Files
fishtanks/src/Components/SpawnPoint.h
T

18 lines
294 B
C++

#ifndef Components_VehicleSpawn_h__
#define Components_VehicleSpawn_h__
#include "Component.h"
namespace Components
{
struct SpawnPoint : Component
{
EntityID Player;
virtual SpawnPoint* Clone() const override { return new SpawnPoint(*this); }
};
}
#endif // Components_VehicleSpawn_h__