752 lines
26 KiB
C++
752 lines
26 KiB
C++
#include "PrecompiledHeader.h"
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#include "TankSteeringSystem.h"
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#include "World.h"
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void Systems::TankSteeringSystem::RegisterComponents(ComponentFactory* cf)
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{
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cf->Register<Components::TankSteering>([]() { return new Components::TankSteering(); });
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cf->Register<Components::TowerSteering>([]() { return new Components::TowerSteering(); });
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cf->Register<Components::BarrelSteering>([]() { return new Components::BarrelSteering(); });
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}
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void Systems::TankSteeringSystem::Initialize()
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{
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EVENT_SUBSCRIBE_MEMBER(m_ECollision, &Systems::TankSteeringSystem::OnCollision);
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EVENT_SUBSCRIBE_MEMBER(m_ESpawnVehicle, &Systems::TankSteeringSystem::OnSpawnVehicle);
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for (int i = 0; i < 4; i++)
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{
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m_TankInputControllers[i] = std::shared_ptr<TankSteeringInputController>(new TankSteeringInputController(EventBroker, i + 1));
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}
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}
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void Systems::TankSteeringSystem::Update(double dt)
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{
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for (int i = 0; i < 4; i++)
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{
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m_TankInputControllers[i]->Update(dt);
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}
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}
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void Systems::TankSteeringSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
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{
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auto tankSteeringComponent = m_World->GetComponent<Components::TankSteering>(entity);
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if(!tankSteeringComponent)
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return;
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auto playerComponent = m_World->GetComponent<Components::Player>(entity);
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if (!playerComponent)
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return;
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if (playerComponent->ID == 0)
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return;
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auto inputController = m_TankInputControllers[playerComponent->ID - 1];
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Events::TankSteer eSteering;
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eSteering.Entity = entity;
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eSteering.PositionX = inputController->PositionX;
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eSteering.PositionY = inputController->PositionY;
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eSteering.Handbrake = inputController->Handbrake;
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EventBroker->Publish(eSteering);
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auto towerSteeringComponent = m_World->GetComponent<Components::TowerSteering>(tankSteeringComponent->Turret);
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auto barrelSteeringComponent = m_World->GetComponent<Components::BarrelSteering>(tankSteeringComponent->Barrel);
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if(towerSteeringComponent)
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{
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auto transformComponent = m_World->GetComponent<Components::Transform>(tankSteeringComponent->Turret);
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glm::quat orientation = glm::angleAxis(towerSteeringComponent->TurnSpeed * inputController->TowerDirection * (float)dt, towerSteeringComponent->Axis);
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transformComponent->Orientation *= orientation;
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}
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if(barrelSteeringComponent)
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{
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auto tankTransform = m_World->GetComponent<Components::Transform>(entity);
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auto transformComponent = m_World->GetComponent<Components::Transform>(tankSteeringComponent->Barrel);
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auto absoluteTransform = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(tankSteeringComponent->Barrel);
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glm::quat orientation = glm::angleAxis(barrelSteeringComponent->TurnSpeed * inputController->BarrelDirection * (float)dt, barrelSteeringComponent->Axis);
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transformComponent->Orientation *= orientation;
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glm::vec3 angles = glm::eulerAngles(transformComponent->Orientation);
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if(angles.x > barrelSteeringComponent->UpperRotationLimit)
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{
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angles.x = barrelSteeringComponent->UpperRotationLimit;
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transformComponent->Orientation = glm::quat(angles);
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}
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else if(angles.x < barrelSteeringComponent->LowerRotationLimit)
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{
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angles.x = barrelSteeringComponent->LowerRotationLimit;
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transformComponent->Orientation = glm::quat(angles);
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}
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if(inputController->Shoot && m_TimeSinceLastShot[tankSteeringComponent->Barrel] > 0.5)
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{
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EntityID clone = m_World->CloneEntity(barrelSteeringComponent->ShotTemplate);
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auto templateAbsoluteTransform = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(barrelSteeringComponent->ShotTemplate);
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auto cloneTransform = m_World->GetComponent<Components::Transform>(clone);
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cloneTransform->Position = templateAbsoluteTransform.Position;
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cloneTransform->Orientation = absoluteTransform.Orientation * cloneTransform->Orientation;
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Events::SetVelocity eSetVelocity;
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eSetVelocity.Entity = clone;
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eSetVelocity.Velocity = tankTransform->Velocity + absoluteTransform.Orientation * (glm::vec3(0.f, 0.f, -1.f) * barrelSteeringComponent->ShotSpeed);
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EventBroker->Publish(eSetVelocity);
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m_TimeSinceLastShot[tankSteeringComponent->Barrel] = 0;
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{
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Events::CreateExplosion e;
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e.LifeTime = 1.5;
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e.ParticleScale.push_back(0.6);
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e.ParticleScale.push_back(1.8);
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e.ParticlesToSpawn = 1;
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e.Position = cloneTransform->Position;
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e.RelativeUpOrientation = glm::angleAxis(glm::pi<float>() / 2, glm::vec3(1,0,0));
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e.Speed = 1.7;
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e.SpreadAngle = glm::pi<float>()/100;
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e.spritePath = "Textures/Sprites/Smoke1.png";
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e.Emitting = true;
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e.SpawnFrequency = 0.2;
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e.Color = glm::vec4(0.6,0.6,0.6,1);
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EventBroker->Publish(e);
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}
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{
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Events::CreateExplosion e;
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e.LifeTime = 0.2;
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e.ParticleScale.push_back(1);
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//e.ParticleScale.push_back(2);
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e.ParticlesToSpawn = 1;
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e.Position = cloneTransform->Position;
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e.Speed = 0;
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e.SpreadAngle = glm::pi<float>();
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e.spritePath = "Textures/Sprites/MuzzleFlash.png";
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e.Color = glm::vec4(2, 2, 2, 0.2);
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EventBroker->Publish(e);
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}
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{
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Events::PlaySFX e;
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e.Resource = "Sounds/SFX/TankShot.mp3";
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e.Position = cloneTransform->Position;
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e.Loop = false;
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EventBroker->Publish(e);
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}
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auto clonePhysicsComponent = m_World->GetComponent<Components::Physics>(clone);
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//1,670m/s
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//25kg
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Events::ApplyPointImpulse ePointImpulse ;
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ePointImpulse.Entity = entity;
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ePointImpulse.Position = absoluteTransform.Position;
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ePointImpulse.Impulse = glm::normalize(absoluteTransform.Orientation * glm::vec3(0, 0, 1)) * clonePhysicsComponent->Mass * 6.f * 1670.f;
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EventBroker->Publish(ePointImpulse);
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}
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m_TimeSinceLastShot[tankSteeringComponent->Barrel] += dt;
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}
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// auto shot = m_World->GetComponent<Components::TankShell>(entity);
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// if(shot)
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// {
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// if(inputController->Shoot && m_TimeSinceLastShot[tankSteeringComponent->Barrel] > 0.5)
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// {
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//
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// }
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// }
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}
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bool Systems::TankSteeringSystem::OnCollision(const Events::Collision &e)
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{
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if(m_World->ValidEntity(e.Entity1) && m_World->ValidEntity(e.Entity2))
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{
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auto tankShell1 = m_World->GetComponent<Components::TankShell>(e.Entity1);
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auto tankShell2 = m_World->GetComponent<Components::TankShell>(e.Entity2);
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EntityID shellEntity = 0;
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Components::TankShell* shellComponent;
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EntityID otherEntity = 0;
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if (tankShell1)
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{
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shellEntity = e.Entity1;
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otherEntity = e.Entity2;
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shellComponent = tankShell1;
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}
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else if (tankShell2)
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{
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shellEntity = e.Entity2;
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otherEntity = e.Entity1;
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shellComponent = tankShell2;
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}
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else
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{
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return false;
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}
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if(m_World->GetComponent<Components::Template>(shellEntity))
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return false;
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auto physicsComponents = m_World->GetComponentsOfType<Components::Physics>();
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auto shellTransform = m_World->GetComponent<Components::Transform>(shellEntity);
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//auto otherTransform = m_World->GetComponent<Components::Transform>(otherEntity);
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{
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// Events::CreateExplosion e;
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// e.LifeTime = 3;
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// e.ParticleScale.push_back(8);
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// e.ParticlesToSpawn = 20;
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// e.Position = shellTransform->Position;
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// e.RelativeUpOrientation = glm::angleAxis(glm::pi<float>() / 2, glm::vec3(1,0,0));
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// e.Speed = 3;
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// e.SpreadAngle = glm::pi<float>();
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// e.spritePath = "Textures/Sprites/Smoke1.png";
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// e.Color = glm::vec4(0.6,0.6,0.6,1);
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// EventBroker->Publish(e);
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// e.LifeTime = 0.7;
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// e.ParticleScale.push_back(12);
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// e.ParticlesToSpawn = 10;
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// e.Position = shellTransform->Position;
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// e.RelativeUpOrientation = glm::angleAxis(glm::pi<float>() / 2, glm::vec3(1,0,0));
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// e.Speed = 17;
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// e.SpreadAngle = glm::pi<float>();
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// e.spritePath = "Textures/Sprites/Fire.png";
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// EventBroker->Publish(e);
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// e.LifeTime = 0.2;
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// e.ParticleScale.push_back(1);
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// e.ParticleScale.push_back(15);
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// e.ParticlesToSpawn = 5;
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// e.Position = shellTransform->Position;
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// e.RelativeUpOrientation = glm::angleAxis(glm::pi<float>() / 2, glm::vec3(1,0,0));
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// e.Speed = 6;
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// e.SpreadAngle = glm::pi<float>();
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// e.spritePath = "Textures/Sprites/Blast1.png";
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// e.Color = glm::vec4(2, 2, 2, 0.2);
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// EventBroker->Publish(e);
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Events::CreateExplosion e;
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e.LifeTime = 1.5;
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e.ParticleScale.push_back(1);
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e.ParticleScale.push_back(6);
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e.ParticlesToSpawn = 20;
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e.Position = shellTransform->Position;
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e.SpreadAngle = glm::radians<float>(180) / 4;
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e.RelativeUpOrientation = glm::angleAxis(glm::radians<float>(90), glm::vec3(1,0,0));
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e.UseGoalVector = true;
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e.GoalVelocity = glm::vec3(0,-12,0);
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e.Speed = 12;
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e.spritePath = "Textures/Sprites/Splash.png";
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e.Color = glm::vec4(5.f,5.f,5.f,1);
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EventBroker->Publish(e);
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e.LifeTime = 1.5;
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e.ParticleScale.push_back(1);
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e.ParticleScale.push_back(6);
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e.ParticlesToSpawn = 20;
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e.Position = shellTransform->Position;
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e.SpreadAngle = glm::radians<float>(180)/ 4;
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e.RelativeUpOrientation = glm::angleAxis(glm::radians<float>(90), glm::vec3(1,0,0));
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e.UseGoalVector = true;
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e.GoalVelocity = glm::vec3(0,-12,0);
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e.Speed = 12;
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e.spritePath = "Textures/Sprites/Splash.png";
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e.Color = glm::vec4(1.f,1.f,1.f,1);
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EventBroker->Publish(e);
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}
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{
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Events::PlaySFX e;
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e.MinDistance = 150.f;
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e.Position = shellTransform->Position;
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e.Resource = "Sounds/SFX/Explosion.wav";
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EventBroker->Publish(e);
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}
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for (auto &physComponent : *physicsComponents)
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{
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EntityID physicsEntity = std::dynamic_pointer_cast<Components::Physics>(physComponent)->Entity;
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auto physEntityTransform = m_World->GetComponent<Components::Transform>(physicsEntity);
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float distance = glm::distance(physEntityTransform->Position, shellTransform->Position);
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if (distance <= shellComponent->ExplosionRadius)
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{
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// DO STUFF! :D
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float radius = shellComponent->ExplosionRadius;
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float strength = (1.f - pow(distance / radius, 2)) * shellComponent->ExplosionStrength;
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glm::vec3 direction = glm::normalize(physEntityTransform->Position - shellTransform->Position);
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Events::ApplyPointImpulse e;
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e.Entity = physicsEntity;
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e.Impulse = direction * strength;
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e.Position = physEntityTransform->Position;
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EventBroker->Publish(e);
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auto health = m_World->GetComponent<Components::Health>(physicsEntity);
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if(health)
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{
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Events::Damage d;
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d.Entity = physicsEntity;
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d.Amount = (1.f - pow(distance / radius, 2)) * shellComponent->Damage;
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EventBroker->Publish(d);
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}
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m_World->RemoveEntity(shellEntity);
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}
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}
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//if(tankShell1)
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//{
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// LOG_DEBUG("%i collided with %i", e.Entity1, e.Entity2);
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// auto transform = m_World->GetComponent<Components::Transform>(e.Entity1);
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// //m_World->GetSystem<Systems::ParticleSystem>()->CreateExplosion(transform->Position, 1, 60, "Textures/Sprites/NewtonTreeDeleteASAPPlease.png", glm::angleAxis(glm::pi<float>()/2, glm::vec3(1,0,0)), 40, glm::pi<float>(), 0.5f);
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// glm::vec3 pointOfImpact = transform->Position;
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// {
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// auto ent = m_World->CreateEntity();
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// LOG_DEBUG("Created trigger entity %i", ent);
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// auto transform = m_World->AddComponent<Components::Transform>(ent);
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// transform->Position = pointOfImpact;
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// auto trigger = m_World->AddComponent<Components::Trigger>(ent);
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// trigger->TriggerOnce = true;
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// auto frameTimer = m_World->AddComponent<Components::FrameTimer>(ent);
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// frameTimer->Frames = 100;
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// auto explosion = m_World->AddComponent<Components::TriggerExplosion>(ent);
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// explosion->MaxVelocity = 50.f;
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// explosion->Radius = 30.f;
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// {
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// auto shape = m_World->CreateEntity(ent);
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// auto transformshape = m_World->AddComponent<Components::Transform>(shape);
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// auto sphere = m_World->AddComponent<Components::SphereShape>(shape);
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// sphere->Radius = 30.f;
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// m_World->CommitEntity(shape);
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// }
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// m_World->CommitEntity(ent);
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// }
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//
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// m_World->RemoveEntity(e.Entity1);
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//}
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//if(tankShell2)
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//{
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// LOG_DEBUG("%i collided with %i", e.Entity1, e.Entity2);
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// auto transform = m_World->GetComponent<Components::Transform>(e.Entity2);
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// //m_World->GetSystem<Systems::ParticleSystem>()->CreateExplosion(transform->Position, 1, 60, "Textures/Sprites/NewtonTreeDeleteASAPPlease.png", glm::angleAxis(glm::pi<float>()/2, glm::vec3(1,0,0)), 40, glm::pi<float>(), 0.5f);
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// glm::vec3 pointOfImpact = transform->Position;
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// {
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// auto ent = m_World->CreateEntity();
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// LOG_DEBUG("Created trigger entity %i", ent);
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// auto transform = m_World->AddComponent<Components::Transform>(ent);
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// transform->Position = pointOfImpact;
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// auto trigger = m_World->AddComponent<Components::Trigger>(ent);
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// trigger->TriggerOnce = true;
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// auto frameTimer = m_World->AddComponent<Components::FrameTimer>(ent);
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// frameTimer->Frames = 100;
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// auto explosion = m_World->AddComponent<Components::TriggerExplosion>(ent);
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// explosion->MaxVelocity = 50.f;
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// explosion->Radius = 30.f;
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// {
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// auto shape = m_World->CreateEntity(ent);
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// auto transformshape = m_World->AddComponent<Components::Transform>(shape);
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// auto sphere = m_World->AddComponent<Components::SphereShape>(shape);
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// sphere->Radius = 30.f;
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// m_World->CommitEntity(shape);
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// }
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// m_World->CommitEntity(ent);
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// }
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// m_World->RemoveEntity(e.Entity2);
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//}
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}
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return true;
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}
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bool Systems::TankSteeringSystem::OnSpawnVehicle(const Events::SpawnVehicle &event)
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{
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if (event.VehicleType != "Tank")
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return false;
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auto spawnPointComponents = m_World->GetComponentsOfType<Components::SpawnPoint>();
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if (!spawnPointComponents)
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{
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LOG_ERROR("Found no spawn points!");
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return false;
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}
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for (auto &component : *spawnPointComponents)
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{
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auto spawnPoint = component->Entity;
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auto spawnPointComponent = std::dynamic_pointer_cast<Components::SpawnPoint>(component);
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auto playerComponent = m_World->GetComponent<Components::Player>(spawnPointComponent->Player);
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if (!playerComponent || playerComponent->ID != event.PlayerID)
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continue;
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Components::Transform absoluteTransform = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(spawnPoint);
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// Create a tank
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EntityID tank = CreateTank(event.PlayerID);
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auto tankTransform = m_World->GetComponent<Components::Transform>(tank);
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tankTransform->Position = absoluteTransform.Position;
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tankTransform->Orientation = absoluteTransform.Orientation;
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// Set the viewport correctly
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Events::SetViewportCamera e;
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e.CameraEntity = m_World->GetProperty<EntityID>(tank, "Camera");
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if (event.PlayerID == 1)
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e.ViewportFrame = "Viewport1";
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else if (event.PlayerID == 2)
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e.ViewportFrame = "Viewport2";
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EventBroker->Publish(e);
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}
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return true;
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}
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EntityID Systems::TankSteeringSystem::CreateTank(int playerID)
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{
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auto tank = m_World->CreateEntity();
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auto transform = m_World->AddComponent<Components::Transform>(tank);
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transform->Position = glm::vec3(0, 5, 0);
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//transform->Orientation = glm::angleAxis(0.f, glm::vec3(0, 1, 0));
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auto physics = m_World->AddComponent<Components::Physics>(tank);
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physics->Mass = 63000 - 16000;
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physics->MotionType = Components::Physics::MotionTypeEnum::Dynamic;
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auto vehicle = m_World->AddComponent<Components::Vehicle>(tank);
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vehicle->MaxTorque = 8000.f;
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vehicle->MaxSteeringAngle = 90.f;
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vehicle->MaxSpeedFullSteeringAngle = 4.f;
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auto player = m_World->AddComponent<Components::Player>(tank);
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player->ID = playerID;
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auto tankSteering = m_World->AddComponent<Components::TankSteering>(tank);
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m_World->AddComponent<Components::Input>(tank);
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auto health = m_World->AddComponent<Components::Health>(tank);
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health->Amount = 100.f;
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m_World->AddComponent<Components::Listener>(tank);
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{
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auto shape = m_World->CreateEntity(tank);
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auto transform = m_World->AddComponent<Components::Transform>(shape);
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auto meshShape = m_World->AddComponent<Components::MeshShape>(shape);
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meshShape->ResourceName = "Models/Tank/TankCollisionShape.obj";
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m_World->CommitEntity(shape);
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}
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{
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auto shapeTower = m_World->CreateEntity(tank);
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auto transform = m_World->AddComponent<Components::Transform>(shapeTower);
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transform->Position = glm::vec3(0, 1.10633f, 1.03024f);
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auto box = m_World->AddComponent<Components::BoxShape>(shapeTower);
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|
box->Width = 1.298f;
|
|
box->Height = 0.502f;
|
|
box->Depth = 1.211f;
|
|
m_World->CommitEntity(shapeTower);
|
|
}
|
|
|
|
{
|
|
auto chassis = m_World->CreateEntity(tank);
|
|
auto transform = m_World->AddComponent<Components::Transform>(chassis);
|
|
transform->Position = glm::vec3(0, 0, 0);
|
|
auto model = m_World->AddComponent<Components::Model>(chassis);
|
|
model->ModelFile = "Models/Tank/tankBody.obj";
|
|
}
|
|
{
|
|
auto tower = m_World->CreateEntity(tank);
|
|
m_World->SetProperty(tower, "Name", "tower");
|
|
auto transform = m_World->AddComponent<Components::Transform>(tower);
|
|
transform->Position = glm::vec3(0.f, 0.68f, 0.9f);
|
|
auto model = m_World->AddComponent<Components::Model>(tower);
|
|
model->ModelFile = "Models/Tank/tankTop.obj";
|
|
auto towerSteering = m_World->AddComponent<Components::TowerSteering>(tower);
|
|
towerSteering->Axis = glm::vec3(0.f, 1.f, 0.f);
|
|
towerSteering->TurnSpeed = glm::pi<float>() / 4.f;
|
|
{
|
|
auto barrel = m_World->CreateEntity(tower);
|
|
auto transform = m_World->AddComponent<Components::Transform>(barrel);
|
|
transform->Position = glm::vec3(-0.012f, 0.3f, -0.95);
|
|
auto model = m_World->AddComponent<Components::Model>(barrel);
|
|
model->ModelFile = "Models/Tank/tankBarrel.obj";
|
|
auto barrelSteering = m_World->AddComponent<Components::BarrelSteering>(barrel);
|
|
barrelSteering->Axis = glm::vec3(1.f, 0.f, 0.f);
|
|
barrelSteering->TurnSpeed = glm::pi<float>() / 4.f;
|
|
barrelSteering->ShotSpeed = 70.f;
|
|
barrelSteering->LowerRotationLimit = glm::radians(-10.f);
|
|
barrelSteering->UpperRotationLimit = glm::radians(40.f);
|
|
{
|
|
auto shot = m_World->CreateEntity(barrel);
|
|
auto transform = m_World->AddComponent<Components::Transform>(shot);
|
|
transform->Position = glm::vec3(0.35f, 0.f, -2.f);
|
|
transform->Orientation = glm::angleAxis(-glm::pi<float>() / 2.f, glm::vec3(1, 0, 0));
|
|
transform->Scale = glm::vec3(3.f);
|
|
m_World->AddComponent<Components::Template>(shot);
|
|
auto physics = m_World->AddComponent<Components::Physics>(shot);
|
|
physics->Mass = 25.f;
|
|
physics->MotionType = Components::Physics::MotionTypeEnum::Dynamic;
|
|
physics->CollisionEvent = true;
|
|
auto modelComponent = m_World->AddComponent<Components::Model>(shot);
|
|
modelComponent->ModelFile = "Models/Placeholders/rocket/Rocket.obj";
|
|
auto tankShellComponent = m_World->AddComponent<Components::TankShell>(shot);
|
|
tankShellComponent->Damage = 20.f;
|
|
tankShellComponent->ExplosionRadius = 30.f;
|
|
tankShellComponent->ExplosionStrength = 300000.f;
|
|
{
|
|
auto shape = m_World->CreateEntity(shot);
|
|
auto transform = m_World->AddComponent<Components::Transform>(shape);
|
|
auto boxShape = m_World->AddComponent<Components::BoxShape>(shape);
|
|
boxShape->Width = 0.5f;
|
|
boxShape->Height = 0.5f;
|
|
boxShape->Depth = 0.5f;
|
|
m_World->CommitEntity(shape);
|
|
}
|
|
m_World->CommitEntity(shot);
|
|
barrelSteering->ShotTemplate = shot;
|
|
|
|
|
|
auto cameraTower = m_World->CreateEntity(barrel);
|
|
{
|
|
auto transform = m_World->AddComponent<Components::Transform>(cameraTower);
|
|
transform->Position.z = 16.f;
|
|
transform->Position.y = 4.f;
|
|
transform->Orientation = glm::quat(glm::vec3(-glm::radians(5.f), 0.f, 0.f));
|
|
auto cameraComp = m_World->AddComponent<Components::Camera>(cameraTower);
|
|
cameraComp->FarClip = 2000.f;
|
|
/*auto follow = m_World->AddComponent<Components::Follow>(cameraTower);
|
|
follow->Entity = barrel;
|
|
follow->Distance = 15.f;
|
|
follow->FollowAxis = glm::vec3(1, 1, 1);*/
|
|
}
|
|
|
|
m_World->SetProperty(tank, "Camera", cameraTower);
|
|
}
|
|
m_World->CommitEntity(barrel);
|
|
tankSteering->Barrel = barrel;
|
|
}
|
|
m_World->CommitEntity(tower);
|
|
tankSteering->Turret = tower;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
//{
|
|
// auto lightentity = m_World->CreateEntity(tank);
|
|
// auto transform = m_World->AddComponent<Components::Transform>(lightentity);
|
|
// transform->Position = glm::vec3(0, 0, 0);
|
|
// auto light = m_World->AddComponent<Components::PointLight>(lightentity);
|
|
// //light->Diffuse = glm::vec3(128.f/255.f, 172.f/255.f, 242.f/255.f);
|
|
// //light->Specular = glm::vec3(1.f);
|
|
// /*light->ConstantAttenuation = 0.3f;
|
|
// light->LinearAttenuation = 0.003f;
|
|
// light->QuadraticAttenuation = 0.002f;*/
|
|
//}
|
|
|
|
// auto wheelpair = m_World->CreateEntity(tank);
|
|
// SetProperty(wheelpair, "Name", "WheelPair");
|
|
// AddComponent(wheelpair, "WheelPairThingy");
|
|
|
|
#pragma region Wheels
|
|
//Create wheels
|
|
float wheelOffset = -0.83f;
|
|
const float suspensionStrength = 15.f;
|
|
const float springLength = 0.3f;
|
|
|
|
AddTankWheelPair(tank, glm::vec3(1.68f, wheelOffset, -1.715f), 0, true);
|
|
AddTankWheelPair(tank, glm::vec3(-1.68f, wheelOffset, -1.715f), 0, true);
|
|
AddTankWheelPair(tank, glm::vec3(1.68f, wheelOffset, 2.375), 1, false);
|
|
AddTankWheelPair(tank, glm::vec3(-1.68f, wheelOffset, 2.375), 1, false);
|
|
#pragma endregion
|
|
|
|
{
|
|
auto entity = m_World->CreateEntity(tank);
|
|
auto transformComponent = m_World->AddComponent<Components::Transform>(entity);
|
|
transformComponent->Position = glm::vec3(-2, -1.7, 2.0);
|
|
transformComponent->Scale = glm::vec3(3, 3, 3);
|
|
transformComponent->Orientation = glm::angleAxis(glm::pi<float>() / 2, glm::vec3(1, 0, 0));
|
|
auto emitterComponent = m_World->AddComponent<Components::ParticleEmitter>(entity);
|
|
emitterComponent->SpawnCount = 2;
|
|
emitterComponent->SpawnFrequency = 0.005;
|
|
emitterComponent->SpreadAngle = glm::pi<float>();
|
|
emitterComponent->UseGoalVelocity = false;
|
|
emitterComponent->LifeTime = 0.5;
|
|
//emitterComponent->AngularVelocitySpectrum.push_back(glm::pi<float>() / 100);
|
|
emitterComponent->ScaleSpectrum.push_back(glm::vec3(0.05));
|
|
m_World->CommitEntity(entity);
|
|
|
|
auto particleEntity = m_World->CreateEntity(entity);
|
|
auto TEMP = m_World->AddComponent<Components::Transform>(particleEntity);
|
|
TEMP->Scale = glm::vec3(0);
|
|
auto spriteComponent = m_World->AddComponent<Components::Sprite>(particleEntity);
|
|
spriteComponent->SpriteFile = "Models/Textures/Sprites/Dust.png";
|
|
emitterComponent->ParticleTemplate = particleEntity;
|
|
|
|
m_World->CommitEntity(particleEntity);
|
|
}
|
|
|
|
m_World->CommitEntity(tank);
|
|
|
|
return tank;
|
|
}
|
|
|
|
void Systems::TankSteeringSystem::AddTankWheelPair(EntityID tankEntity, glm::vec3 position, int axleID, bool front)
|
|
{
|
|
const float separation = 1.77f;
|
|
const float suspensionStrength = 15.f;
|
|
const float springLength = 0.3f;
|
|
|
|
bool steering = front;
|
|
|
|
auto wheelFront = m_World->CreateEntity(tankEntity);
|
|
{
|
|
auto transform = m_World->AddComponent<Components::Transform>(wheelFront);
|
|
transform->Position = position - glm::vec3(0, 0, separation / 2.f); // glm::vec3(1.68f, -0.83f - wheelOffset, -0.83f);
|
|
//transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 1, 0));
|
|
#ifdef DEBUG
|
|
auto model = m_World->AddComponent<Components::Model>(wheelFront);
|
|
model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj";
|
|
#endif
|
|
auto Wheel = m_World->AddComponent<Components::Wheel>(wheelFront);
|
|
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
|
|
Wheel->AxleID = axleID;
|
|
Wheel->Mass = 2000;
|
|
Wheel->Radius = 0.6f;
|
|
Wheel->Steering = steering;
|
|
Wheel->SuspensionStrength = suspensionStrength;
|
|
Wheel->Friction = 4.f;
|
|
Wheel->ConnectedToHandbrake = true;
|
|
Wheel->TorqueRatio = 0.125f;
|
|
Wheel->Width = 0.6f;
|
|
m_World->CommitEntity(wheelFront);
|
|
}
|
|
|
|
auto wheelBack = m_World->CreateEntity(tankEntity);
|
|
{
|
|
auto transform = m_World->AddComponent<Components::Transform>(wheelBack);
|
|
transform->Position = position + glm::vec3(0, 0, separation / 2.f); // glm::vec3(1.68f, -0.83f - wheelOffset, -2.6f);
|
|
//transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 1, 0));
|
|
#ifdef DEBUG
|
|
auto model = m_World->AddComponent<Components::Model>(wheelBack);
|
|
model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj";
|
|
#endif
|
|
auto Wheel = m_World->AddComponent<Components::Wheel>(wheelBack);
|
|
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
|
|
Wheel->AxleID = axleID;
|
|
Wheel->Mass = 2000;
|
|
Wheel->Radius = 0.6f;
|
|
Wheel->Steering = steering;
|
|
Wheel->SuspensionStrength = suspensionStrength;
|
|
Wheel->Friction = 4.f;
|
|
Wheel->ConnectedToHandbrake = true;
|
|
Wheel->TorqueRatio = 0.125f;
|
|
Wheel->Width = 0.6f;
|
|
m_World->CommitEntity(wheelBack);
|
|
}
|
|
|
|
auto wheelPair = m_World->CreateEntity(tankEntity);
|
|
{
|
|
{
|
|
auto transform = m_World->AddComponent<Components::Transform>(wheelPair);
|
|
transform->Position = position;
|
|
//transform->Orientation = glm::quat(glm::vec3(0, glm::pi<float>() / 4.f, 0));
|
|
|
|
auto pair = m_World->AddComponent<Components::WheelPair>(wheelPair);
|
|
pair->FakeWheelFront = wheelFront;
|
|
pair->FakeWheelBack = wheelBack;
|
|
}
|
|
|
|
auto modelEntity = m_World->CreateEntity(wheelPair);
|
|
{
|
|
auto transform = m_World->AddComponent<Components::Transform>(modelEntity);
|
|
//transform->Position = glm::vec3(0.f, 0.35f, 0.f);
|
|
if (front)
|
|
{
|
|
transform->Position = glm::vec3(0.f, 0.03f, 0.f);
|
|
transform->Orientation = glm::quat(glm::vec3(0, glm::pi<float>(), 0));
|
|
}
|
|
else
|
|
{
|
|
transform->Position = glm::vec3(0.f, 0.17f, 0.f);
|
|
transform->Scale = glm::vec3(1.f, 1.2f, 1.2f);
|
|
}
|
|
|
|
auto model = m_World->AddComponent<Components::Model>(modelEntity);
|
|
model->ModelFile = "Models/Tank/tankWheel.obj";
|
|
}
|
|
m_World->CommitEntity(modelEntity);
|
|
}
|
|
m_World->CommitEntity(wheelPair);
|
|
}
|
|
|
|
void Systems::TankSteeringSystem::TankSteeringInputController::Update( double dt )
|
|
{
|
|
PositionX = m_Horizontal;
|
|
PositionY = m_Vertical;
|
|
|
|
TowerDirection = m_TowerDirection;
|
|
BarrelDirection = m_BarrelDirection;
|
|
Shoot = m_Shoot;
|
|
}
|
|
|
|
bool Systems::TankSteeringSystem::TankSteeringInputController::OnCommand(const Events::InputCommand &event)
|
|
{
|
|
if (event.PlayerID != this->PlayerID)
|
|
return false;
|
|
|
|
float val = event.Value;
|
|
|
|
// Tank
|
|
if (event.Command == "horizontal")
|
|
{
|
|
m_Horizontal = val;
|
|
}
|
|
else if (event.Command == "vertical")
|
|
{
|
|
m_Vertical = -val;
|
|
}
|
|
|
|
else if (event.Command == "handbrake")
|
|
{
|
|
Handbrake = val > 0;
|
|
}
|
|
|
|
// Turret
|
|
if(event.Command == "tower_rotation")
|
|
{
|
|
m_TowerDirection = -val;
|
|
}
|
|
else if(event.Command == "barrel_rotation")
|
|
{
|
|
m_BarrelDirection = val;
|
|
}
|
|
|
|
else if (event.Command == "shoot")
|
|
{
|
|
m_Shoot = val > 0;
|
|
}
|
|
|
|
else if(event.Command == "EnableCollisions")
|
|
{
|
|
Events::EnableCollisions e;
|
|
e.Layer1 = 1;
|
|
e.Layer2 = 2;
|
|
EventBroker->Publish(e);
|
|
}
|
|
else if(event.Command == "DisableCollisions")
|
|
{
|
|
Events::DisableCollisions e;
|
|
e.Layer1 = 1;
|
|
e.Layer2 = 2;
|
|
EventBroker->Publish(e);
|
|
}
|
|
return true;
|
|
}
|
|
|