Jace
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74239300bd
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Merge commit 'e3aab96a750d6e5d6f8ff42ffdb5a23a47ab929d' into render_queue
Conflicts:
assets
src/GameWorld.cpp
src/Renderer.cpp
src/Renderer.h
src/Systems/RenderSystem.cpp
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2014-05-26 04:21:08 +02:00 |
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Jace
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22442708cc
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One hell of a GUI interface (minus graphical)
"how does this even work lol"
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2014-05-26 03:33:11 +02:00 |
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Jace
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07c74ff9f5
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I'll create a GUI interface using Visual Basic, see if I can track an IP address
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2014-05-25 04:12:28 +02:00 |
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Tleety
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a9f2911e41
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Shadows working, and looking totaly not shit.
Improved location of the shadowmap to always be infront of the camera.
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2014-05-23 22:42:11 +02:00 |
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ViktorLjung
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613610d5b1
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Fixed camera view matrix.
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2014-04-24 19:49:14 +02:00 |
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Jace
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3470a80f40
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Revert "Indentation style changed to Horstmann"
This reverts commit f2259f712d.
Conflicts:
src/GameWorld.cpp
src/Systems/PhysicsSystem.cpp
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2014-04-12 01:48:15 +02:00 |
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Jace
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f2259f712d
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Indentation style changed to Horstmann
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2014-04-11 21:53:05 +02:00 |
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Jace
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4c081d0e1c
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Indentation style changed to Allman
Using Artistic Style (http://astyle.sourceforge.net/)
Options:
--style=allman
--indent=tab
--keep-one-line-blocks
--align-pointer=type
--align-reference=name
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2014-04-11 20:59:42 +02:00 |
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Jace
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a7985b1686
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Adapted Escape the Dawn engine.
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2014-04-05 21:20:48 +02:00 |
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