Files
fishtanks/src/System.h
T
Stiffly 98399c3995 Merge branch 'FMOD'
Conflicts:
	src/GameWorld.cpp
	src/Renderer.cpp
	src/Systems/PhysicsSystem.cpp
	src/Systems/PhysicsSystem.h
	src/Systems/SoundSystem.cpp
	src/Systems/SoundSystem.h
	vs11/Returngeance/Returngeance.vcxproj
	vs11/Returngeance/Returngeance.vcxproj.filters
2014-06-02 20:16:08 +02:00

46 lines
1.3 KiB
C++
Executable File

#ifndef System_h__
#define System_h__
#include "Factory.h"
#include "Entity.h"
#include "Component.h"
#include "EventBroker.h"
#include "ResourceManager.h"
class World;
class System
{
public:
System(World* world, std::shared_ptr<EventBroker> eventBroker, std::shared_ptr<ResourceManager> resourceManager)
: m_World(world)
, EventBroker(eventBroker)
, ResourceManager(resourceManager)
{ }
virtual ~System() { }
virtual void RegisterComponents(ComponentFactory* cf) { }
virtual void RegisterResourceTypes(std::shared_ptr<::ResourceManager> rm) { }
virtual void Initialize() { }
// Called once per system every tick
virtual void Update(double dt) { }
// Called once for every entity in the world every tick
virtual void UpdateEntity(double dt, EntityID entity, EntityID parent) { }
// Called when a component is removed
virtual void OnComponentRemoved(EntityID entity, std::string type, Component* component) { }
// Called when components are committed to an entity
virtual void OnEntityCommit(EntityID entity) { }
virtual void OnEntityRemoved(EntityID entity) { }
protected:
World* m_World;
std::shared_ptr<EventBroker> EventBroker;
std::shared_ptr<ResourceManager> ResourceManager;
};
class SystemFactory : public Factory<System*> { };
#endif // System_h__