Files
fishtanks/src/Systems/TransformSystem.cpp
T
2014-04-24 00:02:06 +02:00

63 lines
1.7 KiB
C++
Executable File

#include "PrecompiledHeader.h"
#include "TransformSystem.h"
#include "World.h"
//void Systems::TransformSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
//{
// if (parent == 0)
// return;
//
// auto transform = m_World->GetComponent<Components::Transform>(entity, "Transform");
// auto parentTransform = m_World->GetComponent<Components::Transform>(parent, "Transform");
//
// transform->Position = parentTransform->Position + transform->RelativePosition;
//}
glm::vec3 Systems::TransformSystem::AbsolutePosition(EntityID entity)
{
glm::vec3 absPosition;
glm::quat accumulativeOrientation;
do
{
auto transform = m_World->GetComponent<Components::Transform>(entity, "Transform");
//absPosition += transform->Position;
entity = m_World->GetEntityParent(entity);
auto transform2 = m_World->GetComponent<Components::Transform>(entity, "Transform");
if (entity != 0)
absPosition += transform2->Orientation * transform->Position;
else
absPosition += transform->Position;
} while (entity != 0);
return absPosition * accumulativeOrientation;
}
glm::quat Systems::TransformSystem::AbsoluteOrientation(EntityID entity)
{
glm::quat absOrientation;
do
{
auto transform = m_World->GetComponent<Components::Transform>(entity, "Transform");
absOrientation = transform->Orientation * absOrientation;
entity = m_World->GetEntityParent(entity);
} while (entity != 0);
return absOrientation;
}
glm::vec3 Systems::TransformSystem::AbsoluteScale(EntityID entity)
{
glm::vec3 absScale(1);
do
{
auto transform = m_World->GetComponent<Components::Transform>(entity, "Transform");
absScale *= transform->Scale;
entity = m_World->GetEntityParent(entity);
} while (entity != 0);
return absScale;
}