Resource manager refactoring

This commit is contained in:
2014-04-13 03:42:12 +02:00
parent 14feb3659b
commit e4e5068727
7 changed files with 74 additions and 203 deletions
+34 -35
View File
@@ -3,49 +3,48 @@
Resource* ResourceManager::CreateResource(std::string resourceType, std::string resourceName)
{
auto it = m_FactoryFunctions.find(resourceType);
if (it != m_FactoryFunctions.end())
{
return it->second(resourceName);
}
else
auto facIt = m_FactoryFunctions.find(resourceType);
if (facIt == m_FactoryFunctions.end())
{
LOG_ERROR("Failed to load resource \"%s\" of type \"%s\": Type not registered", resourceName.c_str(), resourceType.c_str());
return nullptr;
}
}
void ResourceManager::PreCache()
{
LOG_INFO("Pre-caching resources...");
for (auto pair : m_RegisteredResources)
{
std::string name = pair.first;
std::string type = pair.second;
auto resIt = m_ResourceCache.find(resourceName);
if (resIt != m_ResourceCache.end())
return resIt->second;
// Call the factory function
Resource* resource = facIt->second(resourceName);
// Store IDs
resource->TypeID = GetTypeID(resourceType);
resource->ResourceID = GetNewResourceID(resource->TypeID);
// Cache
m_ResourceCache[resourceName] = resource;
Resource* resource = CreateResource(type, name);
if (resource == nullptr)
{
LOG_WARNING("Failed to pre-cache %s resource \"%s\": Resource not registered!", type.c_str(), name.c_str());
continue;
}
unsigned int typeID = m_ResourceTypeIDs[type];
unsigned int resourceID = m_ResourceCount[typeID]++;
resource->TypeID = typeID;
resource->ResourceID = resourceID;
m_ResourceIDs[name] = resourceID;
m_ResourceCache[name] = resource;
}
}
void ResourceManager::RegisterResource(std::string resourceType, std::string resourceName)
{
m_RegisteredResources[resourceName] = resourceType;
m_ResourceTypeIDs[resourceName] = m_ResourceTypeCount++;
return resource;
}
void ResourceManager::RegisterType(std::string resourceType, std::function<Resource*(std::string)> factoryFunction)
{
m_FactoryFunctions[resourceType] = factoryFunction;
}
void ResourceManager::Preload(std::string resourceType, std::string resourceName)
{
CreateResource(resourceType, resourceName);
}
unsigned int ResourceManager::GetTypeID(std::string resourceType)
{
if (m_ResourceTypeIDs.find(resourceType) == m_ResourceTypeIDs.end())
{
m_ResourceTypeIDs[resourceType] = m_CurrentResourceTypeID++;
}
return m_ResourceTypeIDs[resourceType];
}
unsigned int ResourceManager::GetNewResourceID(unsigned int typeID)
{
return m_ResourceCount[typeID]++;
}