Stiffly
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98399c3995
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Merge branch 'FMOD'
Conflicts:
src/GameWorld.cpp
src/Renderer.cpp
src/Systems/PhysicsSystem.cpp
src/Systems/PhysicsSystem.h
src/Systems/SoundSystem.cpp
src/Systems/SoundSystem.h
vs11/Returngeance/Returngeance.vcxproj
vs11/Returngeance/Returngeance.vcxproj.filters
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2014-06-02 20:16:08 +02:00 |
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Jace
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f31b2b7ddb
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Merge branch 'render_queue'
Conflicts:
src/GameWorld.cpp
src/Renderer.cpp
src/Shaders/Fragment.glsl
src/Systems/PhysicsSystem.h
vs11/Returngeance/Returngeance.vcxproj.filters
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2014-05-27 09:35:52 +02:00 |
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ViktorLjung
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c37df5c178
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Damage and Spashdamage working, phantomShapes not really working
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2014-05-27 07:04:29 +02:00 |
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Jace
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22442708cc
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One hell of a GUI interface (minus graphical)
"how does this even work lol"
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2014-05-26 03:33:11 +02:00 |
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Stiffly
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072e4d4dbb
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OnComponentCreated nu eventbaserat
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2014-05-25 04:01:40 +02:00 |
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ViktorLjung
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7e5cf8efaa
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Fuckhack
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2014-05-20 03:41:10 +02:00 |
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Jace
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57d29d0db7
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Started implementation of events for InputSystem and SoundSystem
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2014-04-28 19:55:31 +02:00 |
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Jace
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84d6911744
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Barebones entity component commit events
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2014-04-22 15:42:40 +02:00 |
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Jace
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062242ab8e
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Refactored existing systems to register their own components and resource types.
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2014-04-13 17:15:46 +02:00 |
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Jace
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14feb3659b
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Initial work for pre-caching resources in render system
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2014-04-13 01:25:21 +02:00 |
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Jace
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a7985b1686
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Adapted Escape the Dawn engine.
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2014-04-05 21:20:48 +02:00 |
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