WIP ECS GUI
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#include <boost/any.hpp>
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#include "Entity.h"
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#include "World.h"
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#include "EventBroker.h"
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// A slower wrapper class for EntityID to make
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// creation of pre-defined entity hierarchies easier
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class EntityGroup
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{
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public:
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EntityGroup(World* world, EntityID parent = 0)
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: World(world)
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, EventBroker(world->EventBroker())
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{
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m_ID = World->CreateEntity(parent);
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Initialize();
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World->CommitEntity(m_ID);
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}
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~EntityGroup()
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{
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World->RemoveEntity(m_ID);
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}
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virtual void Initialize() { }
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template <class T>
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std::shared_ptr<T> AddComponent(std::string componentType)
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{
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return World->AddComponent<T>(m_ID, componentType);
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}
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std::shared_ptr<Component> AddComponent(std::string componentType)
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{
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return World->AddComponent(m_ID, componentType);
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}
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operator EntityID () const { return m_ID; }
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private:
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EntityID m_ID;
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::World* World;
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std::shared_ptr<::EventBroker> EventBroker;
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};
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