0b7c383e8a
Conflicts: src/GameWorld.cpp src/Systems/PhysicsSystem.cpp src/Systems/PhysicsSystem.h vs11/Returngeance/Returngeance.vcxproj.filters
427 lines
14 KiB
Plaintext
427 lines
14 KiB
Plaintext
#include "PrecompiledHeader.h"
|
||
|
||
// We’re not using anything product specific yet. We undef these so we don’t get the usual
|
||
// product initialization for the products.
|
||
#undef HK_FEATURE_PRODUCT_AI
|
||
#undef HK_FEATURE_PRODUCT_ANIMATION
|
||
#undef HK_FEATURE_PRODUCT_CLOTH
|
||
#undef HK_FEATURE_PRODUCT_DESTRUCTION_2012
|
||
#undef HK_FEATURE_PRODUCT_DESTRUCTION
|
||
#undef HK_FEATURE_PRODUCT_BEHAVIOR
|
||
#undef HK_FEATURE_PRODUCT_PHYSICS_2012
|
||
//#undef HK_FEATURE_PRODUCT_PHYSICS
|
||
// Also we’re not using any serialization/versioning so we don’t need any of these.
|
||
#define HK_EXCLUDE_FEATURE_SerializeDeprecatedPre700
|
||
#define HK_EXCLUDE_FEATURE_RegisterVersionPatches
|
||
#define HK_EXCLUDE_FEATURE_RegisterReflectedClasses
|
||
#define HK_EXCLUDE_FEATURE_MemoryTracker
|
||
#define HK_CLASSES_FILE "Common/Serialize/classlist/hkClasses.h"
|
||
#include "Common/Serialize/Util/hkBuiltinTypeRegistry.cxx"
|
||
#define HK_COMPAT_FILE "Common/Compat/hkCompatVersions.h"
|
||
// This include generates an initialization function based on the products
|
||
// and the excluded features.
|
||
#include <Common/Base/keycode.cxx>
|
||
#include <Common/Base/Config/hkProductFeatures.cxx>
|
||
#include "PhysicsSystem.h"
|
||
#include "World.h"
|
||
|
||
|
||
|
||
Systems::PhysicsSystem::PhysicsSystem(World* world) : System(world)
|
||
{
|
||
m_Accumulator = 0;
|
||
{
|
||
hkMemorySystem::FrameInfo finfo(500 * 1024); // Allocate 500KB of Physics solver buffer
|
||
hkMemoryRouter* memoryRouter = hkMemoryInitUtil::initDefault(hkMallocAllocator::m_defaultMallocAllocator, finfo);
|
||
hkBaseSystem::init(memoryRouter, HavokErrorReport);
|
||
|
||
|
||
hkpWorldCinfo worldInfo;
|
||
worldInfo.setupSolverInfo(hkpWorldCinfo::SOLVER_TYPE_4ITERS_MEDIUM);
|
||
worldInfo.m_gravity = hkVector4(0.0f, -9.8f, 0.0f);
|
||
worldInfo.m_broadPhaseBorderBehaviour = hkpWorldCinfo::BROADPHASE_BORDER_FIX_ENTITY; // just fix the entity if the object falls off too far
|
||
|
||
// You must specify the size of the broad phase - objects should not be simulated outside this region
|
||
worldInfo.setBroadPhaseWorldSize(10000.0f);
|
||
m_PhysicsWorld = new hkpWorld(worldInfo);
|
||
}
|
||
// Register all collision agents, even though only box - box will be used in this particular example.
|
||
// It's important to register collision agents before adding any entities to the world.
|
||
hkpAgentRegisterUtil::registerAllAgents(m_PhysicsWorld->getCollisionDispatcher());
|
||
|
||
//
|
||
// Initialize the visual debugger so we can connect remotely to the simulation
|
||
// The context must exist beyond the use of the VDB instance, and you can make
|
||
// whatever contexts you like for your own viewer types.
|
||
//
|
||
hkpPhysicsContext* context = new hkpPhysicsContext;
|
||
hkpPhysicsContext::registerAllPhysicsProcesses(); // all the physics viewers
|
||
context->addWorld(m_PhysicsWorld); // add the physics world so the viewers can see it
|
||
SetupVisualDebugger(context);
|
||
|
||
//SetupPhysics(m_PhysicsWorld);
|
||
}
|
||
|
||
void Systems::PhysicsSystem::RegisterComponents(ComponentFactory* cf)
|
||
{
|
||
cf->Register("Physics", []() { return new Components::Physics(); });
|
||
}
|
||
|
||
void Systems::PhysicsSystem::Update(double dt)
|
||
{
|
||
<<<<<<< HEAD
|
||
static const double timestep = 1 / 60.0;
|
||
=======
|
||
for (auto pair : *m_World->GetEntities())
|
||
{
|
||
EntityID entity = pair.first;
|
||
|
||
if (m_RigidBodies.find(entity) == m_RigidBodies.end())
|
||
continue;
|
||
|
||
auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
|
||
if (!transformComponent)
|
||
continue;
|
||
|
||
|
||
if(m_RigidBodies[entity]->isActive())
|
||
{
|
||
hkVector4 position(transformComponent->Position.x, transformComponent->Position.y, transformComponent->Position.z);
|
||
hkQuaternion rotation(transformComponent->Orientation.x, transformComponent->Orientation.y, transformComponent->Orientation.z, transformComponent->Orientation.w);
|
||
m_RigidBodies[entity]->setPositionAndRotation(position, rotation);
|
||
}
|
||
|
||
}
|
||
|
||
|
||
|
||
|
||
static const double timestep = 1 / 30.0;
|
||
>>>>>>> havok
|
||
m_Accumulator += dt;
|
||
while (m_Accumulator >= timestep)
|
||
{
|
||
m_PhysicsWorld->stepDeltaTime(timestep);
|
||
m_Accumulator -= timestep;
|
||
}
|
||
|
||
// Step the visual debugger
|
||
StepVisualDebugger();
|
||
}
|
||
|
||
void Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
|
||
{
|
||
auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
|
||
if (!transformComponent)
|
||
return;
|
||
|
||
auto wheelComponent = m_World->GetComponent<Components::Wheel>(entity, "Wheel");
|
||
if (wheelComponent)
|
||
{
|
||
EntityID car = m_World->GetEntityParent(entity);
|
||
if(m_Vehicles.find(car) != m_Vehicles.end())
|
||
{
|
||
m_Vehicles[car]->getChassis()->activate();
|
||
|
||
hkVector4 hardPoint = m_Vehicles[car]->m_suspension->m_wheelParams[wheelComponent->ID].m_hardpointChassisSpace;
|
||
hkVector4 suspensionDirection = m_Vehicles[car]->m_suspension->m_wheelParams[wheelComponent->ID].m_directionChassisSpace;
|
||
hkReal suspensionLength = m_Vehicles[car]->m_wheelsInfo[wheelComponent->ID].m_currentSuspensionLength;
|
||
glm::vec3 position = glm::vec3(hardPoint(0) + (suspensionDirection(0) * suspensionLength), hardPoint(1) + (suspensionDirection(1) * suspensionLength), hardPoint(2) + (suspensionDirection(2) * suspensionLength));
|
||
transformComponent->Position = position;
|
||
|
||
hkQuaternion steeringOrientation = m_Vehicles[car]->m_wheelsInfo[wheelComponent->ID].m_steeringOrientationChassisSpace;
|
||
hkReal spinAngle = -m_Vehicles[car]->m_wheelsInfo[wheelComponent->ID].m_spinAngle;
|
||
glm::quat orientation = glm::quat(steeringOrientation(3), steeringOrientation(0), steeringOrientation(1), steeringOrientation(2)) * glm::angleAxis<float>(spinAngle, glm::vec3(1, 0, 0));
|
||
transformComponent->Orientation = orientation * wheelComponent->OriginalOrientation;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
if(m_Vehicles.find(entity) != m_Vehicles.end())
|
||
{
|
||
if(m_RigidBodies[entity]->isActive())
|
||
{
|
||
hkVector4 position = m_RigidBodies[entity]->getPosition();
|
||
transformComponent->Position = glm::vec3(position(0), position(1), position(2));
|
||
hkQuaternion orientation = m_RigidBodies[entity]->getRotation();
|
||
transformComponent->Orientation = glm::quat(orientation(3),orientation(0), orientation(1), orientation(2));
|
||
}
|
||
}
|
||
}
|
||
|
||
|
||
// HACK: Vehicle test-controls
|
||
auto vehicleComponent = m_World->GetComponent<Components::Vehicle>(entity, "Vehicle");
|
||
auto inputComponent = m_World->GetComponent<Components::Input>(entity, "Input");
|
||
if (vehicleComponent && inputComponent)
|
||
{
|
||
hkpVehicleDriverInputAnalogStatus* deviceStatus = (hkpVehicleDriverInputAnalogStatus*)m_Vehicles[entity]->m_deviceStatus;
|
||
deviceStatus->m_positionY = inputComponent->KeyState[GLFW_KEY_UP] * -1 + inputComponent->KeyState[GLFW_KEY_DOWN] * 1;
|
||
deviceStatus->m_positionX = inputComponent->KeyState[GLFW_KEY_LEFT] * -1 + inputComponent->KeyState[GLFW_KEY_RIGHT] * 1;
|
||
deviceStatus->m_handbrakeButtonPressed = inputComponent->KeyState[GLFW_KEY_RIGHT_CONTROL];
|
||
}
|
||
}
|
||
|
||
void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
|
||
{
|
||
auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
|
||
if (!transformComponent)
|
||
return;
|
||
|
||
|
||
auto wheelComponent = m_World->GetComponent<Components::Wheel>(entity, "Wheel");
|
||
if (wheelComponent)
|
||
{
|
||
wheelComponent->ID = m_Wheels.size();
|
||
wheelComponent->OriginalOrientation = transformComponent->Orientation;
|
||
m_Wheels.push_back(entity);
|
||
}
|
||
|
||
auto physicsComponent = m_World->GetComponent<Components::Physics>(entity, "Physics");
|
||
if (!physicsComponent)
|
||
return;
|
||
|
||
auto sphereComponent = m_World->GetComponent<Components::Sphere >(entity, "Sphere");
|
||
auto boxComponent = m_World->GetComponent<Components::Box >(entity, "Box");
|
||
|
||
|
||
hkpConvexShape* shape;
|
||
hkpRigidBodyCinfo rigidBodyInfo;
|
||
hkMassProperties massProperties;
|
||
|
||
if (sphereComponent)
|
||
{
|
||
shape = new hkpSphereShape(sphereComponent->Radius);
|
||
rigidBodyInfo.m_shape = shape;
|
||
|
||
if (physicsComponent->Static)
|
||
{
|
||
rigidBodyInfo.m_motionType = hkpMotion::MOTION_FIXED;
|
||
}
|
||
else
|
||
{
|
||
rigidBodyInfo.m_motionType = hkpMotion::MOTION_SPHERE_INERTIA;
|
||
}
|
||
|
||
hkpInertiaTensorComputer::computeSphereVolumeMassProperties(sphereComponent->Radius, physicsComponent->Mass, massProperties);
|
||
|
||
}
|
||
else if (boxComponent)
|
||
{
|
||
hkReal thickness = 0.05;
|
||
shape = new hkpBoxShape(hkVector4(boxComponent->Width - thickness, boxComponent->Height - thickness, boxComponent->Depth - thickness));
|
||
rigidBodyInfo.m_shape = shape;
|
||
if (physicsComponent->Static)
|
||
{
|
||
rigidBodyInfo.m_motionType = hkpMotion::MOTION_FIXED;
|
||
}
|
||
else
|
||
{
|
||
rigidBodyInfo.m_motionType = hkpMotion::MOTION_BOX_INERTIA;
|
||
}
|
||
hkpInertiaTensorComputer::computeBoxSurfaceMassProperties(hkVector4(boxComponent->Width - thickness, boxComponent->Height - thickness, boxComponent->Depth - thickness), physicsComponent->Mass, thickness, massProperties);
|
||
}
|
||
else
|
||
{
|
||
return;
|
||
}
|
||
|
||
rigidBodyInfo.m_position.set(transformComponent->Position.x, transformComponent->Position.y, transformComponent->Position.z);
|
||
rigidBodyInfo.m_inertiaTensor = massProperties.m_inertiaTensor;
|
||
rigidBodyInfo.m_centerOfMass = massProperties.m_centerOfMass;
|
||
rigidBodyInfo.m_mass = massProperties.m_mass;
|
||
|
||
// Create RigidBody
|
||
hkpRigidBody* rigidBody = new hkpRigidBody(rigidBodyInfo);
|
||
|
||
|
||
auto vehicleComponent = m_World->GetComponent<Components::Vehicle >(entity, "Vehicle");
|
||
if (vehicleComponent && m_Vehicles.find(entity) == m_Vehicles.end())
|
||
{
|
||
for (int i = 0; i < m_Wheels.size(); i++)
|
||
{
|
||
if(m_World->GetEntityParent(m_Wheels[i]) != entity)
|
||
{
|
||
m_Wheels.erase(m_Wheels.begin() + i);
|
||
i--;
|
||
}
|
||
}
|
||
VehicleSetup vehicleSetup;
|
||
|
||
// Create the basic vehicle.
|
||
m_Vehicles[entity] = new hkpVehicleInstance(rigidBody);
|
||
vehicleSetup.buildVehicle(m_World, m_PhysicsWorld, *m_Vehicles[entity], entity, m_Wheels);
|
||
// Add the vehicle's entities and phantoms to the world
|
||
m_Vehicles[entity]->addToWorld(m_PhysicsWorld);
|
||
|
||
m_RigidBodies[entity] = rigidBody;
|
||
|
||
// The vehicle is an action
|
||
m_PhysicsWorld->addAction(m_Vehicles[entity]);
|
||
|
||
//m_Vehicles[entity]->m_rpm = 0.0f; // Not sure why this one should be here
|
||
m_Wheels.clear();
|
||
shape->removeReference();
|
||
rigidBody->removeReference();
|
||
}
|
||
else
|
||
{
|
||
m_PhysicsWorld->addEntity(rigidBody);
|
||
m_RigidBodies[entity] = rigidBody;
|
||
shape->removeReference();
|
||
rigidBody->removeReference();
|
||
}
|
||
}
|
||
/*
|
||
|
||
void Systems::PhysicsSystem::SetUpPhysicsState(EntityID entity, EntityID parent)
|
||
{
|
||
auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
|
||
if (!transformComponent)
|
||
return;
|
||
|
||
auto physicsComponent = m_World->GetComponent<Components::Physics>(entity, "Physics");
|
||
if (!physicsComponent)
|
||
return;
|
||
|
||
auto sphereComponent = m_World->GetComponent<Components::Sphere >(entity, "Sphere");
|
||
auto boxComponent = m_World->GetComponent<Components::Box >(entity, "Box");
|
||
|
||
|
||
hkpConvexShape* shape;
|
||
hkpRigidBodyCinfo rigidBodyInfo;
|
||
hkMassProperties massProperties;
|
||
|
||
|
||
if (sphereComponent)
|
||
{
|
||
shape = new hkpSphereShape(sphereComponent->Radius);
|
||
rigidBodyInfo.m_shape = shape;
|
||
|
||
if (physicsComponent->Static)
|
||
{
|
||
rigidBodyInfo.m_motionType = hkpMotion::MOTION_FIXED;
|
||
}
|
||
else
|
||
{
|
||
rigidBodyInfo.m_motionType = hkpMotion::MOTION_SPHERE_INERTIA;
|
||
}
|
||
|
||
hkpInertiaTensorComputer::computeSphereVolumeMassProperties(sphereComponent->Radius, physicsComponent->Mass, massProperties);
|
||
|
||
}
|
||
else if (boxComponent)
|
||
{
|
||
hkReal thickness = 0.05;
|
||
shape = new hkpBoxShape(hkVector4(boxComponent->Width - thickness, boxComponent->Height - thickness, boxComponent->Depth - thickness));
|
||
rigidBodyInfo.m_shape = shape;
|
||
if (physicsComponent->Static)
|
||
{
|
||
rigidBodyInfo.m_motionType = hkpMotion::MOTION_FIXED;
|
||
}
|
||
else
|
||
{
|
||
rigidBodyInfo.m_motionType = hkpMotion::MOTION_BOX_INERTIA;
|
||
}
|
||
hkpInertiaTensorComputer::computeBoxSurfaceMassProperties(hkVector4(boxComponent->Width - thickness, boxComponent->Height - thickness, boxComponent->Depth - thickness), physicsComponent->Mass, thickness, massProperties);
|
||
}
|
||
else
|
||
{
|
||
return;
|
||
}
|
||
|
||
rigidBodyInfo.m_position.set(transformComponent->Position.x, transformComponent->Position.y, transformComponent->Position.z);
|
||
rigidBodyInfo.m_inertiaTensor = massProperties.m_inertiaTensor;
|
||
rigidBodyInfo.m_centerOfMass = massProperties.m_centerOfMass;
|
||
rigidBodyInfo.m_mass = massProperties.m_mass;
|
||
|
||
// Create RigidBody
|
||
hkpRigidBody* rigidBody = new hkpRigidBody(rigidBodyInfo);
|
||
|
||
|
||
auto vehicleComponent = m_World->GetComponent<Components::Vehicle >(entity, "Vehicle");
|
||
if (vehicleComponent && m_Vehicles.find(entity) == m_Vehicles.end())
|
||
{
|
||
VehicleSetup vehicleSetup;
|
||
|
||
// Create the basic vehicle.
|
||
m_Vehicles[entity] = new hkpVehicleInstance(rigidBody);
|
||
vehicleSetup.buildVehicle(m_PhysicsWorld, *m_Vehicles[entity]);
|
||
// Add the vehicle's entities and phantoms to the world
|
||
m_Vehicles[entity]->addToWorld(m_PhysicsWorld);
|
||
|
||
m_RigidBodies[entity] = rigidBody;
|
||
|
||
// The vehicle is an action
|
||
m_PhysicsWorld->addAction(m_Vehicles[entity]);
|
||
|
||
//m_Vehicles[entity]->m_rpm = 0.0f; // Not sure why this one should be here
|
||
|
||
shape->removeReference();
|
||
rigidBody->removeReference();
|
||
}
|
||
else
|
||
{
|
||
m_PhysicsWorld->addEntity(rigidBody);
|
||
m_RigidBodies[entity] = rigidBody;
|
||
shape->removeReference();
|
||
rigidBody->removeReference();
|
||
}
|
||
}
|
||
*/
|
||
|
||
|
||
|
||
|
||
void Systems::PhysicsSystem::TearDownPhysicsState(EntityID entity, EntityID parent)
|
||
{
|
||
|
||
}
|
||
|
||
void Systems::PhysicsSystem::OnComponentCreated(std::string type, std::shared_ptr<Component> component)
|
||
{
|
||
|
||
}
|
||
|
||
void Systems::PhysicsSystem::OnComponentRemoved(std::string type, Component* component)
|
||
{
|
||
|
||
}
|
||
|
||
|
||
void Systems::PhysicsSystem::SetupVisualDebugger(hkpPhysicsContext* worlds)
|
||
{
|
||
// Setup the visual debugger
|
||
hkArray<hkProcessContext*> contexts;
|
||
contexts.pushBack(worlds);
|
||
|
||
m_VisualDebugger = new hkVisualDebugger(contexts);
|
||
m_VisualDebugger->serve();
|
||
|
||
// Allocate memory for internal profiling information
|
||
// You can discard this if you do not want Havok profiling information
|
||
hkMonitorStream& stream = hkMonitorStream::getInstance();
|
||
stream.resize(500 * 1024); // 500K for timer info
|
||
stream.reset();
|
||
|
||
}
|
||
|
||
void Systems::PhysicsSystem::StepVisualDebugger()
|
||
{
|
||
// Step the debugger
|
||
m_VisualDebugger->step();
|
||
|
||
// Reset internal profiling info for next frame
|
||
hkMonitorStream::getInstance().reset();
|
||
}
|
||
|
||
void HK_CALL Systems::PhysicsSystem::HavokErrorReport(const char* msg, void*)
|
||
{
|
||
LOG_INFO("%s", msg);
|
||
}
|
||
<<<<<<< HEAD
|
||
=======
|
||
|
||
|
||
>>>>>>> havok
|