Files
fishtanks/src/GameWorld.h
T
Jace 62abb3f964 Merge branch 'havok'
Conflicts:
	src/GameWorld.cpp
	src/Systems/PhysicsSystem.cpp
	src/Systems/RenderSystem.cpp
	src/Systems/RenderSystem.h
	vs11/Returngeance/Returngeance.vcxproj
	vs11/Returngeance/Returngeance.vcxproj.filters
2014-04-16 00:38:30 +02:00

52 lines
1.2 KiB
C++
Executable File

#ifndef GameWorld_h__
#define GameWorld_h__
#include "World.h"
#include "Renderer.h"
#include "Systems/TransformSystem.h"
//#include "Systems/CollisionSystem.h"
#include "Systems/InputSystem.h"
//#include "Systems/LevelGenerationSystem.h"
//#include "Systems/ParticleSystem.h"
//#include "Systems/PlayerSystem.h"
#include "Systems/FreeSteeringSystem.h"
#include "Systems/RenderSystem.h"
#include "Systems/SoundSystem.h"
#include "Systems/PhysicsSystem.h"
#include "Components/Camera.h"
#include "Components/DirectionalLight.h"
#include "Components/Input.h"
#include "Components/Model.h"
#include "Components/ParticleEmitter.h"
#include "Components/PointLight.h"
#include "Components/SoundEmitter.h"
#include "Components/Sprite.h"
#include "Components/Template.h"
#include "Components/Transform.h"
#include "Components/Physics.h"
#include "Components/Sphere.h"
#include "Components/Box.h"
class GameWorld : public World
{
public:
GameWorld(std::shared_ptr<Renderer> renderer)
: m_Renderer(renderer), World() { }
void Initialize();
void RegisterSystems() override;
void AddSystems() override;
void RegisterComponents() override;
void Update(double dt);
private:
std::shared_ptr<Renderer> m_Renderer;
};
#endif // GameWorld_h__