Wheels now turning and spinning properly.
This commit is contained in:
+24
-19
@@ -24,14 +24,14 @@ void GameWorld::Initialize()
|
||||
auto ground = CreateEntity();
|
||||
auto transform = AddComponent<Components::Transform>(ground, "Transform");
|
||||
transform->Position = glm::vec3(0, -5, 0);
|
||||
transform->Scale = glm::vec3(1000.0f, 10.0f, 1000.0f);
|
||||
transform->Scale = glm::vec3(400.0f, 10.0f, 400.0f);
|
||||
transform->Orientation = glm::quat(glm::vec3(0.0f, 0.0f, 0.0f));
|
||||
auto model = AddComponent<Components::Model>(ground, "Model");
|
||||
model->ModelFile = "Models/Placeholders/PhysicsTest/Cube.obj";
|
||||
auto box = AddComponent<Components::Box>(ground, "Box");
|
||||
box->Width = 500;
|
||||
box->Width = 200;
|
||||
box->Height = 5;
|
||||
box->Depth = 500;
|
||||
box->Depth = 200;
|
||||
|
||||
auto physics = AddComponent<Components::Physics>(ground, "Physics");
|
||||
physics->Mass = 10;
|
||||
@@ -66,13 +66,14 @@ void GameWorld::Initialize()
|
||||
auto ent = CreateEntity(car);
|
||||
auto transform = AddComponent<Components::Transform>(ent, "Transform");
|
||||
transform->Scale = glm::vec3(1)/glm::vec3(3, 1, 5);
|
||||
transform->Position = glm::vec3(1.1f, -0.5f, -1.3f);
|
||||
transform->Position = glm::vec3(1.1f, -1.5f, -1.3f);
|
||||
auto Wheel = AddComponent<Components::Wheel>(ent, "Wheel");
|
||||
Wheel->Hardpoint = glm::vec3(1.1f, 0.f, -1.3f);// HACK: make into component
|
||||
Wheel->AxleID = 0;
|
||||
Wheel->Mass = 10;
|
||||
Wheel->Radius = 0.5f;
|
||||
Wheel->Steering = true;
|
||||
Wheel->SuspensionStrength = 20.f;
|
||||
auto model = AddComponent<Components::Model>(ent, "Model");
|
||||
model->ModelFile = "Models/Placeholders/PhysicsTest/Cube2.obj";
|
||||
CommitEntity(ent);
|
||||
@@ -82,13 +83,14 @@ void GameWorld::Initialize()
|
||||
auto ent = CreateEntity(car);
|
||||
auto transform = AddComponent<Components::Transform>(ent, "Transform");
|
||||
transform->Scale = glm::vec3(1)/glm::vec3(3, 1, 5);
|
||||
transform->Position = glm::vec3(-1.1f, -0.5f, -1.3f);
|
||||
transform->Position = glm::vec3(-1.1f, -1.5f, -1.3f);
|
||||
auto Wheel = AddComponent<Components::Wheel>(ent, "Wheel");
|
||||
Wheel->Hardpoint = glm::vec3(-1.1f, 0.f, -1.3f);
|
||||
Wheel->AxleID = 0;
|
||||
Wheel->Mass = 10;
|
||||
Wheel->Radius = 0.5f;
|
||||
Wheel->Steering = true;
|
||||
Wheel->SuspensionStrength = 20.f;
|
||||
auto model = AddComponent<Components::Model>(ent, "Model");
|
||||
model->ModelFile = "Models/Placeholders/PhysicsTest/Cube2.obj";
|
||||
CommitEntity(ent);
|
||||
@@ -98,7 +100,7 @@ void GameWorld::Initialize()
|
||||
auto ent = CreateEntity(car);
|
||||
auto transform = AddComponent<Components::Transform>(ent, "Transform");
|
||||
transform->Scale = glm::vec3(1)/glm::vec3(3, 1, 5);
|
||||
transform->Position = glm::vec3(1.1f, -0.5f, 1.3f);
|
||||
transform->Position = glm::vec3(1.1f, -1.5f, 1.3f);
|
||||
auto Wheel = AddComponent<Components::Wheel>(ent, "Wheel");
|
||||
Wheel->Hardpoint = glm::vec3(1.1f, 0.f, 1.3f);
|
||||
Wheel->AxleID = 1;
|
||||
@@ -106,6 +108,7 @@ void GameWorld::Initialize()
|
||||
Wheel->Radius = 0.5f;
|
||||
Wheel->Steering = false;
|
||||
Wheel->ConnectedToHandbrake = true;
|
||||
Wheel->SuspensionStrength = 20.f;
|
||||
auto model = AddComponent<Components::Model>(ent, "Model");
|
||||
model->ModelFile = "Models/Placeholders/PhysicsTest/Cube2.obj";
|
||||
CommitEntity(ent);
|
||||
@@ -115,7 +118,7 @@ void GameWorld::Initialize()
|
||||
auto ent = CreateEntity(car);
|
||||
auto transform = AddComponent<Components::Transform>(ent, "Transform");
|
||||
transform->Scale = glm::vec3(1)/glm::vec3(3, 1, 5);
|
||||
transform->Position = glm::vec3(-1.1f, -0.5f, 1.3f);
|
||||
transform->Position = glm::vec3(-1.1f, -1.5f, 1.3f);
|
||||
auto Wheel = AddComponent<Components::Wheel>(ent, "Wheel");
|
||||
Wheel->Hardpoint = glm::vec3(-1.1f, 0.f, 1.3f);
|
||||
Wheel->AxleID = 1;
|
||||
@@ -123,6 +126,7 @@ void GameWorld::Initialize()
|
||||
Wheel->Radius = 0.5f;
|
||||
Wheel->Steering = false;
|
||||
Wheel->ConnectedToHandbrake = true;
|
||||
Wheel->SuspensionStrength = 20.f;
|
||||
auto model = AddComponent<Components::Model>(ent, "Model");
|
||||
model->ModelFile = "Models/Placeholders/PhysicsTest/Cube2.obj";
|
||||
CommitEntity(ent);
|
||||
@@ -133,22 +137,23 @@ void GameWorld::Initialize()
|
||||
|
||||
|
||||
|
||||
for(int i = 0; i < 50; i++)
|
||||
for(int i = 0; i < 10; i++)
|
||||
{
|
||||
auto ball = CreateEntity();
|
||||
auto transform = AddComponent<Components::Transform>(ball, "Transform");
|
||||
transform->Position = glm::vec3(243, 10 + i*10, 0);
|
||||
transform->Scale = glm::vec3(10);
|
||||
auto cube = CreateEntity();
|
||||
auto transform = AddComponent<Components::Transform>(cube, "Transform");
|
||||
transform->Position = glm::vec3(20, 10 + i*2, 0);
|
||||
transform->Scale = glm::vec3(1);
|
||||
transform->Orientation = glm::quat(glm::vec3(0.0f, 0.0f, 0.0f));
|
||||
auto model = AddComponent<Components::Model>(ball, "Model");
|
||||
auto model = AddComponent<Components::Model>(cube, "Model");
|
||||
model->ModelFile = "Models/Placeholders/PhysicsTest/Cube2.obj";
|
||||
auto physics = AddComponent<Components::Physics>(ball, "Physics");
|
||||
|
||||
auto physics = AddComponent<Components::Physics>(cube, "Physics");
|
||||
physics->Mass = 100;
|
||||
auto box = AddComponent<Components::Box>(ball, "Box");
|
||||
box->Width = 5.f;
|
||||
box->Height = 5.f;
|
||||
box->Depth = 5.f;
|
||||
CommitEntity(ball);
|
||||
auto box = AddComponent<Components::Box>(cube, "Box");
|
||||
box->Width = 0.5f;
|
||||
box->Height = 0.5f;
|
||||
box->Depth = 0.5f;
|
||||
CommitEntity(cube);
|
||||
}
|
||||
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user