Merge remote-tracking branch 'origin/master' into particles

Conflicts:
	src/Components/Physics.h
	src/GameWorld.cpp
	src/World.cpp
	src/World.h
	vs11/Returngeance/Returngeance.vcxproj.filters
This commit is contained in:
Stiffly
2014-05-12 13:55:48 +02:00
60 changed files with 2404 additions and 340 deletions
+1 -1
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@@ -29,6 +29,6 @@ ipch/
[Dd]ebug*/
[Rr]elease*/
Ankh.NoLoad
*.orig
assets/
!libs/*.lib
+4
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@@ -0,0 +1,4 @@
[submodule "assets"]
path = assets
url = returngeance@shard.imon.nu:Assets
branch = master
Submodule
+1
Submodule assets added at 672e8a2b11
+1 -1
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@@ -77,7 +77,7 @@ void Camera::UpdateProjectionMatrix()
void Camera::UpdateViewMatrix()
{
m_ViewMatrix = glm::translate(glm::toMat4(m_Orientation), -m_Position);
m_ViewMatrix = glm::toMat4(glm::inverse(m_Orientation)) * glm::translate(-m_Position);
}
void Camera::FOV(float val)
+5 -1
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@@ -8,8 +8,12 @@ namespace Components
struct Camera : Component
{
Camera() : FOV(glm::radians(45.f)), NearClip(0.1f), FarClip(100.f) { }
Camera()
: FOV(glm::radians(45.f))
, NearClip(0.1f)
, FarClip(100.f) { }
std::string Viewport;
float FOV;
float NearClip;
float FarClip;
+2 -1
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@@ -9,9 +9,10 @@ namespace Components
struct Physics : Component
{
Physics()
: Mass(0.f) { }
: Mass(0.f), Static(false){}
float Mass;
bool Static;
virtual Physics* Clone() const override { return new Physics(*this); }
};
+28
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@@ -0,0 +1,28 @@
#ifndef Components_Vehicle_h__
#define Components_Vehicle_h__
#include "Component.h"
namespace Components
{
struct Vehicle : Component
{
Vehicle()
: MaxTorque(500.0f), MinRPM(1000.0f), OptimalRPM(5500.0f), MaxRPM(7500.0f), MaxSteeringAngle(35), TopSpeed(50.0f) { }
float MaxTorque;
float MinRPM;
float OptimalRPM;
float MaxRPM;
// Degrees
float MaxSteeringAngle;
float TopSpeed;
Vehicle* Clone() const override { return new Vehicle(*this); }
};
}
#endif // Components_Vehicle_h__
+42
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@@ -0,0 +1,42 @@
#ifndef Components_Wheel_h__
#define Components_Wheel_h__
#include "Component.h"
namespace Systems { class PhysicsSystem; }
namespace Components
{
struct Wheel : Component
{
friend class Systems::PhysicsSystem;
Wheel()
: AxleID(0), Radius(0), Width(0), Mass(0), Steering(false), DownDirection(glm::vec3(0, -1, 0)), Friction(1.5f), SlipAngle(0.0f),
MaxBreakingTorque(1500.0f), ConnectedToHandbrake(false), SuspensionStrength(50.0f) { }
// The Hardpoint MUST be positioned INSIDE the chassis.
glm::vec3 Hardpoint;
unsigned int AxleID;
float Radius;
float Width;
float Mass;
bool Steering;
glm::vec3 DownDirection;
float SuspensionStrength;
float Friction;
float SlipAngle;
float MaxBreakingTorque;
bool ConnectedToHandbrake;
private:
int ID;
glm::quat OriginalOrientation;
Wheel* Clone() const override { return new Wheel(*this); }
};
}
#endif // Components_Wheel_h__
+14 -1
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@@ -1,7 +1,10 @@
#include <string>
#include <sstream>
#include "EventBroker.h"
#include "Renderer.h"
#include "InputManager.h"
#include "GUI/Frame.h"
#include "GameWorld.h"
class Engine
@@ -9,10 +12,16 @@ class Engine
public:
Engine(int argc, char* argv[])
{
m_EventBroker = std::make_shared<EventBroker>();
m_Renderer = std::make_shared<Renderer>();
m_Renderer->Initialize();
m_World = std::make_shared<GameWorld>(m_Renderer);
m_InputManager = std::make_shared<InputManager>(m_Renderer->GetWindow(), m_EventBroker);
m_UIParent = std::make_shared<GUI::Frame>(m_EventBroker);
m_World = std::make_shared<GameWorld>(m_EventBroker, m_Renderer);
m_World->Initialize();
m_LastTime = glfwGetTime();
@@ -26,6 +35,7 @@ public:
double dt = currentTime - m_LastTime;
m_LastTime = currentTime;
m_InputManager->Update(dt);
m_World->Update(dt);
m_Renderer->Draw(dt);
@@ -33,7 +43,10 @@ public:
}
private:
std::shared_ptr<EventBroker> m_EventBroker;
std::shared_ptr<Renderer> m_Renderer;
std::shared_ptr<InputManager> m_InputManager;
std::shared_ptr<GUI::Frame> m_UIParent;
// TODO: This should ultimately live in GameFrame
std::shared_ptr<GameWorld> m_World;
+29
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@@ -0,0 +1,29 @@
#include "PrecompiledHeader.h"
#include "EventBroker.h"
BaseEventRelay::~BaseEventRelay()
{
if (m_Broker != nullptr)
{
m_Broker->Unsubscribe(*this);
}
}
void EventBroker::Unsubscribe(BaseEventRelay &relay) // ?
{
auto itpair = m_Subscribers.equal_range(relay.m_TypeName);
for (auto it = itpair.first; it != itpair.second; ++it)
{
if (it->second == &relay)
{
m_Subscribers.erase(it);
break;
}
}
}
void EventBroker::Subscribe(BaseEventRelay &relay)
{
relay.m_Broker = this;
m_Subscribers.insert(std::make_pair(relay.m_TypeName, &relay));
}
+96
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@@ -0,0 +1,96 @@
#ifndef MessageRelay_h__
#define MessageRelay_h__
#include <typeinfo>
#include <functional>
#include <unordered_map>
#include <list>
#define EVENT_SUBSCRIBE_MEMBER(relay, handler) \
relay = decltype(relay)(std::bind(handler, this, std::placeholders::_1)); \
EventBroker->Subscribe(relay);
struct Event
{
protected:
Event() { }
};
class EventBroker;
class BaseEventRelay
{
friend class EventBroker;
protected:
BaseEventRelay(std::string typeName)
: m_TypeName(typeName), m_Broker(nullptr) { }
~BaseEventRelay();
public:
virtual bool Receive(const Event &event) = 0;
protected:
std::string m_TypeName;
EventBroker* m_Broker;
};
template <typename EventType>
class EventRelay : public BaseEventRelay
{
public:
typedef std::function<bool(const EventType&)> CallbackType;
EventRelay()
: m_Callback(nullptr)
, BaseEventRelay(typeid(EventType).name()) { }
EventRelay(CallbackType callback)
: m_Callback(callback)
, BaseEventRelay(typeid(EventType).name()) { }
protected:
bool Receive(const Event &event) override;
private:
CallbackType m_Callback;
};
template <typename EventType>
bool EventRelay<EventType>::Receive(const Event &event)
{
if (m_Callback != nullptr)
{
return m_Callback(static_cast<const EventType&>(event));
}
else
{
return false;
}
}
class EventBroker
{
template <typename EventType> friend class EventRelay;
public:
template <typename EventType>
void Publish(const EventType &event);
void Subscribe(BaseEventRelay &relay);
void Unsubscribe(BaseEventRelay &relay);
private:
std::unordered_multimap<std::string, BaseEventRelay*> m_Subscribers;
};
template <typename EventType>
void EventBroker::Publish(const EventType &event)
{
auto itpair = m_Subscribers.equal_range(typeid(EventType).name());
for (auto it = itpair.first; it != itpair.second; ++it)
{
it->second->Receive(event);
}
}
#endif // MessageRelay_h__
+17
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@@ -0,0 +1,17 @@
#ifndef Events_BindKey_h__
#define Events_BindKey_h__
#include "EventBroker.h"
namespace Events
{
struct BindKey : Event
{
int KeyCode;
std::string Command;
};
}
#endif // Events_BindKey_h__
+17
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@@ -0,0 +1,17 @@
#ifndef Events_BindMouseButton_h__
#define Events_BindMouseButton_h__
#include "EventBroker.h"
namespace Events
{
struct BindMouseButton : Event
{
int Button;
std::string Command;
};
}
#endif // Events_BindMouseButton_h__
+20
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@@ -0,0 +1,20 @@
#ifndef Events_InputCommand_h__
#define Events_InputCommand_h__
#include <boost/any.hpp>
#include "EventBroker.h"
namespace Events
{
struct InputCommand : Event
{
unsigned int PlayerID;
std::string Command;
boost::any Value;
};
}
#endif // Events_InputCommand_h__
+16
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@@ -0,0 +1,16 @@
#ifndef Events_KeyDown_h__
#define Events_KeyDown_h__
#include "EventBroker.h"
namespace Events
{
struct KeyDown : Event
{
int KeyCode;
};
}
#endif // Events_KeyDown_h__
+16
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@@ -0,0 +1,16 @@
#ifndef Events_KeyUp_h__
#define Events_KeyUp_h__
#include "EventBroker.h"
namespace Events
{
struct KeyUp : Event
{
int KeyCode;
};
}
#endif // Events_KeyUp_h__
+17
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@@ -0,0 +1,17 @@
#ifndef Events_MouseMove_h__
#define Events_MouseMove_h__
#include "EventBroker.h"
namespace Events
{
struct MouseMove : Event
{
double X, Y;
double DeltaX, DeltaY;
};
}
#endif // Events_MouseMove_h__
+16
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@@ -0,0 +1,16 @@
#ifndef Events_MousePress_h__
#define Events_MousePress_h__
#include "EventBroker.h"
namespace Events
{
struct MousePress : Event
{
int Button;
};
}
#endif // Events_MousePress_h__
+16
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@@ -0,0 +1,16 @@
#ifndef Events_MouseRelease_h__
#define Events_MouseRelease_h__
#include "EventBroker.h"
namespace Events
{
struct MouseRelease : Event
{
int Button;
};
}
#endif // Events_MouseRelease_h__
+17
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@@ -0,0 +1,17 @@
#ifndef Event_PlaySound_h__
#define Event_PlaySound_h__
#include "EventBroker.h"
namespace Events
{
struct PlaySound : Event
{
EntityID Emitter;
std::string Resource;
};
}
#endif // Event_PlaySound_h__
+49
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@@ -0,0 +1,49 @@
#ifndef GUI_Frame_h__
#define GUI_Frame_h__
#include <memory>
#include "Util/Rectangle.h"
#include "EventBroker.h"
namespace GUI
{
class Frame : public Rectangle
{
public:
enum class Anchor
{
Left,
Right,
Top,
Bottom
};
// Set up a base frame with an event broker
Frame(std::shared_ptr<::EventBroker> eventBroker)
: EventBroker(eventBroker)
, Rectangle()
{ Initialize(); }
// Create a frame as a child
Frame(std::shared_ptr<Frame> parent)
: Rectangle(static_cast<Rectangle>(*parent)) // Clone parent rectangle using copy constructor
{ SetParent(parent); Initialize(); }
virtual void Initialize() { }
std::shared_ptr<Frame> Parent() const { return m_Parent; }
void SetParent(std::shared_ptr<Frame> parent)
{
m_Parent = parent;
EventBroker = parent->EventBroker;
}
virtual void Update(double dt) { }
protected:
std::shared_ptr<::EventBroker> EventBroker;
std::shared_ptr<Frame> m_Parent;
};
}
#endif // GUI_Frame_h__
+21
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@@ -0,0 +1,21 @@
#ifndef GUI_Viewport_h__
#define GUI_Viewport_h__
#include <memory>
#include "GUI/Frame.h"
namespace GUI
{
class Viewport : public Frame
{
public:
// Create a frame as a child
Viewport(std::shared_ptr<Frame> parent)
: Frame(parent) { }
};
}
#endif // GUI_Viewport_h__
+241 -85
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@@ -8,6 +8,18 @@ void GameWorld::Initialize()
m_ResourceManager.Preload("Model", "Models/Placeholders/PhysicsTest/Plane.obj");
m_ResourceManager.Preload("Model", "Models/Placeholders/PhysicsTest/ArrowCube.obj");
BindKey(GLFW_KEY_W, "+forward");
BindKey(GLFW_KEY_S, "+backward");
BindKey(GLFW_KEY_A, "+left");
BindKey(GLFW_KEY_D, "+right");
BindKey(GLFW_KEY_SPACE, "+up");
BindKey(GLFW_KEY_LEFT_CONTROL, "+down");
BindKey(GLFW_KEY_LEFT_ALT, "+slow");
BindKey(GLFW_KEY_LEFT_SHIFT, "+fast");
BindMouseButton(GLFW_MOUSE_BUTTON_1, "+attack");
BindMouseButton(GLFW_MOUSE_BUTTON_2, "+attack2");
BindMouseButton(GLFW_MOUSE_BUTTON_3, "+attack3");
RegisterComponents();
{
@@ -15,111 +27,239 @@ void GameWorld::Initialize()
auto transform = AddComponent<Components::Transform>(camera, "Transform");
transform->Position.z = 20.f;
transform->Position.y = 20.f;
transform->Orientation = glm::quat(glm::vec3(glm::pi<float>() / 8.f, 0.f, 0.f));
//transform->Orientation = glm::quat(glm::vec3(glm::pi<float>() / 8.f, 0.f, 0.f));
auto cameraComp = AddComponent<Components::Camera>(camera, "Camera");
cameraComp->FarClip = 2000.f;
AddComponent(camera, "Input");
auto freeSteering = AddComponent<Components::FreeSteering>(camera, "FreeSteering");
CommitEntity(camera);
}
{
auto ground = CreateEntity();
auto transform = AddComponent<Components::Transform>(ground, "Transform");
transform->Position = glm::vec3(0, 0, 0);
transform->Scale = glm::vec3(1000.0f, 1.0f, 1000.0f);
transform->Position = glm::vec3(0, -5, 0);
transform->Scale = glm::vec3(400.0f, 10.0f, 400.0f);
transform->Orientation = glm::quat(glm::vec3(0.0f, 0.0f, 0.0f));
auto model = AddComponent<Components::Model>(ground, "Model");
model->ModelFile = "Models/Placeholders/PhysicsTest/Cube.obj";
auto box = AddComponent<Components::Box>(ground, "Box");
box->Width = 500;
box->Height = 0.5;
box->Depth = 500;
box->Width = 200;
box->Height = 5;
box->Depth = 200;
auto physics = AddComponent<Components::Physics>(ground, "Physics");
physics->Mass = 10;
physics->Static = true;
CommitEntity(ground);
}
/*{
auto TankTest = CreateEntity();
auto transform = AddComponent<Components::Transform>(TankTest, "Transform");
transform->Position = glm::vec3(1.5f, 0.7f, 5.f);
auto model = AddComponent<Components::Model>(TankTest, "Model");
model->ModelFile = "Models/Placeholders/tank/Chassi.obj";
}*/
/*for(int i = 0; i < 2; i++)
{
auto light = CreateEntity();
auto transform = AddComponent<Components::Transform>(light, "Transform");
transform->Position = glm::vec3((float)(2*i)*glm::sin((float)i), 3, (float)(2*i)*glm::cos((float)i));
auto jeep = CreateEntity();
auto transform = AddComponent<Components::Transform>(jeep, "Transform");
transform->Position = glm::vec3(0, 2, 0);
auto pointLight = AddComponent<Components::PointLight>(light, "PointLight");
pointLight->Specular = glm::vec3(0.1f, 0.1f, 0.1f);
pointLight->Diffuse = glm::vec3(0.05f, 0.36f, 1.f);
pointLight->constantAttenuation = 0.03f;
pointLight->linearAttenuation = 0.009f;
pointLight->quadraticAttenuation = 0.07f;
pointLight->spotExponent = 0.0f;
auto physics = AddComponent<Components::Physics>(jeep, "Physics");
physics->Mass = 1200;
auto box = AddComponent<Components::Box>(jeep, "Box");
box->Width = 1.487f;
box->Height = 0.727f;
box->Depth = 2.594f;
auto vehicle = AddComponent<Components::Vehicle>(jeep, "Vehicle");
auto model = AddComponent<Components::Model>(light, "Model");
model->ModelFile = "Models/Placeholders/PhysicsTest/PointLight.obj";
}*/
AddComponent<Components::Input>(jeep, "Input");
/*for(int i = 0; i < 3; i++)
{
auto chassis = CreateEntity(jeep);
auto transform = AddComponent<Components::Transform>(chassis, "Transform");
transform->Position = glm::vec3(0, -0.6577f, 0);
auto model = AddComponent<Components::Model>(chassis, "Model");
model->ModelFile = "Models/JeepV2/Chassi/chassi.OBJ";
}
{
auto wheel = CreateEntity(jeep);
auto transform = AddComponent<Components::Transform>(wheel, "Transform");
transform->Position = glm::vec3(1.4f, 0.5546f - 0.6577f - 0.2, -0.9242f);
transform->Scale = glm::vec3(1.0f);
auto model = AddComponent<Components::Model>(wheel, "Model");
model->ModelFile = "Models/JeepV2/WheelFront/wheelFront.obj";
auto Wheel = AddComponent<Components::Wheel>(wheel, "Wheel");
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, 1.f, 0.f);
Wheel->AxleID = 0;
Wheel->Mass = 50;
Wheel->Radius = 0.837f;
Wheel->Steering = true;
Wheel->SuspensionStrength = 40.f;
Wheel->Friction = 4.0f;
Wheel->ConnectedToHandbrake = true;
CommitEntity(wheel);
}
{
auto wheel = CreateEntity(jeep);
auto transform = AddComponent<Components::Transform>(wheel, "Transform");
transform->Position = glm::vec3(-1.4f, 0.5546f - 0.6577f - 0.2, -0.9242f);
transform->Scale = glm::vec3(1.0f);
transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 0, 1));
auto model = AddComponent<Components::Model>(wheel, "Model");
model->ModelFile = "Models/JeepV2/WheelFront/wheelFront.obj";
auto Wheel = AddComponent<Components::Wheel>(wheel, "Wheel");
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, 1.f, 0.f);
Wheel->AxleID = 0;
Wheel->Mass = 50;
Wheel->Radius = 0.837f;
Wheel->Steering = true;
Wheel->SuspensionStrength = 40.f;
Wheel->Friction = 4.0f;
Wheel->ConnectedToHandbrake = true;
CommitEntity(wheel);
}
{
auto wheel = CreateEntity(jeep);
auto transform = AddComponent<Components::Transform>(wheel, "Transform");
transform->Position = glm::vec3(0.2726f, 0.2805f - 0.6577f, 1.9307f);
auto model = AddComponent<Components::Model>(wheel, "Model");
model->ModelFile = "Models/JeepV2/WheelBack/wheelBack.obj";
auto Wheel = AddComponent<Components::Wheel>(wheel, "Wheel");
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, 1.f, 0.f);
Wheel->AxleID = 1;
Wheel->Mass = 10;
Wheel->Radius = 0.737f;
Wheel->Steering = false;
Wheel->SuspensionStrength = 50.f;
Wheel->Friction = 4.0f;
CommitEntity(wheel);
}
{
auto wheel = CreateEntity(jeep);
auto transform = AddComponent<Components::Transform>(wheel, "Transform");
transform->Position = glm::vec3(-0.2726f, 0.2805f - 0.6577f, 1.9307f);
transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 0, 1));
auto model = AddComponent<Components::Model>(wheel, "Model");
model->ModelFile = "Models/JeepV2/WheelBack/wheelBack.obj";
auto Wheel = AddComponent<Components::Wheel>(wheel, "Wheel");
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, 1.f, 0.f);
Wheel->AxleID = 1;
Wheel->Mass = 10;
Wheel->Radius = 0.737f;
Wheel->Steering = false;
Wheel->SuspensionStrength = 50.f;
Wheel->Friction = 4.0f;
CommitEntity(wheel);
}
CommitEntity(jeep);
}
/*
{
// Front Right Wheel
auto ent = CreateEntity(car);
auto transform = AddComponent<Components::Transform>(ent, "Transform");
transform->Scale = glm::vec3(1)/glm::vec3(3, 1, 5);
transform->Position = glm::vec3(1.1f, -1.5f, -1.3f);
auto Wheel = AddComponent<Components::Wheel>(ent, "Wheel");
Wheel->Hardpoint = glm::vec3(1.1f, 0.f, -1.3f);// HACK: make into component
Wheel->AxleID = 0;
Wheel->Mass = 10;
Wheel->Radius = 0.5f;
Wheel->Steering = true;
Wheel->SuspensionStrength = 20.f;
auto model = AddComponent<Components::Model>(ent, "Model");
model->ModelFile = "Models/Placeholders/PhysicsTest/Cube2.obj";
CommitEntity(ent);
}
{
// Front Left Wheel
auto ent = CreateEntity(car);
auto transform = AddComponent<Components::Transform>(ent, "Transform");
transform->Scale = glm::vec3(1)/glm::vec3(3, 1, 5);
transform->Position = glm::vec3(-1.1f, -1.5f, -1.3f);
auto Wheel = AddComponent<Components::Wheel>(ent, "Wheel");
Wheel->Hardpoint = glm::vec3(-1.1f, 0.f, -1.3f);
Wheel->AxleID = 0;
Wheel->Mass = 10;
Wheel->Radius = 0.5f;
Wheel->Steering = true;
Wheel->SuspensionStrength = 20.f;
auto model = AddComponent<Components::Model>(ent, "Model");
model->ModelFile = "Models/Placeholders/PhysicsTest/Cube2.obj";
CommitEntity(ent);
}
{
// Back Right Wheel
auto ent = CreateEntity(car);
auto transform = AddComponent<Components::Transform>(ent, "Transform");
transform->Scale = glm::vec3(1)/glm::vec3(3, 1, 5);
transform->Position = glm::vec3(1.1f, -1.5f, 1.3f);
auto Wheel = AddComponent<Components::Wheel>(ent, "Wheel");
Wheel->Hardpoint = glm::vec3(1.1f, 0.f, 1.3f);
Wheel->AxleID = 1;
Wheel->Mass = 10;
Wheel->Radius = 0.5f;
Wheel->Steering = false;
Wheel->ConnectedToHandbrake = true;
Wheel->SuspensionStrength = 20.f;
auto model = AddComponent<Components::Model>(ent, "Model");
model->ModelFile = "Models/Placeholders/PhysicsTest/Cube2.obj";
CommitEntity(ent);
}
{
// Back Left Wheel
auto ent = CreateEntity(car);
auto transform = AddComponent<Components::Transform>(ent, "Transform");
transform->Scale = glm::vec3(1)/glm::vec3(3, 1, 5);
transform->Position = glm::vec3(-1.1f, -1.5f, 1.3f);
auto Wheel = AddComponent<Components::Wheel>(ent, "Wheel");
Wheel->Hardpoint = glm::vec3(-1.1f, 0.f, 1.3f);
Wheel->AxleID = 1;
Wheel->Mass = 10;
Wheel->Radius = 0.5f;
Wheel->Steering = false;
Wheel->ConnectedToHandbrake = true;
Wheel->SuspensionStrength = 20.f;
auto model = AddComponent<Components::Model>(ent, "Model");
model->ModelFile = "Models/Placeholders/PhysicsTest/Cube2.obj";
CommitEntity(ent);
}
CommitEntity(car);
}
*/
for (int i = 0; i < 10; i++)
{
auto ball = CreateEntity();
auto transform = AddComponent<Components::Transform>(ball, "Transform");
transform->Position = glm::vec3(i/5.f, 5 + i*2, i/5.f);
transform->Scale = glm::vec3(1.0f, 1.0f, 1.0f);
auto cube = CreateEntity();
auto transform = AddComponent<Components::Transform>(cube, "Transform");
transform->Position = glm::vec3(20, 10 + i * 2, 0);
transform->Scale = glm::vec3(1);
transform->Orientation = glm::quat(glm::vec3(0.0f, 0.0f, 0.0f));
auto model = AddComponent<Components::Model>(ball, "Model");
model->ModelFile = "Models/Placeholders/PhysicsTest/Sphere.obj";
auto sphere = AddComponent<Components::Sphere>(ball, "Sphere");
sphere->Radius = 0.05;
auto physics = AddComponent<Components::Physics>(ball, "Physics");
physics->Mass = 1;
}*/
auto model = AddComponent<Components::Model>(cube, "Model");
model->ModelFile = "Models/Placeholders/PhysicsTest/Cube2.obj";
/*{
auto physics = AddComponent<Components::Physics>(cube, "Physics");
physics->Mass = 100;
auto box = AddComponent<Components::Box>(cube, "Box");
box->Width = 0.5f;
box->Height = 0.5f;
box->Depth = 0.5f;
CommitEntity(cube);
}
{
auto entity = CreateEntity();
AddComponent(entity, "Transform");
auto emitter = AddComponent<Components::SoundEmitter>(entity, "SoundEmitter");
emitter->Path = "Sounds/korvring.wav";
emitter->Loop = true;
GetSystem<Systems::SoundSystem>("SoundSystem")->PlaySound(emitter);
}*/
{
for(int i = 0; i < 1 ; i++)
{
// Particle emitter
auto ent = CreateEntity();
auto transform = AddComponent<Components::Transform>(ent, "Transform");
transform->Orientation = glm::angleAxis(glm::pi<float>()/2, glm::vec3(1,0,0));
transform->Position = glm::vec3(i * 10, 20, 0);
auto emitter = AddComponent<Components::ParticleEmitter>(ent, "ParticleEmitter");
emitter->LifeTime = 0.3;
emitter->SpawnCount = 1;
emitter->SpreadAngle = glm::pi<float>()/4;
emitter->SpawnFrequency = 0.0008;
emitter->ScaleSpectrum.push_back(glm::vec3(0.05f));
emitter->UseGoalVelocity = false;
emitter->GoalVelocity = glm::vec3(4, -4, 0);
// emitter->OrientationSpectrum.push_back(glm::vec3(0, 1, 0));
// emitter->OrientationSpectrum.push_back(glm::vec3(0, -1, 0));
emitter->AngularVelocitySpectrum.push_back(glm::pi<float>() / 100);
auto model = AddComponent<Components::Model>(ent, "Model");
model->ModelFile = "Models/Placeholders/PhysicsTest/PointLight.obj";
auto particleEnt = CreateEntity();
AddComponent<Components::Transform>(particleEnt, "Transform");
auto spriteComponent = AddComponent<Components::Sprite>(particleEnt, "Sprite");
spriteComponent->SpriteFile = "Textures/Sprites/SeriousParticle.png";
emitter->ParticleTemplate = particleEnt;
}
//GetSystem<Systems::SoundSystem>("SoundSystem")->PlaySound(emitter);
CommitEntity(entity);
}
}
@@ -132,22 +272,21 @@ void GameWorld::RegisterComponents()
{
m_ComponentFactory.Register("Transform", []() { return new Components::Transform(); });
m_ComponentFactory.Register("Template", []() { return new Components::Template(); });
m_ComponentFactory.Register("Sphere", []() { return new Components::Sphere(); });
m_ComponentFactory.Register("Box", []() { return new Components::Box (); });
}
void GameWorld::RegisterSystems()
{
m_SystemFactory.Register("TransformSystem", [this]() { return new Systems::TransformSystem(this); });
m_SystemFactory.Register("TransformSystem", [this]() { return new Systems::TransformSystem(this, m_EventBroker); });
//m_SystemFactory.Register("LevelGenerationSystem", [this]() { return new Systems::LevelGenerationSystem(this); });
m_SystemFactory.Register("InputSystem", [this]() { return new Systems::InputSystem(this, m_Renderer); });
m_SystemFactory.Register("InputSystem", [this]() { return new Systems::InputSystem(this, m_EventBroker); });
m_SystemFactory.Register("DebugSystem", [this]() { return new Systems::DebugSystem(this, m_EventBroker); });
//m_SystemFactory.Register("CollisionSystem", [this]() { return new Systems::CollisionSystem(this); });
m_SystemFactory.Register("ParticleSystem", [this]() { return new Systems::ParticleSystem(this); });
////m_SystemFactory.Register("ParticleSystem", [this]() { return new Systems::ParticleSystem(this); });
//m_SystemFactory.Register("PlayerSystem", [this]() { return new Systems::PlayerSystem(this); });
m_SystemFactory.Register("FreeSteeringSystem", [this]() { return new Systems::FreeSteeringSystem(this); });
m_SystemFactory.Register("SoundSystem", [this]() { return new Systems::SoundSystem(this); });
m_SystemFactory.Register("PhysicsSystem", [this]() { return new Systems::PhysicsSystem(this); });
m_SystemFactory.Register("RenderSystem", [this]() { return new Systems::RenderSystem(this, m_Renderer); });
m_SystemFactory.Register("FreeSteeringSystem", [this]() { return new Systems::FreeSteeringSystem(this, m_EventBroker); });
m_SystemFactory.Register("SoundSystem", [this]() { return new Systems::SoundSystem(this, m_EventBroker); });
m_SystemFactory.Register("PhysicsSystem", [this]() { return new Systems::PhysicsSystem(this, m_EventBroker); });
m_SystemFactory.Register("RenderSystem", [this]() { return new Systems::RenderSystem(this, m_EventBroker, m_Renderer); });
}
void GameWorld::AddSystems()
@@ -155,11 +294,28 @@ void GameWorld::AddSystems()
AddSystem("TransformSystem");
//AddSystem("LevelGenerationSystem");
AddSystem("InputSystem");
AddSystem("DebugSystem");
//AddSystem("CollisionSystem");
AddSystem("ParticleSystem");
////AddSystem("ParticleSystem");
//AddSystem("PlayerSystem");
AddSystem("FreeSteeringSystem");
AddSystem("SoundSystem");
AddSystem("PhysicsSystem");
AddSystem("RenderSystem");
}
}
void GameWorld::BindKey(int keyCode, std::string command)
{
Events::BindKey e;
e.KeyCode = keyCode;
e.Command = command;
m_EventBroker->Publish(e);
}
void GameWorld::BindMouseButton(int button, std::string command)
{
Events::BindMouseButton e;
e.Button = button;
e.Command = command;
m_EventBroker->Publish(e);
}
+8 -2
View File
@@ -7,6 +7,7 @@
#include "Systems/TransformSystem.h"
//#include "Systems/CollisionSystem.h"
#include "Systems/InputSystem.h"
#include "Systems/DebugSystem.h"
//#include "Systems/LevelGenerationSystem.h"
#include "Systems/ParticleSystem.h"
//#include "Systems/PlayerSystem.h"
@@ -30,12 +31,14 @@
#include "Components/Physics.h"
#include "Components/Sphere.h"
#include "Components/Box.h"
#include "Components/Vehicle.h"
#include "Components/Wheel.h"
class GameWorld : public World
{
public:
GameWorld(std::shared_ptr<Renderer> renderer)
: m_Renderer(renderer), World() { }
GameWorld(std::shared_ptr<::EventBroker> eventBroker, std::shared_ptr<Renderer> renderer)
: World(eventBroker), m_Renderer(renderer) { }
void Initialize();
@@ -47,6 +50,9 @@ public:
private:
std::shared_ptr<Renderer> m_Renderer;
void BindKey(int keyCode, std::string command);
void BindMouseButton(int button, std::string command);
};
#endif // GameWorld_h__
+33
View File
@@ -0,0 +1,33 @@
#ifndef InputController_h__
#define InputController_h__
#include <memory>
#include "EventBroker.h"
#include "Events/InputCommand.h"
#include "Events/MouseMove.h"
class InputController
{
public:
InputController(std::shared_ptr<::EventBroker> eventBroker)
: EventBroker(eventBroker) { Initialize(); }
virtual void Initialize()
{
EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &InputController::OnCommand);
EVENT_SUBSCRIBE_MEMBER(m_EMouseMove, &InputController::OnMouseMove);
}
virtual bool OnCommand(const Events::InputCommand &event) { return false; }
virtual bool OnMouseMove(const Events::MouseMove &event) { return false; }
protected:
std::shared_ptr<::EventBroker> EventBroker;
private:
EventRelay<Events::InputCommand> m_EInputCommand;
EventRelay<Events::MouseMove> m_EMouseMove;
};
#endif // InputController_h__
+86
View File
@@ -0,0 +1,86 @@
#include "PrecompiledHeader.h"
#include "InputManager.h"
void InputManager::Update(double dt)
{
m_LastKeyState = m_CurrentKeyState;
m_LastMouseState = m_CurrentMouseState;
m_LastMouseX = m_CurrentMouseX;
m_LastMouseY = m_CurrentMouseY;
// Keyboard input
for (int i = 0; i <= GLFW_KEY_LAST; ++i)
{
m_CurrentKeyState[i] = glfwGetKey(m_GLFWWindow, i);
if (m_CurrentKeyState[i] != m_LastKeyState[i])
{
// Publish key events
if (m_CurrentKeyState[i])
{
Events::KeyDown e;
e.KeyCode = i;
m_EventBroker->Publish<Events::KeyDown>(e);
}
else
{
Events::KeyUp e;
e.KeyCode = i;
m_EventBroker->Publish<Events::KeyUp>(e);
}
}
}
// Mouse buttons
for (int i = 0; i <= GLFW_MOUSE_BUTTON_LAST; ++i)
{
m_CurrentMouseState[i] = glfwGetMouseButton(m_GLFWWindow, i);
if (m_CurrentMouseState[i] != m_LastMouseState[i])
{
// Publish mouse button events
if (m_CurrentMouseState[i])
{
Events::MousePress e;
e.Button = i;
m_EventBroker->Publish<Events::MousePress>(e);
}
else
{
Events::MouseRelease e;
e.Button = i;
m_EventBroker->Publish<Events::MouseRelease>(e);
}
}
}
// Cursor position
glfwGetCursorPos(m_GLFWWindow, &m_CurrentMouseX, &m_CurrentMouseY);
m_CurrentMouseDeltaX = m_CurrentMouseX - m_LastMouseX;
m_CurrentMouseDeltaY = m_CurrentMouseY - m_LastMouseY;
if (m_CurrentMouseDeltaX != 0 || m_CurrentMouseDeltaY != 0)
{
// Publish mouse move events
Events::MouseMove e;
e.X = m_CurrentMouseX;
e.Y = m_CurrentMouseY;
e.DeltaX = m_CurrentMouseDeltaX;
e.DeltaY = m_CurrentMouseDeltaY;
m_EventBroker->Publish<Events::MouseMove>(e);
}
// // Lock mouse while holding LMB
// if (m_CurrentMouseState[GLFW_MOUSE_BUTTON_LEFT])
// {
// m_LastMouseX = m_Renderer->Width() / 2.f; // xpos;
// m_LastMouseY = m_Renderer->Height() / 2.f; // ypos;
// glfwSetCursorPos(m_GLFWWindow, m_LastMouseX, m_LastMouseY);
// }
// // Hide/show cursor with LMB
// if (m_CurrentMouseState[GLFW_MOUSE_BUTTON_LEFT] && !m_LastMouseState[GLFW_MOUSE_BUTTON_LEFT])
// {
// glfwSetInputMode(m_GLFWWindow, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
// }
// if (!m_CurrentMouseState[GLFW_MOUSE_BUTTON_LEFT] && m_LastMouseState[GLFW_MOUSE_BUTTON_LEFT])
// {
// glfwSetInputMode(m_GLFWWindow, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
// }
}
+42
View File
@@ -0,0 +1,42 @@
#ifndef InputManager_h__
#define InputManager_h__
#include <array>
#include "EventBroker.h"
#include "Events/KeyDown.h"
#include "Events/KeyUp.h"
#include "Events/MousePress.h"
#include "Events/MouseRelease.h"
#include "Events/MouseMove.h"
class InputManager
{
public:
InputManager(GLFWwindow* window, std::shared_ptr<EventBroker> eventBroker)
: m_GLFWWindow(window)
, m_EventBroker(eventBroker)
, m_CurrentKeyState()
, m_LastKeyState()
, m_CurrentMouseState()
, m_LastMouseState()
, m_CurrentMouseX(0), m_CurrentMouseY(0)
, m_LastMouseX(0), m_LastMouseY(0)
, m_CurrentMouseDeltaX(0), m_CurrentMouseDeltaY(0) { }
void Update(double dt);
private:
GLFWwindow* m_GLFWWindow;
std::shared_ptr<EventBroker> m_EventBroker;
std::array<int, GLFW_KEY_LAST+1> m_CurrentKeyState;
std::array<int, GLFW_KEY_LAST+1> m_LastKeyState;
std::array<int, GLFW_MOUSE_BUTTON_LAST+1> m_CurrentMouseState;
std::array<int, GLFW_MOUSE_BUTTON_LAST+1> m_LastMouseState;
double m_CurrentMouseX, m_CurrentMouseY;
double m_LastMouseX, m_LastMouseY;
double m_CurrentMouseDeltaX, m_CurrentMouseDeltaY;
};
#endif // InputManager_h__
+10 -2
View File
@@ -17,11 +17,19 @@ Model::Model(OBJ &obj, ResourceManager* rm)
if (face.Material != currentMaterial)
{
currentMaterial = face.Material;
// Load texture
auto texture = std::shared_ptr<Texture>(rm->Load<Texture>("Texture", currentMaterial->TextureFile));
auto texture = std::shared_ptr<Texture>(rm->Load<Texture>("Texture", currentMaterial->DiffuseTexture.FileName));
// TODO: Load normal map
std::shared_ptr<Texture> normalMap = nullptr;
// Load specular map
std::shared_ptr<Texture> specularMap = nullptr;
if (!currentMaterial->SpecularMap.FileName.empty())
specularMap = std::shared_ptr<Texture>(rm->Load<Texture>("Texture", currentMaterial->SpecularMap.FileName));
// TODO: Load material parameters
// Create new texture group (start index of new group is upcoming index)
TextureGroup texGroup = { texture, index, index };
TextureGroup texGroup = { texture, normalMap, specularMap, index, index };
TextureGroups.push_back(texGroup);
currentTexGroup = &TextureGroups.back();
}
+3 -1
View File
@@ -21,7 +21,9 @@ public:
struct TextureGroup
{
std::shared_ptr<Texture> Texture;
std::shared_ptr<::Texture> Texture;
std::shared_ptr<::Texture> NormalMap;
std::shared_ptr<::Texture> SpecularMap;
unsigned int StartIndex;
unsigned int EndIndex;
};
+172 -19
View File
@@ -126,9 +126,11 @@ void OBJ::ParseMaterial()
std::string currentMaterialName;
MaterialInfo* currentMaterial = nullptr;
unsigned int currentLine = 0;
std::string line;
while (std::getline(file, line))
{
currentLine++;
if (line.length() == 0)
continue;
@@ -140,19 +142,7 @@ void OBJ::ParseMaterial()
// Create a new material definition
if (prefix == "newmtl")
{
MaterialInfo mat =
{
"",
std::make_tuple(0.2f, 0.2f, 0.2f),
std::make_tuple(0.8f, 0.8f, 0.8f),
std::make_tuple(1.0f, 1.0f, 1.0f),
std::make_tuple(1.0f, 1.0f, 1.0f),
1.0f,
1.0f,
0.0f,
0,
};
MaterialInfo mat;
ss >> currentMaterialName;
LOG_INFO("Parsing material %s", currentMaterialName.c_str());
Materials[currentMaterialName] = mat;
@@ -243,14 +233,177 @@ void OBJ::ParseMaterial()
currentMaterial->IlluminationModel = illum;
continue;
}
// Texture file
// TODO:
if (prefix == "map_Ka" || prefix == "map_Kd")
// Diffuse texture
if (prefix == "map_Kd")
{
std::string textureFile;
ss >> textureFile;
currentMaterial->TextureFile = (m_MaterialPath.branch_path() / textureFile).string();
MaterialInfo::ColorMap colorMap;
std::string fileName;
std::string arg;
while (ss >> arg)
{
ParseColorMap(currentLine, ss, prefix, arg, colorMap);
}
// HACK: Should we really have to specify the full path here?
colorMap.FileName = (m_MaterialPath.branch_path() / colorMap.FileName).string();
currentMaterial->DiffuseTexture = colorMap;
continue;
}
// Specular map
if (prefix == "map_Ks")
{
MaterialInfo::ColorMap colorMap;
std::string fileName;
std::string arg;
while (ss >> arg)
{
ParseColorMap(currentLine, ss, prefix, arg, colorMap);
}
// HACK: Should we really have to specify the full path here?
colorMap.FileName = (m_MaterialPath.branch_path() / colorMap.FileName).string();
currentMaterial->SpecularMap = colorMap;
continue;
}
// Normal map (bump map)
if (prefix == "bump")
{
MaterialInfo::BumpMap bumpMap;
std::string fileName;
std::string arg;
while (ss >> arg)
{
ParseBumpMap(currentLine, ss, prefix, arg, bumpMap);
}
// HACK: Should we really have to specify the full path here?
bumpMap.FileName = (m_MaterialPath.branch_path() / bumpMap.FileName).string();
currentMaterial->NormalMap = bumpMap;
continue;
}
}
}
void OBJ::ParseTextureMap(unsigned int line, std::stringstream &ss, std::string prefix, std::string arg, MaterialInfo::TextureMap &textureMap)
{
if (arg == "-blendu")
{
std::string val;
ss >> val;
if (val == "off")
textureMap.blendu = false;
else if (val == "on")
textureMap.blendu = true;
else
LOG_ERROR("Unrecognized MTL value \"%s\" to argument \"%s %s\" on line %i", val.c_str(), prefix.c_str(), arg.c_str(), line);
}
else if (arg == "-blendv")
{
std::string val;
ss >> val;
if (val == "off")
textureMap.blendv = false;
else if (val == "on")
textureMap.blendv = true;
else
LOG_ERROR("Unrecognized MTL value \"%s\" to argument \"%s %s\" on line %i", val.c_str(), prefix.c_str(), arg.c_str(), line);
}
else if (arg == "-clamp")
{
std::string val;
ss >> val;
if (val == "off")
textureMap.clamp = false;
else if (val == "on")
textureMap.clamp = true;
else
LOG_ERROR("Unrecognized MTL value \"%s\" to argument \"%s %s\" on line %i", val.c_str(), prefix.c_str(), arg.c_str(), line);
}
else if (arg == "-o")
{
float u, v, w;
if (ss >> u >> v >> w)
{
textureMap.o = std::make_tuple(u, v, w);
}
else
{
LOG_ERROR("Unrecognized MTL value to argument \"%s %s\" on line %i", prefix.c_str(), arg.c_str(), line);
}
}
else if (arg == "-s")
{
float u, v, w;
if (ss >> u >> v >> w)
{
textureMap.s = std::make_tuple(u, v, w);
}
else
{
LOG_ERROR("Unrecognized MTL value to argument \"%s %s\" on line %i", prefix.c_str(), arg.c_str(), line);
}
}
// Assume unrecognized options is part of the file name
else
{
if (!textureMap.FileName.empty())
textureMap.FileName += " ";
textureMap.FileName += arg;
}
}
void OBJ::ParseColorMap(unsigned int line, std::stringstream &ss, std::string prefix, std::string arg, MaterialInfo::ColorMap &colorMap)
{
if (arg == "-cc")
{
if (prefix != "map_Kd" || prefix != "map_Ks")
{
LOG_ERROR("Invalid MTL argument \"%s\" to option \"%s\" on line %i", arg.c_str(), prefix.c_str(), line);
return;
}
std::string val;
if (ss >> val)
{
if (val == "off")
colorMap.cc = false;
else if (val == "on")
colorMap.cc = true;
else
LOG_ERROR("Unrecognized MTL value \"%s\" to argument \"%s %s\" on line %i", val.c_str(), prefix.c_str(), arg.c_str(), line);
}
else
{
LOG_ERROR("Unrecognized MTL value to argument \"%s %s\" on line %i", prefix.c_str(), arg.c_str(), line);
}
}
else
{
ParseTextureMap(line, ss, prefix, arg, colorMap);
}
}
void OBJ::ParseBumpMap(unsigned int line, std::stringstream &ss, std::string prefix, std::string arg, MaterialInfo::BumpMap &bumpMap)
{
if (arg == "-bm")
{
if (prefix != "bump")
{
LOG_ERROR("Invalid MTL argument \"%s\" to option \"%s\" on line %i", arg.c_str(), prefix.c_str(), line);
return;
}
float val;
if (ss >> val)
bumpMap.bm = val;
else
LOG_ERROR("Unrecognized MTL value to argument \"%s %s\" on line %i", prefix.c_str(), arg.c_str(), line);
}
else
{
ParseTextureMap(line, ss, prefix, arg, bumpMap);
}
}
+69 -9
View File
@@ -10,21 +10,78 @@
#include <map>
#include <boost/filesystem/path.hpp>
#include <boost/program_options.hpp>
class OBJ
{
public:
struct MaterialInfo
{
std::string TextureFile;
std::tuple<float, float, float> AmbientColor;
std::tuple<float, float, float> DiffuseColor;
std::tuple<float, float, float> SpecularColor;
std::tuple<float, float, float> TransmissionFilter;
float OpticalDensity;
float Alpha;
float Shininess;
int IlluminationModel;
struct TextureMap
{
TextureMap()
: blendu(true)
, blendv(true)
, clamp(false)
, o(std::make_tuple(0.f, 0.f, 0.f))
, s(std::make_tuple(1.f, 1.f, 1.f)) { }
std::string FileName;
// http://paulbourke.net/dataformats/mtl/
// "These options are described in detail in 'Options for texture map statements' on page 5-18."
// Horizontal texture blending
bool blendu; // = true
// Vertical texture blending
bool blendv; // = true
// Clamping
bool clamp; // = false
// Offset
std::tuple<float, float, float> o; // = (0, 0, 0)
// Scale
std::tuple<float, float, float> s; // = (1, 1, 1)
};
struct ColorMap : public TextureMap
{
ColorMap()
: cc(false) { }
// Color correction
bool cc; // = false
};
struct BumpMap : public TextureMap
{
BumpMap()
: bm(1.f) { }
// Bump multiplier
float bm; // = 1?
};
MaterialInfo()
: AmbientColor(std::make_tuple(0.2f, 0.2f, 0.2f))
, DiffuseColor(std::make_tuple(0.8f, 0.8f, 0.8f))
, SpecularColor(std::make_tuple(1.0f, 1.0f, 1.0f))
, TransmissionFilter(std::make_tuple(1.0f, 1.0f, 1.0f))
, OpticalDensity(1.0f)
, Alpha(1.0f)
, Shininess(0.0f)
, IlluminationModel(0) { }
ColorMap DiffuseTexture;
ColorMap SpecularMap;
BumpMap NormalMap;
std::tuple<float, float, float> AmbientColor; // = (0.2, 0.2, 0.2)
std::tuple<float, float, float> DiffuseColor; // = (0.8, 0.8, 0.8)
std::tuple<float, float, float> SpecularColor; // = (1, 1, 1)
std::tuple<float, float, float> TransmissionFilter; // = (1, 1, 1)
float OpticalDensity; // = 1
float Alpha; // = 1
float Shininess; // = 0
int IlluminationModel; // = 0
};
struct FaceDefinition
@@ -59,6 +116,9 @@ private:
MaterialInfo* m_CurrentMaterial;
void ParseMaterial();
void ParseTextureMap(unsigned int line, std::stringstream &ss, std::string prefix, std::string arg, MaterialInfo::TextureMap &textureMap);
void ParseColorMap(unsigned int line, std::stringstream &ss, std::string prefix, std::string arg, MaterialInfo::ColorMap &textureMap);
void ParseBumpMap(unsigned int line, std::stringstream &ss, std::string prefix, std::string arg, MaterialInfo::BumpMap &textureMap);
};
#endif // OBJ_h__
+296
View File
@@ -0,0 +1,296 @@
#include "PrecompiledHeader.h"
#include "Physics/VehicleSetup.h"
void VehicleSetup::buildVehicle(World *world, const hkpWorld* physicsWorld, hkpVehicleInstance& vehicle, EntityID vehicleEntity, std::vector<EntityID> wheelEntities)
{
auto vehicleComponent = world->GetComponent<Components::Vehicle>(vehicleEntity, "Vehicle");
WheelData wheelData;
for (int i = 0; i < wheelEntities.size(); i++)
{
wheelData.WheelComponent = world->GetComponent<Components::Wheel>(wheelEntities[i], "Wheel");
wheelData.TransformComponent = world->GetComponent<Components::Transform>(wheelEntities[i], "Transform");
m_Wheels.push_back(wheelData);
}
//
// All memory allocations are made here.
//
vehicle.m_data = new hkpVehicleData;
vehicle.m_driverInput = new hkpVehicleDefaultAnalogDriverInput;
vehicle.m_steering = new hkpVehicleDefaultSteering;
vehicle.m_engine = new hkpVehicleDefaultEngine;
vehicle.m_transmission = new hkpVehicleDefaultTransmission;
vehicle.m_brake = new hkpVehicleDefaultBrake;
vehicle.m_suspension = new hkpVehicleDefaultSuspension;
vehicle.m_aerodynamics = new hkpVehicleDefaultAerodynamics;
vehicle.m_velocityDamper = new hkpVehicleDefaultVelocityDamper;
// For illustrative purposes we use a custom hkpVehicleRayCastWheelCollide
// which implements varying 'ground' friction in a very simple way.
vehicle.m_wheelCollide = new hkpVehicleRayCastWheelCollide;
setupVehicleData(physicsWorld, *vehicle.m_data);
setupComponent(*vehicle.m_data, *static_cast<hkpVehicleDefaultAnalogDriverInput*>(vehicle.m_driverInput));
setupComponent(*vehicle.m_data, *static_cast<hkpVehicleDefaultSteering*>(vehicle.m_steering), *vehicleComponent);
setupComponent(*vehicle.m_data, *static_cast<hkpVehicleDefaultEngine*>(vehicle.m_engine), *vehicleComponent);
setupComponent(*vehicle.m_data, *static_cast<hkpVehicleDefaultTransmission*>(vehicle.m_transmission), *vehicleComponent);
setupComponent(*vehicle.m_data, *static_cast<hkpVehicleDefaultBrake*>(vehicle.m_brake), *vehicleComponent);
setupComponent(*vehicle.m_data, *static_cast<hkpVehicleDefaultSuspension*>(vehicle.m_suspension), *vehicleComponent);
setupComponent(*vehicle.m_data, *static_cast<hkpVehicleDefaultAerodynamics*>(vehicle.m_aerodynamics), *vehicleComponent);
setupComponent(*vehicle.m_data, *static_cast<hkpVehicleDefaultVelocityDamper*>(vehicle.m_velocityDamper), *vehicleComponent);
setupWheelCollide(physicsWorld, vehicle, *static_cast<hkpVehicleRayCastWheelCollide*>(vehicle.m_wheelCollide));
//
// Check that all components are present.
//
HK_ASSERT(0x0 , vehicle.m_data);
HK_ASSERT(0x7708674a, vehicle.m_driverInput);
HK_ASSERT(0x5a324a2d, vehicle.m_steering);
HK_ASSERT(0x7bcb2aff, vehicle.m_engine);
HK_ASSERT(0x29bddb50, vehicle.m_transmission);
HK_ASSERT(0x2b0323a2, vehicle.m_brake);
HK_ASSERT(0x7a7ade23, vehicle.m_suspension);
HK_ASSERT(0x6ec4d0ed, vehicle.m_aerodynamics);
HK_ASSERT(0x67161206, vehicle.m_wheelCollide);
//
// Set up any variables that store cached data.
//
// Give driver input default values so that the vehicle (if this input is a default for non
// player cars) will drive, even if it is in circles!
// Steering Defaults
vehicle.m_deviceStatus = new hkpVehicleDriverInputAnalogStatus;
hkpVehicleDriverInputAnalogStatus* deviceStatus = (hkpVehicleDriverInputAnalogStatus*)vehicle.m_deviceStatus;
deviceStatus->m_positionY = 0.f;
deviceStatus->m_positionX = 0.f;
deviceStatus->m_handbrakeButtonPressed = false;
deviceStatus->m_reverseButtonPressed = false;
//
// Don't forget to call init! (This function is necessary to set up derived data)
//
vehicle.init();
}
void VehicleSetup::setupVehicleData(const hkpWorld* world, hkpVehicleData& data )
{
data.m_gravity = world->getGravity();
//
// The vehicleData contains information about the chassis.
//
// The coordinates of the chassis system, used for steering the vehicle.
// up forward right
data.m_chassisOrientation.setCols(hkVector4(0, 1, 0), hkVector4(0, 0, -1), hkVector4(1, 0, 0));
data.m_frictionEqualizer = 0.5f;
// Inertia tensor for each axis is calculated by using :
// (1 / chassis_mass) * (torque(axis)Factor / chassisUnitInertia)
data.m_torqueRollFactor = 0.625f;
data.m_torquePitchFactor = 0.5f;
data.m_torqueYawFactor = 0.35f;
data.m_chassisUnitInertiaYaw = 1.0f;
data.m_chassisUnitInertiaRoll = 1.0f;
data.m_chassisUnitInertiaPitch = 1.0f;
// Adds or removes torque around the yaw axis
// based on the current steering angle. This will
// affect steering.
data.m_extraTorqueFactor = -0.5f;
data.m_maxVelocityForPositionalFriction = 0.0f;
//
// Wheel specifications
//
data.m_numWheels = m_Wheels.size();
data.m_wheelParams.setSize(data.m_numWheels);
for (int i = 0; i < m_Wheels.size(); i++)
{
data.m_wheelParams[i].m_axle = m_Wheels[i].WheelComponent->AxleID;
data.m_wheelParams[i].m_friction = m_Wheels[i].WheelComponent->Friction;
data.m_wheelParams[i].m_slipAngle = m_Wheels[i].WheelComponent->SlipAngle;
// This value is also used to calculate the m_primaryTransmissionRatio.
data.m_wheelParams[i].m_radius = m_Wheels[i].WheelComponent->Radius;
data.m_wheelParams[i].m_width = m_Wheels[i].WheelComponent->Width;
data.m_wheelParams[i].m_mass = m_Wheels[i].WheelComponent->Mass;
// May be in wheelcomponent later
data.m_wheelParams[i].m_viscosityFriction = 0.25f;
data.m_wheelParams[i].m_maxFriction = 2.0f * data.m_wheelParams[i].m_friction;
data.m_wheelParams[i].m_forceFeedbackMultiplier = 0.1f;
data.m_wheelParams[i].m_maxContactBodyAcceleration = hkReal(data.m_gravity.length3()) * 2;
}
}
void VehicleSetup::setupComponent(const hkpVehicleData& data, hkpVehicleDefaultAnalogDriverInput& driverInput)
{
// We also use an analog "driver input" class to help converting user input to vehicle behavior.
driverInput.m_slopeChangePointX = 0.8f;
driverInput.m_initialSlope = 0.7f;
driverInput.m_deadZone = 0.0f;
driverInput.m_autoReverse = true;
}
void VehicleSetup::setupComponent(const hkpVehicleData& data, hkpVehicleDefaultSteering& steering, Components::Vehicle vehicleComponent )
{
steering.m_doesWheelSteer.setSize(data.m_numWheels);
// degrees
steering.m_maxSteeringAngle = vehicleComponent.MaxSteeringAngle * (HK_REAL_PI / 180);
// [mph/h] The steering angle decreases linearly
// based on your overall max speed of the vehicle.
steering.m_maxSpeedFullSteeringAngle = 70.0f * (1.605f / 3.6f); //MPH???!
for (int i = 0; i < m_Wheels.size(); i++)
{
steering.m_doesWheelSteer[i] = m_Wheels[i].WheelComponent->Steering;
}
}
void VehicleSetup::setupComponent(const hkpVehicleData& data, hkpVehicleDefaultEngine& engine, Components::Vehicle vehicleComponent)
{
engine.m_maxTorque = vehicleComponent.MaxTorque;
engine.m_minRPM = vehicleComponent.MinRPM;
engine.m_optRPM = vehicleComponent.OptimalRPM;
// This value is also used to calculate the m_primaryTransmissionRatio.
engine.m_maxRPM = vehicleComponent.MaxRPM;
engine.m_torqueFactorAtMinRPM = 0.8f;
engine.m_torqueFactorAtMaxRPM = 0.8f;
engine.m_resistanceFactorAtMinRPM = 0.05f;
engine.m_resistanceFactorAtOptRPM = 0.1f;
engine.m_resistanceFactorAtMaxRPM = 0.3f;
}
void VehicleSetup::setupComponent(const hkpVehicleData& data, hkpVehicleDefaultTransmission& transmission, Components::Vehicle vehicleComponent )
{
int numberOfGears = 4;
transmission.m_gearsRatio.setSize(numberOfGears);
transmission.m_wheelsTorqueRatio.setSize(data.m_numWheels);
transmission.m_downshiftRPM = 3500.0f;
transmission.m_upshiftRPM = 6500.0f;
transmission.m_clutchDelayTime = 0.0f;
transmission.m_reverseGearRatio = 1.0f;
transmission.m_gearsRatio[0] = 2.0f;
transmission.m_gearsRatio[1] = 1.5f;
transmission.m_gearsRatio[2] = 1.0f;
transmission.m_gearsRatio[3] = 0.75f;
transmission.m_wheelsTorqueRatio[0] = 0.2f;
transmission.m_wheelsTorqueRatio[1] = 0.2f;
transmission.m_wheelsTorqueRatio[2] = 0.3f;
transmission.m_wheelsTorqueRatio[3] = 0.3f;
transmission.m_primaryTransmissionRatio = hkpVehicleDefaultTransmission::calculatePrimaryTransmissionRatio(
vehicleComponent.TopSpeed,
m_Wheels[0].WheelComponent->Radius, // HACK: All wheels are the same size right?
vehicleComponent.MaxRPM,
transmission.m_gearsRatio[numberOfGears - 1]);
}
void VehicleSetup::setupComponent(const hkpVehicleData& data, hkpVehicleDefaultBrake& brake, Components::Vehicle vehicleComponent )
{
brake.m_wheelBrakingProperties.setSize(data.m_numWheels);
for (int i = 0; i < m_Wheels.size(); i++)
{
brake.m_wheelBrakingProperties[i].m_maxBreakingTorque = m_Wheels[i].WheelComponent->MaxBreakingTorque;
brake.m_wheelBrakingProperties[i].m_isConnectedToHandbrake = m_Wheels[i].WheelComponent->ConnectedToHandbrake;
brake.m_wheelBrakingProperties[i].m_minPedalInputToBlock = 0.9f;
}
brake.m_wheelsMinTimeToBlock = 1000.0f;
}
void VehicleSetup::setupComponent(const hkpVehicleData& data, hkpVehicleDefaultSuspension& suspension, Components::Vehicle vehicleComponent)
{
suspension.m_wheelParams.setSize(data.m_numWheels);
suspension.m_wheelSpringParams.setSize(data.m_numWheels);
for (int i = 0; i < m_Wheels.size(); i++)
{
float suspensionLength = glm::length(m_Wheels[i].TransformComponent->Position - m_Wheels[i].WheelComponent->Hardpoint);
suspension.m_wheelParams[i].m_length = suspensionLength;
suspension.m_wheelSpringParams[i].m_strength = m_Wheels[i].WheelComponent->SuspensionStrength;
const float wd = 3.0f;
suspension.m_wheelSpringParams[i].m_dampingCompression = wd;
suspension.m_wheelSpringParams[i].m_dampingRelaxation = wd;
suspension.m_wheelParams[i].m_hardpointChassisSpace.set(m_Wheels[i].WheelComponent->Hardpoint.x, m_Wheels[i].WheelComponent->Hardpoint.y, m_Wheels[i].WheelComponent->Hardpoint.z);
suspension.m_wheelParams[i].m_directionChassisSpace = hkVector4(m_Wheels[i].WheelComponent->DownDirection.x, m_Wheels[i].WheelComponent->DownDirection.y, m_Wheels[i].WheelComponent->DownDirection.z);
}
}
void VehicleSetup::setupComponent(const hkpVehicleData& data, hkpVehicleDefaultAerodynamics& aerodynamics, Components::Vehicle vehicleComponent )
{
aerodynamics.m_airDensity = 1.3f;
// In m^2.
aerodynamics.m_frontalArea = 1.0f;
aerodynamics.m_dragCoefficient = 0.7f;
aerodynamics.m_liftCoefficient = -0.3f;
// Extra gavity applies in world space (independent of m_chassisCoordinateSystem).
aerodynamics.m_extraGravityws.set(0.0f, -5.0f, 0.0f);
}
void VehicleSetup::setupComponent(const hkpVehicleData& data, hkpVehicleDefaultVelocityDamper& velocityDamper, Components::Vehicle vehicleComponent)
{
// Caution: setting negative damping values will add energy to system.
// Setting the value to 0 will not affect the angular velocity.
// Damping the change of the chassis angular velocity when below m_collisionThreshold.
// This will affect turning radius and steering.
velocityDamper.m_normalSpinDamping = 0.0f;
// Positive numbers dampen the rotation of the chassis and
// reduce the reaction of the chassis in a collision.
velocityDamper.m_collisionSpinDamping = 4.0f;
// The threshold in m/s at which the algorithm switches from
// using the normalSpinDamping to the collisionSpinDamping.
velocityDamper.m_collisionThreshold = 1.0f;
}
void VehicleSetup::setupWheelCollide(const hkpWorld* world, const hkpVehicleInstance& vehicle, hkpVehicleRayCastWheelCollide& wheelCollide)
{
// Set the wheels to have the same collision filter info as the chassis.
wheelCollide.m_wheelCollisionFilterInfo = vehicle.getChassis()->getCollisionFilterInfo();
}
+64
View File
@@ -0,0 +1,64 @@
#ifndef Physics_Vehicle_h__
#define Physics_Vehicle_h__
//#include "PrecompiledHeader.h"
#include <Common/Base/hkBase.h>
#include <Common/Base/Memory/System/Util/hkMemoryInitUtil.h>
#include <Common/Base/System/Error/hkDefaultError.h>
#include <Common/Base/Monitor/hkMonitorStream.h>
#include <Common/Base/Config/hkConfigVersion.h>
#include <Common/Base/Memory/System/hkMemorySystem.h>
#include <Common/Base/Memory/Allocator/Malloc/hkMallocAllocator.h>
#include <Common/Base/Container/String/hkStringBuf.h>
// Vehicle page 425 in documentation
#include <Physics2012/Vehicle/hkpVehicleInstance.h>
#include <Physics2012/Vehicle/AeroDynamics/Default/hkpVehicleDefaultAerodynamics.h>
#include <Physics2012/Vehicle/DriverInput/Default/hkpVehicleDefaultAnalogDriverInput.h>
#include <Physics2012/Vehicle/Brake/Default/hkpVehicleDefaultBrake.h>
#include <Physics2012/Vehicle/Engine/Default/hkpVehicleDefaultEngine.h>
#include <Physics2012/Vehicle/VelocityDamper/Default/hkpVehicleDefaultVelocityDamper.h>
#include <Physics2012/Vehicle/Steering/Default/hkpVehicleDefaultSteering.h>
#include <Physics2012/Vehicle/Suspension/Default/hkpVehicleDefaultSuspension.h>
#include <Physics2012/Vehicle/Transmission/Default/hkpVehicleDefaultTransmission.h>
#include <Physics2012/Vehicle/WheelCollide/RayCast/hkpVehicleRayCastWheelCollide.h>
#include <Physics2012/Vehicle/WheelCollide/RayCast/hkpVehicleRayCastWheelCollide.h>
#include <Physics2012/Collide/Filter/Group/hkpGroupFilter.h>
#include "World.h"
#include "Components/Vehicle.h"
#include "Components/Wheel.h"
#include "Components/Transform.h"
class VehicleSetup
{
public:
virtual void VehicleSetup::buildVehicle(World *world, const hkpWorld* physicsWorld, hkpVehicleInstance& vehicle, EntityID vehicleEntity, std::vector<EntityID> wheelEntities);
public:
struct WheelData
{
Components::Wheel* WheelComponent;
Components::Transform* TransformComponent;
};
std::vector<WheelData> m_Wheels;
virtual void setupVehicleData(const hkpWorld* world, hkpVehicleData& data);
virtual void setupComponent(const hkpVehicleData& data, hkpVehicleDefaultAnalogDriverInput& driverInput);
virtual void setupComponent(const hkpVehicleData& data, hkpVehicleDefaultEngine& engine, Components::Vehicle vehicleComponent);
virtual void setupComponent(const hkpVehicleData& data, hkpVehicleDefaultSteering& steering, Components::Vehicle vehicleComponent);
virtual void setupComponent(const hkpVehicleData& data, hkpVehicleDefaultTransmission& transmission, Components::Vehicle vehicleComponent);
virtual void setupComponent(const hkpVehicleData& data, hkpVehicleDefaultBrake& brake, Components::Vehicle vehicleComponent );
virtual void setupComponent(const hkpVehicleData& data, hkpVehicleDefaultSuspension& suspension, Components::Vehicle vehicleComponent);
virtual void setupComponent(const hkpVehicleData& data, hkpVehicleDefaultAerodynamics& aerodynamics, Components::Vehicle vehicleComponent );
virtual void setupComponent(const hkpVehicleData& data, hkpVehicleDefaultVelocityDamper& velocityDamper, Components::Vehicle vehicleComponent);
virtual void setupWheelCollide(const hkpWorld* world, const hkpVehicleInstance& vehicle, hkpVehicleRayCastWheelCollide& wheelCollide);
};
#endif // Physics_Vehicle_h__
+62
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@@ -0,0 +1,62 @@
#ifndef RenderQueue_h__
#define RenderQueue_h__
#include <cstdint>
#include <forward_list>
#include "ResourceManager.h"
#include "Texture.h"
#include "Model.h"
class RenderQueue;
struct RenderJob
{
friend class RenderQueue;
unsigned int ViewportID;
unsigned int TextureID;
GLuint DiffuseTexture;
GLuint NormalTexture;
GLuint SpecularTexture;
GLuint VAO;
unsigned int StartIndex;
unsigned int EndIndex;
glm::mat4 ModelMatrix;
protected:
uint64_t Hash;
void CalculateHash()
{
Hash = ViewportID << 58 // 6 bits
| TextureID << 42; // 16 bits
}
bool operator<(const RenderJob& rhs)
{
return this->Hash < rhs.Hash;
}
};
class RenderQueue
{
public:
void Add(RenderJob &job)
{
job.CalculateHash();
m_Jobs.push_front(job);
m_Jobs.sort();
}
void Clear()
{
m_Jobs.clear();
}
private:
std::forward_list<RenderJob> m_Jobs;
};
#endif // RenderQueue_h__
+7 -7
View File
@@ -31,11 +31,11 @@ void Renderer::Initialize()
}
// Create a window
WIDTH = 1280;
HEIGHT = 720;
m_Width = 1280;
m_Height = 720;
// Antialiasing
//glfwWindowHint(GLFW_SAMPLES, 16);
m_Window = glfwCreateWindow(WIDTH, HEIGHT, "OpenGL", nullptr, nullptr);
m_Window = glfwCreateWindow(m_Width, m_Height, "OpenGL", nullptr, nullptr);
if (!m_Window)
{
LOG_ERROR("GLFW: Failed to create window");
@@ -63,7 +63,7 @@ void Renderer::Initialize()
}
// Create Camera
m_Camera = std::make_shared<Camera>(45.f, (float)WIDTH / HEIGHT, 0.01f, 1000.f);
m_Camera = std::make_shared<Camera>(45.f, (float)m_Width / m_Height, 0.01f, 1000.f);
m_Camera->Position(glm::vec3(0.0f, 0.0f, 2.f));
glfwSwapInterval(m_VSync);
@@ -187,11 +187,11 @@ void Renderer::Draw(double dt)
void Renderer::DrawSkybox()
{
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glViewport(0, 0, WIDTH, HEIGHT);
glViewport(0, 0, m_Width, m_Height);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
m_ShaderProgramSkybox.Bind();
glm::mat4 cameraMatrix = m_Camera->ProjectionMatrix() * glm::toMat4(m_Camera->Orientation());
glm::mat4 cameraMatrix = m_Camera->ProjectionMatrix() * glm::toMat4(glm::inverse(m_Camera->Orientation()));
glUniformMatrix4fv(glGetUniformLocation(m_ShaderProgramSkybox.GetHandle(), "MVP"), 1, GL_FALSE, glm::value_ptr(cameraMatrix));
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
m_Skybox->Draw();
@@ -200,7 +200,7 @@ void Renderer::DrawSkybox()
void Renderer::DrawScene()
{
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glViewport(0, 0, WIDTH, HEIGHT);
glViewport(0, 0, m_Width, m_Height);
glClear(GL_DEPTH_BUFFER_BIT);
//glClearColor(1.0f, 1.0f, 0.0f, 1.0f);
+4 -3
View File
@@ -20,7 +20,9 @@ public:
glm::mat4 viewMatrix;
glm::mat4 projectionMatrix;
int HEIGHT, WIDTH;
int Width() const { return m_Width; }
int Height() const { return m_Height; }
std::list<std::tuple<Model*, glm::mat4, bool, bool>> ModelsToRender;
std::list<std::tuple<Texture*, glm::mat4, glm::mat4>> TexturesToRender;
@@ -67,9 +69,8 @@ public:
void DrawBounds(bool val) { m_DrawBounds = val; }
void DrawSkybox();
private:
int m_Width, m_Height;
GLFWwindow* m_Window;
GLint m_glVersion[2];
GLchar* m_glVendor;
+14 -4
View File
@@ -9,10 +9,6 @@ Resource* ResourceManager::CreateResource(std::string resourceType, std::string
LOG_ERROR("Failed to load resource \"%s\" of type \"%s\": Type not registered", resourceName.c_str(), resourceType.c_str());
return nullptr;
}
auto resIt = m_ResourceCache.find(resourceName);
if (resIt != m_ResourceCache.end())
return resIt->second;
// Call the factory function
Resource* resource = facIt->second(resourceName);
@@ -32,7 +28,16 @@ void ResourceManager::RegisterType(std::string resourceType, std::function<Resou
void ResourceManager::Preload(std::string resourceType, std::string resourceName)
{
if (IsResourceLoaded(resourceName))
{
LOG_WARNING("Attempted to preload resource \"%s\" multiple times!", resourceName);
return;
}
m_Preloading = true;
LOG_INFO("Preloading resource \"%s\"", resourceName.c_str());
CreateResource(resourceType, resourceName);
m_Preloading = false;
}
unsigned int ResourceManager::GetTypeID(std::string resourceType)
@@ -48,3 +53,8 @@ unsigned int ResourceManager::GetNewResourceID(unsigned int typeID)
{
return m_ResourceCount[typeID]++;
}
bool ResourceManager::IsResourceLoaded(std::string resourceName)
{
return m_ResourceCache.find(resourceName) != m_ResourceCache.end();
}
+23 -4
View File
@@ -19,14 +19,17 @@ class ResourceManager
{
public:
ResourceManager()
: m_CurrentResourceTypeID(0) { }
: m_CurrentResourceTypeID(0), m_Preloading(false) { }
// Registers the factory function of a resource type
void RegisterType(std::string resourceType, std::function<Resource*(std::string)> factoryFunction);
// Loads a resource and caches it for future use
void Preload(std::string resourceType, std::string resourceName);
// Checks if a resource is in cache
bool IsResourceLoaded(std::string resourceName);
template <typename T>
// Hot-loads a resource and caches it for future use
T* Load(std::string resourceType, std::string resourceName);
@@ -44,6 +47,8 @@ private:
std::unordered_map<std::string, unsigned int> m_ResourceTypeIDs;
// Number of resources of a type. Doubles as local ID.
std::unordered_map<unsigned int, unsigned int> m_ResourceCount;
// Flag to suppress hot-load warnings when a preloading resource chain loads another resource
bool m_Preloading;
unsigned int GetTypeID(std::string resourceType);
unsigned int GetNewResourceID(unsigned int typeID);
@@ -55,20 +60,34 @@ private:
template <typename T>
T* ResourceManager::Load(std::string resourceType, std::string resourceName)
{
auto it = m_ResourceCache.find(resourceName);
if (it != m_ResourceCache.end())
return static_cast<T*>(it->second);
if (m_Preloading)
{
LOG_INFO("Preloading resource \"%s\"", resourceName.c_str());
}
else
{
LOG_WARNING("Hot-loading resource \"%s\"", resourceName.c_str());
}
return static_cast<T*>(CreateResource(resourceType, resourceName));
}
template <typename T>
T* ResourceManager::Fetch(std::string resourceName) const
{
if (m_ResourceCache.find(resourceName) == m_ResourceCache.end())
auto it = m_ResourceCache.find(resourceName);
if (it == m_ResourceCache.end())
{
LOG_ERROR("Failed to fetch resource \"%s\": Resource not loaded!", resourceName.c_str());
return nullptr;
}
else
{
return static_cast<T*>(m_ResourceCache.at(resourceName));
return static_cast<T*>(it->second);
}
}
+2 -2
View File
@@ -52,7 +52,7 @@ void main()
//float bias = 0.001 * tan(acos(cosTheta)); // cosTheta is dot( n,l ), clamped between 0 and 1
//bias = clamp(bias, 0.0, 0.01);
float visibility = 1.0;
if (Input.ShadowCoord.x >= 0.0 && Input.ShadowCoord.x <= 1.0 && Input.ShadowCoord.y >= 0.0 && Input.ShadowCoord.y <= 1.0)
/*if (Input.ShadowCoord.x >= 0.0 && Input.ShadowCoord.x <= 1.0 && Input.ShadowCoord.y >= 0.0 && Input.ShadowCoord.y <= 1.0)
{
float bias = 0.00005;
vec4 shadowMapValue = texture(shadowMap, Input.ShadowCoord.xy);
@@ -60,7 +60,7 @@ void main()
{
visibility = 0.3;
}
}
}*/
vec3 totalLighting = La * Ka * visibility;
+7 -1
View File
@@ -4,6 +4,7 @@
#include "Factory.h"
#include "Entity.h"
#include "Component.h"
#include "EventBroker.h"
#include "ResourceManager.h"
class World;
@@ -11,7 +12,9 @@ class World;
class System
{
public:
System(World* world) : m_World(world) { }
System(World* world, std::shared_ptr<EventBroker> eventBroker)
: m_World(world)
, EventBroker(eventBroker) { }
virtual ~System() { }
virtual void RegisterComponents(ComponentFactory* cf) { }
@@ -28,9 +31,12 @@ public:
virtual void OnComponentCreated(std::string type, std::shared_ptr<Component> component) { }
// Called when a component is removed
virtual void OnComponentRemoved(std::string type, Component* component) { }
// Called when components are committed to an entity
virtual void OnEntityCommit(EntityID entity) { }
protected:
World* m_World;
std::shared_ptr<EventBroker> EventBroker;
};
class SystemFactory : public Factory<System*> { };
+27
View File
@@ -2,3 +2,30 @@
#include "DebugSystem.h"
#include "World.h"
void Systems::DebugSystem::Initialize()
{
// Subscribe to events
m_EKeyDown = decltype(m_EKeyDown)(std::bind(&Systems::DebugSystem::OnKeyDown, this, std::placeholders::_1));
EventBroker->Subscribe(m_EKeyDown);
}
void Systems::DebugSystem::Update(double dt)
{
}
bool Systems::DebugSystem::OnKeyDown(const Events::KeyDown &event)
{
if (event.KeyCode == GLFW_KEY_ENTER)
{
Events::PlaySound e;
e.Emitter = 0;
e.Resource = "Sounds/korvring.wav";
EventBroker->Publish<Events::PlaySound>(e);
return true;
}
return false;
}
+10 -2
View File
@@ -3,6 +3,8 @@
#include "System.h"
#include "Components/Transform.h"
#include "Events/KeyDown.h"
#include "Events/PlaySound.h"
namespace Systems
{
@@ -10,10 +12,16 @@ namespace Systems
class DebugSystem : public System
{
public:
DebugSystem(World* world)
: System(world) { }
DebugSystem(World* world, std::shared_ptr<::EventBroker> eventBroker)
: System(world, eventBroker) { }
void Initialize() override;
void Update(double dt) override;
EventRelay<Events::KeyDown> m_EKeyDown;
bool OnKeyDown(const Events::KeyDown &event);
//void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
};
+112 -50
View File
@@ -7,65 +7,127 @@ void Systems::FreeSteeringSystem::RegisterComponents(ComponentFactory* cf)
cf->Register("FreeSteering", []() { return new Components::FreeSteering(); });
}
void Systems::FreeSteeringSystem::Initialize()
{
m_InputController = std::unique_ptr<FreeSteeringInputController>(new FreeSteeringInputController(EventBroker));
}
void Systems::FreeSteeringSystem::Update(double dt)
{
}
void Systems::FreeSteeringSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
{
auto steering = m_World->GetComponent<Components::FreeSteering>(entity, "FreeSteering");
auto input = m_World->GetComponent<Components::Input>(entity, "Input");
if (steering && input)
if (steering)
{
auto transform = m_World->GetComponent<Components::Transform>(entity, "Transform");
glm::vec3 Camera_Right = glm::vec3(glm::vec4(1, 0, 0, 0) * transform->Orientation);
glm::vec3 Camera_Forward = glm::vec3(glm::vec4(0, 0, 1, 0) * transform->Orientation);
float speed = steering->Speed;
if (input->KeyState[GLFW_KEY_LEFT_SHIFT])
{
speed *= 4.0f;
}
if (input->KeyState[GLFW_KEY_LEFT_ALT])
{
speed /= 4.0f;
}
if (input->KeyState[GLFW_KEY_A])
{
transform->Position -= Camera_Right * (float)dt * speed;
}
else if (input->KeyState[GLFW_KEY_D])
{
transform->Position += Camera_Right * (float)dt * speed;
}
if (input->KeyState[GLFW_KEY_W])
{
transform->Position -= Camera_Forward * (float)dt * speed;
}
if (input->KeyState[GLFW_KEY_S])
{
transform->Position += Camera_Forward * (float)dt * speed;
}
if (input->KeyState[GLFW_KEY_SPACE])
{
transform->Position += glm::vec3(0, 1, 0) * (float)dt * speed;
}
if (input->KeyState[GLFW_KEY_LEFT_CONTROL])
{
transform->Position -= glm::vec3(0, 1, 0) * (float)dt * speed;
}
if (input->MouseState[GLFW_MOUSE_BUTTON_LEFT])
{
// TOUCHING THIS CODE MIGHT CAUSE THE UNIVERSE TO IMPLODE, ALSO DRAGONS // spelling tobias :3
//---------------------------------------------------------------------
transform->Orientation = glm::angleAxis<float>(input->dY / 300.f, glm::vec3(1, 0, 0)) * transform->Orientation;
transform->Orientation = transform->Orientation * glm::angleAxis<float>(input->dX / 300.f, glm::vec3(0, 1, 0));
//---------------------------------------------------------------------
// TOUCHING THIS CODE MIGHT CAUSE THE UNIVERSE TO IMPLODE, ALSO DRAGONS
}
glm::vec3 cameraRight = glm::vec3(m_InputController->Orientation * glm::vec4(1, 0, 0, 0));
glm::vec3 cameraForward = glm::vec3(m_InputController->Orientation * glm::vec4(0, 0, -1, 0));
glm::vec3 movement;
movement += cameraRight * m_InputController->Movement.x;
movement.y += m_InputController->Movement.y;
movement += cameraForward * -m_InputController->Movement.z;
transform->Position += movement * steering->Speed * m_InputController->SpeedMultiplier * (float)dt;
transform->Orientation = m_InputController->Orientation;
}
}
bool Systems::FreeSteeringSystem::FreeSteeringInputController::OnCommand(const Events::InputCommand &event)
{
// Movement
if (event.Command == "+forward")
{
Movement.z += -1.f;
}
else if (event.Command == "-forward")
{
Movement.z -= -1.f;
}
else if (event.Command == "+backward")
{
Movement.z += 1.f;
}
else if (event.Command == "-backward")
{
Movement.z -= 1.f;
}
else if (event.Command == "+right")
{
Movement.x += 1.f;
}
else if (event.Command == "-right")
{
Movement.x -= 1.f;
}
else if (event.Command == "+left")
{
Movement.x += -1.f;
}
else if (event.Command == "-left")
{
Movement.x -= -1.f;
}
else if (event.Command == "+up")
{
Movement.y += 1.f;
}
else if (event.Command == "-up")
{
Movement.y -= 1.f;
}
else if (event.Command == "+down")
{
Movement.y += -1.f;
}
else if (event.Command == "-down")
{
Movement.y -= -1.f;
}
// Speed
else if (event.Command == "+fast")
{
SpeedMultiplier *= 4.f;
}
else if (event.Command == "-fast")
{
SpeedMultiplier /= 4.f;
}
else if (event.Command == "+slow")
{
SpeedMultiplier /= 4.f;
}
else if (event.Command == "-slow")
{
SpeedMultiplier *= 4.f;
}
// Mouse click
else if (event.Command == "+attack")
{
OrientationActive = true;
}
else if (event.Command == "-attack")
{
OrientationActive = false;
}
return true;
}
bool Systems::FreeSteeringSystem::FreeSteeringInputController::OnMouseMove(const Events::MouseMove &event)
{
if (OrientationActive)
{
// TOUCHING THIS CODE MIGHT CAUSE THE UNIVERSE TO IMPLODE, ALSO DRAGONS
//---------------------------------------------------------------------
Orientation = glm::angleAxis<float>(event.DeltaX / 300.f, glm::vec3(0, -1, 0)) * Orientation * glm::angleAxis<float>(event.DeltaY / 300.f, glm::vec3(-1, 0, 0));
//---------------------------------------------------------------------
// TOUCHING THIS CODE MIGHT CAUSE THE UNIVERSE TO IMPLODE, ALSO DRAGONS
}
return true;
}
+30 -3
View File
@@ -2,19 +2,46 @@
#include "System.h"
#include "Components/Transform.h"
#include "Components/Input.h"
#include "Components/FreeSteering.h"
#include "InputController.h"
namespace Systems
{
class FreeSteeringSystem : public System
{
public:
FreeSteeringSystem(World* world)
: System(world) { }
FreeSteeringSystem(World* world, std::shared_ptr<::EventBroker> eventBroker)
: System(world, eventBroker) { }
void RegisterComponents(ComponentFactory* cf) override;
void Initialize() override;
void Update(double dt) override;
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
private:
class FreeSteeringInputController;
std::unique_ptr<FreeSteeringInputController> m_InputController;
};
class FreeSteeringSystem::FreeSteeringInputController : InputController
{
public:
FreeSteeringInputController(std::shared_ptr<::EventBroker> eventBroker)
: InputController(eventBroker)
, SpeedMultiplier(1.f)
, OrientationActive(false) { }
glm::vec3 Movement;
glm::quat Orientation;
float SpeedMultiplier;
bool OrientationActive;
protected:
virtual bool OnCommand(const Events::InputCommand &event);
virtual bool OnMouseMove(const Events::MouseMove &event);
};
}
+112 -69
View File
@@ -7,80 +7,123 @@ void Systems::InputSystem::RegisterComponents(ComponentFactory* cf)
cf->Register("Input", []() { return new Components::Input(); });
}
void Systems::InputSystem::Initialize()
{
// Subscribe to events
EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, &Systems::InputSystem::OnKeyDown)
EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &Systems::InputSystem::OnKeyUp)
EVENT_SUBSCRIBE_MEMBER(m_EMousePress, &Systems::InputSystem::OnMousePress)
EVENT_SUBSCRIBE_MEMBER(m_EMouseRelease, &Systems::InputSystem::OnMouseRelease)
EVENT_SUBSCRIBE_MEMBER(m_EBindKey, &Systems::InputSystem::OnBindKey)
EVENT_SUBSCRIBE_MEMBER(m_EBindMouseButton, &Systems::InputSystem::OnBindMouseButton)
}
void Systems::InputSystem::Update(double dt)
{
m_LastKeyState = m_CurrentKeyState;
m_LastMouseState = m_CurrentMouseState;
// Keyboard input
for (int i = 0; i <= GLFW_KEY_LAST; ++i)
{
m_CurrentKeyState[i] = glfwGetKey(m_Renderer->GetWindow(), i);
}
// Mouse buttons
for (int i = 0; i <= GLFW_MOUSE_BUTTON_LAST; ++i)
{
m_CurrentMouseState[i] = glfwGetMouseButton(m_Renderer->GetWindow(), i);
}
// Cursor position
double xpos, ypos;
glfwGetCursorPos(m_Renderer->GetWindow(), &xpos, &ypos);
m_CurrentMouseDeltaX = xpos - m_LastMouseX;
m_CurrentMouseDeltaY = ypos - m_LastMouseY;
m_LastMouseX = xpos;
m_LastMouseY = ypos;
// Lock mouse while holding LMB
if (m_CurrentMouseState[GLFW_MOUSE_BUTTON_LEFT])
{
m_LastMouseX = m_Renderer->WIDTH / 2.f; // xpos;
m_LastMouseY = m_Renderer->HEIGHT / 2.f; // ypos;
glfwSetCursorPos(m_Renderer->GetWindow(), m_LastMouseX, m_LastMouseY);
}
// Hide/show cursor with LMB
if (m_CurrentMouseState[GLFW_MOUSE_BUTTON_LEFT] && !m_LastMouseState[GLFW_MOUSE_BUTTON_LEFT])
{
glfwSetInputMode(m_Renderer->GetWindow(), GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
}
if (!m_CurrentMouseState[GLFW_MOUSE_BUTTON_LEFT] && m_LastMouseState[GLFW_MOUSE_BUTTON_LEFT])
{
glfwSetInputMode(m_Renderer->GetWindow(), GLFW_CURSOR, GLFW_CURSOR_NORMAL);
}
#ifdef DEBUG
// Wireframe
if (m_CurrentKeyState[GLFW_KEY_F1] && !m_LastKeyState[GLFW_KEY_F1])
{
m_Renderer->DrawWireframe(!m_Renderer->DrawWireframe());
}
// Normals
if (m_CurrentKeyState[GLFW_KEY_F2] && !m_LastKeyState[GLFW_KEY_F2])
{
m_Renderer->DrawNormals(!m_Renderer->DrawNormals());
}
// Bounds
if (m_CurrentKeyState[GLFW_KEY_F3] && !m_LastKeyState[GLFW_KEY_F3])
{
m_Renderer->DrawBounds(!m_Renderer->DrawBounds());
}
#endif
// #ifdef DEBUG
// // Wireframe
// if (m_CurrentKeyState[GLFW_KEY_F1] && !m_LastKeyState[GLFW_KEY_F1])
// {
// m_Renderer->DrawWireframe(!m_Renderer->DrawWireframe());
// }
// // Normals
// if (m_CurrentKeyState[GLFW_KEY_F2] && !m_LastKeyState[GLFW_KEY_F2])
// {
// m_Renderer->DrawNormals(!m_Renderer->DrawNormals());
// }
// // Bounds
// if (m_CurrentKeyState[GLFW_KEY_F3] && !m_LastKeyState[GLFW_KEY_F3])
// {
// m_Renderer->DrawBounds(!m_Renderer->DrawBounds());
// }
// #endif
}
void Systems::InputSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
bool Systems::InputSystem::OnKeyDown(const Events::KeyDown &event)
{
auto input = m_World->GetComponent<Components::Input>(entity, "Input");
if (input == nullptr)
return;
auto bindingIt = m_KeyBindings.find(event.KeyCode);
if (bindingIt != m_KeyBindings.end())
{
PublishCommand(0, bindingIt->second, false);
}
input->KeyState = m_CurrentKeyState;
input->LastKeyState = m_LastKeyState;
input->MouseState = m_CurrentMouseState;
input->LastMouseState = m_LastMouseState;
input->dX = m_CurrentMouseDeltaX;
input->dY = m_CurrentMouseDeltaY;
return true;
}
std::array<int, GLFW_KEY_LAST+1> Systems::InputSystem::m_CurrentKeyState;
std::array<int, GLFW_KEY_LAST+1> Systems::InputSystem::m_LastKeyState;
bool Systems::InputSystem::OnKeyUp(const Events::KeyUp &event)
{
auto bindingIt = m_KeyBindings.find(event.KeyCode);
if (bindingIt != m_KeyBindings.end())
{
PublishCommand(0, bindingIt->second, true);
}
return true;
}
bool Systems::InputSystem::OnMousePress(const Events::MousePress &event)
{
auto bindingIt = m_MouseButtonBindings.find(event.Button);
if (bindingIt != m_MouseButtonBindings.end())
{
PublishCommand(0, bindingIt->second, false);
}
return true;
}
bool Systems::InputSystem::OnMouseRelease(const Events::MouseRelease &event)
{
auto bindingIt = m_MouseButtonBindings.find(event.Button);
if (bindingIt != m_MouseButtonBindings.end())
{
PublishCommand(0, bindingIt->second, true);
}
return true;
}
bool Systems::InputSystem::OnBindKey(const Events::BindKey &event)
{
if (event.Command.empty())
{
m_KeyBindings.erase(event.KeyCode);
}
else
{
m_KeyBindings[event.KeyCode] = event.Command;
LOG_DEBUG("Input: Bound key %c to %s", (char)event.KeyCode, event.Command.c_str());
}
return true;
}
bool Systems::InputSystem::OnBindMouseButton(const Events::BindMouseButton &event)
{
if (event.Command.empty())
{
m_MouseButtonBindings.erase(event.Button);
}
else
{
m_MouseButtonBindings[event.Button] = event.Command;
LOG_DEBUG("Input: Bound mouse button %i to %s", event.Button, event.Command.c_str());
}
return true;
}
void Systems::InputSystem::PublishCommand(int playerID, std::string command, bool release /*= false*/)
{
if (release && command.at(0) == '+')
{
command[0] = '-';
}
Events::InputCommand e;
e.PlayerID = playerID;
e.Command = command;
EventBroker->Publish(e);
LOG_DEBUG("Input: Published command %s for player %i", e.Command.c_str(), playerID);
}
+31 -11
View File
@@ -2,10 +2,17 @@
#define InputSystem_h__
#include <array>
#include <unordered_map>
#include "System.h"
#include "Renderer.h"
#include "Components/Input.h"
#include "Events/KeyUp.h"
#include "Events/KeyDown.h"
#include "Events/MousePress.h"
#include "Events/MouseRelease.h"
#include "Events/BindKey.h"
#include "Events/BindMouseButton.h"
#include "Events/InputCommand.h"
namespace Systems
{
@@ -13,22 +20,35 @@ namespace Systems
class InputSystem : public System
{
public:
InputSystem(World* world, std::shared_ptr<Renderer> renderer)
: System(world), m_Renderer(renderer) { }
InputSystem(World* world, std::shared_ptr<::EventBroker> eventBroker)
: System(world, eventBroker) { }
void RegisterComponents(ComponentFactory* cf) override;
void Initialize() override;
void Update(double dt) override;
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
private:
std::shared_ptr<Renderer> m_Renderer;
static std::array<int, GLFW_KEY_LAST+1> m_CurrentKeyState;
static std::array<int, GLFW_KEY_LAST+1> m_LastKeyState;
std::array<int, GLFW_MOUSE_BUTTON_LAST+1> m_CurrentMouseState;
std::array<int, GLFW_MOUSE_BUTTON_LAST+1> m_LastMouseState;
float m_CurrentMouseDeltaX, m_CurrentMouseDeltaY;
float m_LastMouseX, m_LastMouseY;
// Input binding tables
std::unordered_map<int, std::string> m_KeyBindings; // GLFW_KEY... -> command string
std::unordered_map<int, std::string> m_MouseButtonBindings; // GLFW_MOUSE_BUTTON... -> command string
// Input events
EventRelay<Events::KeyDown> m_EKeyDown;
bool OnKeyDown(const Events::KeyDown &event);
EventRelay<Events::KeyUp> m_EKeyUp;
bool OnKeyUp(const Events::KeyUp &event);
EventRelay<Events::MousePress> m_EMousePress;
bool OnMousePress(const Events::MousePress &event);
EventRelay<Events::MouseRelease> m_EMouseRelease;
bool OnMouseRelease(const Events::MouseRelease &event);
// Input binding events
EventRelay<Events::BindKey> m_EBindKey;
bool OnBindKey(const Events::BindKey &event);
EventRelay<Events::BindMouseButton> m_EBindMouseButton;
bool OnBindMouseButton(const Events::BindMouseButton &event);
void PublishCommand(int playerID, std::string command, bool release = false);
};
}
-5
View File
@@ -4,11 +4,6 @@
#include "World.h"
Systems::ParticleSystem::ParticleSystem(World *m_World) : System(m_World)
{
}
void Systems::ParticleSystem::Update(double dt)
{
+238 -18
View File
@@ -25,10 +25,9 @@
#include "PhysicsSystem.h"
#include "World.h"
Systems::PhysicsSystem::PhysicsSystem(World* world) : System(world)
void Systems::PhysicsSystem::Initialize()
{
m_Accumulator = 0;
{
hkMemorySystem::FrameInfo finfo(500 * 1024); // Allocate 500KB of Physics solver buffer
hkMemoryRouter* memoryRouter = hkMemoryInitUtil::initDefault(hkMallocAllocator::m_defaultMallocAllocator, finfo);
@@ -41,7 +40,7 @@ Systems::PhysicsSystem::PhysicsSystem(World* world) : System(world)
worldInfo.m_broadPhaseBorderBehaviour = hkpWorldCinfo::BROADPHASE_BORDER_FIX_ENTITY; // just fix the entity if the object falls off too far
// You must specify the size of the broad phase - objects should not be simulated outside this region
worldInfo.setBroadPhaseWorldSize(10000.0f);
worldInfo.setBroadPhaseWorldSize(1000.0f);
m_PhysicsWorld = new hkpWorld(worldInfo);
}
// Register all collision agents, even though only box - box will be used in this particular example.
@@ -64,11 +63,39 @@ Systems::PhysicsSystem::PhysicsSystem(World* world) : System(world)
void Systems::PhysicsSystem::RegisterComponents(ComponentFactory* cf)
{
cf->Register("Physics", []() { return new Components::Physics(); });
cf->Register("Box", []() { return new Components::Box(); });
cf->Register("Sphere", []() { return new Components::Sphere(); });
cf->Register("Vehicle", []() { return new Components::Vehicle(); });
cf->Register("Wheel", []() { return new Components::Wheel(); });
}
void Systems::PhysicsSystem::Update(double dt)
{
static const double timestep = 1 / 60.0;
for (auto pair : *m_World->GetEntities())
{
EntityID entity = pair.first;
if (m_RigidBodies.find(entity) == m_RigidBodies.end())
continue;
auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
if (!transformComponent)
continue;
if(m_RigidBodies[entity]->isActive())
{
hkVector4 position(transformComponent->Position.x, transformComponent->Position.y, transformComponent->Position.z);
hkQuaternion rotation(transformComponent->Orientation.x, transformComponent->Orientation.y, transformComponent->Orientation.z, transformComponent->Orientation.w);
m_RigidBodies[entity]->setPositionAndRotation(position, rotation);
}
}
static const double timestep = 1 / 30.0;
m_Accumulator += dt;
while (m_Accumulator >= timestep)
{
@@ -85,21 +112,170 @@ void Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID p
auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
if (!transformComponent)
return;
if (m_RigidBodies.find(entity) == m_RigidBodies.end())
auto wheelComponent = m_World->GetComponent<Components::Wheel>(entity, "Wheel");
if (wheelComponent)
{
SetUpPhysicsState(entity, parent);
EntityID car = m_World->GetEntityParent(entity);
if(m_Vehicles.find(car) != m_Vehicles.end())
{
m_Vehicles[car]->getChassis()->activate();
hkVector4 hardPoint = m_Vehicles[car]->m_suspension->m_wheelParams[wheelComponent->ID].m_hardpointChassisSpace;
hkVector4 suspensionDirection = m_Vehicles[car]->m_suspension->m_wheelParams[wheelComponent->ID].m_directionChassisSpace;
hkReal suspensionLength = m_Vehicles[car]->m_wheelsInfo[wheelComponent->ID].m_currentSuspensionLength;
glm::vec3 position = glm::vec3(hardPoint(0) + (suspensionDirection(0) * suspensionLength), hardPoint(1) + (suspensionDirection(1) * suspensionLength), hardPoint(2) + (suspensionDirection(2) * suspensionLength));
transformComponent->Position = position;
hkQuaternion steeringOrientation = m_Vehicles[car]->m_wheelsInfo[wheelComponent->ID].m_steeringOrientationChassisSpace;
hkReal spinAngle = -m_Vehicles[car]->m_wheelsInfo[wheelComponent->ID].m_spinAngle;
glm::quat orientation = glm::quat(steeringOrientation(3), steeringOrientation(0), steeringOrientation(1), steeringOrientation(2)) * glm::angleAxis<float>(spinAngle, glm::vec3(1, 0, 0));
transformComponent->Orientation = orientation * wheelComponent->OriginalOrientation;
}
}
else
else if(m_Vehicles.find(entity) != m_Vehicles.end())
{
hkVector4 position = m_RigidBodies[entity]->getPosition();
transformComponent->Position = glm::vec3(position(0), position(1), position(2));
hkQuaternion orientation = m_RigidBodies[entity]->getRotation();
transformComponent->Orientation = glm::quat(orientation(3),orientation(0), orientation(1), orientation(2));
}
else if(m_RigidBodies.find(entity) != m_RigidBodies.end())
{
if(m_RigidBodies[entity]->isActive())
{
hkVector4 position = m_RigidBodies[entity]->getPosition();
transformComponent->Position = glm::vec3(position(0), position(1), position(2));
hkQuaternion orientation = m_RigidBodies[entity]->getRotation();
transformComponent->Orientation = glm::quat(orientation(3),orientation(0), orientation(1), orientation(2));
}
}
// HACK: Vehicle test-controls
auto vehicleComponent = m_World->GetComponent<Components::Vehicle>(entity, "Vehicle");
auto inputComponent = m_World->GetComponent<Components::Input>(entity, "Input");
if (vehicleComponent && inputComponent)
{
hkpVehicleDriverInputAnalogStatus* deviceStatus = (hkpVehicleDriverInputAnalogStatus*)m_Vehicles[entity]->m_deviceStatus;
deviceStatus->m_positionY = inputComponent->KeyState[GLFW_KEY_UP] * -1 + inputComponent->KeyState[GLFW_KEY_DOWN] * 1;
deviceStatus->m_positionX = inputComponent->KeyState[GLFW_KEY_LEFT] * -1 + inputComponent->KeyState[GLFW_KEY_RIGHT] * 1;
deviceStatus->m_handbrakeButtonPressed = inputComponent->KeyState[GLFW_KEY_RIGHT_CONTROL];
}
}
void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
{
auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
if (!transformComponent)
return;
auto wheelComponent = m_World->GetComponent<Components::Wheel>(entity, "Wheel");
if (wheelComponent)
{
wheelComponent->ID = m_Wheels.size();
wheelComponent->OriginalOrientation = transformComponent->Orientation;
m_Wheels.push_back(entity);
}
auto physicsComponent = m_World->GetComponent<Components::Physics>(entity, "Physics");
if (!physicsComponent)
return;
auto sphereComponent = m_World->GetComponent<Components::Sphere >(entity, "Sphere");
auto boxComponent = m_World->GetComponent<Components::Box >(entity, "Box");
hkpConvexShape* shape;
hkpRigidBodyCinfo rigidBodyInfo;
hkMassProperties massProperties;
if (sphereComponent)
{
shape = new hkpSphereShape(sphereComponent->Radius);
rigidBodyInfo.m_shape = shape;
if (physicsComponent->Static)
{
rigidBodyInfo.m_motionType = hkpMotion::MOTION_FIXED;
}
else
{
rigidBodyInfo.m_motionType = hkpMotion::MOTION_SPHERE_INERTIA;
}
hkpInertiaTensorComputer::computeSphereVolumeMassProperties(sphereComponent->Radius, physicsComponent->Mass, massProperties);
}
else if (boxComponent)
{
hkReal thickness = 0.05;
shape = new hkpBoxShape(hkVector4(boxComponent->Width - thickness, boxComponent->Height - thickness, boxComponent->Depth - thickness));
rigidBodyInfo.m_shape = shape;
if (physicsComponent->Static)
{
rigidBodyInfo.m_motionType = hkpMotion::MOTION_FIXED;
}
else
{
rigidBodyInfo.m_motionType = hkpMotion::MOTION_BOX_INERTIA;
}
hkpInertiaTensorComputer::computeBoxSurfaceMassProperties(hkVector4(boxComponent->Width - thickness, boxComponent->Height - thickness, boxComponent->Depth - thickness), physicsComponent->Mass, thickness, massProperties);
}
else
{
return;
}
rigidBodyInfo.m_position.set(transformComponent->Position.x, transformComponent->Position.y, transformComponent->Position.z);
rigidBodyInfo.m_inertiaTensor = massProperties.m_inertiaTensor;
rigidBodyInfo.m_centerOfMass = massProperties.m_centerOfMass;
rigidBodyInfo.m_mass = massProperties.m_mass;
// Create RigidBody
hkpRigidBody* rigidBody = new hkpRigidBody(rigidBodyInfo);
auto vehicleComponent = m_World->GetComponent<Components::Vehicle >(entity, "Vehicle");
if (vehicleComponent && m_Vehicles.find(entity) == m_Vehicles.end())
{
for (int i = 0; i < m_Wheels.size(); i++)
{
if(m_World->GetEntityParent(m_Wheels[i]) != entity)
{
m_Wheels.erase(m_Wheels.begin() + i);
i--;
}
}
VehicleSetup vehicleSetup;
// Create the basic vehicle.
m_Vehicles[entity] = new hkpVehicleInstance(rigidBody);
vehicleSetup.buildVehicle(m_World, m_PhysicsWorld, *m_Vehicles[entity], entity, m_Wheels);
// Add the vehicle's entities and phantoms to the world
m_Vehicles[entity]->addToWorld(m_PhysicsWorld);
m_RigidBodies[entity] = rigidBody;
// The vehicle is an action
m_PhysicsWorld->addAction(m_Vehicles[entity]);
//m_Vehicles[entity]->m_rpm = 0.0f; // Not sure why this one should be here
m_Wheels.clear();
shape->removeReference();
rigidBody->removeReference();
}
else
{
m_PhysicsWorld->addEntity(rigidBody);
m_RigidBodies[entity] = rigidBody;
shape->removeReference();
rigidBody->removeReference();
}
}
/*
void Systems::PhysicsSystem::SetUpPhysicsState(EntityID entity, EntityID parent)
{
@@ -124,17 +300,32 @@ void Systems::PhysicsSystem::SetUpPhysicsState(EntityID entity, EntityID parent)
{
shape = new hkpSphereShape(sphereComponent->Radius);
rigidBodyInfo.m_shape = shape;
rigidBodyInfo.m_motionType = hkpMotion::MOTION_SPHERE_INERTIA;
if (physicsComponent->Static)
{
rigidBodyInfo.m_motionType = hkpMotion::MOTION_FIXED;
}
else
{
rigidBodyInfo.m_motionType = hkpMotion::MOTION_SPHERE_INERTIA;
}
hkpInertiaTensorComputer::computeSphereVolumeMassProperties(sphereComponent->Radius, physicsComponent->Mass, massProperties);
}
else if (boxComponent)
{
shape = new hkpBoxShape(hkVector4(boxComponent->Width, boxComponent->Height, boxComponent->Depth));
hkReal thickness = 0.05;
shape = new hkpBoxShape(hkVector4(boxComponent->Width - thickness, boxComponent->Height - thickness, boxComponent->Depth - thickness));
rigidBodyInfo.m_shape = shape;
rigidBodyInfo.m_motionType = hkpMotion::MOTION_FIXED;
hkReal thickness = 0.1;
if (physicsComponent->Static)
{
rigidBodyInfo.m_motionType = hkpMotion::MOTION_FIXED;
}
else
{
rigidBodyInfo.m_motionType = hkpMotion::MOTION_BOX_INERTIA;
}
hkpInertiaTensorComputer::computeBoxSurfaceMassProperties(hkVector4(boxComponent->Width - thickness, boxComponent->Height - thickness, boxComponent->Depth - thickness), physicsComponent->Mass, thickness, massProperties);
}
else
@@ -149,13 +340,41 @@ void Systems::PhysicsSystem::SetUpPhysicsState(EntityID entity, EntityID parent)
// Create RigidBody
hkpRigidBody* rigidBody = new hkpRigidBody(rigidBodyInfo);
shape->removeReference();
m_PhysicsWorld->addEntity(rigidBody);
m_RigidBodies[entity] = rigidBody;
rigidBody->removeReference();
auto vehicleComponent = m_World->GetComponent<Components::Vehicle >(entity, "Vehicle");
if (vehicleComponent && m_Vehicles.find(entity) == m_Vehicles.end())
{
VehicleSetup vehicleSetup;
// Create the basic vehicle.
m_Vehicles[entity] = new hkpVehicleInstance(rigidBody);
vehicleSetup.buildVehicle(m_PhysicsWorld, *m_Vehicles[entity]);
// Add the vehicle's entities and phantoms to the world
m_Vehicles[entity]->addToWorld(m_PhysicsWorld);
m_RigidBodies[entity] = rigidBody;
// The vehicle is an action
m_PhysicsWorld->addAction(m_Vehicles[entity]);
//m_Vehicles[entity]->m_rpm = 0.0f; // Not sure why this one should be here
shape->removeReference();
rigidBody->removeReference();
}
else
{
m_PhysicsWorld->addEntity(rigidBody);
m_RigidBodies[entity] = rigidBody;
shape->removeReference();
rigidBody->removeReference();
}
}
*/
void Systems::PhysicsSystem::TearDownPhysicsState(EntityID entity, EntityID parent)
{
@@ -201,5 +420,6 @@ void Systems::PhysicsSystem::StepVisualDebugger()
void HK_CALL Systems::PhysicsSystem::HavokErrorReport(const char* msg, void*)
{
LOG_DEBUG("%s", msg);
LOG_INFO("%s", msg);
}
+12 -10
View File
@@ -1,18 +1,15 @@
#ifndef PhysicsSystem_h__
#define PhysicsSystem_h__
#include "System.h"
#include "Components/Transform.h"
#include "Components/Physics.h"
#include "Components/Sphere.h"
#include "Components/Box.h"
#include "Components/Vehicle.h"
#include "Components/Input.h"
// Math and base include
#include <Common/Base/hkBase.h>
#include <Common/Base/Memory/System/Util/hkMemoryInitUtil.h>
#include <Common/Base/System/Error/hkDefaultError.h>
@@ -29,8 +26,6 @@
#include <Physics2012/Collide/Shape/Convex/Sphere/hkpSphereShape.h>
#include <Physics2012/Collide/Dispatch/hkpAgentRegisterUtil.h>
#include <Physics2012/Dynamics/World/hkpWorld.h>
#include <Physics2012/Dynamics/Entity/hkpRigidBody.h>
#include <Physics2012/Utilities/Dynamics/Inertia/hkpInertiaTensorComputer.h>
@@ -39,6 +34,8 @@
#include <Common/Visualize/hkVisualDebugger.h>
#include <Physics2012/Utilities/VisualDebugger/hkpPhysicsContext.h>
#include "Physics/VehicleSetup.h"
#include <unordered_map>
namespace Systems
{
@@ -46,17 +43,19 @@ namespace Systems
class PhysicsSystem : public System
{
public:
PhysicsSystem(World* world);
PhysicsSystem(World* world, std::shared_ptr<::EventBroker> eventBroker)
: System(world, eventBroker) { }
void RegisterComponents(ComponentFactory* cf) override;
void Initialize() override;
void Update(double dt) override;
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
void OnComponentCreated(std::string type, std::shared_ptr<Component> component) override;
void OnComponentRemoved(std::string type, Component* component) override;
void OnEntityCommit(EntityID entity) override;
private:
double m_Accumulator;
hkpWorld* m_PhysicsWorld;
@@ -70,7 +69,10 @@ private:
void SetupPhysics(hkpWorld* physicsWorld);
std::unordered_map<EntityID, hkpRigidBody*> m_RigidBodies;
std::unordered_map<EntityID, hkpVehicleInstance*> m_Vehicles;
std::vector<EntityID> m_Wheels;
hkpVehicleInstance* Systems::PhysicsSystem::createVehicle(VehicleSetup& vehicleSetup, hkpRigidBody* chassis);
};
}
+2 -2
View File
@@ -48,8 +48,8 @@ void Systems::RenderSystem::UpdateEntity(double dt, EntityID entity, EntityID pa
auto cameraComponent = m_World->GetComponent<Components::Camera>(entity, "Camera");
if (cameraComponent != nullptr)
{
m_Renderer->GetCamera()->Position(transformComponent->Position);
m_Renderer->GetCamera()->Orientation(transformComponent->Orientation);
m_Renderer->GetCamera()->Position(m_TransformSystem->AbsolutePosition(entity));
m_Renderer->GetCamera()->Orientation(m_TransformSystem->AbsoluteOrientation(entity));
m_Renderer->GetCamera()->FOV(cameraComponent->FOV);
m_Renderer->GetCamera()->NearClip(cameraComponent->NearClip);
+3 -2
View File
@@ -24,8 +24,9 @@ namespace Systems
class RenderSystem : public System
{
public:
RenderSystem(World* world, std::shared_ptr<Renderer> renderer)
: System(world), m_Renderer(renderer) { }
RenderSystem(World* world, std::shared_ptr<::EventBroker> eventBroker, std::shared_ptr<Renderer> renderer)
: System(world, eventBroker)
, m_Renderer(renderer) { }
void RegisterComponents(ComponentFactory* cf) override;
void RegisterResourceTypes(ResourceManager* rm) override;
+17 -2
View File
@@ -2,8 +2,7 @@
#include "SoundSystem.h"
#include "World.h"
Systems::SoundSystem::SoundSystem(World* world)
: System(world)
void Systems::SoundSystem::Initialize()
{
//initialize OpenAL
ALCdevice* Device = alcOpenDevice(NULL);
@@ -22,6 +21,10 @@ Systems::SoundSystem::SoundSystem(World* world)
alSpeedOfSound(340.29f); // Speed of sound
alDistanceModel(AL_INVERSE_DISTANCE_CLAMPED);
// Subscribe to events
m_EPlaySound = decltype(m_EPlaySound)(std::bind(&Systems::SoundSystem::OnPlaySound, this, std::placeholders::_1));
EventBroker->Subscribe(m_EPlaySound);
}
void Systems::SoundSystem::RegisterComponents(ComponentFactory* cf)
@@ -143,3 +146,15 @@ ALuint Systems::SoundSystem::CreateSource()
return source;
}
bool Systems::SoundSystem::OnPlaySound(const Events::PlaySound &event)
{
LOG_DEBUG("Events::PlaySound.Resource = %s", event.Resource.c_str());
ALuint buffer = *m_World->GetResourceManager()->Load<Sound>("Sound", event.Resource);
ALuint source = m_Sources.begin()->second;
alSourcei(source, AL_BUFFER, buffer);
alSourcePlay(source);
return true;
}
+9 -1
View File
@@ -7,6 +7,7 @@
#include "System.h"
#include "Components/Transform.h"
#include "Components/SoundEmitter.h"
#include "Events/PlaySound.h"
#include "Sound.h"
namespace Systems
@@ -15,9 +16,12 @@ namespace Systems
class SoundSystem : public System
{
public:
SoundSystem(World* world);
SoundSystem(World* world, std::shared_ptr<::EventBroker> eventBroker)
: System(world, eventBroker) { }
void RegisterComponents(ComponentFactory* cf) override;
void RegisterResourceTypes(ResourceManager* rm) override;
void Initialize() override;
void Update(double dt) override;
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
@@ -39,6 +43,10 @@ private:
//short bytesPerSample, bitsPerSample;
//unsigned long dataSize;
// Events
EventRelay<Events::PlaySound> m_EPlaySound;
bool OnPlaySound(const Events::PlaySound &event);
std::map<Component*, ALuint> m_Sources;
std::map<std::string, ALuint> m_BufferCache; // string = fileName
};
+1 -1
View File
@@ -40,7 +40,7 @@ glm::quat Systems::TransformSystem::AbsoluteOrientation(EntityID entity)
do
{
auto transform = m_World->GetComponent<Components::Transform>(entity, "Transform");
absOrientation *= transform->Orientation;
absOrientation = transform->Orientation * absOrientation;
entity = m_World->GetEntityParent(entity);
} while (entity != 0);
+2 -3
View File
@@ -10,9 +10,8 @@ namespace Systems
class TransformSystem : public System
{
public:
TransformSystem(World* world)
: System(world) { }
TransformSystem(World* world, std::shared_ptr<::EventBroker> eventBroker)
: System(world, eventBroker) { }
//void Update(double dt) override;
//void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
+95
View File
@@ -0,0 +1,95 @@
#ifndef Util_Rectangle_h__
#define Util_Rectangle_h__
#include <algorithm>
struct Rectangle
{
Rectangle()
: X(0), Y(0), Width(0), Height(0) { }
Rectangle(int x, int y, int width = 0, int height = 0)
: X(x), Y(y), Width(width), Height(height) { }
/*Rectangle(const Rectangle &rect)
: X(rect.X), Y(rect.Y), Width(rect.Width), Height(rect.Height) { }*/
int X;
int Y;
int Width;
int Height;
const int& GetLeft() const { return X; }
void SetLeft(int left)
{
Width += X - left;
X = left;
}
int GetRight() const { return X + Width; }
void SetRight(int right)
{
Width = right - X;
}
const int& GetTop() const { return Y; }
void SetTop(int top)
{
Height += Y - top;
Y = top;
}
int GetBottom() const { return Y + Height; }
int SetBottom(int bottom)
{
Height = bottom - Y;
}
Rectangle& operator+=(const Rectangle &rhs)
{
SetLeft(std::min(GetLeft(), rhs.GetLeft()));
SetRight(std::max(GetRight(), rhs.GetRight()));
SetTop(std::min(GetTop(), rhs.GetTop()));
SetBottom(std::max(GetBottom(), rhs.GetBottom()));
}
static bool Intersects(const Rectangle &r1, const Rectangle &r2)
{
return !(r2.GetLeft() > r1.GetRight() || r2.GetRight() < r1.GetLeft() || r2.GetTop() > r1.GetBottom() || r2.GetBottom() < r1.GetTop());
}
};
inline bool operator==(const Rectangle &r1, const Rectangle &r2)
{
return (r1.X == r2.X) && (r1.Y == r2.Y) && (r1.Width == r2.Width) && (r1.Height == r2.Height);
}
inline bool operator!=(const Rectangle &lhs, const Rectangle &rhs)
{
return !(lhs == rhs);
}
inline bool operator<(const Rectangle &lhs, const Rectangle &rhs)
{
return (lhs.Width < rhs.Width) && (lhs.Height < rhs.Height);
}
inline bool operator>(const Rectangle &lhs, const Rectangle &rhs)
{
return rhs < lhs;
}
inline bool operator<=(const Rectangle &lhs, const Rectangle &rhs)
{
return !(lhs > rhs);
}
inline bool operator>=(const Rectangle &lhs, const Rectangle &rhs)
{
return !(lhs < rhs);
}
inline Rectangle operator+(Rectangle lhs, const Rectangle &rhs)
{
lhs += rhs;
return lhs;
}
#endif // Util_Rectangle_h__
+9 -10
View File
@@ -119,16 +119,6 @@ EntityID World::CreateEntity(EntityID parent /*= 0*/)
return newEntity;
}
World::~World()
{
}
World::World()
{
m_LastEntityID = 0;
}
void World::Initialize()
{
RegisterSystems();
@@ -147,6 +137,15 @@ std::shared_ptr<Component> World::AddComponent(EntityID entity, std::string comp
return AddComponent<Component>(entity, componentType);
}
void World::CommitEntity(EntityID entity)
{
for (auto pair : m_Systems)
{
auto system = pair.second;
system->OnEntityCommit(entity);
}
}
void World::AddComponent(EntityID entity, std::string componentType, std::shared_ptr<Component> component)
{
component->Entity = entity;
+9 -2
View File
@@ -14,13 +14,16 @@
#include "Entity.h"
#include "Component.h"
#include "System.h"
#include "EventBroker.h"
#include "ResourceManager.h"
class World
{
public:
World();
~World();
World(std::shared_ptr<::EventBroker> eventBroker)
: m_EventBroker(eventBroker)
, m_LastEntityID(0) { }
~World() { }
virtual void Initialize();
@@ -65,6 +68,8 @@ public:
std::shared_ptr<Component> AddComponent(EntityID entity, std::string componentType);
template <class T>
T* GetComponent(EntityID entity, std::string componentType);
// Triggers commit events in systems
void CommitEntity(EntityID entity);
/*std::vector<EntityID> GetEntityChildren(EntityID entity);*/
@@ -75,8 +80,10 @@ public:
std::unordered_map<EntityID, EntityID>* GetEntities() { return &m_EntityParents; }
ResourceManager* GetResourceManager() { return &m_ResourceManager; }
std::shared_ptr<::EventBroker> EventBroker() { return m_EventBroker; }
protected:
std::shared_ptr<::EventBroker> m_EventBroker;
SystemFactory m_SystemFactory;
ComponentFactory m_ComponentFactory;
ResourceManager m_ResourceManager;
+24 -2
View File
@@ -65,7 +65,7 @@
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>OpenAL32.lib;opengl32.lib;glu32.lib;SOIL.lib;glew32d.lib;glfw3.lib;hkBase.lib;hkVisualize.lib;hkInternal.lib;hkSerialize.lib;hkGeometryUtilities.lib;hkcdInternal.lib;hkcdCollide.lib;hkpCollide.lib;hkpConstraint.lib;hkpConstraintSolver.lib;hkpDynamics.lib;hkpInternal.lib;hkpUtilities.lib;hkSceneData.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>OpenAL32.lib;opengl32.lib;glu32.lib;SOIL.lib;glew32d.lib;glfw3.lib;hkBase.lib;hkVisualize.lib;hkInternal.lib;hkSerialize.lib;hkGeometryUtilities.lib;hkcdInternal.lib;hkcdCollide.lib;hkpCollide.lib;hkpConstraint.lib;hkpConstraintSolver.lib;hkpDynamics.lib;hkpInternal.lib;hkpUtilities.lib;hkSceneData.lib;hkpVehicle.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalOptions> /ignore:4221</AdditionalOptions>
</Link>
<CustomBuildStep />
@@ -89,17 +89,20 @@
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>OpenAL32.lib;opengl32.lib;glu32.lib;SOIL.lib;glew32.lib;glfw3.lib;hkaAnimation.lib;hkaInternal.lib;hkaPhysics2012Bridge.lib;hkBase.lib;hkcdCollide.lib;hkcdInternal.lib;hkCompat.lib;hkgBridge.lib;hkgCommon.lib;hkgDx11.lib;hkgDx9s.lib;hkGeometryUtilities.lib;hkgOglES.lib;hkgOglES2.lib;hkgOgls.lib;hkgSoundCommon.lib;hkgSoundXAudio2.lib;hkInternal.lib;hkpCollide.lib;hkpConstraint.lib;hkpConstraintSolver.lib;hkpDynamics.lib;hkpInternal.lib;hkpUtilities.lib;hkpVehicle.lib;hkSceneData.lib;hkSerialize.lib;hkVisualize.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>OpenAL32.lib;opengl32.lib;glu32.lib;SOIL.lib;glew32.lib;glfw3.lib;hkBase.lib;hkVisualize.lib;hkInternal.lib;hkSerialize.lib;hkGeometryUtilities.lib;hkcdInternal.lib;hkcdCollide.lib;hkpCollide.lib;hkpConstraint.lib;hkpConstraintSolver.lib;hkpDynamics.lib;hkpInternal.lib;hkpUtilities.lib;hkSceneData.lib;hkpVehicle.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<CustomBuildStep />
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\src\Camera.cpp" />
<ClCompile Include="..\..\src\CubemapTexture.cpp" />
<ClCompile Include="..\..\src\EventBroker.cpp" />
<ClCompile Include="..\..\src\GameWorld.cpp" />
<ClCompile Include="..\..\src\InputManager.cpp" />
<ClCompile Include="..\..\src\main.cpp" />
<ClCompile Include="..\..\src\Model.cpp" />
<ClCompile Include="..\..\src\OBJ.cpp" />
<ClCompile Include="..\..\src\Physics\VehicleSetup.cpp" />
<ClCompile Include="..\..\src\PrecompiledHeader.cpp" />
<ClCompile Include="..\..\src\Renderer.cpp" />
<ClCompile Include="..\..\src\ResourceManager.cpp" />
@@ -136,15 +139,33 @@
<ClInclude Include="..\..\src\Components\Sprite.h" />
<ClInclude Include="..\..\src\Components\Template.h" />
<ClInclude Include="..\..\src\Components\Transform.h" />
<ClInclude Include="..\..\src\Components\Vehicle.h" />
<ClInclude Include="..\..\src\Components\Wheel.h" />
<ClInclude Include="..\..\src\CubemapTexture.h" />
<ClInclude Include="..\..\src\Engine.h" />
<ClInclude Include="..\..\src\Entity.h" />
<ClInclude Include="..\..\src\Events\BindKey.h" />
<ClInclude Include="..\..\src\Events\BindMouseButton.h" />
<ClInclude Include="..\..\src\Events\InputCommand.h" />
<ClInclude Include="..\..\src\Events\KeyDown.h" />
<ClInclude Include="..\..\src\Events\KeyUp.h" />
<ClInclude Include="..\..\src\Events\MouseMove.h" />
<ClInclude Include="..\..\src\Events\MousePress.h" />
<ClInclude Include="..\..\src\Events\MouseRelease.h" />
<ClInclude Include="..\..\src\Events\PlaySound.h" />
<ClInclude Include="..\..\src\Factory.h" />
<ClInclude Include="..\..\src\GameWorld.h" />
<ClInclude Include="..\..\src\GUI\Frame.h" />
<ClInclude Include="..\..\src\EventBroker.h" />
<ClInclude Include="..\..\src\GUI\Viewport.h" />
<ClInclude Include="..\..\src\InputController.h" />
<ClInclude Include="..\..\src\InputManager.h" />
<ClInclude Include="..\..\src\Model.h" />
<ClInclude Include="..\..\src\OBJ.h" />
<ClInclude Include="..\..\src\Physics\VehicleSetup.h" />
<ClInclude Include="..\..\src\PrecompiledHeader.h" />
<ClInclude Include="..\..\src\Renderer.h" />
<ClInclude Include="..\..\src\RenderQueue.h" />
<ClInclude Include="..\..\src\ResourceManager.h" />
<ClInclude Include="..\..\src\ShaderProgram.h" />
<ClInclude Include="..\..\src\Skybox.h" />
@@ -160,6 +181,7 @@
<ClInclude Include="..\..\src\Systems\TransformSystem.h" />
<ClInclude Include="..\..\src\Texture.h" />
<ClInclude Include="..\..\src\Util\GLError.h" />
<ClInclude Include="..\..\src\Util\Rectangle.h" />
<ClInclude Include="..\..\src\Util\Logging.h" />
<ClInclude Include="..\..\src\World.h" />
</ItemGroup>
+73 -3
View File
@@ -53,6 +53,11 @@
<ClCompile Include="..\..\src\Systems\ParticleSystem.cpp">
<Filter>Particle System\Systems</Filter>
</ClCompile>
<ClCompile Include="..\..\src\EventBroker.cpp" />
<ClCompile Include="..\..\src\Physics\VehicleSetup.cpp" />
<ClCompile Include="..\..\src\InputManager.cpp">
<Filter>Input</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<Filter Include="Util">
@@ -115,6 +120,15 @@
<Filter Include="Particle System\Systems">
<UniqueIdentifier>{9f45f029-46c8-4c0d-b44c-dc9bffd3c6a6}</UniqueIdentifier>
</Filter>
<Filter Include="GUI">
<UniqueIdentifier>{6e633434-4aed-453d-b2f9-8c51ca7f78db}</UniqueIdentifier>
</Filter>
<Filter Include="Audio\Events">
<UniqueIdentifier>{85692f3a-5241-4780-a3ca-f4d8a2851392}</UniqueIdentifier>
</Filter>
<Filter Include="Input\Events">
<UniqueIdentifier>{ee125b77-b275-4841-abc9-374957a89916}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\src\World.h" />
@@ -215,18 +229,74 @@
<ClInclude Include="..\..\src\Sound.h">
<Filter>Audio</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Physics\VehicleSetup.h" />
<ClInclude Include="..\..\src\Components\Box.h">
<Filter>Physics\Components</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Components\Sphere.h">
<Filter>Physics\Components</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Components\Vehicle.h">
<Filter>Physics\Components</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Components\Wheel.h">
<Filter>Physics\Components</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Systems\ParticleSystem.h">
<Filter>Particle System\Systems</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Components\Particle.h">
<Filter>Particle System\Components</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Components\Box.h">
<Filter>Physics\Components</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Components\Sphere.h">
<Filter>Physics\Components</Filter>
</ClInclude>
<ClInclude Include="..\..\src\GUI\Frame.h">
<Filter>GUI</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Util\Rectangle.h">
<Filter>Util</Filter>
</ClInclude>
<ClInclude Include="..\..\src\EventBroker.h" />
<ClInclude Include="..\..\src\Events\PlaySound.h">
<Filter>Audio\Events</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Events\KeyDown.h">
<Filter>Input\Events</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Events\KeyUp.h">
<Filter>Input\Events</Filter>
</ClInclude>
<ClInclude Include="..\..\src\InputManager.h">
<Filter>Input</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Events\MousePress.h">
<Filter>Input\Events</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Events\MouseRelease.h">
<Filter>Input\Events</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Events\MouseMove.h">
<Filter>Input\Events</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Events\BindKey.h">
<Filter>Input\Events</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Events\BindMouseButton.h">
<Filter>Input\Events</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Events\InputCommand.h">
<Filter>Input\Events</Filter>
</ClInclude>
<ClInclude Include="..\..\src\InputController.h">
<Filter>Input</Filter>
</ClInclude>
<ClInclude Include="..\..\src\RenderQueue.h">
<Filter>Rendering</Filter>
</ClInclude>
<ClInclude Include="..\..\src\GUI\Viewport.h">
<Filter>GUI</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\..\src\Shaders\AABB.frag.glsl">