Fixed quaternion relative rotations!

This commit is contained in:
ViktorLjung
2014-04-24 00:02:06 +02:00
parent eb6cc266a3
commit e95d78aba6
+1 -1
View File
@@ -40,7 +40,7 @@ glm::quat Systems::TransformSystem::AbsoluteOrientation(EntityID entity)
do
{
auto transform = m_World->GetComponent<Components::Transform>(entity, "Transform");
absOrientation *= transform->Orientation;
absOrientation = transform->Orientation * absOrientation;
entity = m_World->GetEntityParent(entity);
} while (entity != 0);