Removed unused components
This commit is contained in:
@@ -1,17 +0,0 @@
|
||||
#ifndef Components_Bounds_h__
|
||||
#define Components_Bounds_h__
|
||||
|
||||
#include "Component.h"
|
||||
|
||||
namespace Components
|
||||
{
|
||||
|
||||
struct Bounds : Component
|
||||
{
|
||||
//Axis Aligned Bounding Box
|
||||
glm::vec3 Origin;
|
||||
glm::vec3 VolumeVector; //The vector that defines the volume of the BB, it goes from one corner to the opposite one
|
||||
};
|
||||
|
||||
}
|
||||
#endif // !Components_Bounds_h__
|
||||
@@ -1,21 +0,0 @@
|
||||
#ifndef Components_Collision_h__
|
||||
#define Components_Collision_h__
|
||||
|
||||
#include "Entity.h"
|
||||
#include "Component.h"
|
||||
#include <vector>
|
||||
|
||||
namespace Components
|
||||
{
|
||||
|
||||
struct Collision : Component
|
||||
{
|
||||
Collision() : Phantom(false), Interested(false) { }
|
||||
|
||||
bool Phantom;
|
||||
bool Interested;
|
||||
std::vector<EntityID> CollidingEntities;
|
||||
};
|
||||
|
||||
}
|
||||
#endif // !Components_Collision_h__
|
||||
@@ -1,15 +0,0 @@
|
||||
#ifndef Components_PowerUp_h__
|
||||
#define Components_PowerUp_h__
|
||||
|
||||
#include "Component.h"
|
||||
|
||||
namespace Components
|
||||
{
|
||||
|
||||
struct PowerUp : Component
|
||||
{
|
||||
float Speed;
|
||||
};
|
||||
|
||||
}
|
||||
#endif // !Components_PowerUp_h__
|
||||
@@ -1,16 +0,0 @@
|
||||
#ifndef Components_Stat_h__
|
||||
#define Components_Stat_h__
|
||||
|
||||
#include "Component.h"
|
||||
|
||||
namespace Components
|
||||
{
|
||||
|
||||
struct Stat : Component
|
||||
{
|
||||
float Health;
|
||||
bool Destroyable;
|
||||
};
|
||||
|
||||
}
|
||||
#endif // !Components_Stat_h__
|
||||
Reference in New Issue
Block a user