAxis(barrelSteeringComponent->TurnSpeed * m_TowerInputController->BarrelDirection * (float)dt, barrelSteeringComponent->Axis);
transformComponent->Orientation *= orientation;
if(m_TowerInputController->Shoot && m_TimeSinceLastShot[entity] > 1.0)
{
EntityID clone = m_World->CloneEntity(barrelSteeringComponent->ShotTemplate);
auto templateAbsoluteTransform = m_World->GetSystem<Systems::TransformSystem>("TransformSystem")->AbsoluteTransform(barrelSteeringComponent->ShotTemplate);
auto cloneTransform = m_World->GetComponent<Components::Transform>(clone, "Transform");
cloneTransform->Position = templateAbsoluteTransform.Position;
cloneTransform->Orientation = absoluteTransform.Orientation * cloneTransform->Orientation;
Events::SetVelocity e;
e.Entity = clone;
e.Velocity = absoluteTransform.Orientation * (glm::vec3(0.f, 0.f, -1.f) * barrelSteeringComponent->ShotSpeed);
EventBroker->Publish(e);
m_TimeSinceLastShot[entity] = 0;
}
m_TimeSinceLastShot[entity] += dt;
}
}
void Systems::TankSteeringSystem::TankSteeringInputController::Update( double dt )
{
PositionX = m_Horizontal;
PositionY = m_Vertical;
}
void Systems::TankSteeringSystem::TowerSteeringInputController::Update( double dt )
{
TowerDirection = m_TowerDirection;
BarrelDirection = m_BarrelDirection;
Shoot = m_Shoot;
}
bool Systems::TankSteeringSystem::TankSteeringInputController::OnCommand(const Events::InputCommand &event)
{
float val = event.Value;
if (event.Command == "horizontal")
{
m_Horizontal = val;
}
else if (event.Command == "vertical")
{
m_Vertical = val;
}
else if (event.Command == "handbrake")
{
Handbrake = val;
}
return true;
}
bool Systems::TankSteeringSystem::TowerSteeringInputController::OnCommand( const Events::InputCommand &event )
{
float val = event.Value;
if(event.Command == "tower_rotation")
{
m_TowerDirection = val;
}
else if(event.Command == "barrel_rotation")
{
m_BarrelDirection = val;
}
else if (event.Command == "shoot")
{
m_Shoot = val > 0;
}
return true;
}
bool Systems::TankSteeringSystem::TowerSteeringInputController::OnMouseMove( const Events::MouseMove &event )
{
return false;
}
bool Systems::TankSteeringSystem::TankSteeringInputController::OnMouseMove( const Events::MouseMove &event )
{
return false;
}