Merge remote-tracking branch 'origin/master' into Sound+Particles

This commit is contained in:
Stiffly
2014-06-05 07:01:53 +02:00
3 changed files with 18 additions and 4 deletions
+6 -3
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@@ -673,9 +673,11 @@ void GameWorld::CreateGate(EntityID parent, glm::vec3 position, glm::quat orient
EntityID GameWorld::CreateTower(EntityID parent, glm::vec3 pos, int teamID)
{
auto towerBase = CreateEntity(parent);
auto parentTransform = GetComponent<Components::Transform>(parent);
auto towerBase = CreateEntity();
auto transform = AddComponent<Components::Transform>(towerBase);
transform->Position = pos;
transform->Position = parentTransform->Orientation * pos;
auto towerComponent = AddComponent<Components::Tower>(towerBase);
@@ -1415,7 +1417,8 @@ void GameWorld::CreateBase(glm::quat orientation, int teamID)
CreateTower(base, glm::vec3(273.01227f, 40.30102f, -62.82098f), teamID);
CreateTower(base, glm::vec3(357.36978f, 40.43885f, -62.82098f), teamID);
CreateTower(base, glm::vec3(357.36978f, 40.43885f, 32.99123f), teamID);
CreateTower(base, glm::vec3(119.64996f, 28.90156f, 16.63123f), teamID);
CreateTower(base, glm::vec3(119.64996f, 28.90156f, -16.63123f), teamID);
CreateTower(base, glm::vec3(119.05541f, 29.54314f, 18.33529f), teamID);
CreateGarage(base, glm::vec3(323.2f, 41.4f, -10.2f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)), teamID);
+11 -1
View File
@@ -908,7 +908,17 @@ bool Systems::PhysicsSystem::OnDead( const Events::Dead &e )
m_RigidBodyEntities.erase(m_RigidBodies[e.Entity]);
m_RigidBodies.erase(e.Entity);*/
m_World->RemoveComponent<Components::TankSteering>(e.Entity);
auto jeep = m_World->GetComponent<Components::JeepSteering>(e.Entity);
if(jeep)
{
m_World->RemoveComponent<Components::JeepSteering>(e.Entity);
}
auto tank = m_World->GetComponent<Components::TankSteering>(e.Entity);
if(tank)
{
m_World->RemoveComponent<Components::TankSteering>(e.Entity);
}
}
return true;
+1
View File
@@ -90,6 +90,7 @@
#include "Events/EnterTrigger.h"
#include "Events/JeepSteer.h"
#include "Events/Dead.h"
#include "Components/JeepSteering.h"
namespace Systems
{