Files
fishtanks/src/Systems/RaySystem.cpp
T
2014-05-12 22:33:59 +02:00

25 lines
439 B
C++

#include "PrecompiledHeader.h"
#include "RaySystem.h"
#include "World.h"
void Systems::RaySystem::Initialize()
{
// Subscribe to events
EVENT_SUBSCRIBE_MEMBER(m_ECastRay, &Systems::RaySystem::OnCastRay);
}
void Systems::RaySystem::Update(double dt)
{
}
void Systems::RaySystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
{
}
bool Systems::RaySystem::OnCastRay(const Events::CastRay &event)
{
Ray r;
return true;
}