Tleety
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fd92f37902
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Skybox working, flag for averaging normals working.
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2014-06-05 05:20:51 +02:00 |
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Tleety
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d5dcb0b72c
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Fixed normals nor averaging when at a corner.
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2014-06-04 05:56:38 +02:00 |
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Tleety
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74b86bc6d4
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Lights working without much visable bugs.
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2014-06-04 05:44:12 +02:00 |
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Tleety
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cf2040f038
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Inget funkar, broken commit, dont use.
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2014-06-04 04:20:15 +02:00 |
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Tleety
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260c1295ec
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WIP on deffered_rendering: a459a1c Skybox bugfix
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2014-05-31 17:12:31 +02:00 |
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Tleety
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9ccf8ecc42
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Fixed being able to draw sprites and normal/specular maps for terrain
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2014-05-30 19:53:00 +02:00 |
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Tleety
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cc84f04542
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Transparent objects working.
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2014-05-29 23:59:36 +02:00 |
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Tleety
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eb37cc2296
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Fixed blendmaps
Merge remote-tracking branch 'origin/gui' into deffered_rendering
Conflicts:
vs11/Returngeance/Returngeance.vcxproj.filters
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2014-05-28 22:08:50 +02:00 |
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Tleety
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761b8e21e1
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Added blendmap component
Added renderque for models with a blendmap component
Added shaders for blendmaps
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2014-05-28 20:24:31 +02:00 |
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Jace
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cc42b94000
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Viewports fixed. Damage HUD. Free steering fixed.
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2014-05-28 20:22:38 +02:00 |
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Jace
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7b622d530b
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No shadows and no skybox.
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2014-05-27 08:35:39 +02:00 |
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Tleety
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2db52ded2f
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Direction light working.
Cleaned up some code in Renderer.cpp
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2014-05-27 03:09:52 +02:00 |
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Tleety
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7d82c43df9
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Started work on blend maps
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2014-05-26 01:08:10 +02:00 |
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Tleety
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e3aab96a75
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Fixed forward rendering for transparensy
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2014-05-25 01:52:57 +02:00 |
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Tleety
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a9f2911e41
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Shadows working, and looking totaly not shit.
Improved location of the shadowmap to always be infront of the camera.
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2014-05-23 22:42:11 +02:00 |
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Tleety
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dbad1ee7f5
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Work done on light and shadows.
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2014-05-21 16:51:05 +02:00 |
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Tleety
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e414087816
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Some work done on lights and normals and other buggs/fixes
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2014-05-20 03:33:42 +02:00 |
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Tleety
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82d5953c97
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Specular maps working.
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2014-05-19 21:36:28 +02:00 |
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Tleety
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7455f4b865
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NormalMaps Working and started work on specular maps.
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2014-05-19 01:01:46 +02:00 |
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Tleety
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ccd1393dac
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Fixed some shadow buggs.
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2014-05-12 23:02:19 +02:00 |
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Tleety
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4639a6e4c3
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Working shadows, however ugly they are.
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2014-05-12 18:03:39 +02:00 |
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Tleety
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22d855a521
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Fixed attenuation for lights.
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2014-05-11 00:02:34 +02:00 |
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Tleety
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c1c30b0019
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Fixed lights and added a bad gamma correction
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2014-05-10 19:51:48 +02:00 |
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Tleety
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1268b3d8fd
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Removed Unused code in renderer
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2014-05-10 17:44:55 +02:00 |
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Jace
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62ca923821
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Defucked defucked rendering
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2014-05-07 22:34:38 +02:00 |
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Tleety
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b1b60bce61
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WIP
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2014-05-07 14:23:01 +00:00 |
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Tleety
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4389f2db4c
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Fixed being able to switch between Quad view and normal view.
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2014-04-27 04:59:11 +02:00 |
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Tleety
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a199e777bc
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Working Debug mode
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2014-04-27 03:59:41 +02:00 |
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Tleety
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87cac66cd8
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Basic working deferred rendering
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2014-04-27 02:44:04 +02:00 |
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Tleety
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9c329145c4
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Deferred rendering base mostly complete.
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2014-04-25 04:09:42 +02:00 |
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Tleety
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6d75336496
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Started on deferred rendering framework.
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2014-04-24 00:11:16 +02:00 |
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Tleety
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b1edefcf26
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La till lite ljus och annan skit. Började på defucked rendering och det gick ju jävligt bra fucktiskt.
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2014-04-17 00:05:19 +02:00 |
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Jace
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3470a80f40
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Revert "Indentation style changed to Horstmann"
This reverts commit f2259f712d.
Conflicts:
src/GameWorld.cpp
src/Systems/PhysicsSystem.cpp
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2014-04-12 01:48:15 +02:00 |
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Jace
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f2259f712d
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Indentation style changed to Horstmann
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2014-04-11 21:53:05 +02:00 |
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Jace
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4c081d0e1c
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Indentation style changed to Allman
Using Artistic Style (http://astyle.sourceforge.net/)
Options:
--style=allman
--indent=tab
--keep-one-line-blocks
--align-pointer=type
--align-reference=name
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2014-04-11 20:59:42 +02:00 |
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Jace
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e2d8235169
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Broken shadow map.
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2014-04-05 21:20:50 +02:00 |
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Jace
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a7985b1686
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Adapted Escape the Dawn engine.
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2014-04-05 21:20:48 +02:00 |
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