Box and Sphere components renamed to BoxShape and SphereShape

This commit is contained in:
2014-04-25 01:05:53 +02:00
parent c4e127b154
commit f02954a62c
8 changed files with 25 additions and 29 deletions
@@ -6,9 +6,9 @@
namespace Components
{
struct Box : Component
struct BoxShape : Component
{
Box()
BoxShape()
: Width(1.f), Height(1.f), Depth(1.f){ }
float Width;
@@ -6,9 +6,9 @@
namespace Components
{
struct Sphere : Component
struct SphereShape : Component
{
Sphere()
SphereShape()
: Radius(1.f){ }
float Radius;
+3 -7
View File
@@ -21,7 +21,7 @@ void GameWorld::Initialize()
transform->Orientation = glm::quat(glm::vec3(0.0f, 0.0f, 0.0f));
auto model = AddComponent<Components::Model>(ground, "Model");
model->ModelFile = "Models/Placeholders/PhysicsTest/Cube.obj";
auto box = AddComponent<Components::Box>(ground, "Box");
auto box = AddComponent<Components::BoxShape>(ground, "BoxShape");
box->Width = 200;
box->Height = 5;
box->Depth = 200;
@@ -41,7 +41,7 @@ void GameWorld::Initialize()
auto physics = AddComponent<Components::Physics>(jeep, "Physics");
physics->Mass = 1200;
auto box = AddComponent<Components::Box>(jeep, "Box");
auto box = AddComponent<Components::BoxShape>(jeep, "BoxShape");
box->Width = 1.487f;
box->Height = 0.727f;
box->Depth = 2.594f;
@@ -239,7 +239,7 @@ void GameWorld::Initialize()
auto physics = AddComponent<Components::Physics>(cube, "Physics");
physics->Mass = 100;
auto box = AddComponent<Components::Box>(cube, "Box");
auto box = AddComponent<Components::BoxShape>(cube, "BoxShape");
box->Width = 0.5f;
box->Height = 0.5f;
box->Depth = 0.5f;
@@ -266,10 +266,6 @@ void GameWorld::RegisterComponents()
{
m_ComponentFactory.Register("Transform", []() { return new Components::Transform(); });
m_ComponentFactory.Register("Template", []() { return new Components::Template(); });
m_ComponentFactory.Register("Sphere", []() { return new Components::Sphere(); });
m_ComponentFactory.Register("Box", []() { return new Components::Box (); });
m_ComponentFactory.Register("Vehicle", []() { return new Components::Vehicle(); });
m_ComponentFactory.Register("Wheel", []() { return new Components::Wheel(); });
}
void GameWorld::RegisterSystems()
+2 -2
View File
@@ -27,8 +27,8 @@
#include "Components/Transform.h"
#include "Components/Physics.h"
#include "Components/Sphere.h"
#include "Components/Box.h"
#include "Components/SphereShape.h"
#include "Components/BoxShape.h"
#include "Components/Vehicle.h"
#include "Components/Wheel.h"
+6 -6
View File
@@ -63,8 +63,8 @@ Systems::PhysicsSystem::PhysicsSystem(World* world) : System(world)
void Systems::PhysicsSystem::RegisterComponents(ComponentFactory* cf)
{
cf->Register("Physics", []() { return new Components::Physics(); });
cf->Register("Box", []() { return new Components::Box(); });
cf->Register("Sphere", []() { return new Components::Sphere(); });
cf->Register("BoxShape", []() { return new Components::BoxShape(); });
cf->Register("SphereShape", []() { return new Components::SphereShape(); });
cf->Register("Vehicle", []() { return new Components::Vehicle(); });
cf->Register("Wheel", []() { return new Components::Wheel(); });
}
@@ -181,8 +181,8 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
if (!physicsComponent)
return;
auto sphereComponent = m_World->GetComponent<Components::Sphere >(entity, "Sphere");
auto boxComponent = m_World->GetComponent<Components::Box >(entity, "Box");
auto sphereComponent = m_World->GetComponent<Components::SphereShape>(entity, "SphereShape");
auto boxComponent = m_World->GetComponent<Components::BoxShape>(entity, "BoxShape");
hkpConvexShape* shape;
@@ -285,8 +285,8 @@ void Systems::PhysicsSystem::SetUpPhysicsState(EntityID entity, EntityID parent)
if (!physicsComponent)
return;
auto sphereComponent = m_World->GetComponent<Components::Sphere >(entity, "Sphere");
auto boxComponent = m_World->GetComponent<Components::Box >(entity, "Box");
auto sphereComponent = m_World->GetComponent<Components::Sphere >(entity, "SphereShape");
auto boxComponent = m_World->GetComponent<Components::Box >(entity, "BoxShape");
hkpConvexShape* shape;
+2 -2
View File
@@ -4,8 +4,8 @@
#include "System.h"
#include "Components/Transform.h"
#include "Components/Physics.h"
#include "Components/Sphere.h"
#include "Components/Box.h"
#include "Components/BoxShape.h"
#include "Components/SphereShape.h"
#include "Components/Vehicle.h"
#include "Components/Input.h"
+2 -2
View File
@@ -121,7 +121,7 @@
<ClInclude Include="..\..\src\Camera.h" />
<ClInclude Include="..\..\src\Color.h" />
<ClInclude Include="..\..\src\Component.h" />
<ClInclude Include="..\..\src\Components\Box.h" />
<ClInclude Include="..\..\src\Components\BoxShape.h" />
<ClInclude Include="..\..\src\Components\Camera.h" />
<ClInclude Include="..\..\src\Components\DirectionalLight.h" />
<ClInclude Include="..\..\src\Components\FreeSteering.h" />
@@ -131,7 +131,7 @@
<ClInclude Include="..\..\src\Components\Physics.h" />
<ClInclude Include="..\..\src\Components\PointLight.h" />
<ClInclude Include="..\..\src\Components\SoundEmitter.h" />
<ClInclude Include="..\..\src\Components\Sphere.h" />
<ClInclude Include="..\..\src\Components\SphereShape.h" />
<ClInclude Include="..\..\src\Components\Sprite.h" />
<ClInclude Include="..\..\src\Components\Template.h" />
<ClInclude Include="..\..\src\Components\Transform.h" />
@@ -215,12 +215,6 @@
<ClInclude Include="..\..\src\Sound.h">
<Filter>Audio</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Components\Box.h">
<Filter>Physics\Components</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Components\Sphere.h">
<Filter>Physics\Components</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Components\Vehicle.h">
<Filter>Physics\Components</Filter>
</ClInclude>
@@ -230,6 +224,12 @@
<ClInclude Include="..\..\src\Physics\VehicleSetup.h">
<Filter>Physics</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Components\BoxShape.h">
<Filter>Physics\Components</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Components\SphereShape.h">
<Filter>Physics\Components</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\..\src\Shaders\AABB.frag.glsl">