Shots need more work

This commit is contained in:
ViktorLjung
2014-05-13 01:50:58 +02:00
parent 38482431a1
commit b9231e4d46
12 changed files with 207 additions and 14 deletions
+6
View File
@@ -31,6 +31,7 @@ void Systems::PhysicsSystem::Initialize()
// Events
EVENT_SUBSCRIBE_MEMBER(m_ETankSteer, &Systems::PhysicsSystem::OnTankSteer);
EVENT_SUBSCRIBE_MEMBER(m_ETankSteer, &Systems::PhysicsSystem::OnSetVelocity);
hkMemorySystem::FrameInfo finfo(6000 * 1024); // Allocate 6MB of Physics solver buffer
hkMemoryRouter* memoryRouter = hkMemoryInitUtil::initDefault(hkMallocAllocator::m_defaultMallocAllocator, finfo);
@@ -579,3 +580,8 @@ bool Systems::PhysicsSystem::OnTankSteer(const Events::TankSteer &event)
return true;
}
bool Systems::PhysicsSystem::OnSetVelocity( const Events::SetVelocity &event )
{
}
+4
View File
@@ -14,6 +14,7 @@
#include "Components/WheelPair.h"
#include "Components/TowerSteering.h"
#include "Events/TankSteer.h"
#include "Events/SetVelocity.h"
#include "OBJ.h"
// Math and base include
@@ -85,6 +86,9 @@ private:
EventRelay<Events::TankSteer> m_ETankSteer;
bool OnTankSteer(const Events::TankSteer &event);
EventRelay<Events::SetVelocity> m_ESetVelocity;
bool OnSetVelocity(const Events::SetVelocity &event);
void SetUpPhysicsState(EntityID entity, EntityID parent);
void TearDownPhysicsState(EntityID entity, EntityID parent);
+19
View File
@@ -49,6 +49,19 @@ void Systems::TankSteeringSystem::UpdateEntity(double dt, EntityID entity, Entit
glm::quat orientation = glm::angleAxis(barrelSteeringComponent->Velocity * m_TowerInputController->BarrelDirection * (float)dt, barrelSteeringComponent->Axis);
transformComponent->Orientation *= orientation;
}
auto shotComponent = m_World->GetComponent<Components::Shot>(entity, "Shot");
if(shotComponent)
{
if(m_TowerInputController->shoot)
{
auto absoluteOrientation = m_World->GetSystem<Systems::TransformSystem>("TransformSystem")->AbsoluteOrientation(entity);
Events::SetVelocity e;
e.Entity = entity;
e.Velocity = absoluteOrientation * (glm::vec3(0.f, 0.f, 1.f) * shotComponent->Speed * (float)dt);
EventBroker->Publish(e);
}
}
}
void Systems::TankSteeringSystem::TankSteeringInputController::Update( double dt )
@@ -61,6 +74,7 @@ void Systems::TankSteeringSystem::TowerSteeringInputController::Update( double d
{
TowerDirection = m_TowerDirection;
BarrelDirection = m_BarrelDirection;
shoot = m_Shoot;
}
bool Systems::TankSteeringSystem::TankSteeringInputController::OnCommand(const Events::InputCommand &event)
@@ -94,6 +108,11 @@ bool Systems::TankSteeringSystem::TowerSteeringInputController::OnCommand( const
{
m_BarrelDirection = val;
}
else if (event.Command == "shoot")
{
shoot = (bool)val;
}
return true;
}
+8 -1
View File
@@ -2,11 +2,14 @@
#include "System.h"
#include "Events/TankSteer.h"
#include "Events/SetVelocity.h"
#include "Components/Transform.h"
#include "Components/TankSteering.h"
#include "Components/TowerSteering.h"
#include "Components/BarrelSteering.h"
#include "Components/Vehicle.h"
#include "Components/Shot.h"
#include "Systems/TransformSystem.h"
#include "InputController.h"
namespace Systems
@@ -67,10 +70,13 @@ namespace Systems
m_BarrelDirection = 0.f;
TowerDirection = 0.f;
BarrelDirection = 0.f;
m_Shoot = false;
}
float TowerDirection;
float BarrelDirection;
bool shoot;
void Update(double dt);
protected:
virtual bool OnCommand(const Events::InputCommand &event);
@@ -78,7 +84,8 @@ namespace Systems
private:
float m_TowerDirection;
float m_BarrelDirection;
float m_BarrelDirection;
bool m_Shoot;
};
}