500 lines
17 KiB
C++
500 lines
17 KiB
C++
#include "PrecompiledHeader.h"
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// We’re not using anything product specific yet. We undef these so we don’t get the usual
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// product initialization for the products.
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#undef HK_FEATURE_PRODUCT_AI
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#undef HK_FEATURE_PRODUCT_ANIMATION
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#undef HK_FEATURE_PRODUCT_CLOTH
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#undef HK_FEATURE_PRODUCT_DESTRUCTION_2012
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#undef HK_FEATURE_PRODUCT_DESTRUCTION
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#undef HK_FEATURE_PRODUCT_BEHAVIOR
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#undef HK_FEATURE_PRODUCT_PHYSICS_2012
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//#undef HK_FEATURE_PRODUCT_PHYSICS
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// Also we’re not using any serialization/versioning so we don’t need any of these.
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#define HK_EXCLUDE_FEATURE_SerializeDeprecatedPre700
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#define HK_EXCLUDE_FEATURE_RegisterVersionPatches
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#define HK_EXCLUDE_FEATURE_RegisterReflectedClasses
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#define HK_EXCLUDE_FEATURE_MemoryTracker
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#define HK_CLASSES_FILE "Common/Serialize/classlist/hkClasses.h"
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#include "Common/Serialize/Util/hkBuiltinTypeRegistry.cxx"
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#define HK_COMPAT_FILE "Common/Compat/hkCompatVersions.h"
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// This include generates an initialization function based on the products
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// and the excluded features.
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#include <Common/Base/keycode.cxx>
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#include <Common/Base/Config/hkProductFeatures.cxx>
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#include "PhysicsSystem.h"
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#include "World.h"
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Systems::PhysicsSystem::PhysicsSystem(World* world) : System(world)
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{
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m_Accumulator = 0;
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hkMemorySystem::FrameInfo finfo(500 * 1024); // Allocate 500KB of Physics solver buffer
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hkMemoryRouter* memoryRouter = hkMemoryInitUtil::initDefault(hkMallocAllocator::m_defaultMallocAllocator, finfo);
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hkBaseSystem::init(memoryRouter, HavokErrorReport);
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// Get the number of physical threads available on the system
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hkHardwareInfo hwInfo;
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hkGetHardwareInfo(hwInfo);
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m_TotalNumThreadsUsed = hwInfo.m_numThreads;
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// We use one less than this for our thread pool, because we must also use this thread for our simulation
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hkCpuJobThreadPoolCinfo threadPoolCinfo;
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threadPoolCinfo.m_numThreads = m_TotalNumThreadsUsed - 1;
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// This line enables timers collection, by allocating 200 Kb per thread. If you leave this at its default (0),
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// timer collection will not be enabled.
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threadPoolCinfo.m_timerBufferPerThreadAllocation = 200000;
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m_ThreadPool = new hkCpuJobThreadPool(threadPoolCinfo);
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hkJobQueueCinfo info;
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info.m_jobQueueHwSetup.m_numCpuThreads = m_TotalNumThreadsUsed;
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m_JobQueue = new hkJobQueue(info);
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//
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// Enable monitors for this thread.
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//
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// Monitors have been enabled for thread pool threads already (see above comment).
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hkMonitorStream::getInstance().resize(200000);
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{
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hkpWorldCinfo worldInfo;
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// Set the simulation type of the world to multi-threaded.
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worldInfo.m_simulationType = hkpWorldCinfo::SIMULATION_TYPE_MULTITHREADED;
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worldInfo.setupSolverInfo(hkpWorldCinfo::SOLVER_TYPE_4ITERS_MEDIUM);
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worldInfo.m_gravity = hkVector4(0.0f, -9.82f, 0.0f);
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worldInfo.m_broadPhaseBorderBehaviour = hkpWorldCinfo::BROADPHASE_BORDER_REMOVE_ENTITY; // just fix the entity if the object falls off too far
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// You must specify the size of the broad phase - objects should not be simulated outside this region
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worldInfo.setBroadPhaseWorldSize(1000.0f);
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m_PhysicsWorld = new hkpWorld(worldInfo);
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// When the simulation type is SIMULATION_TYPE_MULTITHREADED, in the debug build, the sdk performs checks
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// to make sure only one thread is modifying the world at once to prevent multithreaded bugs. Each thread
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// must call markForRead / markForWrite before it modifies the world to enable these checks.
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m_PhysicsWorld->markForWrite();
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// Register all collision agents, even though only box - box will be used in this particular example.
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// It's important to register collision agents before adding any entities to the world.
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hkpAgentRegisterUtil::registerAllAgents(m_PhysicsWorld->getCollisionDispatcher());
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// We need to register all modules we will be running multi-threaded with the job queue
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m_PhysicsWorld->registerWithJobQueue(m_JobQueue);
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//
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// Initialize the visual debugger so we can connect remotely to the simulation
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// The context must exist beyond the use of the VDB instance, and you can make
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// whatever contexts you like for your own viewer types.
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//
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m_Context = new hkpPhysicsContext;
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hkpPhysicsContext::registerAllPhysicsProcesses(); // all the physics viewers
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m_Context->addWorld(m_PhysicsWorld); // add the physics world so the viewers can see it
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SetupVisualDebugger(m_Context);
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m_PhysicsWorld->unmarkForWrite();
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}
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}
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void Systems::PhysicsSystem::RegisterComponents(ComponentFactory* cf)
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{
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cf->Register("Physics", []() { return new Components::Physics(); });
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cf->Register("BoxShape", []() { return new Components::BoxShape(); });
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cf->Register("SphereShape", []() { return new Components::SphereShape(); });
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cf->Register("Vehicle", []() { return new Components::Vehicle(); });
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cf->Register("Wheel", []() { return new Components::Wheel(); });
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cf->Register("MeshShape", []() { return new Components::MeshShape(); });
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}
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void Systems::PhysicsSystem::Update(double dt)
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{
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for (auto pair : *m_World->GetEntities())
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{
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EntityID entity = pair.first;
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if (m_RigidBodies.find(entity) == m_RigidBodies.end())
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continue;
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auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
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if (!transformComponent)
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continue;
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/*if(m_RigidBodies[entity]->isActive())
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{
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m_PhysicsWorld->markForWrite();
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hkVector4 position(transformComponent->Position.x, transformComponent->Position.y, transformComponent->Position.z);
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hkQuaternion rotation(transformComponent->Orientation.x, transformComponent->Orientation.y, transformComponent->Orientation.z, transformComponent->Orientation.w);
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m_RigidBodies[entity]->setPositionAndRotation(position, rotation);
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m_PhysicsWorld->unmarkForWrite();
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}*/
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}
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static const double timestep = 1 / 60.0;
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m_Accumulator += dt;
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while (m_Accumulator >= timestep)
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{
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m_PhysicsWorld->stepMultithreaded(m_JobQueue, m_ThreadPool, timestep);
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m_Accumulator -= timestep;
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m_Context->syncTimers(m_ThreadPool);
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// Step the visual debugger
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StepVisualDebugger();
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}
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// Clear accumulated timer data in this thread and all slave threads
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hkMonitorStream::getInstance().reset();
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m_ThreadPool->clearTimerData();
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}
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void Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
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{
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auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
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if (!transformComponent)
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return;
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auto wheelComponent = m_World->GetComponent<Components::Wheel>(entity, "Wheel");
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if (wheelComponent)
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{
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EntityID car = m_World->GetEntityParent(entity);
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if(m_Vehicles.find(car) != m_Vehicles.end())
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{
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m_PhysicsWorld->markForWrite();
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m_Vehicles[car]->getChassis()->activate();
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hkVector4 hardPoint = m_Vehicles[car]->m_suspension->m_wheelParams[wheelComponent->ID].m_hardpointChassisSpace;
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hkVector4 suspensionDirection = m_Vehicles[car]->m_suspension->m_wheelParams[wheelComponent->ID].m_directionChassisSpace;
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hkReal suspensionLength = m_Vehicles[car]->m_wheelsInfo[wheelComponent->ID].m_currentSuspensionLength;
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glm::vec3 position = glm::vec3(hardPoint(0) + (suspensionDirection(0) * suspensionLength), hardPoint(1) + (suspensionDirection(1) * suspensionLength), hardPoint(2) + (suspensionDirection(2) * suspensionLength));
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transformComponent->Position = position;
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hkQuaternion steeringOrientation = m_Vehicles[car]->m_wheelsInfo[wheelComponent->ID].m_steeringOrientationChassisSpace;
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hkReal spinAngle = -m_Vehicles[car]->m_wheelsInfo[wheelComponent->ID].m_spinAngle;
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glm::quat orientation = glm::quat(steeringOrientation(3), steeringOrientation(0), steeringOrientation(1), steeringOrientation(2)) * glm::angleAxis<float>(spinAngle, glm::vec3(1, 0, 0));
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transformComponent->Orientation = orientation * wheelComponent->OriginalOrientation;
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m_PhysicsWorld->unmarkForWrite();
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}
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}
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else if(m_RigidBodies.find(entity) != m_RigidBodies.end())
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{
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auto transformComponentParent = m_World->GetComponent<Components::Transform>(parent, "Transform");
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//m_PhysicsWorld->markForWrite();
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hkVector4 position = m_RigidBodies[entity]->getPosition();
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transformComponent->Position = glm::vec3(position(0), position(1), position(2));
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if (transformComponentParent)
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{
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transformComponent->Position -= transformComponentParent->Position;
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transformComponent->Position = transformComponent->Position * transformComponentParent->Orientation;
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}
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hkQuaternion orientation = m_RigidBodies[entity]->getRotation();
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transformComponent->Orientation = glm::quat(orientation(3),orientation(0), orientation(1), orientation(2));
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if (transformComponentParent)
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{
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transformComponent->Orientation = transformComponent->Orientation * glm::inverse(transformComponentParent->Orientation);
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}
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//m_PhysicsWorld->unmarkForWrite();
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}
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// HACK: Vehicle test-controls
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auto vehicleComponent = m_World->GetComponent<Components::Vehicle>(entity, "Vehicle");
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auto inputComponent = m_World->GetComponent<Components::Input>(entity, "Input");
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if (vehicleComponent && inputComponent && m_Vehicles.find(entity) != m_Vehicles.end() && m_RigidBodies.find(entity) != m_RigidBodies.end())
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{
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m_PhysicsWorld->markForWrite();
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hkpVehicleDriverInputAnalogStatus* deviceStatus = (hkpVehicleDriverInputAnalogStatus*)m_Vehicles[entity]->m_deviceStatus;
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if(inputComponent->KeyState[GLFW_KEY_UP] != 0 || inputComponent->KeyState[GLFW_KEY_DOWN] != 0)
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{
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deviceStatus->m_positionY += inputComponent->KeyState[GLFW_KEY_UP] * -1 * 0.05f + inputComponent->KeyState[GLFW_KEY_DOWN] * 1 * 0.05f;
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}
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else
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{
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deviceStatus->m_positionY = 0;
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}
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if(deviceStatus->m_positionY > 1)
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deviceStatus->m_positionY = 1;
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else if(deviceStatus->m_positionY < -1)
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deviceStatus->m_positionY = -1;
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if(inputComponent->KeyState[GLFW_KEY_LEFT] != 0 || inputComponent->KeyState[GLFW_KEY_RIGHT] != 0)
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{
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deviceStatus->m_positionX += inputComponent->KeyState[GLFW_KEY_LEFT] * -1 * 0.01f + inputComponent->KeyState[GLFW_KEY_RIGHT] * 1 * 0.01f;
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}
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else
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{
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if(deviceStatus->m_positionX > 0)
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{
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deviceStatus->m_positionX += -1 * 0.01f;
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}
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else if(deviceStatus->m_positionX < 0)
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{
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deviceStatus->m_positionX += 1 * 0.01f;
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}
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}
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if(deviceStatus->m_positionX > 1)
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deviceStatus->m_positionX = 1;
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else if(deviceStatus->m_positionX < -1)
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deviceStatus->m_positionX = -1;
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deviceStatus->m_handbrakeButtonPressed = inputComponent->KeyState[GLFW_KEY_RIGHT_CONTROL];
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if(inputComponent->KeyState[GLFW_KEY_R])
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{
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transformComponent->Position = glm::vec3(0, 10, 0);
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transformComponent->Orientation = glm::quat(glm::vec3(0.0f, 0.0f, 0.0f));
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m_RigidBodies[entity]->setLinearVelocity(hkVector4(0, 0, 0));
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m_RigidBodies[entity]->setAngularVelocity(hkVector4(0, 0, 0));
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}
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m_PhysicsWorld->unmarkForWrite();
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}
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}
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void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
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{
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auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
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if (!transformComponent)
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return;
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auto wheelComponent = m_World->GetComponent<Components::Wheel>(entity, "Wheel");
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if (wheelComponent)
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{
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wheelComponent->ID = m_Wheels.size();
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wheelComponent->OriginalOrientation = transformComponent->Orientation;
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m_Wheels.push_back(entity);
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}
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auto physicsComponent = m_World->GetComponent<Components::Physics>(entity, "Physics");
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if (!physicsComponent)
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return;
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auto sphereComponent = m_World->GetComponent<Components::SphereShape>(entity, "SphereShape");
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auto boxComponent = m_World->GetComponent<Components::BoxShape>(entity, "BoxShape");
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auto meshShapeComponent = m_World->GetComponent<Components::MeshShape >(entity, "MeshShape");
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hkpShape* shape = nullptr;
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hkpRigidBodyCinfo rigidBodyInfo;
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hkMassProperties massProperties;
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if (sphereComponent)
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{
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shape = new hkpSphereShape(sphereComponent->Radius);
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rigidBodyInfo.m_shape = shape;
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if (physicsComponent->Static)
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{
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rigidBodyInfo.m_motionType = hkpMotion::MOTION_FIXED;
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}
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else
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{
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rigidBodyInfo.m_motionType = hkpMotion::MOTION_SPHERE_INERTIA;
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}
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hkpInertiaTensorComputer::computeSphereVolumeMassProperties(sphereComponent->Radius, physicsComponent->Mass, massProperties);
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}
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else if (boxComponent)
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{
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hkReal thickness = 0.05;
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shape = new hkpBoxShape(hkVector4(boxComponent->Width - thickness, boxComponent->Height - thickness, boxComponent->Depth - thickness));
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rigidBodyInfo.m_shape = shape;
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if (physicsComponent->Static)
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{
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rigidBodyInfo.m_motionType = hkpMotion::MOTION_FIXED;
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}
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else
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{
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rigidBodyInfo.m_motionType = hkpMotion::MOTION_BOX_INERTIA;
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}
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hkpInertiaTensorComputer::computeBoxSurfaceMassProperties(hkVector4(boxComponent->Width - thickness, boxComponent->Height - thickness, boxComponent->Depth - thickness), physicsComponent->Mass, thickness, massProperties);
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}
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else if(meshShapeComponent)
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{
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std::vector<hkReal>* vertices = new std::vector<hkReal>;
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std::vector<hkUint16>* vertexIndices = new std::vector<hkUint16>;
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auto meshShape = m_World->GetResourceManager()->Load<OBJ>("OBJ", meshShapeComponent->ResourceName);
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for (auto &vertex : meshShape->Vertices)
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{
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hkReal x, y, z;
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std::tie(x, y, z) = vertex;
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vertices->push_back(x);
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vertices->push_back(y);
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vertices->push_back(z);
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}
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int i = 0;
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for (auto &face : meshShape->Faces)
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{
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for (auto &faceDef : face.Definitions)
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{
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vertexIndices->push_back(faceDef.VertexIndex - 1);
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}
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}
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hkpExtendedMeshShape* mesh = new hkpExtendedMeshShape();
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mesh->setRadius( 0.05f);
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{
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hkpExtendedMeshShape::TrianglesSubpart part;
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part.m_numTriangleShapes = meshShape->Faces.size();
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part.m_indexBase = vertexIndices->data();
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part.m_indexStriding = sizeof(hkUint16) * 3;
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part.m_numVertices = vertices->size() / 3;
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part.m_vertexBase = vertices->data();
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part.m_vertexStriding = sizeof(hkReal) * 3;
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part.m_stridingType = hkpExtendedMeshShape::INDICES_INT16;
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mesh->addTrianglesSubpart(part);
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}
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if (physicsComponent->Static)
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{
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rigidBodyInfo.m_motionType = hkpMotion::MOTION_FIXED;
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}
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else
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{
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rigidBodyInfo.m_motionType = hkpMotion::MOTION_BOX_INERTIA;
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}
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hkpInertiaTensorComputer::computeShapeVolumeMassProperties(mesh, physicsComponent->Mass, massProperties);
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rigidBodyInfo.m_shape = mesh;
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m_hkpExtendedMeshShapes[entity].ExtendedMeshShape = mesh;
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m_hkpExtendedMeshShapes[entity].VertexIndices = vertexIndices;
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m_hkpExtendedMeshShapes[entity].Vertices = vertices;
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shape = mesh;
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}
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else
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{
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return;
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}
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auto absoluteTransform = m_World->GetSystem<Systems::TransformSystem>("TransformSystem")->AbsoluteTransform(entity);
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rigidBodyInfo.m_position.set(absoluteTransform.Position.x, absoluteTransform.Position.y, absoluteTransform.Position.z);
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rigidBodyInfo.m_rotation.set(absoluteTransform.Orientation.x, absoluteTransform.Orientation.y, absoluteTransform.Orientation.z, absoluteTransform.Orientation.w);
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rigidBodyInfo.m_inertiaTensor = massProperties.m_inertiaTensor;
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//rigidBodyInfo.m_centerOfMass = massProperties.m_centerOfMass;
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rigidBodyInfo.m_mass = massProperties.m_mass;
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// Create RigidBody
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hkpRigidBody* rigidBody = new hkpRigidBody(rigidBodyInfo);
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auto vehicleComponent = m_World->GetComponent<Components::Vehicle >(entity, "Vehicle");
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if (vehicleComponent && m_Vehicles.find(entity) == m_Vehicles.end())
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{
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for (int i = 0; i < m_Wheels.size(); i++)
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{
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if(m_World->GetEntityParent(m_Wheels[i]) != entity)
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{
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m_Wheels.erase(m_Wheels.begin() + i);
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i--;
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}
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}
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m_PhysicsWorld->markForWrite();
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VehicleSetup vehicleSetup;
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// Create the basic vehicle.
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m_Vehicles[entity] = new hkpVehicleInstance(rigidBody);
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vehicleSetup.buildVehicle(m_World, m_PhysicsWorld, *m_Vehicles[entity], entity, m_Wheels);
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// Add the vehicle's entities and phantoms to the world
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m_Vehicles[entity]->addToWorld(m_PhysicsWorld);
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m_RigidBodies[entity] = rigidBody;
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// The vehicle is an action
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m_PhysicsWorld->addAction(m_Vehicles[entity]);
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m_PhysicsWorld->unmarkForWrite();
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//m_Vehicles[entity]->m_rpm = 0.0f; // Not sure why this one should be here
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m_Wheels.clear();
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shape->removeReference();
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rigidBody->removeReference();
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}
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else
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{
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m_PhysicsWorld->markForWrite();
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m_PhysicsWorld->addEntity(rigidBody);
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m_RigidBodies[entity] = rigidBody;
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m_PhysicsWorld->unmarkForWrite();
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shape->removeReference();
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rigidBody->removeReference();
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}
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}
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void Systems::PhysicsSystem::TearDownPhysicsState(EntityID entity, EntityID parent)
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{
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}
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void Systems::PhysicsSystem::OnComponentCreated(std::string type, std::shared_ptr<Component> component)
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{
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}
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void Systems::PhysicsSystem::OnComponentRemoved(std::string type, Component* component)
|
||
{
|
||
|
||
}
|
||
|
||
|
||
void Systems::PhysicsSystem::SetupVisualDebugger(hkpPhysicsContext* worlds)
|
||
{
|
||
// Setup the visual debugger
|
||
hkArray<hkProcessContext*> contexts;
|
||
contexts.pushBack(worlds);
|
||
|
||
m_VisualDebugger = new hkVisualDebugger(contexts);
|
||
m_VisualDebugger->serve();
|
||
|
||
// Allocate memory for internal profiling information
|
||
// You can discard this if you do not want Havok profiling information
|
||
hkMonitorStream& stream = hkMonitorStream::getInstance();
|
||
stream.resize(500 * 1024); // 500K for timer info
|
||
stream.reset();
|
||
|
||
}
|
||
|
||
void Systems::PhysicsSystem::StepVisualDebugger()
|
||
{
|
||
// Step the debugger
|
||
m_VisualDebugger->step();
|
||
|
||
// Reset internal profiling info for next frame
|
||
hkMonitorStream::getInstance().reset();
|
||
}
|
||
|
||
void HK_CALL Systems::PhysicsSystem::HavokErrorReport(const char* msg, void*)
|
||
{
|
||
LOG_INFO("%s", msg);
|
||
}
|
||
|