Merge remote-tracking branch 'origin/master' into deffered_rendering
This commit is contained in:
+135
-1
@@ -837,6 +837,21 @@ void GameWorld::CreateTerrain()
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CommitEntity(groundshape);
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}
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CommitEntity(water);*/
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{
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auto water = CreateEntity();
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auto transform = AddComponent<Components::Transform>(water);
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{
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auto waves = CreateEntity(water);
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auto transform = AddComponent<Components::Transform>(water);
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auto model = AddComponent<Components::Model>(water);
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model->ModelFile = "Models/Water/Waves.obj";
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CommitEntity(waves);
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}
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CommitEntity(water);
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}
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}
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{
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@@ -869,6 +884,14 @@ void GameWorld::CreateTerrain()
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CommitEntity(ground_middle);
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}
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{
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auto decoration_middle = CreateEntity();
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auto transform = AddComponent<Components::Transform>(decoration_middle);
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auto model = AddComponent<Components::Model>(decoration_middle);
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model->ModelFile = "Models/TerrainFiveIstles/Decoration/Middle.obj";
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CommitEntity(decoration_middle);
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}
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CreateBase(glm::quat(), 1);
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CreateBase(glm::quat(glm::vec3(0, glm::pi<float>(), 0)), 2);
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@@ -945,6 +968,7 @@ void GameWorld::CreateBase(glm::quat orientation, int teamID)
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auto transform = AddComponent<Components::Transform>(base);
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transform->Orientation = orientation;
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#pragma region Terrain
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{
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auto ground_small = CreateEntity(base);
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auto transform = AddComponent<Components::Transform>(ground_small);
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@@ -974,6 +998,14 @@ void GameWorld::CreateBase(glm::quat orientation, int teamID)
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CommitEntity(ground_small);
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}
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{
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auto decoration_small = CreateEntity(base);
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auto transform = AddComponent<Components::Transform>(decoration_small);
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auto model = AddComponent<Components::Model>(decoration_small);
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model->ModelFile = "Models/TerrainFiveIstles/Decoration/Small.obj";
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CommitEntity(decoration_small);
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}
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{
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auto road_small = CreateEntity(base);
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auto transform = AddComponent<Components::Transform>(road_small);
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@@ -1069,6 +1101,54 @@ void GameWorld::CreateBase(glm::quat orientation, int teamID)
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CommitEntity(bridge_middle);
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}
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// Banners
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std::string bannerModel = "Models/Banner/Blue/Blue.obj";
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if (teamID == 2)
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{
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bannerModel = "Models/Banner/Red/Red.obj";
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}
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{
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auto banner = CreateEntity(base);
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auto transform = AddComponent<Components::Transform>(banner);
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transform->Position = glm::vec3(70.2f, 50.36f, -8.68f);
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transform->Orientation = glm::quat(glm::vec3(0, glm::pi<float>(), 0));
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auto model = AddComponent<Components::Model>(banner);
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model->ModelFile = bannerModel;
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model->Transparent = true;
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CommitEntity(banner);
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}
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{
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auto banner = CreateEntity(base);
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auto transform = AddComponent<Components::Transform>(banner);
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transform->Position = glm::vec3(70.2f, 50.36f, 9.86f);
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transform->Orientation = glm::quat(glm::vec3(0, glm::pi<float>(), 0));
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auto model = AddComponent<Components::Model>(banner);
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model->ModelFile = bannerModel;
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model->Transparent = true;
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CommitEntity(banner);
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}
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{
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auto banner = CreateEntity(base);
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auto transform = AddComponent<Components::Transform>(banner);
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transform->Position = glm::vec3(166.17f, 49.711f, -8.68f);
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transform->Orientation = glm::quat(glm::vec3(0, glm::pi<float>(), 0));
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auto model = AddComponent<Components::Model>(banner);
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model->ModelFile = bannerModel;
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model->Transparent = true;
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CommitEntity(banner);
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}
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{
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auto banner = CreateEntity(base);
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auto transform = AddComponent<Components::Transform>(banner);
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auto model = AddComponent<Components::Model>(banner);
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transform->Position = glm::vec3(166.17f, 49.711f, 9.86f);
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transform->Orientation = glm::quat(glm::vec3(0, glm::pi<float>(), 0));
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model->ModelFile = bannerModel;
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model->Transparent = true;
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CommitEntity(banner);
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}
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{
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auto terrain_base = CreateEntity(base);
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@@ -1119,6 +1199,14 @@ void GameWorld::CreateBase(glm::quat orientation, int teamID)
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CommitEntity(ground_base);
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}
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{
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auto decoration_base = CreateEntity(base);
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auto transform = AddComponent<Components::Transform>(decoration_base);
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auto model = AddComponent<Components::Model>(decoration_base);
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model->ModelFile = "Models/TerrainFiveIstles/Decoration/Base.obj";
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CommitEntity(decoration_base);
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}
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{
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auto road_base = CreateEntity(base);
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auto transform = AddComponent<Components::Transform>(road_base);
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@@ -1205,7 +1293,22 @@ void GameWorld::CreateBase(glm::quat orientation, int teamID)
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}
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#pragma endregion Terrain
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CreateGate(base, glm::vec3(273.f, 40.185f, 0.06f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)), teamID);
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// Small island
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CreateGate(base, glm::vec3(113.59f, 29.02f, 0.32f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)), teamID);
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// Z
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glm::quat yawRot = glm::angleAxis(glm::pi<float>() / 2.f, glm::vec3(0, 1, 0));
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CreateWall(base, glm::vec3(113.59f, 28.79635f, 15.26201f), yawRot); // glm::quat(glm::vec3(glm::radians<float>(-9.21f), 0, 0)));
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CreateWall(base, glm::vec3(113.60f, 28.05425f, 24.41458f), glm::angleAxis(glm::radians<float>(9.21f), glm::vec3(1, 0, 0)) * yawRot);
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CreateWall(base, glm::vec3(113.61f, 25.42271f, 32.34383f), glm::angleAxis(glm::radians<float>(27.f), glm::vec3(1, 0, 0)) * yawRot);
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CreateWall(base, glm::vec3(113.62f, 20.54767f, 38.68277f), glm::angleAxis(glm::radians<float>(47.9f), glm::vec3(1, 0, 0)) * yawRot);
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// -Z
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CreateWall(base, glm::vec3(113.59f, 28.734f, -13.85581f), glm::angleAxis(glm::radians<float>(-3.634f), glm::vec3(1, 0, 0)) * yawRot);
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CreateWall(base, glm::vec3(113.60f, 27.166f, -22.438f), glm::angleAxis(glm::radians<float>(-17.202f), glm::vec3(1, 0, 0)) * yawRot);
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CreateWall(base, glm::vec3(113.61f, 23.5952f, -30.50557f), glm::angleAxis(glm::radians<float>(-30.638f), glm::vec3(1, 0, 0)) * yawRot);
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CreateWall(base, glm::vec3(113.62f, 18.30851f, -36.56623f), glm::angleAxis(glm::radians<float>(-51.542f), glm::vec3(1, 0, 0)) * yawRot);
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// -X
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CreateGate(base, glm::vec3(273.f, 40.185f, 0.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)), teamID);
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CreateWall(base, glm::vec3(273.f, 40.3f, -55.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
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CreateWall(base, glm::vec3(273.f, 40.3f, -45.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
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CreateWall(base, glm::vec3(273.f, 40.3f, -35.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
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@@ -1215,6 +1318,37 @@ void GameWorld::CreateBase(glm::quat orientation, int teamID)
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CreateWall(base, glm::vec3(273.f, 40.3f, 25.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
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CreateTower(base, glm::vec3(290.f, 40.3f, 15.f), teamID);
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// -Z
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CreateWall(base, glm::vec3(280.f, 40.3f, -62.f), glm::quat(glm::vec3(0, 0, 0)));
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CreateWall(base, glm::vec3(290.f, 40.3f, -62.f), glm::quat(glm::vec3(0, 0, 0)));
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CreateWall(base, glm::vec3(300.f, 40.3f, -62.f), glm::quat(glm::vec3(0, 0, 0)));
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CreateWall(base, glm::vec3(310.f, 40.3f, -62.f), glm::quat(glm::vec3(0, 0, 0)));
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CreateWall(base, glm::vec3(320.f, 40.3f, -62.f), glm::quat(glm::vec3(0, 0, 0)));
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CreateWall(base, glm::vec3(330.f, 40.3f, -62.f), glm::quat(glm::vec3(0, 0, 0)));
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CreateWall(base, glm::vec3(340.f, 40.3f, -62.f), glm::quat(glm::vec3(0, 0, 0)));
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CreateWall(base, glm::vec3(350.f, 40.3f, -62.f), glm::quat(glm::vec3(0, 0, 0)));
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// X
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CreateWall(base, glm::vec3(357.f, 40.3f, -55.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
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CreateWall(base, glm::vec3(357.f, 40.3f, -45.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
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CreateWall(base, glm::vec3(357.f, 40.3f, -35.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
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CreateWall(base, glm::vec3(357.f, 40.3f, -25.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
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CreateWall(base, glm::vec3(357.f, 40.3f, -15.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
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CreateWall(base, glm::vec3(357.f, 40.3f, -5.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
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CreateWall(base, glm::vec3(357.f, 40.3f, 5.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
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CreateWall(base, glm::vec3(357.f, 40.3f, 15.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
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CreateWall(base, glm::vec3(357.f, 40.3f, 25.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
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// Z
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CreateWall(base, glm::vec3(280.f, 40.3f, 32.f), glm::quat(glm::vec3(0, 0, 0)));
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CreateWall(base, glm::vec3(290.f, 40.3f, 32.f), glm::quat(glm::vec3(0, 0, 0)));
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CreateWall(base, glm::vec3(300.f, 40.3f, 32.f), glm::quat(glm::vec3(0, 0, 0)));
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CreateWall(base, glm::vec3(310.f, 40.3f, 32.f), glm::quat(glm::vec3(0, 0, 0)));
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CreateWall(base, glm::vec3(320.f, 40.3f, 32.f), glm::quat(glm::vec3(0, 0, 0)));
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CreateWall(base, glm::vec3(330.f, 40.3f, 32.f), glm::quat(glm::vec3(0, 0, 0)));
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CreateWall(base, glm::vec3(340.f, 40.3f, 32.f), glm::quat(glm::vec3(0, 0, 0)));
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CreateWall(base, glm::vec3(350.f, 40.3f, 32.f), glm::quat(glm::vec3(0, 0, 0)));
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CreateGarage(base, glm::vec3(323.2f, 41.4f, -10.2f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)), teamID);
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}
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