Optimized ParticleSystem. Still can't see particles though D:

This commit is contained in:
Stiffly
2014-05-30 22:19:03 +02:00
parent dbebd5a6e9
commit 28c3cf5e16
4 changed files with 101 additions and 116 deletions
+1
View File
@@ -14,6 +14,7 @@ namespace Components
std::vector<Color> ColorSpectrum;
std::vector<glm::vec3> ScaleSpectrum;
double LifeTime;
double SpawnTime;
std::vector<glm::vec3> VelocitySpectrum;
std::vector<float> AngularVelocitySpectrum;
std::vector<glm::vec3> OrientationSpectrum; //Keep?
+46 -46
View File
@@ -745,29 +745,29 @@ EntityID GameWorld::CreateTank(int playerID)
}
CommitEntity(wheel);
auto entity = CreateEntity(tank);
auto transformComponent = AddComponent<Components::Transform>(entity);
transformComponent->Position = glm::vec3(2, -1.7, 2.0);
transformComponent->Scale = glm::vec3(3, 3, 3);
transformComponent->Orientation = glm::angleAxis(glm::pi<float>() / 2, glm::vec3(1, 0, 0));
auto emitterComponent = AddComponent<Components::ParticleEmitter>(entity);
emitterComponent->SpawnCount = 2;
emitterComponent->SpawnFrequency = 0.005;
emitterComponent->SpreadAngle = glm::pi<float>();
emitterComponent->UseGoalVelocity = false;
emitterComponent->LifeTime = 0.5;
//emitterComponent->AngularVelocitySpectrum.push_back(glm::pi<float>() / 100);
emitterComponent->ScaleSpectrum.push_back(glm::vec3(0.05));
CommitEntity(entity);
auto particleEntity = CreateEntity(entity);
auto TEMP = AddComponent<Components::Transform>(particleEntity);
TEMP->Scale = glm::vec3(0);
auto spriteComponent = AddComponent<Components::Sprite>(particleEntity);
spriteComponent->SpriteFile = "Models/Textures/Sprites/Dust.png";
emitterComponent->ParticleTemplate = particleEntity;
CommitEntity(particleEntity);
// auto entity = CreateEntity(tank);
// auto transformComponent = AddComponent<Components::Transform>(entity);
// transformComponent->Position = glm::vec3(2, -1.7, 2.0);
// transformComponent->Scale = glm::vec3(3, 3, 3);
// transformComponent->Orientation = glm::angleAxis(glm::pi<float>() / 2, glm::vec3(1, 0, 0));
// auto emitterComponent = AddComponent<Components::ParticleEmitter>(entity);
// emitterComponent->SpawnCount = 2;
// emitterComponent->SpawnFrequency = 0.005;
// emitterComponent->SpreadAngle = glm::pi<float>();
// emitterComponent->UseGoalVelocity = false;
// emitterComponent->LifeTime = 0.5;
// //emitterComponent->AngularVelocitySpectrum.push_back(glm::pi<float>() / 100);
// emitterComponent->ScaleSpectrum.push_back(glm::vec3(0.05));
// CommitEntity(entity);
//
// auto particleEntity = CreateEntity(entity);
// auto TEMP = AddComponent<Components::Transform>(particleEntity);
// TEMP->Scale = glm::vec3(0);
// auto spriteComponent = AddComponent<Components::Sprite>(particleEntity);
// spriteComponent->SpriteFile = "Models/Textures/Sprites/Dust.png";
// emitterComponent->ParticleTemplate = particleEntity;
//
// CommitEntity(particleEntity);
}
{
@@ -830,29 +830,29 @@ EntityID GameWorld::CreateTank(int playerID)
CommitEntity(wheel);
#pragma endregion
auto entity = CreateEntity(tank);
auto transformComponent = AddComponent<Components::Transform>(entity);
transformComponent->Position = glm::vec3(-2, -1.7, 2.0);
transformComponent->Scale = glm::vec3(3, 3, 3);
transformComponent->Orientation = glm::angleAxis(glm::pi<float>() / 2, glm::vec3(1, 0, 0));
auto emitterComponent = AddComponent<Components::ParticleEmitter>(entity);
emitterComponent->SpawnCount = 2;
emitterComponent->SpawnFrequency = 0.005;
emitterComponent->SpreadAngle = glm::pi<float>();
emitterComponent->UseGoalVelocity = false;
emitterComponent->LifeTime = 0.5;
//emitterComponent->AngularVelocitySpectrum.push_back(glm::pi<float>() / 100);
emitterComponent->ScaleSpectrum.push_back(glm::vec3(0.05));
CommitEntity(entity);
auto particleEntity = CreateEntity(entity);
auto TEMP = AddComponent<Components::Transform>(particleEntity);
TEMP->Scale = glm::vec3(0);
auto spriteComponent = AddComponent<Components::Sprite>(particleEntity);
spriteComponent->SpriteFile = "Models/Textures/Sprites/Dust.png";
emitterComponent->ParticleTemplate = particleEntity;
CommitEntity(particleEntity);
// auto entity = CreateEntity(tank);
// auto transformComponent = AddComponent<Components::Transform>(entity);
// transformComponent->Position = glm::vec3(-2, -1.7, 2.0);
// transformComponent->Scale = glm::vec3(3, 3, 3);
// transformComponent->Orientation = glm::angleAxis(glm::pi<float>() / 2, glm::vec3(1, 0, 0));
// auto emitterComponent = AddComponent<Components::ParticleEmitter>(entity);
// emitterComponent->SpawnCount = 2;
// emitterComponent->SpawnFrequency = 0.005;
// emitterComponent->SpreadAngle = glm::pi<float>();
// emitterComponent->UseGoalVelocity = false;
// emitterComponent->LifeTime = 0.5;
// //emitterComponent->AngularVelocitySpectrum.push_back(glm::pi<float>() / 100);
// emitterComponent->ScaleSpectrum.push_back(glm::vec3(0.05));
// CommitEntity(entity);
//
// auto particleEntity = CreateEntity(entity);
// auto TEMP = AddComponent<Components::Transform>(particleEntity);
// TEMP->Scale = glm::vec3(0);
// auto spriteComponent = AddComponent<Components::Sprite>(particleEntity);
// spriteComponent->SpriteFile = "Models/Textures/Sprites/Dust.png";
// emitterComponent->ParticleTemplate = particleEntity;
//
// CommitEntity(particleEntity);
}
CommitEntity(tank);
+53 -60
View File
@@ -52,64 +52,59 @@ void Systems::ParticleSystem::UpdateEntity(double dt, EntityID entity, EntityID
SpawnParticles(entity);
emitterComponent->TimeSinceLastSpawn = 0;
}
}
std::list<ParticleData>::iterator it;
for(it = m_ParticleEmitter[entity].begin(); it != m_ParticleEmitter[entity].end();)
auto particleComponent = m_World->GetComponent<Components::Particle>(entity);
if(particleComponent)
{
EntityID particleID = entity;
auto transformComponent = m_World->GetComponent<Components::Transform>(particleID);
double timeLived = glfwGetTime() - particleComponent->SpawnTime;
if(timeLived > particleComponent->LifeTime)
{
EntityID particleID = (it)->ParticleID;
auto transformComponent = m_World->GetComponent<Components::Transform>(particleID);
auto particleComponent = m_World->GetComponent<Components::Particle>(particleID);
m_World->RemoveEntity(particleID);
}
else
{
// FIX: calculate once
float timeProgress = timeLived / particleComponent->LifeTime;
// ColorInterpolation(timeProgress, particleComponent->ColorSpectrum, color);
// Scale interpolation
if(particleComponent->ScaleSpectrum.size() > 1)
VectorInterpolation(timeProgress, particleComponent->ScaleSpectrum, transformComponent->Scale);
// Velocity interpolation
if(particleComponent->VelocitySpectrum.size() > 1)
VectorInterpolation(timeProgress, particleComponent->VelocitySpectrum, transformComponent->Velocity);
double timeLived = glfwGetTime() - it->SpawnTime;
if(timeLived > particleComponent->LifeTime)
/*// Angular velocity interpolation
if (particleComponent->AngularVelocitySpectrum.size() != 0)
{
m_World->RemoveEntity(particleID);
it = m_ParticleEmitter[entity].erase(it);
if(particleComponent->AngularVelocitySpectrum.size() > 1)
{
ScalarInterpolation(timeProgress, particleComponent->AngularVelocitySpectrum, it->AngularVelocity);
transformComponent->Orientation = glm::angleAxis(it->AngularVelocity, it->Orientation);
}
else
{
transformComponent->Orientation *= glm::angleAxis(it->AngularVelocity, it->Orientation);
//it->Orientation = glm::angleAxis(it->AngularVelocity, it->Orientation);
}
}
else
//Angular velocity interpolation
if(particleComponent->OrientationSpectrum.size() > 1)
{
// FIX: calculate once
float timeProgress = timeLived / particleComponent->LifeTime;
// ColorInterpolation(timeProgress, particleComponent->ColorSpectrum, color);
// Scale interpolation
if(particleComponent->ScaleSpectrum.size() > 1)
VectorInterpolation(timeProgress, particleComponent->ScaleSpectrum, transformComponent->Scale);
// Velocity interpolation
if(particleComponent->VelocitySpectrum.size() > 1)
VectorInterpolation(timeProgress, particleComponent->VelocitySpectrum, transformComponent->Velocity);
// Angular velocity interpolation
if (particleComponent->AngularVelocitySpectrum.size() != 0)
{
if(particleComponent->AngularVelocitySpectrum.size() > 1)
{
ScalarInterpolation(timeProgress, particleComponent->AngularVelocitySpectrum, it->AngularVelocity);
transformComponent->Orientation = glm::angleAxis(it->AngularVelocity, it->Orientation);
}
else
{
transformComponent->Orientation *= glm::angleAxis(it->AngularVelocity, it->Orientation);
//it->Orientation = glm::angleAxis(it->AngularVelocity, it->Orientation);
}
}
//Angular velocity interpolation
if(particleComponent->OrientationSpectrum.size() > 1)
{
VectorInterpolation(timeProgress, particleComponent->OrientationSpectrum, it->Orientation);
glm::vec3 v1 = (particleComponent->OrientationSpectrum[0]);
glm::vec3 v2 = (it->Orientation);
glm::vec3 v3 = glm::normalize(glm::cross(v1,v2));
float angle = glm::acos(glm::dot(v1, v2) / (glm::length(v1) * glm::length(v2)));
VectorInterpolation(timeProgress, particleComponent->OrientationSpectrum, it->Orientation);
glm::vec3 v1 = (particleComponent->OrientationSpectrum[0]);
glm::vec3 v2 = (it->Orientation);
glm::vec3 v3 = glm::normalize(glm::cross(v1,v2));
float angle = glm::acos(glm::dot(v1, v2) / (glm::length(v1) * glm::length(v2)));
transformComponent->Orientation = glm::angleAxis(angle, v3);
}
transformComponent->Position += transformComponent->Velocity * (float)dt;
it++;
}
transformComponent->Orientation = glm::angleAxis(angle, v3);
}*/
transformComponent->Position += transformComponent->Velocity * (float)dt;
}
}
}
@@ -173,15 +168,13 @@ void Systems::ParticleSystem::SpawnParticles(EntityID emitterID)
particle->AngularVelocitySpectrum = eComponent->AngularVelocitySpectrum;
ParticleData data;
data.ParticleID = ent;
data.SpawnTime = glfwGetTime();
if (particle->AngularVelocitySpectrum.size() != 0)
data.AngularVelocity = particle->AngularVelocitySpectrum[0];
if (particle->OrientationSpectrum.size() != 0)
data.Orientation = particle->OrientationSpectrum[0];
else data.Orientation = eOrientation * glm::vec3(0,0,-1);
m_ParticleEmitter[emitterID].push_back(data);
particle->SpawnTime = glfwGetTime();
// if (particle->AngularVelocitySpectrum.size() != 0)
// data.AngularVelocity = particle->AngularVelocitySpectrum[0];
// if (particle->OrientationSpectrum.size() != 0)
// data.Orientation = particle->OrientationSpectrum[0];
// else data.Orientation = eOrientation * glm::vec3(0,0,-1);
//m_ParticleEmitter[emitterID].push_back(data);
}
}
+1 -10
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@@ -16,15 +16,6 @@
namespace Systems
{
struct ParticleData
{
EntityID ParticleID;
double SpawnTime;
float AngularVelocity;
glm::vec3 Orientation;
Color color;
};
class ParticleSystem : public System
{
public:
@@ -49,7 +40,7 @@ private:
//void ColorInterpolation(double timeProgress, std::vector<Color> spectrum, Color &color);
void ScalarInterpolation(double timeProgress, std::vector<float> spectrum, float &alpha);
void Billboard();
std::map<EntityID, std::list<ParticleData>> m_ParticleEmitter;
//std::map<EntityID, std::list<ParticleData>> m_ParticleEmitter;
std::map<EntityID, double> m_TimeSinceLastSpawn;
std::map<EntityID, double> m_ExplosionEmitters;
std::shared_ptr<Systems::TransformSystem> m_TransformSystem;