Box and Sphere components renamed to BoxShape and SphereShape

This commit is contained in:
2014-04-25 01:05:53 +02:00
parent c4e127b154
commit f02954a62c
8 changed files with 25 additions and 29 deletions
+3 -7
View File
@@ -21,7 +21,7 @@ void GameWorld::Initialize()
transform->Orientation = glm::quat(glm::vec3(0.0f, 0.0f, 0.0f));
auto model = AddComponent<Components::Model>(ground, "Model");
model->ModelFile = "Models/Placeholders/PhysicsTest/Cube.obj";
auto box = AddComponent<Components::Box>(ground, "Box");
auto box = AddComponent<Components::BoxShape>(ground, "BoxShape");
box->Width = 200;
box->Height = 5;
box->Depth = 200;
@@ -41,7 +41,7 @@ void GameWorld::Initialize()
auto physics = AddComponent<Components::Physics>(jeep, "Physics");
physics->Mass = 1200;
auto box = AddComponent<Components::Box>(jeep, "Box");
auto box = AddComponent<Components::BoxShape>(jeep, "BoxShape");
box->Width = 1.487f;
box->Height = 0.727f;
box->Depth = 2.594f;
@@ -239,7 +239,7 @@ void GameWorld::Initialize()
auto physics = AddComponent<Components::Physics>(cube, "Physics");
physics->Mass = 100;
auto box = AddComponent<Components::Box>(cube, "Box");
auto box = AddComponent<Components::BoxShape>(cube, "BoxShape");
box->Width = 0.5f;
box->Height = 0.5f;
box->Depth = 0.5f;
@@ -266,10 +266,6 @@ void GameWorld::RegisterComponents()
{
m_ComponentFactory.Register("Transform", []() { return new Components::Transform(); });
m_ComponentFactory.Register("Template", []() { return new Components::Template(); });
m_ComponentFactory.Register("Sphere", []() { return new Components::Sphere(); });
m_ComponentFactory.Register("Box", []() { return new Components::Box (); });
m_ComponentFactory.Register("Vehicle", []() { return new Components::Vehicle(); });
m_ComponentFactory.Register("Wheel", []() { return new Components::Wheel(); });
}
void GameWorld::RegisterSystems()