Commit Graph

37 Commits

Author SHA1 Message Date
Tleety fd92f37902 Skybox working, flag for averaging normals working. 2014-06-05 05:20:51 +02:00
Tleety d5dcb0b72c Fixed normals nor averaging when at a corner. 2014-06-04 05:56:38 +02:00
Tleety 74b86bc6d4 Lights working without much visable bugs. 2014-06-04 05:44:12 +02:00
Tleety cf2040f038 Inget funkar, broken commit, dont use. 2014-06-04 04:20:15 +02:00
Tleety 260c1295ec WIP on deffered_rendering: a459a1c Skybox bugfix 2014-05-31 17:12:31 +02:00
Tleety 9ccf8ecc42 Fixed being able to draw sprites and normal/specular maps for terrain 2014-05-30 19:53:00 +02:00
Tleety cc84f04542 Transparent objects working. 2014-05-29 23:59:36 +02:00
Tleety eb37cc2296 Fixed blendmaps
Merge remote-tracking branch 'origin/gui' into deffered_rendering

Conflicts:
	vs11/Returngeance/Returngeance.vcxproj.filters
2014-05-28 22:08:50 +02:00
Tleety 761b8e21e1 Added blendmap component
Added renderque for models with a blendmap component
Added shaders for blendmaps
2014-05-28 20:24:31 +02:00
Jace cc42b94000 Viewports fixed. Damage HUD. Free steering fixed. 2014-05-28 20:22:38 +02:00
Jace 7b622d530b No shadows and no skybox. 2014-05-27 08:35:39 +02:00
Tleety 2db52ded2f Direction light working.
Cleaned up some code in Renderer.cpp
2014-05-27 03:09:52 +02:00
Tleety 7d82c43df9 Started work on blend maps 2014-05-26 01:08:10 +02:00
Tleety e3aab96a75 Fixed forward rendering for transparensy 2014-05-25 01:52:57 +02:00
Tleety a9f2911e41 Shadows working, and looking totaly not shit.
Improved location of the shadowmap to always be infront of the camera.
2014-05-23 22:42:11 +02:00
Tleety dbad1ee7f5 Work done on light and shadows. 2014-05-21 16:51:05 +02:00
Tleety e414087816 Some work done on lights and normals and other buggs/fixes 2014-05-20 03:33:42 +02:00
Tleety 82d5953c97 Specular maps working. 2014-05-19 21:36:28 +02:00
Tleety 7455f4b865 NormalMaps Working and started work on specular maps. 2014-05-19 01:01:46 +02:00
Tleety ccd1393dac Fixed some shadow buggs. 2014-05-12 23:02:19 +02:00
Tleety 4639a6e4c3 Working shadows, however ugly they are. 2014-05-12 18:03:39 +02:00
Tleety 22d855a521 Fixed attenuation for lights. 2014-05-11 00:02:34 +02:00
Tleety c1c30b0019 Fixed lights and added a bad gamma correction 2014-05-10 19:51:48 +02:00
Tleety 1268b3d8fd Removed Unused code in renderer 2014-05-10 17:44:55 +02:00
Jace 62ca923821 Defucked defucked rendering 2014-05-07 22:34:38 +02:00
Tleety b1b60bce61 WIP 2014-05-07 14:23:01 +00:00
Tleety 4389f2db4c Fixed being able to switch between Quad view and normal view. 2014-04-27 04:59:11 +02:00
Tleety a199e777bc Working Debug mode 2014-04-27 03:59:41 +02:00
Tleety 87cac66cd8 Basic working deferred rendering 2014-04-27 02:44:04 +02:00
Tleety 9c329145c4 Deferred rendering base mostly complete. 2014-04-25 04:09:42 +02:00
Tleety 6d75336496 Started on deferred rendering framework. 2014-04-24 00:11:16 +02:00
Tleety b1edefcf26 La till lite ljus och annan skit. Började på defucked rendering och det gick ju jävligt bra fucktiskt. 2014-04-17 00:05:19 +02:00
Jace 3470a80f40 Revert "Indentation style changed to Horstmann"
This reverts commit f2259f712d.

Conflicts:

	src/GameWorld.cpp
	src/Systems/PhysicsSystem.cpp
2014-04-12 01:48:15 +02:00
Jace f2259f712d Indentation style changed to Horstmann 2014-04-11 21:53:05 +02:00
Jace 4c081d0e1c Indentation style changed to Allman
Using Artistic Style (http://astyle.sourceforge.net/)
Options:
--style=allman
--indent=tab
--keep-one-line-blocks
--align-pointer=type
--align-reference=name
2014-04-11 20:59:42 +02:00
Jace e2d8235169 Broken shadow map. 2014-04-05 21:20:50 +02:00
Jace a7985b1686 Adapted Escape the Dawn engine. 2014-04-05 21:20:48 +02:00