Shots need more work

This commit is contained in:
ViktorLjung
2014-05-13 01:50:58 +02:00
parent 38482431a1
commit b9231e4d46
12 changed files with 207 additions and 14 deletions
+125 -10
View File
@@ -19,6 +19,8 @@ void GameWorld::Initialize()
BindKey(GLFW_KEY_RIGHT, "tower_rotation", -1.f);
BindKey(GLFW_KEY_SPACE, "handbrake", 1.f);
BindKey(GLFW_KEY_Z, "shoot", 1.f);
//
// BindKey(GLFW_KEY_UP, "vertical", -1.f);
// BindKey(GLFW_KEY_DOWN, "vertical", 1.f);
@@ -264,7 +266,7 @@ void GameWorld::Initialize()
auto tower = CreateEntity(tank);
SetProperty(tower, "Name", "tower");
auto transform = AddComponent<Components::Transform>(tower, "Transform");
transform->Position = glm::vec3(0, 1.2, 1.95);
transform->Position = glm::vec3(0.f, 1.2f, 1.8f);
auto model = AddComponent<Components::Model>(tower, "Model");
model->ModelFile = "Models/Tank/Fix/Top.obj";
auto towerSteering = AddComponent<Components::TowerSteering>(tower, "TowerSteering");
@@ -273,12 +275,37 @@ void GameWorld::Initialize()
{
auto barrel = CreateEntity(tower);
auto transform = AddComponent<Components::Transform>(barrel, "Transform");
transform->Position = glm::vec3(0, 0, -2.f);
transform->Position = glm::vec3(-0.018f, -0.2, -1.3f);
auto model = AddComponent<Components::Model>(barrel, "Model");
model->ModelFile = "Models/Tank/Fix/Barrel.obj";
auto barrelSteering = AddComponent<Components::BarrelSteering>(barrel, "BarrelSteering");
barrelSteering->Axis = glm::vec3(1.f, 0.f, 0.f);
barrelSteering->Velocity = glm::pi<float>()/4.f;
{
auto shot = CreateEntity(barrel);
auto transform = AddComponent<Components::Transform>(shot, "Transform");
transform->Position = glm::vec3(0.35f, 1.f, -2.f);
auto shotComponent = AddComponent<Components::Shot>(shot, "Shot");
shotComponent->Speed = 5;
auto physics = AddComponent<Components::Physics>(shot, "Physics");
physics->Mass = 10.f;
physics->Static = false;
auto modelComponent = AddComponent<Components::Model>(shot, "Model");
modelComponent->ModelFile = "Models/Placeholders/PhysicsTest/Cube.obj";
{
auto shape = CreateEntity(tank);
auto transform = AddComponent<Components::Transform>(shape, "Transform");
auto boxShape = AddComponent<Components::BoxShape>(shape, "BoxShape");
boxShape->Width = 0.5f;
boxShape->Height = 0.5f;
boxShape->Depth = 0.5f;
CommitEntity(shape);
}
CommitEntity(shot);
barrelSteering->ShotTemplate = shot;
}
CommitEntity(barrel);
}
}
@@ -306,7 +333,7 @@ void GameWorld::Initialize()
{
auto wheel = CreateEntity(tank);
auto transform = AddComponent<Components::Transform>(wheel, "Transform");
transform->Position = glm::vec3(1.88f, -0.83f - wheelOffset, -2.6f);
transform->Position = glm::vec3(1.68f, -0.83f - wheelOffset, -2.6f);
transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 1, 0));
auto model = AddComponent<Components::Model>(wheel, "Model");
model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj";
@@ -320,12 +347,23 @@ void GameWorld::Initialize()
Wheel->Friction = 4.f;
Wheel->ConnectedToHandbrake = true;
Wheel->TorqueRatio = 0.125f;
Wheel->Width = 0.6f;
{
auto shape = CreateEntity(wheel);
auto shapetransform = AddComponent<Components::Transform>(shape, "Transform");
shapetransform->Position = glm::vec3(0.f, 0.32f, 0.f) + transform->Position;
auto boxShape = AddComponent<Components::BoxShape>(shape, "BoxShape");
boxShape->Width = 0.7f;
boxShape->Height = 0.34f;
boxShape->Depth = 0.7f;
CommitEntity(shape);
}
CommitEntity(wheel);
}
{
auto wheel = CreateEntity(tank);
auto transform = AddComponent<Components::Transform>(wheel, "Transform");
transform->Position = glm::vec3(1.88f, -0.83f - wheelOffset, -0.83f);
transform->Position = glm::vec3(1.68f, -0.83f - wheelOffset, -0.83f);
transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 1, 0));
auto model = AddComponent<Components::Model>(wheel, "Model");
model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj";
@@ -339,13 +377,24 @@ void GameWorld::Initialize()
Wheel->Friction = 4.f;
Wheel->ConnectedToHandbrake = true;
Wheel->TorqueRatio = 0.125f;
Wheel->Width = 0.6f;
{
auto shape = CreateEntity(wheel);
auto shapetransform = AddComponent<Components::Transform>(shape, "Transform");
shapetransform->Position = glm::vec3(0.f, 0.32f, 0.f) + transform->Position;
auto boxShape = AddComponent<Components::BoxShape>(shape, "BoxShape");
boxShape->Width = 0.7f;
boxShape->Height = 0.34f;
boxShape->Depth = 0.7f;
CommitEntity(shape);
}
CommitEntity(wheel);
}
{
auto wheel = CreateEntity(tank);
auto transform = AddComponent<Components::Transform>(wheel, "Transform");
transform->Position = glm::vec3(-1.88f, -0.83f - wheelOffset, -2.6f);
transform->Position = glm::vec3(-1.68f, -0.83f - wheelOffset, -2.6f);
transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 1, 0));
auto model = AddComponent<Components::Model>(wheel, "Model");
model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj";
@@ -359,12 +408,23 @@ void GameWorld::Initialize()
Wheel->Friction = 4.f;
Wheel->ConnectedToHandbrake = true;
Wheel->TorqueRatio = 0.125f;
Wheel->Width = 0.6f;
{
auto shape = CreateEntity(wheel);
auto shapetransform = AddComponent<Components::Transform>(shape, "Transform");
shapetransform->Position = glm::vec3(0.f, 0.32f, 0.f) + transform->Position;
auto boxShape = AddComponent<Components::BoxShape>(shape, "BoxShape");
boxShape->Width = 0.7f;
boxShape->Height = 0.34f;
boxShape->Depth = 0.7f;
CommitEntity(shape);
}
CommitEntity(wheel);
}
{
auto wheel = CreateEntity(tank);
auto transform = AddComponent<Components::Transform>(wheel, "Transform");
transform->Position = glm::vec3(-1.88f, -0.83f - wheelOffset, -0.83f);
transform->Position = glm::vec3(-1.68f, -0.83f - wheelOffset, -0.83f);
transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 1, 0));
auto model = AddComponent<Components::Model>(wheel, "Model");
model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj";
@@ -378,6 +438,17 @@ void GameWorld::Initialize()
Wheel->Friction = 4.f;
Wheel->ConnectedToHandbrake = true;
Wheel->TorqueRatio = 0.125f;
Wheel->Width = 0.6f;
{
auto shape = CreateEntity(wheel);
auto shapetransform = AddComponent<Components::Transform>(shape, "Transform");
shapetransform->Position = glm::vec3(0.f, 0.32f, 0.f) + transform->Position;
auto boxShape = AddComponent<Components::BoxShape>(shape, "BoxShape");
boxShape->Width = 0.7f;
boxShape->Height = 0.34f;
boxShape->Depth = 0.7f;
CommitEntity(shape);
}
CommitEntity(wheel);
}
@@ -386,7 +457,7 @@ void GameWorld::Initialize()
{
auto wheel = CreateEntity(tank);
auto transform = AddComponent<Components::Transform>(wheel, "Transform");
transform->Position = glm::vec3(1.88f, -0.83f - wheelOffset, 1.f);
transform->Position = glm::vec3(1.68f, -0.83f - wheelOffset, 1.f);
auto model = AddComponent<Components::Model>(wheel, "Model");
model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj";
auto Wheel = AddComponent<Components::Wheel>(wheel, "Wheel");
@@ -399,12 +470,23 @@ void GameWorld::Initialize()
Wheel->Friction = 4.f;
Wheel->ConnectedToHandbrake = true;
Wheel->TorqueRatio = 0.125f;
Wheel->Width = 0.6f;
{
auto shape = CreateEntity(wheel);
auto shapetransform = AddComponent<Components::Transform>(shape, "Transform");
shapetransform->Position = glm::vec3(0.f, 0.32f, 0.f) + transform->Position;
auto boxShape = AddComponent<Components::BoxShape>(shape, "BoxShape");
boxShape->Width = 0.7f;
boxShape->Height = 0.34f;
boxShape->Depth = 0.7f;
CommitEntity(shape);
}
CommitEntity(wheel);
}
{
auto wheel = CreateEntity(tank);
auto transform = AddComponent<Components::Transform>(wheel, "Transform");
transform->Position = glm::vec3(1.88f, -0.83f - wheelOffset, 2.95f);
transform->Position = glm::vec3(1.68f, -0.83f - wheelOffset, 2.95f);
auto model = AddComponent<Components::Model>(wheel, "Model");
model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj";
auto Wheel = AddComponent<Components::Wheel>(wheel, "Wheel");
@@ -417,13 +499,24 @@ void GameWorld::Initialize()
Wheel->Friction = 4.f;
Wheel->ConnectedToHandbrake = true;
Wheel->TorqueRatio = 0.125f;
Wheel->Width = 0.6f;
{
auto shape = CreateEntity(wheel);
auto shapetransform = AddComponent<Components::Transform>(shape, "Transform");
shapetransform->Position = glm::vec3(0.f, 0.32f, 0.f) + transform->Position;
auto boxShape = AddComponent<Components::BoxShape>(shape, "BoxShape");
boxShape->Width = 0.7f;
boxShape->Height = 0.34f;
boxShape->Depth = 0.7f;
CommitEntity(shape);
}
CommitEntity(wheel);
}
{
auto wheel = CreateEntity(tank);
auto transform = AddComponent<Components::Transform>(wheel, "Transform");
transform->Position = glm::vec3(-1.88f, -0.83f - wheelOffset, 1.f);
transform->Position = glm::vec3(-1.68f, -0.83f - wheelOffset, 1.f);
transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 1, 0));
auto model = AddComponent<Components::Model>(wheel, "Model");
model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj";
@@ -437,12 +530,23 @@ void GameWorld::Initialize()
Wheel->Friction = 4.f;
Wheel->ConnectedToHandbrake = true;
Wheel->TorqueRatio = 0.125f;
Wheel->Width = 0.6f;
{
auto shape = CreateEntity(wheel);
auto shapetransform = AddComponent<Components::Transform>(shape, "Transform");
shapetransform->Position = glm::vec3(0.f, 0.32f, 0.f) + transform->Position;
auto boxShape = AddComponent<Components::BoxShape>(shape, "BoxShape");
boxShape->Width = 0.7f;
boxShape->Height = 0.34f;
boxShape->Depth = 0.7f;
CommitEntity(shape);
}
CommitEntity(wheel);
}
{
auto wheel = CreateEntity(tank);
auto transform = AddComponent<Components::Transform>(wheel, "Transform");
transform->Position = glm::vec3(-1.88f, -0.83f - wheelOffset, 2.95f);
transform->Position = glm::vec3(-1.68f, -0.83f - wheelOffset, 2.95f);
auto model = AddComponent<Components::Model>(wheel, "Model");
model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj";
auto Wheel = AddComponent<Components::Wheel>(wheel, "Wheel");
@@ -455,6 +559,17 @@ void GameWorld::Initialize()
Wheel->Friction = 4.f;
Wheel->ConnectedToHandbrake = true;
Wheel->TorqueRatio = 0.125f;
Wheel->Width = 0.6f;
{
auto shape = CreateEntity(wheel);
auto shapetransform = AddComponent<Components::Transform>(shape, "Transform");
shapetransform->Position = glm::vec3(0.f, 0.32f, 0.f) + transform->Position;
auto boxShape = AddComponent<Components::BoxShape>(shape, "BoxShape");
boxShape->Width = 0.7f;
boxShape->Height = 0.34f;
boxShape->Depth = 0.7f;
CommitEntity(shape);
}
CommitEntity(wheel);
}