Fixed physics relative orientations!

This commit is contained in:
2014-06-04 04:18:44 +02:00
parent 7d9f1a7ac7
commit e11f656b3d
6 changed files with 298 additions and 275 deletions
+2 -2
View File
@@ -82,9 +82,9 @@ private:
void AddTankWheelPair(EntityID tankEntity, glm::vec3 position, int axleID, bool steering);
EntityID CreateJeep(int playerID);
EntityID CreateWall(glm::vec3 pos, glm::quat orientation);
EntityID CreateGarage(glm::vec3 Position, glm::quat orientation, int playerID);
EntityID CreateGarage(EntityID parent, glm::vec3 Position, glm::quat orientation, int playerID);
void CreateTerrain();
void CreateBase(glm::quat orientation);
void CreateBase(glm::quat orientation, int playerID);
std::vector<EntityID> m_WallDebrisTemplates;
};