Basis of RaiseWater implemented in a way that doesn't work with our amount of lag.

This commit is contained in:
PlatinumSkink
2015-10-15 10:20:05 +02:00
parent 724d4e7e69
commit 0650e7c061
6 changed files with 255 additions and 259 deletions
+4
View File
@@ -16,10 +16,13 @@
#include "Core/World.h"
#include "Rendering/CSprite.h"
#include "Rendering/CModel.h"
#include "Rendering/CPointLight.h"
#include "Game/CBrick.h"
#include "Game/CBall.h"
#include "Game/CLife.h"
#include "Game/CWall.h"
#include "Game/CBackground.h"
#include "Game/CProjectile.h"
#include "Game/CPowerUp.h"
@@ -46,6 +49,7 @@
#include "Physics/CPhysics.h"
#include "Physics/CCircleShape.h"
#include "Physics/CRectangleShape.h"
#include "Physics/CWaterVolume.h"
#include "Physics/ESetImpulse.h"
#include "Physics/EContact.h"
#include "Sound/CCollisionSound.h"