Box and Sphere components renamed to BoxShape and SphereShape
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@@ -6,9 +6,9 @@
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namespace Components
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{
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struct Box : Component
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struct BoxShape : Component
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{
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Box()
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BoxShape()
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: Width(1.f), Height(1.f), Depth(1.f){ }
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float Width;
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@@ -6,9 +6,9 @@
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namespace Components
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{
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struct Sphere : Component
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struct SphereShape : Component
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{
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Sphere()
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SphereShape()
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: Radius(1.f){ }
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float Radius;
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+3
-7
@@ -21,7 +21,7 @@ void GameWorld::Initialize()
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transform->Orientation = glm::quat(glm::vec3(0.0f, 0.0f, 0.0f));
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auto model = AddComponent<Components::Model>(ground, "Model");
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model->ModelFile = "Models/Placeholders/PhysicsTest/Cube.obj";
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auto box = AddComponent<Components::Box>(ground, "Box");
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auto box = AddComponent<Components::BoxShape>(ground, "BoxShape");
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box->Width = 200;
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box->Height = 5;
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box->Depth = 200;
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@@ -41,7 +41,7 @@ void GameWorld::Initialize()
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auto physics = AddComponent<Components::Physics>(jeep, "Physics");
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physics->Mass = 1200;
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auto box = AddComponent<Components::Box>(jeep, "Box");
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auto box = AddComponent<Components::BoxShape>(jeep, "BoxShape");
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box->Width = 1.487f;
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box->Height = 0.727f;
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box->Depth = 2.594f;
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@@ -239,7 +239,7 @@ void GameWorld::Initialize()
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auto physics = AddComponent<Components::Physics>(cube, "Physics");
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physics->Mass = 100;
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auto box = AddComponent<Components::Box>(cube, "Box");
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auto box = AddComponent<Components::BoxShape>(cube, "BoxShape");
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box->Width = 0.5f;
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box->Height = 0.5f;
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box->Depth = 0.5f;
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@@ -266,10 +266,6 @@ void GameWorld::RegisterComponents()
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{
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m_ComponentFactory.Register("Transform", []() { return new Components::Transform(); });
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m_ComponentFactory.Register("Template", []() { return new Components::Template(); });
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m_ComponentFactory.Register("Sphere", []() { return new Components::Sphere(); });
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m_ComponentFactory.Register("Box", []() { return new Components::Box (); });
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m_ComponentFactory.Register("Vehicle", []() { return new Components::Vehicle(); });
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m_ComponentFactory.Register("Wheel", []() { return new Components::Wheel(); });
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}
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void GameWorld::RegisterSystems()
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+2
-2
@@ -27,8 +27,8 @@
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#include "Components/Transform.h"
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#include "Components/Physics.h"
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#include "Components/Sphere.h"
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#include "Components/Box.h"
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#include "Components/SphereShape.h"
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#include "Components/BoxShape.h"
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#include "Components/Vehicle.h"
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#include "Components/Wheel.h"
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@@ -63,8 +63,8 @@ Systems::PhysicsSystem::PhysicsSystem(World* world) : System(world)
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void Systems::PhysicsSystem::RegisterComponents(ComponentFactory* cf)
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{
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cf->Register("Physics", []() { return new Components::Physics(); });
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cf->Register("Box", []() { return new Components::Box(); });
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cf->Register("Sphere", []() { return new Components::Sphere(); });
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cf->Register("BoxShape", []() { return new Components::BoxShape(); });
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cf->Register("SphereShape", []() { return new Components::SphereShape(); });
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cf->Register("Vehicle", []() { return new Components::Vehicle(); });
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cf->Register("Wheel", []() { return new Components::Wheel(); });
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}
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@@ -181,8 +181,8 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
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if (!physicsComponent)
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return;
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auto sphereComponent = m_World->GetComponent<Components::Sphere >(entity, "Sphere");
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auto boxComponent = m_World->GetComponent<Components::Box >(entity, "Box");
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auto sphereComponent = m_World->GetComponent<Components::SphereShape>(entity, "SphereShape");
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auto boxComponent = m_World->GetComponent<Components::BoxShape>(entity, "BoxShape");
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hkpConvexShape* shape;
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@@ -285,8 +285,8 @@ void Systems::PhysicsSystem::SetUpPhysicsState(EntityID entity, EntityID parent)
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if (!physicsComponent)
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return;
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auto sphereComponent = m_World->GetComponent<Components::Sphere >(entity, "Sphere");
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auto boxComponent = m_World->GetComponent<Components::Box >(entity, "Box");
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auto sphereComponent = m_World->GetComponent<Components::Sphere >(entity, "SphereShape");
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auto boxComponent = m_World->GetComponent<Components::Box >(entity, "BoxShape");
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hkpConvexShape* shape;
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@@ -4,8 +4,8 @@
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#include "System.h"
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#include "Components/Transform.h"
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#include "Components/Physics.h"
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#include "Components/Sphere.h"
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#include "Components/Box.h"
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#include "Components/BoxShape.h"
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#include "Components/SphereShape.h"
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#include "Components/Vehicle.h"
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#include "Components/Input.h"
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