Tleety
|
f5f6a5cf3a
|
Fixed transparency
|
2014-06-02 22:15:52 +02:00 |
|
Stiffly
|
349fab54a4
|
Merge remote-tracking branch 'origin/master' into particles
Conflicts:
src/GUI/GameFrame.h
src/GUI/TextureFrame.h
vs11/Returngeance/Returngeance.vcxproj.filters
|
2014-06-02 17:37:25 +02:00 |
|
Jace
|
72420d4248
|
WIP Fullscreen Stuff (UI not scaling properly yet)
|
2014-06-01 03:05:42 +02:00 |
|
Stiffly
|
756107363e
|
Some pretty darn cool explosions
|
2014-06-01 01:15:53 +02:00 |
|
Tleety
|
2d1d4f02f3
|
Fixed some things in gameworld and added a new skymap.
|
2014-05-31 23:14:33 +02:00 |
|
Tleety
|
260c1295ec
|
WIP on deffered_rendering: a459a1c Skybox bugfix
|
2014-05-31 17:12:31 +02:00 |
|
Jace
|
a6906886f5
|
Vehicle selection!
|
2014-05-31 03:45:37 +02:00 |
|
Tleety
|
a459a1c69b
|
Skybox bugfix
|
2014-05-31 02:03:50 +02:00 |
|
Tleety
|
0bba9e40d4
|
Merge branch 'deffered_rendering' of github.com:sippeangelo/Return-to-the-Return-of-Return-Fire-2-Returngeance into deffered_rendering
Conflicts:
src/Renderer.cpp
|
2014-05-30 22:47:23 +02:00 |
|
Tleety
|
0e612cb3f3
|
Colors now working correcly.
|
2014-05-30 22:45:00 +02:00 |
|
Jace
|
6c8fff9ed0
|
Non-retardedly slow sprite rendering
|
2014-05-30 22:00:20 +02:00 |
|
Tleety
|
9ccf8ecc42
|
Fixed being able to draw sprites and normal/specular maps for terrain
|
2014-05-30 19:53:00 +02:00 |
|
Tleety
|
cc84f04542
|
Transparent objects working.
|
2014-05-29 23:59:36 +02:00 |
|
Tleety
|
eb37cc2296
|
Fixed blendmaps
Merge remote-tracking branch 'origin/gui' into deffered_rendering
Conflicts:
vs11/Returngeance/Returngeance.vcxproj.filters
|
2014-05-28 22:08:50 +02:00 |
|
Tleety
|
761b8e21e1
|
Added blendmap component
Added renderque for models with a blendmap component
Added shaders for blendmaps
|
2014-05-28 20:24:31 +02:00 |
|
Jace
|
cc42b94000
|
Viewports fixed. Damage HUD. Free steering fixed.
|
2014-05-28 20:22:38 +02:00 |
|
Jace
|
f813f8d2ca
|
What is this I don't even *falls asleep*
|
2014-05-27 10:25:52 +02:00 |
|
Jace
|
7b622d530b
|
No shadows and no skybox.
|
2014-05-27 08:35:39 +02:00 |
|
Jace
|
98167a806d
|
Merge remote-tracking branch 'origin/deffered_rendering' into render_queue
Conflicts:
src/Renderer.cpp
src/Renderer.h
|
2014-05-27 07:10:50 +02:00 |
|
Jace
|
d4b28a2228
|
Semi-working world rendering
|
2014-05-27 06:45:26 +02:00 |
|
Tleety
|
2db52ded2f
|
Direction light working.
Cleaned up some code in Renderer.cpp
|
2014-05-27 03:09:52 +02:00 |
|
Jace
|
74239300bd
|
Merge commit 'e3aab96a750d6e5d6f8ff42ffdb5a23a47ab929d' into render_queue
Conflicts:
assets
src/GameWorld.cpp
src/Renderer.cpp
src/Renderer.h
src/Systems/RenderSystem.cpp
|
2014-05-26 04:21:08 +02:00 |
|
Jace
|
22442708cc
|
One hell of a GUI interface (minus graphical)
"how does this even work lol"
|
2014-05-26 03:33:11 +02:00 |
|
Tleety
|
7d82c43df9
|
Started work on blend maps
|
2014-05-26 01:08:10 +02:00 |
|
Jace
|
07c74ff9f5
|
I'll create a GUI interface using Visual Basic, see if I can track an IP address
|
2014-05-25 04:12:28 +02:00 |
|
Tleety
|
e3aab96a75
|
Fixed forward rendering for transparensy
|
2014-05-25 01:52:57 +02:00 |
|
Tleety
|
a9f2911e41
|
Shadows working, and looking totaly not shit.
Improved location of the shadowmap to always be infront of the camera.
|
2014-05-23 22:42:11 +02:00 |
|
Tleety
|
dbad1ee7f5
|
Work done on light and shadows.
|
2014-05-21 16:51:05 +02:00 |
|
Tleety
|
e414087816
|
Some work done on lights and normals and other buggs/fixes
|
2014-05-20 03:33:42 +02:00 |
|
Tleety
|
82d5953c97
|
Specular maps working.
|
2014-05-19 21:36:28 +02:00 |
|
Jace
|
bd7ba73bca
|
Split screen working
|
2014-05-19 17:20:43 +02:00 |
|
Jace
|
e07a0a2b1a
|
More viewport stuff
|
2014-05-19 04:29:30 +02:00 |
|
Jace
|
3023391358
|
Merge remote-tracking branch 'origin/deffered_rendering' into gui
Conflicts:
assets
src/GameWorld.cpp
|
2014-05-19 03:15:40 +02:00 |
|
Tleety
|
7455f4b865
|
NormalMaps Working and started work on specular maps.
|
2014-05-19 01:01:46 +02:00 |
|
Tleety
|
67778f391a
|
Working on shadows
|
2014-05-17 18:02:10 +02:00 |
|
Jace
|
bafa8d0a5d
|
Merge remote-tracking branch 'origin/deffered_rendering'
Conflicts:
assets
src/Components/PointLight.h
src/GameWorld.cpp
src/Renderer.cpp
src/Renderer.h
vs11/Returngeance/Returngeance.vcxproj.filters
|
2014-05-13 04:07:24 +02:00 |
|
Tleety
|
ccd1393dac
|
Fixed some shadow buggs.
|
2014-05-12 23:02:19 +02:00 |
|
Stiffly
|
19a2879104
|
Emitter childed to a wheel. BUG FIXED: Billboarding calculation.
|
2014-05-12 22:21:27 +02:00 |
|
Tleety
|
4639a6e4c3
|
Working shadows, however ugly they are.
|
2014-05-12 18:03:39 +02:00 |
|
Stiffly
|
e0b5b72454
|
Merge remote-tracking branch 'origin/master' into particles
Conflicts:
src/Components/Physics.h
src/GameWorld.cpp
src/World.cpp
src/World.h
vs11/Returngeance/Returngeance.vcxproj.filters
|
2014-05-12 13:55:48 +02:00 |
|
Tleety
|
d9ca9ac1f7
|
Removed unused code.
|
2014-05-11 01:09:06 +02:00 |
|
Tleety
|
37a8af6b65
|
Added being able to change attenuation in real time
|
2014-05-11 01:05:22 +02:00 |
|
Tleety
|
22d855a521
|
Fixed attenuation for lights.
|
2014-05-11 00:02:34 +02:00 |
|
Tleety
|
c1c30b0019
|
Fixed lights and added a bad gamma correction
|
2014-05-10 19:51:48 +02:00 |
|
Tleety
|
6e3ba0f077
|
Merge remote-tracking branch 'origin/master' into deffered_rendering
|
2014-05-10 17:45:01 +02:00 |
|
Tleety
|
1268b3d8fd
|
Removed Unused code in renderer
|
2014-05-10 17:44:55 +02:00 |
|
Jace
|
62ca923821
|
Defucked defucked rendering
|
2014-05-07 22:34:38 +02:00 |
|
Stiffly
|
1a365bf069
|
Billboarding on sprites
|
2014-05-07 21:34:19 +02:00 |
|
Tleety
|
b1b60bce61
|
WIP
|
2014-05-07 14:23:01 +00:00 |
|
Jace
|
7c18d0c778
|
Merge branch 'master' into gui
|
2014-05-06 18:08:32 +02:00 |
|