WIP ECS GUI
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#include "PrecompiledHeader.h"
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#include "RaySystem.h"
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#include "World.h"
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void Systems::RaySystem::Initialize()
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{
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// Subscribe to events
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EVENT_SUBSCRIBE_MEMBER(m_ECastRay, &Systems::RaySystem::OnCastRay);
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}
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void Systems::RaySystem::Update(double dt)
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{
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}
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void Systems::RaySystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
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{
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}
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bool Systems::RaySystem::OnCastRay(const Events::CastRay &event)
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{
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Ray r;
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return true;
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}
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