Resource manager OBJ vs Model conflict fixed
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+1
-1
@@ -1,7 +1,7 @@
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#include "PrecompiledHeader.h"
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#include "Model.h"
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Model::Model(OBJ &obj, ResourceManager* rm)
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Model::Model(ResourceManager* rm, OBJ &obj)
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{
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OBJ::MaterialInfo* currentMaterial = nullptr;
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TextureGroup* currentTexGroup = nullptr;
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+1
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@@ -17,7 +17,7 @@
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class Model : public Resource
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{
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public:
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Model(OBJ &obj, ResourceManager* rm);
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Model(ResourceManager* rm, OBJ &obj);
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struct TextureGroup
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{
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+1
-1
@@ -9,7 +9,7 @@ bool OBJ::LoadFromFile(std::string filename)
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std::ifstream file(m_Path.string());
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if (!file.is_open())
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{
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LOG_ERROR("Failed to open .obj \"%s\"", m_Path.string().c_str());
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LOG_ERROR("Failed to open .obj \"%s\": %s", m_Path.string().c_str(), strerror(errno));
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return false;
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}
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@@ -12,7 +12,9 @@
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#include <boost/filesystem/path.hpp>
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#include <boost/program_options.hpp>
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class OBJ
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#include "ResourceManager.h"
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class OBJ : public Resource
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{
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public:
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struct MaterialInfo
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@@ -16,7 +16,7 @@ Resource* ResourceManager::CreateResource(std::string resourceType, std::string
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resource->TypeID = GetTypeID(resourceType);
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resource->ResourceID = GetNewResourceID(resource->TypeID);
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// Cache
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m_ResourceCache[resourceName] = resource;
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m_ResourceCache[std::make_pair(resourceType, resourceName)] = resource;
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return resource;
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}
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@@ -28,7 +28,7 @@ void ResourceManager::RegisterType(std::string resourceType, std::function<Resou
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void ResourceManager::Preload(std::string resourceType, std::string resourceName)
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{
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if (IsResourceLoaded(resourceName))
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if (IsResourceLoaded(resourceType, resourceName))
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{
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LOG_WARNING("Attempted to preload resource \"%s\" multiple times!", resourceName);
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return;
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@@ -54,7 +54,7 @@ unsigned int ResourceManager::GetNewResourceID(unsigned int typeID)
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return m_ResourceCount[typeID]++;
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}
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bool ResourceManager::IsResourceLoaded(std::string resourceName)
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bool ResourceManager::IsResourceLoaded(std::string resourceType, std::string resourceName)
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{
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return m_ResourceCache.find(resourceName) != m_ResourceCache.end();
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return m_ResourceCache.find(std::make_pair(resourceType, resourceName)) != m_ResourceCache.end();
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}
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@@ -6,6 +6,7 @@
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#include <vector>
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#include <unordered_map>
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#include "Util/UnorderedMapPair.h"
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#include "Factory.h"
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class Resource
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@@ -28,7 +29,7 @@ public:
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void Preload(std::string resourceType, std::string resourceName);
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// Checks if a resource is in cache
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bool IsResourceLoaded(std::string resourceName);
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bool IsResourceLoaded(std::string resourceType, std::string resourceName);
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template <typename T>
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// Hot-loads a resource and caches it for future use
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@@ -40,7 +41,7 @@ public:
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private:
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std::unordered_map<std::string, std::function<Resource*(std::string)>> m_FactoryFunctions; // type -> factory function
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std::unordered_map<std::string, Resource*> m_ResourceCache; // name -> resource
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std::unordered_map<std::pair<std::string, std::string>, Resource*> m_ResourceCache; // (type, name) -> resource
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// TODO: Getters for IDs
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unsigned int m_CurrentResourceTypeID;
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@@ -60,7 +61,7 @@ private:
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template <typename T>
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T* ResourceManager::Load(std::string resourceType, std::string resourceName)
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{
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auto it = m_ResourceCache.find(resourceName);
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auto it = m_ResourceCache.find(std::make_pair(resourceType, resourceName));
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if (it != m_ResourceCache.end())
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return static_cast<T*>(it->second);
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@@ -79,7 +80,7 @@ T* ResourceManager::Load(std::string resourceType, std::string resourceName)
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template <typename T>
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T* ResourceManager::Fetch(std::string resourceName) const
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{
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auto it = m_ResourceCache.find(resourceName);
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auto it = m_ResourceCache.find(std::make_pair(resourceType, resourceName));
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if (it == m_ResourceCache.end())
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{
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LOG_ERROR("Failed to fetch resource \"%s\": Resource not loaded!", resourceName.c_str());
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@@ -0,0 +1,20 @@
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#ifndef Util_UnorderedMapPair_h__
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#define Util_UnorderedMapPair_h__
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#include <boost/functional/hash.hpp>
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namespace std
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{
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template<typename S, typename T> struct hash<pair<S, T>>
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{
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inline size_t operator()(const pair<S, T> & v) const
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{
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size_t seed = 0;
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boost::hash_combine(seed, v.first);
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boost::hash_combine(seed, v.second);
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return seed;
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}
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};
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}
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#endif // Util_UnorderedMapPair_h__
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