Merge remote-tracking branch 'origin/master' into water

Conflicts:
	src/game/Game/LevelSystem.cpp
	src/game/Physics/PhysicsSystem.cpp
This commit is contained in:
Stiffly
2015-10-13 17:02:31 +02:00
31 changed files with 596 additions and 158 deletions
@@ -22,6 +22,7 @@ struct CreateParticleSequence : public Event
float Spread = 1.f;
float EmittingAngle = 0.f;
float MaxCount = 0;
float RadiusDistribution = 0;
glm::vec4 Color = glm::vec4(0);
EntityID parent = 0;
// values to interpolate between.