18 lines
294 B
C++
18 lines
294 B
C++
#ifndef Components_VehicleSpawn_h__
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#define Components_VehicleSpawn_h__
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#include "Component.h"
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namespace Components
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{
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struct SpawnPoint : Component
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{
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EntityID Player;
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virtual SpawnPoint* Clone() const override { return new SpawnPoint(*this); }
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};
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}
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#endif // Components_VehicleSpawn_h__
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