Merge remote-tracking branch 'origin/master' into particles
Conflicts: src/Components/Physics.h src/GameWorld.cpp src/World.cpp src/World.h vs11/Returngeance/Returngeance.vcxproj.filters
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+7
-7
@@ -31,11 +31,11 @@ void Renderer::Initialize()
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}
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// Create a window
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WIDTH = 1280;
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HEIGHT = 720;
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m_Width = 1280;
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m_Height = 720;
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// Antialiasing
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//glfwWindowHint(GLFW_SAMPLES, 16);
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m_Window = glfwCreateWindow(WIDTH, HEIGHT, "OpenGL", nullptr, nullptr);
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m_Window = glfwCreateWindow(m_Width, m_Height, "OpenGL", nullptr, nullptr);
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if (!m_Window)
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{
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LOG_ERROR("GLFW: Failed to create window");
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@@ -63,7 +63,7 @@ void Renderer::Initialize()
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}
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// Create Camera
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m_Camera = std::make_shared<Camera>(45.f, (float)WIDTH / HEIGHT, 0.01f, 1000.f);
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m_Camera = std::make_shared<Camera>(45.f, (float)m_Width / m_Height, 0.01f, 1000.f);
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m_Camera->Position(glm::vec3(0.0f, 0.0f, 2.f));
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glfwSwapInterval(m_VSync);
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@@ -187,11 +187,11 @@ void Renderer::Draw(double dt)
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void Renderer::DrawSkybox()
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{
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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glViewport(0, 0, WIDTH, HEIGHT);
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glViewport(0, 0, m_Width, m_Height);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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m_ShaderProgramSkybox.Bind();
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glm::mat4 cameraMatrix = m_Camera->ProjectionMatrix() * glm::toMat4(m_Camera->Orientation());
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glm::mat4 cameraMatrix = m_Camera->ProjectionMatrix() * glm::toMat4(glm::inverse(m_Camera->Orientation()));
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glUniformMatrix4fv(glGetUniformLocation(m_ShaderProgramSkybox.GetHandle(), "MVP"), 1, GL_FALSE, glm::value_ptr(cameraMatrix));
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glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
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m_Skybox->Draw();
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@@ -200,7 +200,7 @@ void Renderer::DrawSkybox()
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void Renderer::DrawScene()
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{
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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glViewport(0, 0, WIDTH, HEIGHT);
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glViewport(0, 0, m_Width, m_Height);
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glClear(GL_DEPTH_BUFFER_BIT);
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//glClearColor(1.0f, 1.0f, 0.0f, 1.0f);
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