Merge branch 'havok' of github.com:sippeangelo/Return-to-the-Return-of-Return-Fire-2-Returngeance into havok

Conflicts:
	vs11/Returngeance/Returngeance.vcxproj.filters
This commit is contained in:
ViktorLjung
2014-05-30 19:05:52 +02:00
12 changed files with 239 additions and 286 deletions
+2 -1
View File
@@ -8,7 +8,8 @@ namespace Components
struct WheelPair : Component
{
// Flag for pair wheels
EntityID FakeWheelFront;
EntityID FakeWheelBack;
virtual WheelPair* Clone() const override { return new WheelPair(*this); }
};
+17 -1
View File
@@ -32,12 +32,14 @@ public:
, Rectangle()
, m_Name("UIParent")
, m_Layer(0)
, m_Hidden(false)
{ }
// Create a frame as a child
Frame(Frame* parent, std::string name)
: m_Name(name)
, m_Layer(0)
, m_Hidden(false)
{ SetParent(std::shared_ptr<Frame>(parent)); }
::RenderQueue RenderQueue;
@@ -74,6 +76,9 @@ public:
std::string Name() const { return m_Name; }
void SetName(std::string val) { m_Name = val; }
int Layer() const { return m_Layer; }
bool Hidden() const { return m_Hidden; }
void Hide() { m_Hidden = true; }
void Show() { m_Hidden = false; }
int Left() const override
{
@@ -105,6 +110,9 @@ public:
void UpdateLayered(double dt)
{
if (this->Hidden())
return;
// Update ourselves
this->Update(dt);
@@ -115,6 +123,8 @@ public:
for (auto &pairChild : children)
{
auto child = pairChild.second;
if (child->Hidden())
continue;
child->Update(dt);
}
}
@@ -123,6 +133,9 @@ public:
void DrawLayered(std::shared_ptr<Renderer> renderer)
{
if (this->Hidden())
return;
// Draw ourselves
renderer->SetViewport(AbsoluteRectangle());
this->Draw(renderer);
@@ -134,6 +147,8 @@ public:
for (auto &pairChild : children)
{
auto child = pairChild.second;
if (child->Hidden())
continue;
Rectangle rect = child->AbsoluteRectangle();
renderer->SetViewport(rect);
child->Draw(renderer);
@@ -149,7 +164,8 @@ protected:
std::string m_Name;
int m_Layer;
bool m_Hidden;
std::shared_ptr<Frame> m_Parent;
typedef std::multimap<std::string, std::shared_ptr<Frame>> Children_t; // name -> frame
std::map<int, Children_t> m_Children; // layer -> Children_t
+20 -5
View File
@@ -18,32 +18,47 @@ public:
GameFrame(Frame* parent, std::string name)
: Frame(parent, name)
{
EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &GameFrame::OnKeyUp);
m_World = std::make_shared<GameWorld>(EventBroker, ResourceManager);
auto worldFrame = new WorldFrame(this, "GameWorldFrame", m_World);
{
vp1 = new Viewport(worldFrame, "Viewport1", m_World);
vp1->X = 0;
vp1->Width = 640;
vp1->Height = 720 / 2;
new PlayerHUD(vp1, "PlayerHUD", m_World, 1);
vp2 = new Viewport(worldFrame, "Viewport2", m_World);
vp2->X = vp1->Right();
vp2->Width = 640;
vp2->Height = 720 / 2;
new PlayerHUD(vp2, "PlayerHUD", m_World, 2);
auto vpc = new Viewport(worldFrame, "ViewportFreeCam", m_World);
vpc->Y = 720 / 2;
vpc->Height = 720 / 2;
m_FreeCamViewport = new Viewport(worldFrame, "ViewportFreeCam", m_World);
m_FreeCamViewport->Show();
}
m_World->Initialize();
}
private:
EventRelay<Frame, Events::KeyUp> m_EKeyUp;
std::shared_ptr<GameWorld> m_World;
Viewport* vp1;
Viewport* vp2;
Viewport* m_FreeCamViewport;
bool OnKeyUp(const Events::KeyUp &event)
{
if (event.KeyCode == GLFW_KEY_1)
{
if (m_FreeCamViewport->Hidden())
m_FreeCamViewport->Show();
else
m_FreeCamViewport->Hide();
}
return true;
}
};
}
+8
View File
@@ -16,6 +16,13 @@ namespace GUI
, m_PlayerID(playerID)
{
m_HealthOverlay = new HealthOverlay(this, "HealthOverlay", m_World, m_PlayerID);
m_Crosshair = new TextureFrame(this, "Crosshair");
m_Crosshair->Width = 45;
m_Crosshair->Height = 45;
m_Crosshair->X = this->Width / 2.f - m_Crosshair->Width / 2.f;
m_Crosshair->Y = this->Height / 2.f - m_Crosshair->Height / 2.f;
m_Crosshair->SetTexture("Textures/GUI/crosshair.png");
m_Crosshair->SetColor(glm::vec4(1.f, 1.f, 1.f, 0.75f));
}
protected:
@@ -23,6 +30,7 @@ namespace GUI
int m_PlayerID;
HealthOverlay* m_HealthOverlay;
TextureFrame* m_Crosshair;
};
}
+123 -272
View File
@@ -56,8 +56,8 @@ void GameWorld::Initialize()
auto camera = CreateEntity();
{
auto transform = AddComponent<Components::Transform>(camera);
transform->Position.z = 20.f;
transform->Position.y = 20.f;
transform->Position.z = 150.f;
transform->Position.y = 10.f;
//transform->Orientation = glm::quat(glm::vec3(glm::pi<float>() / 8.f, 0.f, 0.f));
auto cameraComp = AddComponent<Components::Camera>(camera);
cameraComp->FarClip = 2000.f;
@@ -126,7 +126,7 @@ void GameWorld::Initialize()
EntityID tank1 = CreateTank(1);
{
auto transform = GetComponent<Components::Transform>(tank1);
transform->Position.z = 50.f;
transform->Position.z = 145.f;
Events::SetViewportCamera e;
e.CameraEntity = GetProperty<EntityID>(tank1, "Camera");
@@ -340,6 +340,7 @@ void GameWorld::RegisterSystems()
//m_SystemFactory.Register<Systems::PlayerSystem>([this]() { return new Systems::PlayerSystem(this); });
m_SystemFactory.Register<Systems::FreeSteeringSystem>([this]() { return new Systems::FreeSteeringSystem(this, EventBroker, ResourceManager); });
m_SystemFactory.Register<Systems::TankSteeringSystem>([this]() { return new Systems::TankSteeringSystem(this, EventBroker, ResourceManager); });
m_SystemFactory.Register<Systems::WheelPairSystem>([this]() { return new Systems::WheelPairSystem(this, EventBroker, ResourceManager); });
m_SystemFactory.Register<Systems::SoundSystem>([this]() { return new Systems::SoundSystem(this, EventBroker, ResourceManager); });
m_SystemFactory.Register<Systems::PhysicsSystem>([this]() { return new Systems::PhysicsSystem(this, EventBroker, ResourceManager); });
m_SystemFactory.Register<Systems::TriggerSystem>([this]() { return new Systems::TriggerSystem(this, EventBroker, ResourceManager); });
@@ -359,6 +360,7 @@ void GameWorld::AddSystems()
//AddSystem<Systems::PlayerSystem>();
AddSystem<Systems::FreeSteeringSystem>();
AddSystem<Systems::TankSteeringSystem>();
AddSystem<Systems::WheelPairSystem>();
AddSystem<Systems::SoundSystem>();
AddSystem<Systems::PhysicsSystem>();
AddSystem<Systems::TriggerSystem>();
@@ -533,277 +535,17 @@ EntityID GameWorld::CreateTank(int playerID)
#pragma region Wheels
//Create wheels
float wheelOffset = 0.4f;
float springLength = 0.3f;
float suspensionStrength = 15.f;
{
auto wheel = CreateEntity(tank);
auto transform = AddComponent<Components::Transform>(wheel);
transform->Position = glm::vec3(1.68f, -0.83f - wheelOffset, -2.6f);
transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 1, 0));
auto model = AddComponent<Components::Model>(wheel);
model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj";
auto Wheel = AddComponent<Components::Wheel>(wheel);
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
Wheel->AxleID = 0;
Wheel->Mass = 2000;
Wheel->Radius = 0.6f;
Wheel->Steering = true;
Wheel->SuspensionStrength = suspensionStrength;
Wheel->Friction = 3.f;
Wheel->ConnectedToHandbrake = true;
Wheel->TorqueRatio = 0.125f;
Wheel->Width = 0.6f;
{
auto shape = CreateEntity(wheel);
auto shapetransform = AddComponent<Components::Transform>(shape);
shapetransform->Position = glm::vec3(0.f, 0.32f, 0.f) + transform->Position;
auto boxShape = AddComponent<Components::BoxShape>(shape);
boxShape->Width = 0.7f;
boxShape->Height = 0.34f;
boxShape->Depth = 0.7f;
CommitEntity(shape);
}
CommitEntity(wheel);
}
{
auto wheel = CreateEntity(tank);
auto transform = AddComponent<Components::Transform>(wheel);
transform->Position = glm::vec3(1.68f, -0.83f - wheelOffset, -0.83f);
transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 1, 0));
auto model = AddComponent<Components::Model>(wheel);
model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj";
auto Wheel = AddComponent<Components::Wheel>(wheel);
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
Wheel->AxleID = 0;
Wheel->Mass = 2000;
Wheel->Radius = 0.6f;
Wheel->Steering = false;
Wheel->SuspensionStrength = suspensionStrength;
Wheel->Friction = 3.f;
Wheel->ConnectedToHandbrake = true;
Wheel->TorqueRatio = 0.125f;
Wheel->Width = 0.6f;
{
auto shape = CreateEntity(wheel);
auto shapetransform = AddComponent<Components::Transform>(shape);
shapetransform->Position = glm::vec3(0.f, 0.32f, 0.f) + transform->Position;
auto boxShape = AddComponent<Components::BoxShape>(shape);
boxShape->Width = 0.7f;
boxShape->Height = 0.34f;
boxShape->Depth = 0.7f;
CommitEntity(shape);
}
CommitEntity(wheel);
}
{
auto wheel = CreateEntity(tank);
auto transform = AddComponent<Components::Transform>(wheel);
transform->Position = glm::vec3(-1.68f, -0.83f - wheelOffset, -2.6f);
transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 1, 0));
auto model = AddComponent<Components::Model>(wheel);
model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj";
auto Wheel = AddComponent<Components::Wheel>(wheel);
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
Wheel->AxleID = 0;
Wheel->Mass = 2000;
Wheel->Radius = 0.6f;
Wheel->Steering = true;
Wheel->SuspensionStrength = suspensionStrength;
Wheel->Friction = 3.f;
Wheel->ConnectedToHandbrake = true;
Wheel->TorqueRatio = 0.125f;
Wheel->Width = 0.6f;
{
auto shape = CreateEntity(wheel);
auto shapetransform = AddComponent<Components::Transform>(shape);
shapetransform->Position = glm::vec3(0.f, 0.32f, 0.f) + transform->Position;
auto boxShape = AddComponent<Components::BoxShape>(shape);
boxShape->Width = 0.7f;
boxShape->Height = 0.34f;
boxShape->Depth = 0.7f;
CommitEntity(shape);
}
CommitEntity(wheel);
}
{
auto wheel = CreateEntity(tank);
auto transform = AddComponent<Components::Transform>(wheel);
transform->Position = glm::vec3(-1.68f, -0.83f - wheelOffset, -0.83f);
transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 1, 0));
auto model = AddComponent<Components::Model>(wheel);
model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj";
auto Wheel = AddComponent<Components::Wheel>(wheel);
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
Wheel->AxleID = 0;
Wheel->Mass = 2000;
Wheel->Radius = 0.6f;
Wheel->Steering = true;
Wheel->SuspensionStrength = suspensionStrength;
Wheel->Friction = 3.f;
Wheel->ConnectedToHandbrake = true;
Wheel->TorqueRatio = 0.125f;
Wheel->Width = 0.6f;
{
auto shape = CreateEntity(wheel);
auto shapetransform = AddComponent<Components::Transform>(shape);
shapetransform->Position = glm::vec3(0.f, 0.32f, 0.f) + transform->Position;
auto boxShape = AddComponent<Components::BoxShape>(shape);
boxShape->Width = 0.7f;
boxShape->Height = 0.34f;
boxShape->Depth = 0.7f;
CommitEntity(shape);
}
CommitEntity(wheel);
}
//Back
{
auto wheel = CreateEntity(tank);
auto transform = AddComponent<Components::Transform>(wheel);
transform->Position = glm::vec3(1.68f, -0.83f - wheelOffset, 1.f);
auto model = AddComponent<Components::Model>(wheel);
model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj";
auto Wheel = AddComponent<Components::Wheel>(wheel);
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
Wheel->AxleID = 1;
Wheel->Mass = 2000;
Wheel->Radius = 0.6f;
Wheel->Steering = false;
Wheel->SuspensionStrength = suspensionStrength;
Wheel->Friction = 3.f;
Wheel->ConnectedToHandbrake = true;
Wheel->TorqueRatio = 0.125f;
Wheel->Width = 0.6f;
{
auto shape = CreateEntity(wheel);
auto shapetransform = AddComponent<Components::Transform>(shape);
shapetransform->Position = glm::vec3(0.f, 0.32f, 0.f) + transform->Position;
auto boxShape = AddComponent<Components::BoxShape>(shape);
boxShape->Width = 0.7f;
boxShape->Height = 0.34f;
boxShape->Depth = 0.7f;
CommitEntity(shape);
}
CommitEntity(wheel);
}
{
auto wheel = CreateEntity(tank);
auto transform = AddComponent<Components::Transform>(wheel);
transform->Position = glm::vec3(1.68f, -0.83f - wheelOffset, 2.95f);
auto model = AddComponent<Components::Model>(wheel);
model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj";
auto Wheel = AddComponent<Components::Wheel>(wheel);
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
Wheel->AxleID = 1;
Wheel->Mass = 2000;
Wheel->Radius = 0.6f;
Wheel->Steering = false;
Wheel->SuspensionStrength = suspensionStrength;
Wheel->Friction = 3.f;
Wheel->ConnectedToHandbrake = true;
Wheel->TorqueRatio = 0.125f;
Wheel->Width = 0.6f;
{
auto shape = CreateEntity(wheel);
auto shapetransform = AddComponent<Components::Transform>(shape);
shapetransform->Position = glm::vec3(0.f, 0.32f, 0.f) + transform->Position;
auto boxShape = AddComponent<Components::BoxShape>(shape);
boxShape->Width = 0.7f;
boxShape->Height = 0.34f;
boxShape->Depth = 0.7f;
CommitEntity(shape);
}
CommitEntity(wheel);
auto entity = CreateEntity(tank);
auto transformComponent = AddComponent<Components::Transform>(entity);
transformComponent->Position = glm::vec3(2, -1.7, 2.0);
transformComponent->Scale = glm::vec3(3, 3, 3);
transformComponent->Orientation = glm::angleAxis(glm::pi<float>() / 2, glm::vec3(1, 0, 0));
auto emitterComponent = AddComponent<Components::ParticleEmitter>(entity);
emitterComponent->SpawnCount = 2;
emitterComponent->SpawnFrequency = 0.005;
emitterComponent->SpreadAngle = glm::pi<float>();
emitterComponent->UseGoalVelocity = false;
emitterComponent->LifeTime = 0.5;
//emitterComponent->AngularVelocitySpectrum.push_back(glm::pi<float>() / 100);
emitterComponent->ScaleSpectrum.push_back(glm::vec3(0.05));
CommitEntity(entity);
auto particleEntity = CreateEntity(entity);
auto TEMP = AddComponent<Components::Transform>(particleEntity);
TEMP->Scale = glm::vec3(0);
auto spriteComponent = AddComponent<Components::Sprite>(particleEntity);
spriteComponent->SpriteFile = "Models/Textures/Sprites/Dust.png";
emitterComponent->ParticleTemplate = particleEntity;
CommitEntity(particleEntity);
}
{
auto wheel = CreateEntity(tank);
auto transform = AddComponent<Components::Transform>(wheel);
transform->Position = glm::vec3(-1.68f, -0.83f - wheelOffset, 1.f);
transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 1, 0));
auto model = AddComponent<Components::Model>(wheel);
model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj";
auto Wheel = AddComponent<Components::Wheel>(wheel);
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
Wheel->AxleID = 1;
Wheel->Mass = 2000;
Wheel->Radius = 0.6f;
Wheel->Steering = false;
Wheel->SuspensionStrength = suspensionStrength;
Wheel->Friction = 3.f;
Wheel->ConnectedToHandbrake = true;
Wheel->TorqueRatio = 0.125f;
Wheel->Width = 0.6f;
{
auto shape = CreateEntity(wheel);
auto shapetransform = AddComponent<Components::Transform>(shape);
shapetransform->Position = glm::vec3(0.f, 0.32f, 0.f) + transform->Position;
auto boxShape = AddComponent<Components::BoxShape>(shape);
boxShape->Width = 0.7f;
boxShape->Height = 0.34f;
boxShape->Depth = 0.7f;
CommitEntity(shape);
}
CommitEntity(wheel);
}
{
auto wheel = CreateEntity(tank);
auto transform = AddComponent<Components::Transform>(wheel);
transform->Position = glm::vec3(-1.68f, -0.83f - wheelOffset, 2.95f);
auto model = AddComponent<Components::Model>(wheel);
model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj";
auto Wheel = AddComponent<Components::Wheel>(wheel);
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
Wheel->AxleID = 1;
Wheel->Mass = 2000;
Wheel->Radius = 0.6f;
Wheel->Steering = false;
Wheel->SuspensionStrength = suspensionStrength;
Wheel->Friction = 3.f;
Wheel->ConnectedToHandbrake = true;
Wheel->TorqueRatio = 0.125f;
Wheel->Width = 0.6f;
{
auto shape = CreateEntity(wheel);
auto shapetransform = AddComponent<Components::Transform>(shape);
shapetransform->Position = glm::vec3(0.f, 0.32f, 0.f) + transform->Position;
auto boxShape = AddComponent<Components::BoxShape>(shape);
boxShape->Width = 0.7f;
boxShape->Height = 0.34f;
boxShape->Depth = 0.7f;
CommitEntity(shape);
}
CommitEntity(wheel);
float wheelOffset = -0.83f;
const float suspensionStrength = 15.f;
const float springLength = 0.3f;
AddTankWheelPair(tank, glm::vec3(1.68f, wheelOffset, -1.715f), 0, true);
AddTankWheelPair(tank, glm::vec3(-1.68f, wheelOffset, -1.715f), 0, true);
AddTankWheelPair(tank, glm::vec3(1.68f, wheelOffset, 2.375), 1, false);
AddTankWheelPair(tank, glm::vec3(-1.68f, wheelOffset, 2.375), 1, false);
#pragma endregion
{
auto entity = CreateEntity(tank);
auto transformComponent = AddComponent<Components::Transform>(entity);
transformComponent->Position = glm::vec3(-2, -1.7, 2.0);
@@ -834,6 +576,115 @@ EntityID GameWorld::CreateTank(int playerID)
return tank;
}
void GameWorld::AddTankWheelPair(EntityID tankEntity, glm::vec3 position, int axleID, bool front)
{
const float separation = 1.77f;
const float suspensionStrength = 15.f;
const float springLength = 0.3f;
bool steering = front;
auto wheelFront = CreateEntity(tankEntity);
{
auto transform = AddComponent<Components::Transform>(wheelFront);
transform->Position = position - glm::vec3(0, 0, separation / 2.f); // glm::vec3(1.68f, -0.83f - wheelOffset, -0.83f);
//transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 1, 0));
#ifdef DEBUG
auto model = AddComponent<Components::Model>(wheelFront);
model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj";
#endif
auto Wheel = AddComponent<Components::Wheel>(wheelFront);
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
Wheel->AxleID = axleID;
Wheel->Mass = 2000;
Wheel->Radius = 0.6f;
Wheel->Steering = steering;
Wheel->SuspensionStrength = suspensionStrength;
Wheel->Friction = 3.f;
Wheel->ConnectedToHandbrake = true;
Wheel->TorqueRatio = 0.125f;
Wheel->Width = 0.6f;
{
auto shape = CreateEntity(wheelFront);
auto shapetransform = AddComponent<Components::Transform>(shape);
shapetransform->Position = glm::vec3(0.f, 0.32f, 0.f) + transform->Position;
auto boxShape = AddComponent<Components::BoxShape>(shape);
boxShape->Width = 0.7f;
boxShape->Height = 0.34f;
boxShape->Depth = 0.7f;
CommitEntity(shape);
}
CommitEntity(wheelFront);
}
auto wheelBack = CreateEntity(tankEntity);
{
auto transform = AddComponent<Components::Transform>(wheelBack);
transform->Position = position + glm::vec3(0, 0, separation / 2.f); // glm::vec3(1.68f, -0.83f - wheelOffset, -2.6f);
//transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 1, 0));
#ifdef DEBUG
auto model = AddComponent<Components::Model>(wheelBack);
model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj";
#endif
auto Wheel = AddComponent<Components::Wheel>(wheelBack);
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
Wheel->AxleID = axleID;
Wheel->Mass = 2000;
Wheel->Radius = 0.6f;
Wheel->Steering = steering;
Wheel->SuspensionStrength = suspensionStrength;
Wheel->Friction = 3.f;
Wheel->ConnectedToHandbrake = true;
Wheel->TorqueRatio = 0.125f;
Wheel->Width = 0.6f;
{
auto shape = CreateEntity(wheelBack);
auto shapetransform = AddComponent<Components::Transform>(shape);
shapetransform->Position = glm::vec3(0.f, 0.32f, 0.f) + transform->Position;
auto boxShape = AddComponent<Components::BoxShape>(shape);
boxShape->Width = 0.7f;
boxShape->Height = 0.34f;
boxShape->Depth = 0.7f;
CommitEntity(shape);
}
CommitEntity(wheelBack);
}
auto wheelPair = CreateEntity(tankEntity);
{
{
auto transform = AddComponent<Components::Transform>(wheelPair);
transform->Position = position;
//transform->Orientation = glm::quat(glm::vec3(0, glm::pi<float>() / 4.f, 0));
auto pair = AddComponent<Components::WheelPair>(wheelPair);
pair->FakeWheelFront = wheelFront;
pair->FakeWheelBack = wheelBack;
}
auto modelEntity = CreateEntity(wheelPair);
{
auto transform = AddComponent<Components::Transform>(modelEntity);
//transform->Position = glm::vec3(0.f, 0.35f, 0.f);
if (front)
{
transform->Position = glm::vec3(0.f, 0.03f, 0.f);
transform->Orientation = glm::quat(glm::vec3(0, glm::pi<float>(), 0));
}
else
{
transform->Position = glm::vec3(0.f, 0.17f, 0.f);
transform->Scale = glm::vec3(1.f, 1.2f, 1.2f);
}
auto model = AddComponent<Components::Model>(modelEntity);
model->ModelFile = "Models/Tank/tankWheel.obj";
}
CommitEntity(modelEntity);
}
CommitEntity(wheelPair);
}
EntityID GameWorld::CreateJeep(int playerID)
{
auto jeep = CreateEntity();
+6 -3
View File
@@ -20,6 +20,7 @@
#include "Systems/TriggerSystem.h"
#include "Systems/TimerSystem.h"
#include "Systems/DamageSystem.h"
#include "Systems/WheelPairSystem.h"
#include "Components/Camera.h"
#include "Components/DirectionalLight.h"
@@ -47,6 +48,7 @@
#include "Components/Health.h"
#include "Components/Trigger.h"
#include "Components/Flag.h"
#include "Components/WheelPair.h"
class GameWorld : public World
{
@@ -57,9 +59,6 @@ public:
void Initialize();
EntityID CreateTank(int playerID);
EntityID CreateJeep(int playerID);
void RegisterSystems() override;
void AddSystems() override;
void RegisterComponents() override;
@@ -71,6 +70,10 @@ private:
void BindMouseButton(int button, std::string command, float value);
void BindGamepadAxis(Gamepad::Axis axis, std::string command, float value);
void BindGamepadButton(Gamepad::Button button, std::string command, float value);
EntityID CreateTank(int playerID);
void AddTankWheelPair(EntityID tankEntity, glm::vec3 position, int axleID, bool steering);
EntityID CreateJeep(int playerID);
};
#endif // GameWorld_h__
+2 -1
View File
@@ -62,6 +62,7 @@ void Systems::TankSteeringSystem::UpdateEntity(double dt, EntityID entity, Entit
if(barrelSteeringComponent)
{
auto tankTransform = m_World->GetComponent<Components::Transform>(entity);
auto transformComponent = m_World->GetComponent<Components::Transform>(tankSteeringComponent->Barrel);
auto absoluteTransform = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(tankSteeringComponent->Barrel);
glm::quat orientation = glm::angleAxis(barrelSteeringComponent->TurnSpeed * inputController->BarrelDirection * (float)dt, barrelSteeringComponent->Axis);
@@ -76,7 +77,7 @@ void Systems::TankSteeringSystem::UpdateEntity(double dt, EntityID entity, Entit
cloneTransform->Orientation = absoluteTransform.Orientation * cloneTransform->Orientation;
Events::SetVelocity eSetVelocity;
eSetVelocity.Entity = clone;
eSetVelocity.Velocity = absoluteTransform.Orientation * (glm::vec3(0.f, 0.f, -1.f) * barrelSteeringComponent->ShotSpeed);
eSetVelocity.Velocity = tankTransform->Velocity + absoluteTransform.Orientation * (glm::vec3(0.f, 0.f, -1.f) * barrelSteeringComponent->ShotSpeed);
EventBroker->Publish(eSetVelocity);
m_TimeSinceLastShot[tankSteeringComponent->Barrel] = 0;
+33
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@@ -0,0 +1,33 @@
#include "PrecompiledHeader.h"
#include "WheelPairSystem.h"
#include "World.h"
void Systems::WheelPairSystem::RegisterComponents(ComponentFactory* cf)
{
cf->Register<Components::WheelPair>([]() { return new Components::WheelPair(); });
}
void Systems::WheelPairSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
{
auto wheelPair = m_World->GetComponent<Components::WheelPair>(entity);
if (!wheelPair)
return;
auto transform = m_World->GetComponent<Components::Transform>(entity);
if (!transform)
return;
auto transformFakeFront = m_World->GetComponent<Components::Transform>(wheelPair->FakeWheelFront);
if (!transformFakeFront)
return;
auto transformFakeBack = m_World->GetComponent<Components::Transform>(wheelPair->FakeWheelBack);
if (!transformFakeBack)
return;
glm::vec3 thing = transformFakeBack->Position - transformFakeFront->Position;
float height = ((transformFakeFront->Position + transformFakeBack->Position) / 2.f).y;
float angle = std::atan2f(thing.y, thing.z);
transform->Position.y = height;
transform->Orientation = glm::quat(glm::eulerAngles(transform->Orientation) * glm::vec3(0, 1, 1) + glm::vec3(-angle, 0, 0));
}
+22
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@@ -0,0 +1,22 @@
#ifndef Systems_WheelPairSystem_h__
#define Systems_WheelPairSystem_h__
#include "World.h"
#include "System.h"
#include "Components/Transform.h"
#include "Components/WheelPair.h"
namespace Systems
{
class WheelPairSystem : public System
{
public:
WheelPairSystem(World* world, std::shared_ptr<::EventBroker> eventBroker, std::shared_ptr<::ResourceManager> resourceManager)
: System(world, eventBroker, resourceManager) { }
void RegisterComponents(ComponentFactory* cf) override;
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
};
}
#endif // Systems_WheelPairSystem_h__