Files
fishtanks/src/Systems/GarageSystem.cpp
T
2014-06-03 03:55:34 +02:00

143 lines
3.8 KiB
C++

#include "PrecompiledHeader.h"
#include "GarageSystem.h"
#include "World.h"
void Systems::GarageSystem::RegisterComponents( ComponentFactory* cf )
{
cf->Register<Components::Garage>([]() { return new Components::Garage(); });
cf->Register<Components::SpawnPoint>([]() { return new Components::SpawnPoint(); });
}
void Systems::GarageSystem::Initialize()
{
EVENT_SUBSCRIBE_MEMBER(m_EEnterTrigger, &Systems::GarageSystem::OnEnterTrigger);
EVENT_SUBSCRIBE_MEMBER(m_ELeaveTrigger, &Systems::GarageSystem::OnLeaveTrigger);
EVENT_SUBSCRIBE_MEMBER(m_ECommand, &Systems::GarageSystem::OnCommand);
}
void Systems::GarageSystem::Update(double dt)
{
}
void Systems::GarageSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
{
}
bool Systems::GarageSystem::OnEnterTrigger(const Events::EnterTrigger &event)
{
EntityID garage = m_World->GetEntityParent(event.Trigger);
if (garage == 0)
return false;
auto garageComponent = m_World->GetComponent<Components::Garage>(garage);
if (!garageComponent)
return false;
std::string name = m_World->GetProperty<std::string>(event.Trigger, "Name");
if (name == "BoundsTrigger")
{
ToggleGarage(garageComponent);
}
m_EntitiesInTrigger[event.Trigger].insert(event.Entity);
return true;
}
bool Systems::GarageSystem::OnLeaveTrigger(const Events::LeaveTrigger &event)
{
EntityID garage = m_World->GetEntityParent(event.Trigger);
if (garage == 0)
return false;
auto garageComponent = m_World->GetComponent<Components::Garage>(garage);
if (!garageComponent)
return false;
std::string name = m_World->GetProperty<std::string>(event.Trigger, "Name");
if (name == "BoundsTrigger")
{
ToggleGarage(garageComponent);
}
m_EntitiesInTrigger[event.Trigger].erase(event.Entity);
return true;
}
bool Systems::GarageSystem::OnCommand(const Events::InputCommand &event)
{
if (event.Command == "use" && event.Value > 0)
{
for (auto &pair : m_EntitiesInTrigger)
{
EntityID trigger = pair.first;
auto entities = pair.second;
std::string name = m_World->GetProperty<std::string>(trigger, "Name");
if (name != "ElevatorShaftTrigger")
continue;
auto triggerBaseParent = m_World->GetEntityBaseParent(trigger);
auto triggerPlayerComponent = m_World->GetComponent<Components::Player>(triggerBaseParent);
for (EntityID entity : entities)
{
auto entityPlayerComponent = m_World->GetComponent<Components::Player>(triggerBaseParent);
if (triggerPlayerComponent == entityPlayerComponent)
{
EntityID garage = m_World->GetEntityParent(trigger);
auto garageComponent = m_World->GetComponent<Components::Garage>(garage);
ToggleGarage(garageComponent);
}
}
}
}
return true;
}
void Systems::GarageSystem::ToggleGarage(Components::Garage* garageComponent)
{
// Elevator
if (garageComponent->Elevator != 0)
{
auto move = m_World->GetComponent<Components::Move>(garageComponent->Elevator);
Events::Move e;
e.Entity = garageComponent->Elevator;
e.GoalPosition = move->GoalPosition;
e.Speed = move->Speed;
e.Queue = true;
EventBroker->Publish(e);
std::swap(move->GoalPosition, move->StartPosition);
}
// Left door
if (garageComponent->DoorLeft != 0)
{
auto rotate = m_World->GetComponent<Components::Rotate>(garageComponent->DoorLeft);
Events::Rotate e;
e.Entity = garageComponent->DoorLeft;
e.GoalRotation = rotate->GoalRotation;
e.Time = rotate->Time;
e.Queue = true;
EventBroker->Publish(e);
std::swap(rotate->GoalRotation, rotate->StartRotation);
}
// Right door
if (garageComponent->DoorRight != 0)
{
auto rotate = m_World->GetComponent<Components::Rotate>(garageComponent->DoorRight);
Events::Rotate e;
e.Entity = garageComponent->DoorRight;
e.GoalRotation = rotate->GoalRotation;
e.Time = rotate->Time;
e.Queue = true;
EventBroker->Publish(e);
std::swap(rotate->GoalRotation, rotate->StartRotation);
}
}