594 lines
21 KiB
C++
594 lines
21 KiB
C++
#include "PrecompiledHeader.h"
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// We’re not using anything product specific yet. We undef these so we don’t get the usual
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// product initialization for the products.
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#undef HK_FEATURE_PRODUCT_AI
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#undef HK_FEATURE_PRODUCT_ANIMATION
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#undef HK_FEATURE_PRODUCT_CLOTH
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#undef HK_FEATURE_PRODUCT_DESTRUCTION_2012
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#undef HK_FEATURE_PRODUCT_DESTRUCTION
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#undef HK_FEATURE_PRODUCT_BEHAVIOR
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#undef HK_FEATURE_PRODUCT_PHYSICS_2012
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//#undef HK_FEATURE_PRODUCT_PHYSICS
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// Also we’re not using any serialization/versioning so we don’t need any of these.
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#define HK_EXCLUDE_FEATURE_SerializeDeprecatedPre700
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#define HK_EXCLUDE_FEATURE_RegisterVersionPatches
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#define HK_EXCLUDE_FEATURE_RegisterReflectedClasses
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#define HK_EXCLUDE_FEATURE_MemoryTracker
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#define HK_CLASSES_FILE "Common/Serialize/classlist/hkClasses.h"
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#include "Common/Serialize/Util/hkBuiltinTypeRegistry.cxx"
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#define HK_COMPAT_FILE "Common/Compat/hkCompatVersions.h"
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// This include generates an initialization function based on the products
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// and the excluded features.
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#include <Common/Base/keycode.cxx>
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#include <Common/Base/Config/hkProductFeatures.cxx>
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#include "PhysicsSystem.h"
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#include "World.h"
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void Systems::PhysicsSystem::Initialize()
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{
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m_Accumulator = 0;
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// Events
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EVENT_SUBSCRIBE_MEMBER(m_ETankSteer, &Systems::PhysicsSystem::OnTankSteer);
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EVENT_SUBSCRIBE_MEMBER(m_ESetVelocity, &Systems::PhysicsSystem::OnSetVelocity);
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EVENT_SUBSCRIBE_MEMBER(m_EApplyForce, &Systems::PhysicsSystem::OnApplyForce);
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EVENT_SUBSCRIBE_MEMBER(m_EApplyPointImpulse, &Systems::PhysicsSystem::OnApplyPointImpulse);
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hkMemorySystem::FrameInfo finfo(6000 * 1024); // Allocate 6MB of Physics solver buffer
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hkMemoryRouter* memoryRouter = hkMemoryInitUtil::initDefault(hkMallocAllocator::m_defaultMallocAllocator, finfo);
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hkBaseSystem::init(memoryRouter, HavokErrorReport);
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// Get the number of physical threads available on the system
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hkHardwareInfo hwInfo;
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hkGetHardwareInfo(hwInfo);
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m_TotalNumThreadsUsed = hwInfo.m_numThreads;
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// We use one less than this for our thread pool, because we must also use this thread for our simulation
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hkCpuJobThreadPoolCinfo threadPoolCinfo;
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threadPoolCinfo.m_numThreads = m_TotalNumThreadsUsed - 1;
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// This line enables timers collection, by allocating 200 Kb per thread. If you leave this at its default (0),
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// timer collection will not be enabled.
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threadPoolCinfo.m_timerBufferPerThreadAllocation = 200000;
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m_ThreadPool = new hkCpuJobThreadPool(threadPoolCinfo);
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hkJobQueueCinfo info;
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info.m_jobQueueHwSetup.m_numCpuThreads = m_TotalNumThreadsUsed;
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m_JobQueue = new hkJobQueue(info);
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//
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// Enable monitors for this thread.
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//
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// Monitors have been enabled for thread pool threads already (see above comment).
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hkMonitorStream::getInstance().resize(200000);
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{
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hkpWorldCinfo worldInfo;
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// Set the simulation type of the world to multi-threaded.
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worldInfo.m_simulationType = hkpWorldCinfo::SIMULATION_TYPE_MULTITHREADED;
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worldInfo.setupSolverInfo(hkpWorldCinfo::SOLVER_TYPE_4ITERS_MEDIUM);
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worldInfo.m_gravity = hkVector4(0.0f, -9.82f, 0.0f);
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worldInfo.m_broadPhaseBorderBehaviour = hkpWorldCinfo::BROADPHASE_BORDER_DO_NOTHING;
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// You must specify the size of the broad phase - objects should not be simulated outside this region
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worldInfo.setBroadPhaseWorldSize(1500.0f);
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m_PhysicsWorld = new hkpWorld(worldInfo);
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// When the simulation type is SIMULATION_TYPE_MULTITHREADED, in the debug build, the sdk performs checks
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// to make sure only one thread is modifying the world at once to prevent multithreaded bugs. Each thread
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// must call markForRead / markForWrite before it modifies the world to enable these checks.
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m_PhysicsWorld->markForWrite();
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// Register all collision agents, even though only box - box will be used in this particular example.
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// It's important to register collision agents before adding any entities to the world.
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hkpAgentRegisterUtil::registerAllAgents(m_PhysicsWorld->getCollisionDispatcher());
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// We need to register all modules we will be running multi-threaded with the job queue
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m_PhysicsWorld->registerWithJobQueue(m_JobQueue);
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//
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// Initialize the visual debugger so we can connect remotely to the simulation
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// The context must exist beyond the use of the VDB instance, and you can make
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// whatever contexts you like for your own viewer types.
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//
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m_Context = new hkpPhysicsContext;
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hkpPhysicsContext::registerAllPhysicsProcesses(); // all the physics viewers
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m_Context->addWorld(m_PhysicsWorld); // add the physics world so the viewers can see it
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SetupVisualDebugger(m_Context);
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m_PhysicsWorld->unmarkForWrite();
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m_collisionResolution = new MyCollisionResolution(this);
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}
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}
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void Systems::PhysicsSystem::RegisterComponents(ComponentFactory* cf)
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{
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cf->Register<Components::Physics>([]() { return new Components::Physics(); });
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cf->Register<Components::BoxShape>([]() { return new Components::BoxShape(); });
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cf->Register<Components::SphereShape>([]() { return new Components::SphereShape(); });
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cf->Register<Components::Vehicle>([]() { return new Components::Vehicle(); });
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cf->Register<Components::Wheel>([]() { return new Components::Wheel(); });
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cf->Register<Components::MeshShape>([]() { return new Components::MeshShape(); });
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cf->Register<Components::HingeConstraint>([]() { return new Components::HingeConstraint(); });
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cf->Register<Components::WheelPair>([]() { return new Components::WheelPair(); });
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}
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void Systems::PhysicsSystem::Update(double dt)
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{
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for (auto pair : *m_World->GetEntities())
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{
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EntityID entity = pair.first;
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EntityID parent = pair.second;
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if (m_RigidBodies.find(entity) == m_RigidBodies.end())
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continue;
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auto transformComponent = m_World->GetComponent<Components::Transform>(entity);
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if (!transformComponent)
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continue;
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if(m_RigidBodies[entity]->isActive())
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{
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hkVector4 position;
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hkQuaternion rotation;
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if (parent)
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{
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auto absoluteTransform = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(entity);
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position = GLMVEC3_TO_HKVECTOR4(absoluteTransform.Position);
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rotation = GLMQUAT_TO_HKQUATERNION(absoluteTransform.Orientation);
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}
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else
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{
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position = GLMVEC3_TO_HKVECTOR4(transformComponent->Position);
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rotation = GLMQUAT_TO_HKQUATERNION(transformComponent->Orientation);
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}
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m_PhysicsWorld->markForWrite();
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m_RigidBodies[entity]->setPositionAndRotation(position, rotation);
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m_PhysicsWorld->unmarkForWrite();
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}
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}
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static const double timestep = 1 / 60.0;
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m_Accumulator += dt;
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while (m_Accumulator >= timestep)
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{
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m_PhysicsWorld->stepMultithreaded(m_JobQueue, m_ThreadPool, timestep);
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//m_PhysicsWorld->stepDeltaTime(timestep);
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m_Accumulator -= timestep;
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m_Context->syncTimers(m_ThreadPool);
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// Step the visual debugger
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StepVisualDebugger();
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// Clear accumulated timer data in this thread and all slave threads
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hkMonitorStream::getInstance().reset();
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m_ThreadPool->clearTimerData();
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}
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}
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void Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
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{
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auto transformComponent = m_World->GetComponent<Components::Transform>(entity);
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if (!transformComponent)
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return;
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auto wheelComponent = m_World->GetComponent<Components::Wheel>(entity);
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if (wheelComponent)
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{
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EntityID car = m_World->GetEntityParent(entity);
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if(m_Vehicles.find(car) != m_Vehicles.end())
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{
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m_PhysicsWorld->markForWrite();
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m_Vehicles[car]->getChassis()->activate();
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hkVector4 hardPoint = m_Vehicles[car]->m_suspension->m_wheelParams[wheelComponent->ID].m_hardpointChassisSpace;
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hkVector4 suspensionDirection = m_Vehicles[car]->m_suspension->m_wheelParams[wheelComponent->ID].m_directionChassisSpace;
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hkReal suspensionLength = m_Vehicles[car]->m_wheelsInfo[wheelComponent->ID].m_currentSuspensionLength;
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glm::vec3 position = glm::vec3(hardPoint(0) + (suspensionDirection(0) * suspensionLength), hardPoint(1) + (suspensionDirection(1) * suspensionLength), hardPoint(2) + (suspensionDirection(2) * suspensionLength));
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transformComponent->Position = position;
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hkQuaternion steeringOrientation = m_Vehicles[car]->m_wheelsInfo[wheelComponent->ID].m_steeringOrientationChassisSpace;
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hkReal spinAngle = -m_Vehicles[car]->m_wheelsInfo[wheelComponent->ID].m_spinAngle;
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glm::quat orientation = HKQUATERNION_TO_GLMQUAT(steeringOrientation) * glm::angleAxis<float>(spinAngle, glm::vec3(1, 0, 0));
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transformComponent->Orientation = orientation * wheelComponent->OriginalOrientation;
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m_PhysicsWorld->unmarkForWrite();
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}
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}
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else if(m_RigidBodies.find(entity) != m_RigidBodies.end())
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{
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auto transformComponentParent = m_World->GetComponent<Components::Transform>(parent);
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transformComponent->Position = HKVECTOR4_TO_GLMVEC3(m_RigidBodies[entity]->getPosition());
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transformComponent->Orientation = HKQUATERNION_TO_GLMQUAT(m_RigidBodies[entity]->getRotation());
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// TODO: No support for Scale, MIGHT be possible
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if (transformComponentParent)
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{
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transformComponent->Position -= transformComponentParent->Position;
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transformComponent->Position = transformComponent->Position * transformComponentParent->Orientation;
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transformComponent->Orientation = transformComponent->Orientation * glm::inverse(transformComponentParent->Orientation);
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}
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}
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}
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void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
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{
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auto transformComponent = m_World->GetComponent<Components::Transform>(entity);
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if (!transformComponent)
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return;
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auto wheelComponent = m_World->GetComponent<Components::Wheel>(entity);
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if (wheelComponent)
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{
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wheelComponent->ID = m_Wheels.size();
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wheelComponent->OriginalOrientation = transformComponent->Orientation;
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m_Wheels.push_back(entity);
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}
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EntityID entityParent = m_World->GetEntityBaseParent(entity);
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auto sphereComponent = m_World->GetComponent<Components::SphereShape>(entity);
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auto boxComponent = m_World->GetComponent<Components::BoxShape>(entity);
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auto meshShapeComponent = m_World->GetComponent<Components::MeshShape >(entity);
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if(entityParent == entity && (sphereComponent || boxComponent || meshShapeComponent))
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{
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LOG_ERROR("Entity: %i , Only the children can have a shapeComponent", entity);
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return;
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}
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auto physicsComponent = m_World->GetComponent<Components::Physics>(entity);
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if (physicsComponent)
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{
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hkpShape* shape;
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if(entityParent != entity)
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{
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LOG_ERROR("Entity: %i , Only the baseparent can have a PhysicsComponent", entity);
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return;
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}
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if(! physicsComponent->Static) // Not static
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{
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hkArray<hkpShape*> shapeArray;
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for (auto &shapeData : m_Shapes[entity])
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{
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shapeArray.pushBack(shapeData.Shape);
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}
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// Create a hkpListShape* of all the childEntities collected in m_ShapeArrays
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hkpListShape* listShape = new hkpListShape(shapeArray.begin(), shapeArray.getSize(), hkpShapeContainer::REFERENCE_POLICY_INCREMENT);
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// Save the listShape for further use
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m_ListShapes[entity] = listShape;
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//shape = listShape;
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hkpBoxShape* box = new hkpBoxShape(listShape->m_aabbHalfExtents, 0.0f);
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shape = new hkpBvShape(listShape, box);
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// Clean up for less memory usage
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m_Shapes.erase(entity);
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hkMassProperties massProperties;
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hkpInertiaTensorComputer::computeShapeVolumeMassProperties(shape, physicsComponent->Mass, massProperties);
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hkpRigidBodyCinfo rigidBodyInfo;
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{
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rigidBodyInfo.m_shape = shape;
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rigidBodyInfo.m_motionType = hkpMotion::MOTION_DYNAMIC;
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auto absoluteTransform = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(entity);
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hkVector4 position = GLMVEC3_TO_HKVECTOR4(absoluteTransform.Position);
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hkQuaternion rotation = GLMQUAT_TO_HKQUATERNION(absoluteTransform.Orientation);
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rigidBodyInfo.m_position.set(position(0), position(1), position(2), position(3));
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rigidBodyInfo.m_rotation.set(rotation(0), rotation(1), rotation(2), rotation(3));
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rigidBodyInfo.m_inertiaTensor = massProperties.m_inertiaTensor;
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//rigidBodyInfo.m_centerOfMass = massProperties.m_centerOfMass; //HACK: CENTER OF MASS ALWAYS IN THE CENTER
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rigidBodyInfo.m_mass = massProperties.m_mass;
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}
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// Create RigidBody
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hkpRigidBody* rigidBody = new hkpRigidBody(rigidBodyInfo);
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auto vehicleComponent = m_World->GetComponent<Components::Vehicle >(entity);
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if (vehicleComponent && m_Vehicles.find(entity) == m_Vehicles.end())
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{
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for (int i = 0; i < m_Wheels.size(); i++)
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{
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if(m_World->GetEntityParent(m_Wheels[i]) != entity)
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{
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m_Wheels.erase(m_Wheels.begin() + i);
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i--;
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}
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}
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VehicleSetup vehicleSetup;
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// Create the basic vehicle.
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m_Vehicles[entity] = new hkpVehicleInstance(rigidBody);
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m_PhysicsWorld->markForWrite();
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vehicleSetup.buildVehicle(m_World, m_PhysicsWorld, *m_Vehicles[entity], entity, m_Wheels);
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// Add the vehicle's entities and phantoms to the world
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rigidBody->addContactListener( m_collisionResolution );
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m_Vehicles[entity]->addToWorld(m_PhysicsWorld);
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m_RigidBodies[entity] = rigidBody;
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m_RigidBodyEntities[rigidBody] = entity;
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// The vehicle is an action
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m_PhysicsWorld->addAction(m_Vehicles[entity]);
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m_PhysicsWorld->unmarkForWrite();
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//m_Vehicles[entity]->m_rpm = 0.0f; // Not sure why this one should be here
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m_Wheels.clear();
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shape->removeReference();
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rigidBody->removeReference();
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}
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else
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{
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m_PhysicsWorld->markForWrite();
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rigidBody->addContactListener( m_collisionResolution );
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m_PhysicsWorld->addEntity(rigidBody);
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m_RigidBodies[entity] = rigidBody;
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m_RigidBodyEntities[rigidBody] = entity;
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m_PhysicsWorld->unmarkForWrite();
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shape->removeReference();
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rigidBody->removeReference();
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}
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}
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else // Static
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{
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// Create the hkpStaticCompoundShape and add the instances.
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// "meshShape" should not be modified by the user in any way after adding it as an instance.
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hkpStaticCompoundShape* staticCompoundShape = new hkpStaticCompoundShape();
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for (auto &shapeData : m_Shapes[entity])
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{
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auto childTransformComponent = m_World->GetComponent<Components::Transform>(shapeData.Entity);
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hkVector4 position = GLMVEC3_TO_HKVECTOR4(childTransformComponent->Position);
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hkQuaternion rotation = GLMQUAT_TO_HKQUATERNION(childTransformComponent->Orientation);
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hkVector4 scale = GLMVEC3_TO_HKVECTOR4(childTransformComponent->Scale);
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hkQsTransform transform(position, rotation, scale);
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staticCompoundShape->addInstance(shapeData.Shape, transform);
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}
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// This must be called after adding the instances and before using the shape.
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staticCompoundShape->bake();
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shape = staticCompoundShape;
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m_Shapes.erase(entity);
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hkMassProperties massProperties;
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hkpInertiaTensorComputer::computeShapeVolumeMassProperties(shape, physicsComponent->Mass, massProperties);
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hkpRigidBodyCinfo rigidBodyInfo;
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{
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rigidBodyInfo.m_shape = shape;
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rigidBodyInfo.m_motionType = hkpMotion::MOTION_FIXED;
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auto absoluteTransform = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(entity);
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hkVector4 position = GLMVEC3_TO_HKVECTOR4(absoluteTransform.Position);
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hkQuaternion rotation = GLMQUAT_TO_HKQUATERNION(absoluteTransform.Orientation);
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rigidBodyInfo.m_position.set(position(0), position(1), position(2), position(3));
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rigidBodyInfo.m_rotation.set(rotation(0), rotation(1), rotation(2), rotation(3));
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rigidBodyInfo.m_inertiaTensor = massProperties.m_inertiaTensor;
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//rigidBodyInfo.m_centerOfMass = massProperties.m_centerOfMass; //HACK: CENTER OF MASS ALWAYS IN THE CENTER
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rigidBodyInfo.m_mass = massProperties.m_mass;
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}
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// Create RigidBody
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hkpRigidBody* rigidBody = new hkpRigidBody(rigidBodyInfo);
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m_PhysicsWorld->markForWrite();
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m_PhysicsWorld->addEntity(rigidBody);
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m_RigidBodies[entity] = rigidBody;
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m_RigidBodyEntities[rigidBody] = entity;
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m_PhysicsWorld->unmarkForWrite();
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shape->removeReference();
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rigidBody->removeReference();
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}
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}
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else
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{
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//TODO: COMMENT THIS SECTION
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if(sphereComponent)
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{
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hkpSphereShape* sphereShape = new hkpSphereShape(sphereComponent->Radius);
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hkQsTransform transform( GLMVEC3_TO_HKVECTOR4(transformComponent->Position), GLMQUAT_TO_HKQUATERNION(transformComponent->Orientation), GLMVEC3_TO_HKVECTOR4(transformComponent->Scale));
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hkpConvexTransformShape* transformedSphereShape = new hkpConvexTransformShape( sphereShape, transform );
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m_Shapes[entityParent].push_back(ShapeArrayData(entity, transformedSphereShape));
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sphereShape->removeReference();
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}
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//TODO: COMMENT THIS SECTION
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else if(boxComponent)
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{
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hkReal thickness = 0.05;
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hkpBoxShape* boxShape = new hkpBoxShape(hkVector4(boxComponent->Width- thickness, boxComponent->Height -thickness, boxComponent->Depth - thickness), thickness);
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hkQsTransform transform( GLMVEC3_TO_HKVECTOR4(transformComponent->Position), GLMQUAT_TO_HKQUATERNION(transformComponent->Orientation), GLMVEC3_TO_HKVECTOR4(transformComponent->Scale));
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hkpConvexTransformShape* transformedBoxShape = new hkpConvexTransformShape( boxShape, transform );
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m_Shapes[entityParent].push_back(ShapeArrayData(entity, transformedBoxShape));
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boxShape->removeReference();
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}
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else if(meshShapeComponent)
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{
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std::vector<hkReal>* vertices = new std::vector<hkReal>;
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std::vector<hkUint16>* vertexIndices = new std::vector<hkUint16>;
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auto meshShape = m_World->GetResourceManager()->Load<OBJ>("OBJ", meshShapeComponent->ResourceName);
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for (auto &vertex : meshShape->Vertices)
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{
|
||
hkReal x, y, z;
|
||
std::tie(x, y, z) = vertex;
|
||
vertices->push_back(x);
|
||
vertices->push_back(y);
|
||
vertices->push_back(z);
|
||
}
|
||
|
||
int i = 0;
|
||
for (auto &face : meshShape->Faces)
|
||
{
|
||
for (auto &faceDef : face.Definitions)
|
||
{
|
||
vertexIndices->push_back(faceDef.VertexIndex - 1);
|
||
}
|
||
}
|
||
|
||
hkpExtendedMeshShape* mesh = new hkpExtendedMeshShape();
|
||
hkReal thickness = 0.05f; // HACK: Convex radius should be 0 for static shapes and 0.05 for dynamic shapes.
|
||
mesh->setRadius(thickness);
|
||
{
|
||
hkpExtendedMeshShape::TrianglesSubpart part;
|
||
part.m_numTriangleShapes = meshShape->Faces.size();
|
||
part.m_indexBase = vertexIndices->data();
|
||
part.m_indexStriding = sizeof(hkUint16) * 3;
|
||
|
||
part.m_numVertices = vertices->size() / 3;
|
||
part.m_vertexBase = vertices->data();
|
||
part.m_vertexStriding = sizeof(hkReal) * 3;
|
||
|
||
part.m_stridingType = hkpExtendedMeshShape::INDICES_INT16;
|
||
|
||
mesh->addTrianglesSubpart(part);
|
||
}
|
||
hkpMoppCompilerInput mci;
|
||
hkpMoppCode* code = hkpMoppUtility::buildCode( mesh, mci );
|
||
hkpMoppBvTreeShape* moppShape = new hkpMoppBvTreeShape(mesh, code);
|
||
|
||
m_ExtendedMeshShapes[entity].Code = code;
|
||
m_ExtendedMeshShapes[entity].MoppShape = moppShape;
|
||
m_Shapes[entityParent].push_back(ShapeArrayData(entity, moppShape)); //HACK: Should maybe have transform, not sure yet
|
||
}
|
||
}
|
||
|
||
|
||
|
||
}
|
||
|
||
void Systems::PhysicsSystem::TearDownPhysicsState(EntityID entity, EntityID parent)
|
||
{
|
||
|
||
}
|
||
|
||
void Systems::PhysicsSystem::OnComponentCreated(std::string type, std::shared_ptr<Component> component)
|
||
{
|
||
|
||
}
|
||
|
||
void Systems::PhysicsSystem::OnComponentRemoved(std::string type, Component* component)
|
||
{
|
||
|
||
}
|
||
|
||
|
||
void Systems::PhysicsSystem::SetupVisualDebugger(hkpPhysicsContext* worlds)
|
||
{
|
||
// Setup the visual debugger
|
||
hkArray<hkProcessContext*> contexts;
|
||
|
||
contexts.pushBack(worlds);
|
||
|
||
m_VisualDebugger = new hkVisualDebugger(contexts);
|
||
m_VisualDebugger->serve();
|
||
|
||
// Allocate memory for internal profiling information
|
||
// You can discard this if you do not want Havok profiling information
|
||
hkMonitorStream& stream = hkMonitorStream::getInstance();
|
||
stream.resize(500 * 1024); // 500K for timer info
|
||
stream.reset();
|
||
|
||
}
|
||
|
||
void Systems::PhysicsSystem::StepVisualDebugger()
|
||
{
|
||
// Step the debugger
|
||
m_VisualDebugger->step();
|
||
|
||
// Reset internal profiling info for next frame
|
||
hkMonitorStream::getInstance().reset();
|
||
}
|
||
|
||
void HK_CALL Systems::PhysicsSystem::HavokErrorReport(const char* msg, void*)
|
||
{
|
||
LOG_INFO("%s", msg);
|
||
}
|
||
|
||
bool Systems::PhysicsSystem::OnTankSteer(const Events::TankSteer &event)
|
||
{
|
||
auto vehicleComponent = m_World->GetComponent<Components::Vehicle>(event.Entity);
|
||
if (vehicleComponent && m_Vehicles.find(event.Entity) != m_Vehicles.end() && m_RigidBodies.find(event.Entity) != m_RigidBodies.end())
|
||
{
|
||
hkpVehicleDriverInputAnalogStatus* deviceStatus = (hkpVehicleDriverInputAnalogStatus*)m_Vehicles[event.Entity]->m_deviceStatus;
|
||
deviceStatus->m_positionX = event.PositionX;
|
||
deviceStatus->m_positionY = event.PositionY;
|
||
if(event.PositionY > 0)
|
||
{
|
||
deviceStatus->m_reverseButtonPressed = true;
|
||
}
|
||
deviceStatus->m_handbrakeButtonPressed = event.Handbrake;
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
bool Systems::PhysicsSystem::OnSetVelocity( const Events::SetVelocity &event )
|
||
{
|
||
m_PhysicsWorld->markForWrite();
|
||
m_RigidBodies[event.Entity]->setLinearVelocity(GLMVEC3_TO_HKVECTOR4(event.Velocity));
|
||
m_PhysicsWorld->unmarkForWrite();
|
||
return true;
|
||
}
|
||
|
||
bool Systems::PhysicsSystem::OnApplyForce(const Events::ApplyForce &event)
|
||
{
|
||
m_PhysicsWorld->markForWrite();
|
||
m_RigidBodies[event.Entity]->applyForce(event.DeltaTime, GLMVEC3_TO_HKVECTOR4(event.Force));
|
||
m_PhysicsWorld->unmarkForWrite();
|
||
return true;
|
||
}
|
||
|
||
bool Systems::PhysicsSystem::OnApplyPointImpulse( const Events::ApplyPointImpulse &event )
|
||
{
|
||
m_PhysicsWorld->markForWrite();
|
||
m_RigidBodies[event.Entity]->applyPointImpulse(GLMVEC3_TO_HKVECTOR4(event.Impulse), GLMVEC3_TO_HKVECTOR4(event.Position));
|
||
m_PhysicsWorld->unmarkForWrite();
|
||
return true;
|
||
}
|
||
|
||
void Systems::PhysicsSystem::OnEntityRemoved( EntityID entity )
|
||
{
|
||
// TODO:
|
||
/*auto rigidBodyIt = m_RigidBodies.find(entity);
|
||
if (rigidBodyIt == m_RigidBodies.end())
|
||
return;
|
||
|
||
auto rigidBody = rigidBodyIt->second;
|
||
m_RigidBodies.erase(entity);
|
||
m_RigidBodyEntities.erase(rigidBody);
|
||
rigidBody->removeReference();*/
|
||
|
||
}
|