Some work done on lights and normals and other buggs/fixes
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@@ -16,9 +16,11 @@ struct PointLight : Component
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, ConstantAttenuation(1.0f)
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, LinearAttenuation(0.f)
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, QuadraticAttenuation(3.f)
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, Radius(5.f)
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{ }
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float ConstantAttenuation, LinearAttenuation, QuadraticAttenuation;
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float Radius;
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Color color;
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glm::vec3 Specular;
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