8 Commits

5 changed files with 35 additions and 7 deletions
+6 -3
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@@ -673,9 +673,11 @@ void GameWorld::CreateGate(EntityID parent, glm::vec3 position, glm::quat orient
EntityID GameWorld::CreateTower(EntityID parent, glm::vec3 pos, int teamID) EntityID GameWorld::CreateTower(EntityID parent, glm::vec3 pos, int teamID)
{ {
auto towerBase = CreateEntity(parent); auto parentTransform = GetComponent<Components::Transform>(parent);
auto towerBase = CreateEntity();
auto transform = AddComponent<Components::Transform>(towerBase); auto transform = AddComponent<Components::Transform>(towerBase);
transform->Position = pos; transform->Position = parentTransform->Orientation * pos;
auto towerComponent = AddComponent<Components::Tower>(towerBase); auto towerComponent = AddComponent<Components::Tower>(towerBase);
@@ -1415,7 +1417,8 @@ void GameWorld::CreateBase(glm::quat orientation, int teamID)
CreateTower(base, glm::vec3(273.01227f, 40.30102f, -62.82098f), teamID); CreateTower(base, glm::vec3(273.01227f, 40.30102f, -62.82098f), teamID);
CreateTower(base, glm::vec3(357.36978f, 40.43885f, -62.82098f), teamID); CreateTower(base, glm::vec3(357.36978f, 40.43885f, -62.82098f), teamID);
CreateTower(base, glm::vec3(357.36978f, 40.43885f, 32.99123f), teamID); CreateTower(base, glm::vec3(357.36978f, 40.43885f, 32.99123f), teamID);
CreateTower(base, glm::vec3(119.64996f, 28.90156f, 16.63123f), teamID);
CreateTower(base, glm::vec3(119.64996f, 28.90156f, -16.63123f), teamID);
CreateTower(base, glm::vec3(119.05541f, 29.54314f, 18.33529f), teamID); CreateTower(base, glm::vec3(119.05541f, 29.54314f, 18.33529f), teamID);
CreateGarage(base, glm::vec3(323.2f, 41.4f, -10.2f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)), teamID); CreateGarage(base, glm::vec3(323.2f, 41.4f, -10.2f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)), teamID);
+12 -2
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@@ -902,13 +902,23 @@ bool Systems::PhysicsSystem::OnDead( const Events::Dead &e )
m_World->RemoveComponent<Components::Camera>(camera); m_World->RemoveComponent<Components::Camera>(camera);
auto transform = m_World->GetComponent<Components::Transform>(e.Entity); auto transform = m_World->GetComponent<Components::Transform>(e.Entity);
transform->Position = glm::vec3(0, -10000.f, 0); transform->Position = glm::vec3(0, -10000.f, 0);
m_RigidBodies[e.Entity]->setPosition(hkVector4(0, -10000, 0)); //m_RigidBodies[e.Entity]->setPosition(hkVector4(0, -10000, 0));
/*m_Vehicles.erase(e.Entity); /*m_Vehicles.erase(e.Entity);
m_RigidBodyEntities.erase(m_RigidBodies[e.Entity]); m_RigidBodyEntities.erase(m_RigidBodies[e.Entity]);
m_RigidBodies.erase(e.Entity);*/ m_RigidBodies.erase(e.Entity);*/
m_World->RemoveComponent<Components::TankSteering>(e.Entity); auto jeep = m_World->GetComponent<Components::JeepSteering>(e.Entity);
if(jeep)
{
m_World->RemoveComponent<Components::JeepSteering>(e.Entity);
}
auto tank = m_World->GetComponent<Components::TankSteering>(e.Entity);
if(tank)
{
m_World->RemoveComponent<Components::TankSteering>(e.Entity);
}
} }
return true; return true;
+1
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@@ -90,6 +90,7 @@
#include "Events/EnterTrigger.h" #include "Events/EnterTrigger.h"
#include "Events/JeepSteer.h" #include "Events/JeepSteer.h"
#include "Events/Dead.h" #include "Events/Dead.h"
#include "Components/JeepSteering.h"
namespace Systems namespace Systems
{ {
+15 -2
View File
@@ -30,12 +30,13 @@ void Systems::TankSteeringSystem::Update(double dt)
void Systems::TankSteeringSystem::UpdateEntity(double dt, EntityID entity, EntityID parent) void Systems::TankSteeringSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
{ {
auto pEmitter = m_World->GetComponent<Components::ParticleEmitter>(entity); auto pEmitter = m_World->GetComponent<Components::ParticleEmitter>(entity);
if(pEmitter) if(pEmitter)
{ {auto tankTransform = m_World->GetComponent<Components::Transform>(parent);
if(!m_World->GetComponent<Components::TankSteering>(parent)) if(!m_World->GetComponent<Components::TankSteering>(parent))
return; return;
auto tankTransform = m_World->GetComponent<Components::Transform>(parent);
glm::vec2 velXZ = glm::vec2(tankTransform->Velocity.x, tankTransform->Velocity.z); glm::vec2 velXZ = glm::vec2(tankTransform->Velocity.x, tankTransform->Velocity.z);
float speedMPDT = glm::length(velXZ); float speedMPDT = glm::length(velXZ);
if(speedMPDT < 1) if(speedMPDT < 1)
@@ -56,6 +57,18 @@ void Systems::TankSteeringSystem::UpdateEntity(double dt, EntityID entity, Entit
} }
} }
auto vehicleComp = m_World->GetComponent<Components::Vehicle>(entity);
if(vehicleComp)
{
auto transform = m_World->GetComponent<Components::Transform>(entity);
if(transform->Position.y < 0)
{
Events::Dead e;
e.Entity = entity;
EventBroker->Publish(e);
}
}
auto tankSteeringComponent = m_World->GetComponent<Components::TankSteering>(entity); auto tankSteeringComponent = m_World->GetComponent<Components::TankSteering>(entity);
if(!tankSteeringComponent) if(!tankSteeringComponent)
return; return;
+1
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@@ -33,6 +33,7 @@
#include "Events/PlaySFX.h" #include "Events/PlaySFX.h"
#include "Events/PlayBGM.h" #include "Events/PlayBGM.h"
#include "Events/Dead.h"
#include "Events/Damage.h" #include "Events/Damage.h"
#include "Components/Vehicle.h" #include "Components/Vehicle.h"