Merge remote-tracking branch 'origin/master' into particles
Conflicts: src/Components/Physics.h src/GameWorld.cpp src/World.cpp src/World.h vs11/Returngeance/Returngeance.vcxproj.filters
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#ifndef Physics_Vehicle_h__
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#define Physics_Vehicle_h__
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//#include "PrecompiledHeader.h"
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#include <Common/Base/hkBase.h>
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#include <Common/Base/Memory/System/Util/hkMemoryInitUtil.h>
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#include <Common/Base/System/Error/hkDefaultError.h>
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#include <Common/Base/Monitor/hkMonitorStream.h>
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#include <Common/Base/Config/hkConfigVersion.h>
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#include <Common/Base/Memory/System/hkMemorySystem.h>
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#include <Common/Base/Memory/Allocator/Malloc/hkMallocAllocator.h>
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#include <Common/Base/Container/String/hkStringBuf.h>
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// Vehicle page 425 in documentation
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#include <Physics2012/Vehicle/hkpVehicleInstance.h>
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#include <Physics2012/Vehicle/AeroDynamics/Default/hkpVehicleDefaultAerodynamics.h>
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#include <Physics2012/Vehicle/DriverInput/Default/hkpVehicleDefaultAnalogDriverInput.h>
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#include <Physics2012/Vehicle/Brake/Default/hkpVehicleDefaultBrake.h>
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#include <Physics2012/Vehicle/Engine/Default/hkpVehicleDefaultEngine.h>
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#include <Physics2012/Vehicle/VelocityDamper/Default/hkpVehicleDefaultVelocityDamper.h>
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#include <Physics2012/Vehicle/Steering/Default/hkpVehicleDefaultSteering.h>
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#include <Physics2012/Vehicle/Suspension/Default/hkpVehicleDefaultSuspension.h>
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#include <Physics2012/Vehicle/Transmission/Default/hkpVehicleDefaultTransmission.h>
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#include <Physics2012/Vehicle/WheelCollide/RayCast/hkpVehicleRayCastWheelCollide.h>
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#include <Physics2012/Vehicle/WheelCollide/RayCast/hkpVehicleRayCastWheelCollide.h>
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#include <Physics2012/Collide/Filter/Group/hkpGroupFilter.h>
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#include "World.h"
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#include "Components/Vehicle.h"
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#include "Components/Wheel.h"
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#include "Components/Transform.h"
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class VehicleSetup
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{
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public:
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virtual void VehicleSetup::buildVehicle(World *world, const hkpWorld* physicsWorld, hkpVehicleInstance& vehicle, EntityID vehicleEntity, std::vector<EntityID> wheelEntities);
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public:
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struct WheelData
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{
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Components::Wheel* WheelComponent;
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Components::Transform* TransformComponent;
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};
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std::vector<WheelData> m_Wheels;
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virtual void setupVehicleData(const hkpWorld* world, hkpVehicleData& data);
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virtual void setupComponent(const hkpVehicleData& data, hkpVehicleDefaultAnalogDriverInput& driverInput);
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virtual void setupComponent(const hkpVehicleData& data, hkpVehicleDefaultEngine& engine, Components::Vehicle vehicleComponent);
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virtual void setupComponent(const hkpVehicleData& data, hkpVehicleDefaultSteering& steering, Components::Vehicle vehicleComponent);
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virtual void setupComponent(const hkpVehicleData& data, hkpVehicleDefaultTransmission& transmission, Components::Vehicle vehicleComponent);
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virtual void setupComponent(const hkpVehicleData& data, hkpVehicleDefaultBrake& brake, Components::Vehicle vehicleComponent );
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virtual void setupComponent(const hkpVehicleData& data, hkpVehicleDefaultSuspension& suspension, Components::Vehicle vehicleComponent);
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virtual void setupComponent(const hkpVehicleData& data, hkpVehicleDefaultAerodynamics& aerodynamics, Components::Vehicle vehicleComponent );
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virtual void setupComponent(const hkpVehicleData& data, hkpVehicleDefaultVelocityDamper& velocityDamper, Components::Vehicle vehicleComponent);
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virtual void setupWheelCollide(const hkpWorld* world, const hkpVehicleInstance& vehicle, hkpVehicleRayCastWheelCollide& wheelCollide);
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};
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#endif // Physics_Vehicle_h__
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