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fishtanks/src/Systems/ParticleSystem.h
T

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2.0 KiB
C++

#ifndef ParticleSystem_h__
#define ParticleSystem_h__
#include "System.h"
#include "Systems/TransformSystem.h"
#include "Components/Transform.h"
#include "Components/ParticleEmitter.h"
#include "Components/Particle.h"
#include "Components/Sprite.h"
#include "EventBroker.h"
#include "Events/KeyUp.h"
#include "Events/CreateExplosion.h"
#include "Color.h"
#include <GLFW/glfw3.h>
namespace Systems
{
class ParticleSystem : public System
{
public:
ParticleSystem(World* world, std::shared_ptr<::EventBroker> eventBroker, std::shared_ptr<::ResourceManager> resourceManager)
: System(world, eventBroker, resourceManager)
{ }
void RegisterComponents(ComponentFactory* cf) override;
void Update(double dt) override;
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
void Initialize() override;
//void CreateExplosion(glm::vec3 _pos, double _lifeTime, int _particlesToSpawn, std::string _spritePath, glm::quat _relativeUpOri, float _speed, float _spreadAngle, float _particleScale);
virtual bool OnCommand(const Events::KeyUp &event) { return false; }
private:
void SpawnParticles(EntityID emitterID);
float RandomizeAngle(float spreadAngle);
//void ScaleInterpolation(double timeProgress, std::vector<float> spectrum, glm::vec3 &scale);
void VectorInterpolation(double timeProgress, std::vector<glm::vec3> spectrum, glm::vec3 &velocity);
//void ColorInterpolation(double timeProgress, std::vector<Color> spectrum, Color &color);
void ScalarInterpolation(double timeProgress, std::vector<float> spectrum, float &alpha);
void Billboard();
//std::map<EntityID, std::list<ParticleData>> m_ParticleEmitter;
std::map<EntityID, double> m_TimeSinceLastSpawn;
std::map<EntityID, double> m_ExplosionEmitters;
std::shared_ptr<Systems::TransformSystem> m_TransformSystem;
bool tempSpawnedExplosions;
// EventRelay<ParticleSystem, Events::KeyUp> m_EKeyUp;
// bool OnKeyUp(const Events::KeyUp &e);
EventRelay<ParticleSystem, Events::CreateExplosion> m_EExplosion;
bool CreateExplosion(const Events::CreateExplosion &e);
};
}
#endif // !ParticleSystem_h__