Files
fishtanks/src/Camera.cpp
T
Jace 74239300bd Merge commit 'e3aab96a750d6e5d6f8ff42ffdb5a23a47ab929d' into render_queue
Conflicts:
	assets
	src/GameWorld.cpp
	src/Renderer.cpp
	src/Renderer.h
	src/Systems/RenderSystem.cpp
2014-05-26 04:21:08 +02:00

87 lines
1.4 KiB
C++
Executable File

#include "PrecompiledHeader.h"
#include "Camera.h"
Camera::Camera(float yFOV, float nearClip, float farClip)
{
m_FOV = yFOV;
m_NearClip = nearClip;
m_FarClip = farClip;
m_Position = glm::vec3(0.0);
UpdateViewMatrix();
}
glm::vec3 Camera::Forward()
{
return m_Orientation * glm::vec3(0, 0, -1);
}
//
//glm::vec3 Camera::Right()
//{
// return glm::rotate(glm::vec3(1.f, 0.f, 0.f), -m_Yaw, glm::vec3(0.f, 1.f, 0.f));
//}
//glm::mat4 Camera::Orientation()
//{
// glm::mat4 orientation(1.f);
// orientation = glm::rotate(orientation, m_Pitch, glm::vec3(1.f, 0.f, 0.f));
// orientation = glm::rotate(orientation, m_Yaw, glm::vec3(0.f, 1.f, 0.f));
// return orientation;
//}
void Camera::SetPosition(glm::vec3 val)
{
m_Position = val;
UpdateViewMatrix();
}
void Camera::SetOrientation(glm::quat val)
{
m_Orientation = val;
UpdateViewMatrix();
}
//void Camera::Pitch(float val)
//{
// m_Pitch = val;
// UpdateViewMatrix();
//}
//
//void Camera::Yaw(float val)
//{
// m_Yaw = val;
// UpdateViewMatrix();
//}
void Camera::UpdateViewMatrix()
{
m_ViewMatrix = glm::toMat4(glm::inverse(m_Orientation)) * glm::translate(-m_Position);
}
void Camera::SetFOV(float val)
{
m_FOV = val;
}
void Camera::SetNearClip(float val)
{
m_NearClip = val;
}
void Camera::SetFarClip(float val)
{
m_FarClip = val;
}
glm::mat4 Camera::ProjectionMatrix(float aspectRatio)
{
return glm::perspective(
m_FOV,
aspectRatio,
m_NearClip,
m_FarClip
);
}