Basis of RaiseWater implemented in a way that doesn't work with our amount of lag.
This commit is contained in:
+4
-251
@@ -47,6 +47,8 @@
|
||||
#include "Game/CLifebuoy.h"
|
||||
#include "Game/CProjectile.h"
|
||||
#include "Game/CBrick.h"
|
||||
#include "Game/CWall.h"
|
||||
#include "Game/CBackground.h"
|
||||
#include "Game/CStickyAim.h"
|
||||
#include "Game/BallSystem.h"
|
||||
#include "Game/HitLagSystem.h"
|
||||
@@ -120,6 +122,8 @@ public:
|
||||
m_World->ComponentFactory.Register<Components::Ball>();
|
||||
m_World->ComponentFactory.Register<Components::Brick>();
|
||||
m_World->ComponentFactory.Register<Components::Pad>();
|
||||
m_World->ComponentFactory.Register<Components::Wall>();
|
||||
m_World->ComponentFactory.Register<Components::Background>();
|
||||
m_World->ComponentFactory.Register<Components::Life>();
|
||||
m_World->ComponentFactory.Register<Components::Lifebuoy>();
|
||||
m_World->ComponentFactory.Register<Components::Projectile>();
|
||||
@@ -168,206 +172,9 @@ public:
|
||||
m_World->ComponentFactory.Register<Components::ParticleEmitter>();
|
||||
m_World->Initialize();
|
||||
|
||||
//PointLightTest
|
||||
{
|
||||
auto t_Light = m_World->CreateEntity();
|
||||
auto transform = m_World->AddComponent<Components::Transform>(t_Light);
|
||||
transform->Position = glm::vec3(-3.f, 6.f, -5.f);
|
||||
transform->Sticky = true;
|
||||
auto pl = m_World->AddComponent<Components::PointLight>(t_Light);
|
||||
pl->Radius = 20.f;
|
||||
pl->Diffuse = glm::vec3(0.8f, 0.7f, 0.05f);
|
||||
auto model = m_World->AddComponent<Components::Model>(t_Light);
|
||||
model->ModelFile = "Models/Core/UnitSphere.obj";
|
||||
m_World->CommitEntity(t_Light);
|
||||
}
|
||||
{
|
||||
auto t_Light = m_World->CreateEntity();
|
||||
auto transform = m_World->AddComponent<Components::Transform>(t_Light);
|
||||
transform->Position = glm::vec3(3.f, -5.f, -5.f);
|
||||
transform->Sticky = true;
|
||||
auto pl = m_World->AddComponent<Components::PointLight>(t_Light);
|
||||
pl->Radius = 15.f;
|
||||
pl->Diffuse = glm::vec3(0.1f, 0.5f, 0.8f);
|
||||
auto model = m_World->AddComponent<Components::Model>(t_Light);
|
||||
model->ModelFile = "Models/Core/UnitSphere.obj";
|
||||
m_World->CommitEntity(t_Light);
|
||||
}
|
||||
|
||||
//Halfpipe background test model.
|
||||
{
|
||||
auto t_halfPipe = m_World->CreateEntity();
|
||||
auto transform = m_World->AddComponent<Components::Transform>(t_halfPipe);
|
||||
transform->Position = glm::vec3(0.f, 0.f, -15.f);
|
||||
transform->Scale = glm::vec3(6.f, 6.f, 10.f);
|
||||
transform->Sticky = false;
|
||||
auto model = m_World->AddComponent<Components::Model>(t_halfPipe);
|
||||
model->ModelFile = "Models/Test/halfpipe/Halfpipe.obj";
|
||||
model->Color = glm::vec4(0.8f, 0.8f, 0.8f, 0.3f);
|
||||
m_World->CommitEntity(t_halfPipe);
|
||||
}
|
||||
{
|
||||
auto t_halfPipe = m_World->CreateEntity();
|
||||
auto transform = m_World->AddComponent<Components::Transform>(t_halfPipe);
|
||||
transform->Position = glm::vec3(0.f, 34.6f, -15.f);
|
||||
transform->Scale = glm::vec3(6.f, 6.f, 10.f);
|
||||
transform->Sticky = false;
|
||||
auto model = m_World->AddComponent<Components::Model>(t_halfPipe);
|
||||
model->ModelFile = "Models/Test/halfpipe/Halfpipe.obj";
|
||||
model->Color = glm::vec4(0.8f, 0.8f, 0.8f, 0.3f);
|
||||
m_World->CommitEntity(t_halfPipe);
|
||||
}
|
||||
|
||||
//Background
|
||||
|
||||
{
|
||||
auto background = m_World->CreateEntity();
|
||||
auto transform = m_World->AddComponent<Components::Transform>(background);
|
||||
transform->Position = glm::vec3(0.f, 0.f, -30.f);
|
||||
transform->Scale = glm::vec3(2681.f / 50.f, 1080.f / 50.f, 1.f);
|
||||
auto sprite = m_World->AddComponent<Components::Sprite>(background);
|
||||
sprite->SpriteFile = "Textures/Background.png";
|
||||
m_World->CommitEntity(background);
|
||||
}
|
||||
|
||||
// auto particleEmitter= m_World->AddComponent<Components::Emitter>(Pe);
|
||||
//Water test
|
||||
{
|
||||
auto t_waterBody = m_World->CreateEntity();
|
||||
auto transform = m_World->AddComponent<Components::Transform>(t_waterBody);
|
||||
transform->Position = glm::vec3(0.f, -3.5f, -10.f);
|
||||
transform->Scale = glm::vec3(7.0f, 1.5f, 1.f);
|
||||
transform->Sticky = true;
|
||||
auto water = m_World->AddComponent<Components::WaterVolume>(t_waterBody);
|
||||
auto body = m_World->AddComponent<Components::RectangleShape>(t_waterBody);
|
||||
m_World->CommitEntity(t_waterBody);
|
||||
}
|
||||
|
||||
//ParticleTest
|
||||
|
||||
|
||||
/*{
|
||||
auto Pe = m_World->CreateEntity();
|
||||
auto transform = m_World->AddComponent<Components::Transform>(Pe);
|
||||
auto particleEmitter= m_World->AddComponent<Components::ParticleEmitter>(Pe);
|
||||
auto emitteSprite = m_World->AddComponent<Components::Sprite>(Pe);
|
||||
|
||||
transform->Position = glm::vec3(0.f, 0.f, -10.f);
|
||||
emitteSprite->SpriteFile = "Textures/Test/Brick_Normal.png";
|
||||
particleEmitter->GravityScale = 0.0f;
|
||||
particleEmitter->SpawnRate = 1.f;
|
||||
particleEmitter->NumberOfTicks = 2;
|
||||
particleEmitter->Speed = 1.f;
|
||||
particleEmitter->ParticlesPerTick = 5;
|
||||
particleEmitter->Spread = glm::pi<float>()*2;
|
||||
particleEmitter->EmittingAngle = glm::pi<float>();
|
||||
particleEmitter->LifeTime = 50;
|
||||
|
||||
{
|
||||
auto Pt = m_World->CreateEntity(Pe);
|
||||
auto PtTransform = m_World->AddComponent<Components::Transform>(Pt);
|
||||
auto PtSprite = m_World->AddComponent<Components::Sprite>(Pt);
|
||||
auto PtParticle = m_World->AddComponent<Components::Particle>(Pt);
|
||||
auto PtTemplate = m_World->AddComponent<Components::Template>(Pt);
|
||||
|
||||
//PtTransform->Velocity = glm::vec3(1.0f, 0.f, 0.f);
|
||||
PtTransform->Position = transform->Position;
|
||||
PtSprite->SpriteFile = "Textures/Background.png";
|
||||
PtParticle->LifeTime = 3.f;
|
||||
PtParticle->Flags = static_cast<ParticleFlags::Type>(ParticleFlags::Type::Powder | ParticleFlags::Type::ParticleContactFilter | ParticleFlags::Type::FixtureContactFilter);
|
||||
}
|
||||
m_World->CommitEntity(Pe);
|
||||
}*/
|
||||
|
||||
//TODO: Why does the ball not collide with these bricks?
|
||||
//BottomBox
|
||||
{
|
||||
auto BottomWall = m_World->CreateEntity();
|
||||
auto transform = m_World->AddComponent<Components::Transform>(BottomWall);
|
||||
transform->Position = glm::vec3(0.f, -6.f, -10.f);
|
||||
transform->Scale = glm::vec3(20.f, 0.5f, 1.f);
|
||||
//std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(BottomWall);
|
||||
//sprite->SpriteFile = "Textures/Core/ErrorTexture.png";
|
||||
std::shared_ptr<Components::RectangleShape> rectangleShape = m_World->AddComponent<Components::RectangleShape>(BottomWall);
|
||||
rectangleShape->Dimensions = glm::vec2(20.f, 0.5f);
|
||||
std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(BottomWall);
|
||||
physics->CollisionType = CollisionType::Type::Static;
|
||||
physics->Category = CollisionLayer::Wall;
|
||||
physics->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::LifeBuoy);
|
||||
transform->Sticky = true;
|
||||
m_World->CommitEntity(BottomWall);
|
||||
}
|
||||
|
||||
{
|
||||
auto topWall = m_World->CreateEntity();
|
||||
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(topWall);
|
||||
transform->Position = glm::vec3(0.f, 6.f, -10.f);
|
||||
transform->Scale = glm::vec3(20.f, 0.5f, 1.f);
|
||||
|
||||
//std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(topWall);
|
||||
//sprite->SpriteFile = "Textures/Core/ErrorTexture.png";
|
||||
|
||||
std::shared_ptr<Components::RectangleShape> rectangleShape = m_World->AddComponent<Components::RectangleShape>(topWall);
|
||||
rectangleShape->Dimensions = glm::vec2(20.f, 0.5f);
|
||||
|
||||
std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(topWall);
|
||||
physics->CollisionType = CollisionType::Type::Static;
|
||||
physics->Category = CollisionLayer::Wall;
|
||||
physics->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Ball | CollisionLayer::Brick);
|
||||
transform->Sticky = true;
|
||||
|
||||
m_World->CommitEntity(topWall);
|
||||
}
|
||||
|
||||
{
|
||||
auto leftWall = m_World->CreateEntity();
|
||||
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(
|
||||
leftWall);
|
||||
transform->Position = glm::vec3(-4.f, 1.f, -10.f);
|
||||
transform->Scale = glm::vec3(0.5f, 20.f, 1.f);
|
||||
|
||||
//std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(leftWall);
|
||||
//sprite->SpriteFile = "Textures/Core/ErrorTexture.png";
|
||||
|
||||
std::shared_ptr<Components::RectangleShape> rectangleShape = m_World->AddComponent<Components::RectangleShape>(leftWall);
|
||||
rectangleShape->Dimensions = glm::vec2(0.5f, 20.f);
|
||||
|
||||
std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(leftWall);
|
||||
physics->CollisionType = CollisionType::Type::Static;
|
||||
physics->Category = CollisionLayer::Wall;
|
||||
physics->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Ball | CollisionLayer::Brick);
|
||||
transform->Sticky = true;
|
||||
|
||||
m_World->CommitEntity(leftWall);
|
||||
}
|
||||
|
||||
{
|
||||
auto rightWall = m_World->CreateEntity();
|
||||
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(
|
||||
rightWall);
|
||||
transform->Position = glm::vec3(4.f, 1.f, -10.f);
|
||||
transform->Scale = glm::vec3(0.5f, 20.f, 1.f);
|
||||
|
||||
//std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(rightWall);
|
||||
//sprite->SpriteFile = "Textures/Core/ErrorTexture.png";
|
||||
|
||||
std::shared_ptr<Components::RectangleShape> rectangleShape = m_World->AddComponent<Components::RectangleShape>(rightWall);
|
||||
rectangleShape->Dimensions = glm::vec2(0.5f, 20.f);
|
||||
|
||||
std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(rightWall);
|
||||
physics->CollisionType = CollisionType::Type::Static;
|
||||
physics->Category = CollisionLayer::Wall;
|
||||
physics->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Ball | CollisionLayer::Brick);
|
||||
transform->Sticky = true;
|
||||
|
||||
m_World->CommitEntity(rightWall);
|
||||
}
|
||||
|
||||
//EVENT_SUBSCRIBE_MEMBER(m_EGameStart, &Engine::OnGameStart);
|
||||
m_EGameStart = decltype(m_EGameStart)(std::bind(&Engine::OnGameStart, this, std::placeholders::_1));
|
||||
m_EventBroker->Subscribe(m_EGameStart);
|
||||
m_EScreenShake = decltype(m_EScreenShake)(std::bind(&Engine::OnScreenShake, this, std::placeholders::_1));
|
||||
m_EventBroker->Subscribe(m_EScreenShake);
|
||||
|
||||
m_LastTime = glfwGetTime();
|
||||
}
|
||||
@@ -388,9 +195,6 @@ public:
|
||||
//ResourceManager::Update();
|
||||
if (m_GameIsRunning) {
|
||||
m_World->Update(dt);
|
||||
|
||||
// I apologize about this.
|
||||
ScreenShakeUpdate(dt);
|
||||
}
|
||||
m_EventBroker->Process<GUI::Frame>();
|
||||
m_FrameStack->UpdateLayered(dt);
|
||||
@@ -563,36 +367,6 @@ public:
|
||||
m_RendererQueue.Forward.Add(job);
|
||||
}
|
||||
|
||||
void ScreenShakeUpdate(double dt)
|
||||
{
|
||||
if (m_ScreenShake) {
|
||||
m_ShakeTimer += dt;
|
||||
if (m_ShakeTimer >= m_ShakeEndTime) {
|
||||
//std::cout << "Used: " << m_ShakeIntensity << " True: " << m_ShakeRepresentativeIntensity << std::endl;
|
||||
m_ShakeRepresentativeIntensity -= m_ShakeRepresentativeIntensity * m_CoolerMultiplier * dt;
|
||||
m_ShakeIntensity = m_ShakeRepresentativeIntensity;
|
||||
if (m_ShakeIntensity <= 0) {
|
||||
m_ScreenShake = false;
|
||||
m_Renderer->PlaceCamera(glm::vec3(0, 0, 0));
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
//std::cout << "Timer: " << m_ShakeTimer << " End: " << m_ShakeEndTime << std::endl;
|
||||
}
|
||||
float randomX = (rand() % m_ShakeIntensity);
|
||||
float randomY = (rand() % m_ShakeIntensity);
|
||||
|
||||
float half = m_ShakeIntensity / 2;
|
||||
|
||||
randomX = (randomX - half) / 20;
|
||||
randomY = (randomY - half) / 20;
|
||||
|
||||
//std::cout << "X: " << randomX << " Y: " << randomY << std::endl;
|
||||
|
||||
m_Renderer->PlaceCamera(glm::vec3(randomX, randomY, 0));
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
std::shared_ptr<EventBroker> m_EventBroker;
|
||||
GUI::Frame* m_FrameStack = nullptr;
|
||||
@@ -625,27 +399,6 @@ private:
|
||||
|
||||
return true;
|
||||
};
|
||||
|
||||
//TODO: Extreme Redo.
|
||||
bool m_ScreenShake = false;
|
||||
int m_ShakeIntensity = 0;
|
||||
float m_ShakeRepresentativeIntensity = 0;
|
||||
float m_ShakeTimer = 0;
|
||||
float m_ShakeEndTime = 0;
|
||||
float m_TimeTakenToCoolDown = 0;
|
||||
float m_CoolerMultiplier = 0;
|
||||
dd::EventRelay<Engine, dd::Events::ScreenShake> m_EScreenShake;
|
||||
bool OnScreenShake(const dd::Events::ScreenShake &event)
|
||||
{
|
||||
m_ScreenShake = true;
|
||||
m_ShakeIntensity = event.Intensity;
|
||||
m_ShakeRepresentativeIntensity = event.Intensity;
|
||||
m_ShakeEndTime = event.Time;
|
||||
m_ShakeTimer = 0;
|
||||
m_TimeTakenToCoolDown = event.TimeTakenToCoolDown;
|
||||
m_CoolerMultiplier = m_ShakeIntensity / m_TimeTakenToCoolDown;
|
||||
return true;
|
||||
}
|
||||
double m_LastTime;
|
||||
};
|
||||
|
||||
|
||||
@@ -16,10 +16,13 @@
|
||||
#include "Core/World.h"
|
||||
#include "Rendering/CSprite.h"
|
||||
#include "Rendering/CModel.h"
|
||||
#include "Rendering/CPointLight.h"
|
||||
|
||||
#include "Game/CBrick.h"
|
||||
#include "Game/CBall.h"
|
||||
#include "Game/CLife.h"
|
||||
#include "Game/CWall.h"
|
||||
#include "Game/CBackground.h"
|
||||
#include "Game/CProjectile.h"
|
||||
#include "Game/CPowerUp.h"
|
||||
|
||||
@@ -46,6 +49,7 @@
|
||||
#include "Physics/CPhysics.h"
|
||||
#include "Physics/CCircleShape.h"
|
||||
#include "Physics/CRectangleShape.h"
|
||||
#include "Physics/CWaterVolume.h"
|
||||
#include "Physics/ESetImpulse.h"
|
||||
#include "Physics/EContact.h"
|
||||
#include "Sound/CCollisionSound.h"
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
#include "Input/EBindKey.h"
|
||||
#include "Physics/EContact.h"
|
||||
#include "Physics/CRectangleShape.h"
|
||||
#include "Physics/CWaterVolume.h"
|
||||
#include "Physics/CPhysics.h"
|
||||
#include "Physics/CCircleShape.h"
|
||||
#include "Physics/ESetImpulse.h"
|
||||
@@ -26,7 +27,10 @@
|
||||
#include "Game/CPowerUp.h"
|
||||
#include "Game/CStickyAim.h"
|
||||
#include "Game/EResetBall.h"
|
||||
#include "Game/EResetAll.h"
|
||||
#include "Game/ERaiseWater.h"
|
||||
#include "Game/EMultiBall.h"
|
||||
#include "Game/ELifebuoy.h"
|
||||
#include "Game/EStickyPad.h"
|
||||
#include "Game/EStickyAttachedToPad.h"
|
||||
#include "Game/EInkBlaster.h"
|
||||
@@ -102,6 +106,8 @@ private:
|
||||
dd::EventRelay<PadSystem, dd::Events::Contact> m_EContactPowerUp;
|
||||
dd::EventRelay<PadSystem, dd::Events::StageCleared> m_EStageCleared;
|
||||
dd::EventRelay<PadSystem, dd::Events::ResetBall> m_EResetBall;
|
||||
dd::EventRelay<PadSystem, dd::Events::ResetAll> m_EResetAll;
|
||||
dd::EventRelay<PadSystem, dd::Events::RaiseWater> m_ERaiseWater;
|
||||
dd::EventRelay<PadSystem, dd::Events::Pause> m_EPause;
|
||||
dd::EventRelay<PadSystem, dd::Events::KrakenAttack> m_EKrakenAttack;
|
||||
dd::EventRelay<PadSystem, dd::Events::StickyPad> m_EStickyPad;
|
||||
@@ -114,6 +120,8 @@ private:
|
||||
bool OnContactPowerUp(const dd::Events::Contact &event);
|
||||
bool OnStageCleared(const dd::Events::StageCleared &event);
|
||||
bool OnResetBall(const dd::Events::ResetBall &event);
|
||||
bool OnResetAll(const dd::Events::ResetAll &event);
|
||||
bool OnRaiseWater(const dd::Events::RaiseWater &event);
|
||||
bool OnPause(const dd::Events::Pause &event);
|
||||
bool OnKrakenAttack(const dd::Events::KrakenAttack &event);
|
||||
bool OnStickyPad(const dd::Events::StickyPad &event);
|
||||
|
||||
@@ -30,7 +30,7 @@ public:
|
||||
{ }
|
||||
|
||||
void Initialize() override;
|
||||
void InitializeObjects() override;
|
||||
void InitializeObjects();
|
||||
|
||||
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
|
||||
void FlipPause();
|
||||
|
||||
@@ -21,6 +21,201 @@ void dd::Systems::LevelSystem::Initialize()
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPause, &LevelSystem::OnPause);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EHitPad, &LevelSystem::OnHitPad);
|
||||
|
||||
//PointLightTest
|
||||
{
|
||||
auto t_Light = m_World->CreateEntity();
|
||||
auto transform = m_World->AddComponent<Components::Transform>(t_Light);
|
||||
transform->Position = glm::vec3(-3.f, 6.f, -5.f);
|
||||
transform->Sticky = true;
|
||||
auto pl = m_World->AddComponent<Components::PointLight>(t_Light);
|
||||
pl->Radius = 20.f;
|
||||
pl->Diffuse = glm::vec3(0.8f, 0.7f, 0.05f);
|
||||
auto model = m_World->AddComponent<Components::Model>(t_Light);
|
||||
model->ModelFile = "Models/Core/UnitSphere.obj";
|
||||
m_World->CommitEntity(t_Light);
|
||||
}
|
||||
{
|
||||
auto t_Light = m_World->CreateEntity();
|
||||
auto transform = m_World->AddComponent<Components::Transform>(t_Light);
|
||||
transform->Position = glm::vec3(3.f, -5.f, -5.f);
|
||||
transform->Sticky = true;
|
||||
auto pl = m_World->AddComponent<Components::PointLight>(t_Light);
|
||||
pl->Radius = 15.f;
|
||||
pl->Diffuse = glm::vec3(0.1f, 0.5f, 0.8f);
|
||||
auto model = m_World->AddComponent<Components::Model>(t_Light);
|
||||
model->ModelFile = "Models/Core/UnitSphere.obj";
|
||||
m_World->CommitEntity(t_Light);
|
||||
}
|
||||
|
||||
//Halfpipe background test model.
|
||||
{
|
||||
auto t_halfPipe = m_World->CreateEntity();
|
||||
auto transform = m_World->AddComponent<Components::Transform>(t_halfPipe);
|
||||
transform->Position = glm::vec3(0.f, 0.f, -15.f);
|
||||
transform->Scale = glm::vec3(6.f, 6.f, 10.f);
|
||||
transform->Sticky = false;
|
||||
auto model = m_World->AddComponent<Components::Model>(t_halfPipe);
|
||||
model->ModelFile = "Models/Test/halfpipe/Halfpipe.obj";
|
||||
model->Color = glm::vec4(0.8f, 0.8f, 0.8f, 0.3f);
|
||||
m_World->CommitEntity(t_halfPipe);
|
||||
}
|
||||
{
|
||||
auto t_halfPipe = m_World->CreateEntity();
|
||||
auto transform = m_World->AddComponent<Components::Transform>(t_halfPipe);
|
||||
transform->Position = glm::vec3(0.f, 34.6f, -15.f);
|
||||
transform->Scale = glm::vec3(6.f, 6.f, 10.f);
|
||||
transform->Sticky = false;
|
||||
auto model = m_World->AddComponent<Components::Model>(t_halfPipe);
|
||||
model->ModelFile = "Models/Test/halfpipe/Halfpipe.obj";
|
||||
model->Color = glm::vec4(0.8f, 0.8f, 0.8f, 0.3f);
|
||||
m_World->CommitEntity(t_halfPipe);
|
||||
}
|
||||
|
||||
//Background
|
||||
|
||||
{
|
||||
auto background = m_World->CreateEntity();
|
||||
auto transform = m_World->AddComponent<Components::Transform>(background);
|
||||
transform->Position = glm::vec3(0.f, 0.f, -30.f);
|
||||
transform->Scale = glm::vec3(2681.f / 50.f, 1080.f / 50.f, 1.f);
|
||||
auto sprite = m_World->AddComponent<Components::Sprite>(background);
|
||||
sprite->SpriteFile = "Textures/Background.png";
|
||||
m_World->CommitEntity(background);
|
||||
}
|
||||
|
||||
// auto particleEmitter= m_World->AddComponent<Components::Emitter>(Pe);
|
||||
//Water test
|
||||
{
|
||||
auto t_waterBody = m_World->CreateEntity();
|
||||
auto transform = m_World->AddComponent<Components::Transform>(t_waterBody);
|
||||
transform->Position = glm::vec3(0.f, -3.5f, -10.f);
|
||||
transform->Scale = glm::vec3(7.0f, 1.5f, 1.f);
|
||||
transform->Sticky = true;
|
||||
auto water = m_World->AddComponent<Components::WaterVolume>(t_waterBody);
|
||||
auto body = m_World->AddComponent<Components::RectangleShape>(t_waterBody);
|
||||
m_World->CommitEntity(t_waterBody);
|
||||
}
|
||||
|
||||
//ParticleTest
|
||||
|
||||
|
||||
/*{
|
||||
auto Pe = m_World->CreateEntity();
|
||||
auto transform = m_World->AddComponent<Components::Transform>(Pe);
|
||||
auto particleEmitter= m_World->AddComponent<Components::ParticleEmitter>(Pe);
|
||||
auto emitteSprite = m_World->AddComponent<Components::Sprite>(Pe);
|
||||
|
||||
transform->Position = glm::vec3(0.f, 0.f, -10.f);
|
||||
emitteSprite->SpriteFile = "Textures/Test/Brick_Normal.png";
|
||||
particleEmitter->GravityScale = 0.0f;
|
||||
particleEmitter->SpawnRate = 1.f;
|
||||
particleEmitter->NumberOfTicks = 2;
|
||||
particleEmitter->Speed = 1.f;
|
||||
particleEmitter->ParticlesPerTick = 5;
|
||||
particleEmitter->Spread = glm::pi<float>()*2;
|
||||
particleEmitter->EmittingAngle = glm::pi<float>();
|
||||
particleEmitter->LifeTime = 50;
|
||||
|
||||
{
|
||||
auto Pt = m_World->CreateEntity(Pe);
|
||||
auto PtTransform = m_World->AddComponent<Components::Transform>(Pt);
|
||||
auto PtSprite = m_World->AddComponent<Components::Sprite>(Pt);
|
||||
auto PtParticle = m_World->AddComponent<Components::Particle>(Pt);
|
||||
auto PtTemplate = m_World->AddComponent<Components::Template>(Pt);
|
||||
|
||||
//PtTransform->Velocity = glm::vec3(1.0f, 0.f, 0.f);
|
||||
PtTransform->Position = transform->Position;
|
||||
PtSprite->SpriteFile = "Textures/Background.png";
|
||||
PtParticle->LifeTime = 3.f;
|
||||
PtParticle->Flags = static_cast<ParticleFlags::Type>(ParticleFlags::Type::Powder | ParticleFlags::Type::ParticleContactFilter | ParticleFlags::Type::FixtureContactFilter);
|
||||
}
|
||||
m_World->CommitEntity(Pe);
|
||||
}*/
|
||||
|
||||
//TODO: Why does the ball not collide with these bricks?
|
||||
//BottomBox
|
||||
{
|
||||
auto BottomWall = m_World->CreateEntity();
|
||||
auto transform = m_World->AddComponent<Components::Transform>(BottomWall);
|
||||
transform->Position = glm::vec3(0.f, -6.f, -10.f);
|
||||
transform->Scale = glm::vec3(20.f, 0.5f, 1.f);
|
||||
//std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(BottomWall);
|
||||
//sprite->SpriteFile = "Textures/Core/ErrorTexture.png";
|
||||
std::shared_ptr<Components::RectangleShape> rectangleShape = m_World->AddComponent<Components::RectangleShape>(BottomWall);
|
||||
rectangleShape->Dimensions = glm::vec2(20.f, 0.5f);
|
||||
std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(BottomWall);
|
||||
physics->CollisionType = CollisionType::Type::Static;
|
||||
physics->Category = CollisionLayer::Wall;
|
||||
physics->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::LifeBuoy);
|
||||
transform->Sticky = true;
|
||||
m_World->CommitEntity(BottomWall);
|
||||
}
|
||||
|
||||
{
|
||||
auto topWall = m_World->CreateEntity();
|
||||
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(topWall);
|
||||
transform->Position = glm::vec3(0.f, 6.f, -10.f);
|
||||
transform->Scale = glm::vec3(20.f, 0.5f, 1.f);
|
||||
|
||||
//std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(topWall);
|
||||
//sprite->SpriteFile = "Textures/Core/ErrorTexture.png";
|
||||
|
||||
std::shared_ptr<Components::RectangleShape> rectangleShape = m_World->AddComponent<Components::RectangleShape>(topWall);
|
||||
rectangleShape->Dimensions = glm::vec2(20.f, 0.5f);
|
||||
|
||||
std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(topWall);
|
||||
physics->CollisionType = CollisionType::Type::Static;
|
||||
physics->Category = CollisionLayer::Wall;
|
||||
physics->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Ball | CollisionLayer::Brick);
|
||||
transform->Sticky = true;
|
||||
|
||||
m_World->CommitEntity(topWall);
|
||||
}
|
||||
|
||||
{
|
||||
auto leftWall = m_World->CreateEntity();
|
||||
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(
|
||||
leftWall);
|
||||
transform->Position = glm::vec3(-4.f, 1.f, -10.f);
|
||||
transform->Scale = glm::vec3(0.5f, 20.f, 1.f);
|
||||
|
||||
//std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(leftWall);
|
||||
//sprite->SpriteFile = "Textures/Core/ErrorTexture.png";
|
||||
|
||||
std::shared_ptr<Components::RectangleShape> rectangleShape = m_World->AddComponent<Components::RectangleShape>(leftWall);
|
||||
rectangleShape->Dimensions = glm::vec2(0.5f, 20.f);
|
||||
|
||||
std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(leftWall);
|
||||
physics->CollisionType = CollisionType::Type::Static;
|
||||
physics->Category = CollisionLayer::Wall;
|
||||
physics->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Ball | CollisionLayer::Brick);
|
||||
transform->Sticky = true;
|
||||
|
||||
m_World->CommitEntity(leftWall);
|
||||
}
|
||||
|
||||
{
|
||||
auto rightWall = m_World->CreateEntity();
|
||||
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(
|
||||
rightWall);
|
||||
transform->Position = glm::vec3(4.f, 1.f, -10.f);
|
||||
transform->Scale = glm::vec3(0.5f, 20.f, 1.f);
|
||||
|
||||
//std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(rightWall);
|
||||
//sprite->SpriteFile = "Textures/Core/ErrorTexture.png";
|
||||
|
||||
std::shared_ptr<Components::RectangleShape> rectangleShape = m_World->AddComponent<Components::RectangleShape>(rightWall);
|
||||
rectangleShape->Dimensions = glm::vec2(0.5f, 20.f);
|
||||
|
||||
std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(rightWall);
|
||||
physics->CollisionType = CollisionType::Type::Static;
|
||||
physics->Category = CollisionLayer::Wall;
|
||||
physics->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Ball | CollisionLayer::Brick);
|
||||
transform->Sticky = true;
|
||||
|
||||
m_World->CommitEntity(rightWall);
|
||||
}
|
||||
|
||||
m_BrickTemplate = m_World->CreateEntity();
|
||||
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(m_BrickTemplate);
|
||||
auto model = m_World->AddComponent<Components::Model>(m_BrickTemplate);
|
||||
|
||||
@@ -28,6 +28,8 @@ void dd::Systems::PadSystem::Initialize()
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EContactPowerUp, &PadSystem::OnContactPowerUp);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EStageCleared, &PadSystem::OnStageCleared);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EResetBall, &PadSystem::OnResetBall);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EResetAll, &PadSystem::OnResetAll);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_ERaiseWater, &PadSystem::OnRaiseWater);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPause, &PadSystem::OnPause);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EKrakenAttack, &PadSystem::OnKrakenAttack);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EStickyPad, &PadSystem::OnStickyPad);
|
||||
@@ -204,7 +206,14 @@ bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event) {
|
||||
} else if (val == GLFW_KEY_R) {
|
||||
Events::ResetBall e;
|
||||
EventBroker->Publish(e);
|
||||
} else if (val == GLFW_KEY_M) {
|
||||
} else if (val == GLFW_KEY_W) {
|
||||
Events::RaiseWater e;
|
||||
e.Amount = 0.2;
|
||||
EventBroker->Publish(e);
|
||||
} else if (val == GLFW_KEY_A) {
|
||||
Events::ResetAll e;
|
||||
EventBroker->Publish(e);
|
||||
} else if (val == GLFW_KEY_M) {
|
||||
Events::MultiBall e;
|
||||
e.padTransform = Transform();
|
||||
EventBroker->Publish(e);
|
||||
@@ -226,22 +235,23 @@ bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event) {
|
||||
e.Time = 3;
|
||||
e.TimeTakenToCoolDown = 10;
|
||||
EventBroker->Publish(e);
|
||||
} else if (val == GLFW_KEY_L) {
|
||||
Events::Lifebuoy e;
|
||||
e.Transform = Transform();
|
||||
EventBroker->Publish(e);
|
||||
} else if (val == GLFW_KEY_Y) {
|
||||
Events::StickyPad e;
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
else if (val == GLFW_KEY_I) {
|
||||
} else if (val == GLFW_KEY_I) {
|
||||
Events::InkBlaster e;
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
else if (val == GLFW_KEY_K) {
|
||||
} else if (val == GLFW_KEY_K) {
|
||||
Events::KrakenAttack e;
|
||||
e.ChargeUpdate = 0;
|
||||
e.KrakenStrength = 0.1;
|
||||
e.PlayerStrength = 0.05;
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
else if (val == GLFW_KEY_SPACE) {
|
||||
} else if (val == GLFW_KEY_SPACE) {
|
||||
Events::ActionButton e;
|
||||
e.Position = Transform()->Position;
|
||||
EventBroker->Publish(e);
|
||||
@@ -369,6 +379,32 @@ bool dd::Systems::PadSystem::OnResetBall(const dd::Events::ResetBall &event)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::PadSystem::OnResetAll(const dd::Events::ResetAll &event)
|
||||
{
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::PadSystem::OnRaiseWater(const dd::Events::RaiseWater &event)
|
||||
{
|
||||
auto transform = Transform();
|
||||
glm::vec3 raise = glm::vec3(0, event.Amount, 0);
|
||||
transform->Position += raise;
|
||||
|
||||
{
|
||||
auto t_waterBody = m_World->CreateEntity();
|
||||
auto transform = m_World->AddComponent<Components::Transform>(t_waterBody);
|
||||
transform->Position = glm::vec3(0.f, -3.5f, -10.f);
|
||||
transform->Scale = glm::vec3(7.0f, event.Amount * 1.6f, 1.f);
|
||||
transform->Sticky = true;
|
||||
auto water = m_World->AddComponent<Components::WaterVolume>(t_waterBody);
|
||||
auto body = m_World->AddComponent<Components::RectangleShape>(t_waterBody);
|
||||
m_World->CommitEntity(t_waterBody);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::PadSystem::OnKrakenAttack(const dd::Events::KrakenAttack &event)
|
||||
{
|
||||
if (!m_KrakenAttack) {
|
||||
|
||||
Reference in New Issue
Block a user