Files
fishtanks/src/Systems/GarageSystem.h
T
2014-06-03 03:55:34 +02:00

52 lines
1.4 KiB
C++

#ifndef GarageSystem_h__
#define GarageSystem_h__
#include <set>
#include "System.h"
#include "Components/Transform.h"
#include "Components/Trigger.h"
#include "Components/Garage.h"
#include "Components/SpawnPoint.h"
#include "Events/EnterTrigger.h"
#include "Events/LeaveTrigger.h"
#include "Events/SpawnVehicle.h"
#include "Events/InputCommand.h"
#include "Components/Player.h"
#include "Events/Move.h"
#include "Events/Rotate.h"
#include "Components/Move.h"
#include "Components/Rotate.h"
namespace Systems
{
class GarageSystem : public System
{
public:
GarageSystem(World* world, std::shared_ptr<::EventBroker> eventBroker, std::shared_ptr<::ResourceManager> resourceManager)
: System(world, eventBroker, resourceManager) { }
void Initialize() override;
void RegisterComponents(ComponentFactory* cf) override;
void Update(double dt) override;
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
private:
std::map<EntityID, std::set<EntityID>> m_EntitiesInTrigger;
EventRelay<GarageSystem, Events::EnterTrigger> m_EEnterTrigger;
bool OnEnterTrigger(const Events::EnterTrigger &event);
EventRelay<GarageSystem, Events::LeaveTrigger> m_ELeaveTrigger;
bool OnLeaveTrigger(const Events::LeaveTrigger &event);
EventRelay<GarageSystem, Events::InputCommand> m_ECommand;
bool OnCommand(const Events::InputCommand &event);
void ToggleGarage(Components::Garage* garageComponent);
};
}
#endif // GarageSystem_h__