Fixed physics relative orientations!
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+2
-2
@@ -82,9 +82,9 @@ private:
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void AddTankWheelPair(EntityID tankEntity, glm::vec3 position, int axleID, bool steering);
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EntityID CreateJeep(int playerID);
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EntityID CreateWall(glm::vec3 pos, glm::quat orientation);
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EntityID CreateGarage(glm::vec3 Position, glm::quat orientation, int playerID);
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EntityID CreateGarage(EntityID parent, glm::vec3 Position, glm::quat orientation, int playerID);
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void CreateTerrain();
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void CreateBase(glm::quat orientation);
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void CreateBase(glm::quat orientation, int playerID);
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std::vector<EntityID> m_WallDebrisTemplates;
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};
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