Files
fishtanks/src/Systems/RaySystem.h
T
2014-05-12 22:33:59 +02:00

35 lines
687 B
C++

#ifndef DebugSystem_h__
#define DebugSystem_h__
#include "System.h"
#include "Events/CastRay.h"
namespace Systems
{
class RaySystem : public System
{
public:
RaySystem(World* world, std::shared_ptr<::EventBroker> eventBroker)
: System(world, eventBroker) { }
void Initialize() override;
void Update(double dt) override;
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
private:
struct Ray
{
glm::vec3 Direction;
};
EventRelay<Events::CastRay> m_ECastRay;
bool OnCastRay(const Events::CastRay &event);
std::list<Ray> m_UnresolvedRays;
//void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
};
}
#endif // DebugSystem_h__