Merge remote-tracking branch 'origin/master' into water
Conflicts: src/game/Game/LevelSystem.cpp src/game/Physics/PhysicsSystem.cpp
This commit is contained in:
@@ -23,12 +23,14 @@ void dd::Systems::BallSystem::Initialize()
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EVENT_SUBSCRIBE_MEMBER(m_EInkBlasterOver, &BallSystem::OnInkBlasterOver);
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EVENT_SUBSCRIBE_MEMBER(m_EPause, &BallSystem::OnPause);
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EVENT_SUBSCRIBE_MEMBER(m_EActionButton, &BallSystem::OnActionButton);
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EVENT_SUBSCRIBE_MEMBER(m_EStageCleared, &BallSystem::OnStageCleared);
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EVENT_SUBSCRIBE_MEMBER(m_EArrivedAtNewStage, &BallSystem::OnArrivedToNewStage);
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//OctoBall
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{
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auto ent = m_World->CreateEntity();
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std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
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transform->Position = glm::vec3(-0.f, 50.26f, -10.f);
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transform->Position = glm::vec3(0.f, 0.26f, -10.f);
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transform->Scale = glm::vec3(0.3f, 0.3f, 0.3f);
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transform->Velocity = glm::vec3(0.f, 0.f, 0.f);
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auto model = m_World->AddComponent<Components::Model>(ent);
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@@ -117,6 +119,7 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID
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if (ballComponent->Waiting) {
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if (!m_Waiting) {
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m_Restarting = false;
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ballComponent->Waiting = false;
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auto transform = m_World->GetComponent<Components::Transform>(entity);
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transform->Velocity = glm::normalize(glm::vec3(0.5f, 1, 0.f)) * ballComponent->Speed;
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@@ -155,7 +158,7 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID
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m_World->RemoveEntity(entity);
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Events::MultiBallLost e;
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EventBroker->Publish(e);
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} else if (Lives() == PastLives()) {
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} else if (Lives() == PastLives() && !m_Restarting) {
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Events::ResetBall be;
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EventBroker->Publish(be);
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Events::LifeLost e;
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@@ -193,11 +196,14 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID
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}
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if (ballComponent != nullptr) {
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auto transform = m_World->GetComponent<Components::Transform>(entity);
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glm::vec2 dir = glm::normalize(glm::vec2(transform->Velocity.x, transform->Velocity.y));
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glm::vec2 up = glm::vec2(0.f, 1.f);
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float angle = glm::acos(glm::dot<float>(dir, up)) * glm::sign(dir.x);
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transform->Orientation = glm::rotate(glm::quat(), angle, glm::vec3(0.f, 0.f, -1.f));
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if (!ballComponent->Sticky)
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{
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auto transform = m_World->GetComponent<Components::Transform>(entity);
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glm::vec2 dir = glm::normalize(glm::vec2(transform->Velocity.x, transform->Velocity.y));
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glm::vec2 up = glm::vec2(0.f, 1.f);
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float angle = glm::acos(glm::dot<float>(dir, up)) * glm::sign(dir.x);
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transform->Orientation = glm::rotate(glm::quat(), angle, glm::vec3(0.f, 0.f, -1.f));
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}
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}
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}
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@@ -287,7 +293,7 @@ bool dd::Systems::BallSystem::Contact(const Events::Contact &event)
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if (!m_InkAttached) {
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m_InkAttached = true;
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m_Waiting = true;
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m_BlockedWaiting = true;
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m_InkBlockedWaiting = true;
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ballComponent->Sticky = true;
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ballComponent->StickyPlacement = glm::vec3(0, 0.5f, 0);
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ballComponent->SavedSpeed = glm::normalize(glm::vec3(x, y, 0.f)) * ballComponent->Speed;
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@@ -300,6 +306,8 @@ bool dd::Systems::BallSystem::Contact(const Events::Contact &event)
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ballComponent->StickyPlacement = ballTransform->Position - padTransform->Position;
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ballComponent->SavedSpeed = glm::normalize(glm::vec3(x, y, 0.f)) * ballComponent->Speed;
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ballTransform->Velocity *= -1;
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Events::StickyAttachedToPad e;
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EventBroker->Publish(e);
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return true;
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}
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@@ -438,7 +446,6 @@ bool dd::Systems::BallSystem::OnMultiBall(const dd::Events::MultiBall &event)
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bool dd::Systems::BallSystem::OnStickyPad(const dd::Events::StickyPad &event)
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{
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m_Sticky = true;
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m_StickyCounter = 5;
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return true;
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}
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@@ -455,8 +462,7 @@ bool dd::Systems::BallSystem::OnInkBlasterOver(const dd::Events::InkBlasterOver
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m_InkBlaster = false;
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m_InkAttached = false;
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m_BlockedWaiting = false;
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m_Sticky = true;
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m_InkBlockedWaiting = false;
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ballComponent->SavedSpeed = glm::normalize(glm::vec3(0.f, 1.f, 0.f)) * ballComponent->Speed;
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m_Waiting = false;
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transform->Velocity = glm::normalize(glm::vec3(0.f, 1, 0.f)) * ballComponent->Speed;
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@@ -465,9 +471,24 @@ bool dd::Systems::BallSystem::OnInkBlasterOver(const dd::Events::InkBlasterOver
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bool dd::Systems::BallSystem::OnActionButton(const dd::Events::ActionButton &event)
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{
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if (!m_BlockedWaiting) {
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m_Waiting = false;
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if (!m_StageBlockedWaiting) {
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if (!m_InkBlockedWaiting) {
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m_Waiting = false;
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}
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}
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return true;
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}
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bool dd::Systems::BallSystem::OnStageCleared(const dd::Events::StageCleared &event)
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{
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m_Restarting = true;
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m_StageBlockedWaiting = true;
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return true;
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}
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bool dd::Systems::BallSystem::OnArrivedToNewStage(const dd::Events::ArrivedAtNewStage &event)
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{
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m_StageBlockedWaiting = false;
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return true;
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}
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+114
-103
@@ -78,7 +78,7 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
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auto transform = m_World->GetComponent<Components::Transform>(entity);
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//Removes bricks that falls out of the stage.
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if (transform->Position.y < -10) {
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if (brick->Type == StandardBrick) {
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/*if (brick->Type == StandardBrick) {
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} else if (brick->Type == MultiBallBrick) {
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Events::MultiBall e;
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e.padTransform = transform;
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@@ -99,7 +99,7 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
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e.KrakenStrength = 0.1;
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e.PlayerStrength = 0.05;
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EventBroker->Publish(e);
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}
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}*/
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m_LooseBricks--;
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m_World->RemoveEntity(entity);
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}
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@@ -200,21 +200,28 @@ void dd::Systems::LevelSystem::CreateBrick(int row, int line, glm::vec2 spacesBe
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auto cBrick = m_World->GetComponent<Components::Brick>(brick);
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auto model = m_World->GetComponent<Components::Model>(brick);
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if (typeInt == StandardBrick) {
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cBrick->Type = StandardBrick;
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auto type = m_World->AddComponent<Components::StandardBrick>(brick);
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model->Color = colorVec;
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} else if (typeInt == MultiBallBrick) {
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cBrick->Type = MultiBallBrick;
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auto type = m_World->AddComponent<Components::MultiBallBrick>(brick);
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model->ModelFile = "Models/Brick/IceBrick.obj";
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} else if (typeInt == LifebuoyBrick) {
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cBrick->Type = LifebuoyBrick;
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auto type = m_World->AddComponent<Components::LifebuoyBrick>(brick);
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model->ModelFile = "Models/Brick/LifeBuoyBrick.obj";
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} else if (typeInt == StickyBrick) {
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cBrick->Type = StickyBrick;
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auto type = m_World->AddComponent<Components::StickyBrick>(brick);
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model->ModelFile = "Models/Brick/StickyBrick.obj";
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} else if (typeInt == InkBlasterBrick) {
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cBrick->Type = InkBlasterBrick;
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auto type = m_World->AddComponent<Components::InkBlasterBrick>(brick);
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model->Color = glm::vec4(0.1f, 0.1f, 0.1f, 1.0f);
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} else if (typeInt == KrakenAttackBrick) {
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cBrick->Type = KrakenAttackBrick;
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auto type = m_World->AddComponent<Components::KrakenAttackBrick>(brick);
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model->Color = glm::vec4(0.f, 0.5f, 1.0f, .0f);
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}
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@@ -277,119 +284,123 @@ bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
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if (entityShot != 0) {
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// For when a brick gets shot.
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brick->Removed = true;
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auto physicsComponent = m_World->GetComponent<Components::Physics>(entityBrick);
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physicsComponent->CollisionType = CollisionType::Type::Dynamic;
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physicsComponent->GravityScale = 1.f;
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physicsComponent->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Water | CollisionLayer::Wall);
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auto transformComponentBrick = m_World->GetComponent<Components::Transform>(entityBrick);
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auto transformComponentShot = m_World->GetComponent<Components::Transform>(entityShot);
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auto brickModel = m_World->GetComponent<Components::Model>(entityBrick);
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Events::SetImpulse e;
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e.Entity = entityBrick;
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glm::vec2 point = glm::vec2(transformComponentBrick->Position.x + ((transformComponentShot->Position.x - transformComponentBrick->Position.x) / 4),
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transformComponentBrick->Position.y + ((transformComponentShot->Position.y - transformComponentBrick->Position.y) / 4));
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e.Impulse = glm::normalize(point)*5.f;
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e.Point = point;
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EventBroker->Publish(e);
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SetNumberOfBricks(NumberOfBricks() - 1);
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Events::ScoreEvent es;
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es.Score = brick->Score;
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EventBroker->Publish(es);
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m_World->RemoveEntity(entityShot);
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Events::CreateParticleSequence ep;
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ep.parent = entityBrick;
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ep.EmitterLifeTime = 1.f;
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ep.ParticleLifeTime = 1.5f;
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ep.ParticlesPerTick = 1;
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ep.SpawnRate = 0.2;
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ep.EmittingAngle = glm::half_pi<float>();
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ep.Spread = 1.5f;
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ep.Position = transformComponentBrick->Position;
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BrickHit(entityShot, entityBrick, 1);
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//ep.Radius = 0.05;
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ep.SpriteFile = "Textures/Particles/FadeBall.png";
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ep.Color = brickModel->Color + glm::vec4(0.3f);
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ep.AlphaValues.push_back(1.f);
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ep.AlphaValues.push_back(0.f);
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ep.RadiusValues.push_back(0.05);
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ep.Speed = 50;
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EventBroker->Publish(ep);
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return true;
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}
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if (!Restarting() && !brick->Removed) {
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brick->Removed = true;
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// Hit brick with ball code.
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ball->Combo += 1;
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Events::ComboEvent ec;
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ec.Combo = ball->Combo;
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ec.Ball = entityBall;
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EventBroker->Publish(ec);
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// Hit brick with ball code.
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ball->Combo += 1;
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Events::ComboEvent ec;
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ec.Combo = ball->Combo;
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ec.Ball = entityBall;
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EventBroker->Publish(ec);
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auto ballTransform = m_World->GetComponent<Components::Transform>(entityBall);
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auto physicsComponent = m_World->GetComponent<Components::Physics>(entityBrick);
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physicsComponent->CollisionType = CollisionType::Type::Dynamic;
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physicsComponent->GravityScale = 1.f;
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physicsComponent->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Water | CollisionLayer::Wall);
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auto transformComponentBrick = m_World->GetComponent<Components::Transform>(entityBrick);
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auto transformComponentBall = m_World->GetComponent<Components::Transform>(entityBall);
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auto brickModel = m_World->GetComponent<Components::Model>(entityBrick);
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Events::SetImpulse e;
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e.Entity = entityBrick;
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glm::vec2 point = glm::vec2(transformComponentBrick->Position.x + ((transformComponentBall->Position.x - transformComponentBrick->Position.x )/4),
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transformComponentBrick->Position.y + ((transformComponentBall->Position.y - transformComponentBrick->Position.y)/4));
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e.Impulse = glm::normalize(point)*5.f;///2.f;
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e.Point = point;
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EventBroker->Publish(e);
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//TODO: Bricks dont collide with walls D=
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SetNumberOfBricks(NumberOfBricks() - 1);
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Events::ScoreEvent es;
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es.Score = brick->Score * ball->Combo;
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EventBroker->Publish(es);
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Events::CreateParticleSequence ep;
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ep.parent = entityBrick;
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ep.EmitterLifeTime = 1.f;
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ep.ParticleLifeTime = 1.5f;
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ep.ParticlesPerTick = 1;
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ep.SpawnRate = 0.2;
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ep.EmittingAngle = glm::half_pi<float>();
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ep.Spread = 1.5f;
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ep.Position = transformComponentBrick->Position;
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//ep.Radius = 0.05;
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ep.SpriteFile = "Textures/Particles/FadeBall.png";
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ep.Color = brickModel->Color + glm::vec4(0.3f);
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ep.AlphaValues.push_back(1.f);
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ep.AlphaValues.push_back(0.f);
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ep.RadiusValues.push_back(0.05f);
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ep.Speed = 50;
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EventBroker->Publish(ep);
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//std::cout << "Combo: " << ball->Combo << std::endl;
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//std::cout << NumberOfBricks() << std::endl;
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//std::cout << "Brick Score: " << brick->Score << std::endl;
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//std::cout << "Score: " << Score() << std::endl;
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BrickHit(entityBall, entityBrick, ball->Combo);
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}
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return true;
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}
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void dd::Systems::LevelSystem::BrickHit(EntityID entityHitter, EntityID entityBrick, int combo)
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{
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auto brick = m_World->GetComponent<Components::Brick>(entityBrick);
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auto physicsComponent = m_World->GetComponent<Components::Physics>(entityBrick);
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physicsComponent->CollisionType = CollisionType::Type::Dynamic;
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physicsComponent->GravityScale = 1.f;
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physicsComponent->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Water | CollisionLayer::Wall);
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auto transformComponentBrick = m_World->GetComponent<Components::Transform>(entityBrick);
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auto transformComponentHitter = m_World->GetComponent<Components::Transform>(entityHitter);
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auto brickModel = m_World->GetComponent<Components::Model>(entityBrick);
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// Check if the brick is any kind of special.
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auto multi = m_World->GetComponent<Components::MultiBallBrick>(entityBrick);
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if (multi != nullptr) {
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Events::MultiBall e;
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e.padTransform = transformComponentBrick;
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EventBroker->Publish(e);
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}
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else {
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auto buoy = m_World->GetComponent<Components::LifebuoyBrick>(entityBrick);
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if (buoy != nullptr) {
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Events::Lifebuoy e;
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e.Transform = transformComponentBrick;
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EventBroker->Publish(e);
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}
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else {
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auto sticky = m_World->GetComponent<Components::StickyBrick>(entityBrick);
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if (sticky != nullptr) {
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Events::StickyPad e;
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e.Transform = transformComponentBrick;
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e.Times = 3;
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EventBroker->Publish(e);
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}
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else {
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auto ink = m_World->GetComponent<Components::InkBlasterBrick>(entityBrick);
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if (ink != nullptr) {
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Events::InkBlaster e;
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e.Transform = transformComponentBrick;
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e.Shots = 5;
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EventBroker->Publish(e);
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}
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else {
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auto kraken = m_World->GetComponent<Components::KrakenAttackBrick>(entityBrick);
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if (kraken != nullptr) {
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Events::KrakenAttack e;
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e.ChargeUpdate = 0;
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e.KrakenStrength = 0.1;
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e.PlayerStrength = 0.05;
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EventBroker->Publish(e);
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}
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else {
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||||
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||||
}
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||||
}
|
||||
}
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||||
}
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||||
}
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||||
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||||
Events::SetImpulse e;
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e.Entity = entityBrick;
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||||
glm::vec2 point = glm::vec2(transformComponentBrick->Position.x + ((transformComponentHitter->Position.x - transformComponentBrick->Position.x) / 4),
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transformComponentBrick->Position.y + ((transformComponentHitter->Position.y - transformComponentBrick->Position.y) / 4));
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e.Impulse = glm::normalize(point)*5.f;
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e.Point = point;
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EventBroker->Publish(e);
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SetNumberOfBricks(NumberOfBricks() - 1);
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Events::ScoreEvent es;
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es.Score = brick->Score * combo;
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EventBroker->Publish(es);
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||||
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||||
Events::CreateParticleSequence ep;
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ep.parent = entityBrick;
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||||
ep.EmitterLifeTime = 1.f;
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||||
ep.ParticleLifeTime = 1.5f;
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||||
ep.ParticlesPerTick = 1;
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ep.SpawnRate = 0.2;
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ep.EmittingAngle = glm::half_pi<float>();
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ep.Spread = 1.5f;
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ep.Position = transformComponentBrick->Position;
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//ep.Radius = 0.05;
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ep.SpriteFile = "Textures/Particles/FadeBall.png";
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ep.Color = brickModel->Color + glm::vec4(0.3f);
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||||
ep.AlphaValues.push_back(1.f);
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||||
ep.AlphaValues.push_back(0.f);
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||||
ep.RadiusValues.push_back(0.05f);
|
||||
ep.RadiusDistribution = 0.05;
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||||
ep.Speed = 50;
|
||||
EventBroker->Publish(ep);
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||||
}
|
||||
|
||||
bool dd::Systems::LevelSystem::OnScoreEvent(const dd::Events::ScoreEvent &event)
|
||||
{
|
||||
SetScore(Score() += event.Score);
|
||||
@@ -663,14 +674,14 @@ void dd::Systems::LevelSystem::GetNextLevel()
|
||||
1, 4, 1, 1, 1, 3, 1,
|
||||
0, 1, 0, 1, 0, 1, 0,
|
||||
0, 1, 0, 1, 0, 1, 0,
|
||||
1, 5, 1, 1, 1, 2, 1,
|
||||
1, 5, 1, 6, 1, 2, 1,
|
||||
0, 1, 0, 0, 0, 1, 0};
|
||||
color =
|
||||
{w, p3, w, w, w, r, w,
|
||||
p2, w, p1, g, w, w, w,
|
||||
w, p4, w, g, w, r, w,
|
||||
w, br, w, g, w, lb1, w,
|
||||
y, w, y, g, b, w, b,
|
||||
y, w, y, d, b, w, b,
|
||||
w, br, w, w, w, lb1, w};
|
||||
}
|
||||
} else if (m_CurrentCluster == 3) {
|
||||
|
||||
@@ -29,6 +29,8 @@ void dd::Systems::PadSystem::Initialize()
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EStageCleared, &PadSystem::OnStageCleared);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPause, &PadSystem::OnPause);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EKrakenAttack, &PadSystem::OnKrakenAttack);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EStickyPad, &PadSystem::OnStickyPad);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EStickyAttachedToPad, &PadSystem::OnStickyAttachedToPad);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EActionButton, &PadSystem::OnActionButton);
|
||||
//EVENT_SUBSCRIBE_MEMBER(m_EBindKey, &PadSystem::OnBindKey);
|
||||
|
||||
@@ -53,6 +55,23 @@ void dd::Systems::PadSystem::Initialize()
|
||||
|
||||
SetEdge(3.2 - (ctransform->Scale.x / 2));
|
||||
}
|
||||
|
||||
//Stick
|
||||
{
|
||||
auto ent = m_World->CreateEntity();
|
||||
m_World->SetProperty(ent, "Name", "Stick");
|
||||
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
|
||||
transform->Position = glm::vec3(30.f, 0.f, -10.f);
|
||||
transform->Scale = glm::vec3(0.1f, 25.f, 0.1f);
|
||||
std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(ent);
|
||||
sprite->SpriteFile = "Models/Brick/White.png";
|
||||
sprite->Color = glm::vec4(0.f, 0.5f, 0.f, 0.5f);
|
||||
std::shared_ptr<Components::StickyAim> sticky = m_World->AddComponent<Components::StickyAim>(ent);
|
||||
m_World->CommitEntity(ent);
|
||||
|
||||
m_StickTransform = transform;
|
||||
m_StickyAim = sticky;
|
||||
}
|
||||
}
|
||||
|
||||
void dd::Systems::PadSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
|
||||
@@ -63,9 +82,18 @@ void dd::Systems::PadSystem::UpdateEntity(double dt, EntityID entity, EntityID p
|
||||
auto ball = m_World->GetComponent<Components::Ball>(entity);
|
||||
if (ball != nullptr) {
|
||||
if (ball->Sticky) {
|
||||
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
||||
transform->Position = Transform()->Position;
|
||||
transform->Position += ball->StickyPlacement;
|
||||
auto ballTransform = m_World->GetComponent<Components::Transform>(entity);
|
||||
ballTransform->Position = Transform()->Position;
|
||||
ballTransform->Position += ball->StickyPlacement;
|
||||
glm::vec2 dir = glm::normalize(glm::vec2(ball->SavedSpeed.x, ball->SavedSpeed.y));
|
||||
glm::vec2 up = glm::vec2(0.f, 1.f);
|
||||
float angle = glm::acos(glm::dot<float>(dir, up)) * glm::sign(dir.x);
|
||||
ballTransform->Orientation = glm::rotate(glm::quat(), angle, glm::vec3(0.f, 0.f, -1.f));
|
||||
m_StickTransform->Orientation = glm::rotate(glm::quat(), angle, glm::vec3(0.f, 0.f, 1.f));
|
||||
m_StickTransform->Position = ballTransform->Position;
|
||||
}
|
||||
if (!m_StickyAim->Aiming) {
|
||||
m_StickTransform->Position = glm::vec3(30.f, 0.f, 0.f);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -181,7 +209,15 @@ bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event) {
|
||||
} else if (val == GLFW_KEY_S) {
|
||||
Events::StageCleared e;
|
||||
EventBroker->Publish(e);
|
||||
} else if (val == GLFW_KEY_K) {
|
||||
} else if (val == GLFW_KEY_Y) {
|
||||
Events::StickyPad e;
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
else if (val == GLFW_KEY_I) {
|
||||
Events::InkBlaster e;
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
else if (val == GLFW_KEY_K) {
|
||||
Events::KrakenAttack e;
|
||||
e.ChargeUpdate = 0;
|
||||
e.KrakenStrength = 0.1;
|
||||
@@ -333,6 +369,17 @@ bool dd::Systems::PadSystem::OnKrakenAttack(const dd::Events::KrakenAttack &even
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::PadSystem::OnStickyPad(const dd::Events::StickyPad &event)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::PadSystem::OnStickyAttachedToPad(const dd::Events::StickyAttachedToPad &event)
|
||||
{
|
||||
m_StickyAim->Aiming = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::PadSystem::OnActionButton(const dd::Events::ActionButton &event)
|
||||
{
|
||||
if (m_KrakenAttack) {
|
||||
@@ -344,6 +391,7 @@ bool dd::Systems::PadSystem::OnActionButton(const dd::Events::ActionButton &even
|
||||
e.PlayerStrength = 0;
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
m_StickyAim->Aiming = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -90,7 +90,7 @@ bool dd::Systems::ProjectileSystem::OnContact(const dd::Events::Contact &event)
|
||||
bool dd::Systems::ProjectileSystem::OnInkBlaster(const dd::Events::InkBlaster &event)
|
||||
{
|
||||
m_InkBlaster = true;
|
||||
m_Shots = 5;
|
||||
m_Shots = event.Shots;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -175,6 +175,8 @@ void dd::Systems::PhysicsSystem::Update(double dt)
|
||||
if (m_DistanceTravelled > 12.f) {
|
||||
m_DistanceTravelled = 0;
|
||||
m_Travelling = false;
|
||||
Events::ArrivedAtNewStage e;
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
|
||||
m_DistanceTravelled += 6.0f * dt;
|
||||
@@ -297,7 +299,9 @@ void dd::Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, Entity
|
||||
auto emitter = m_World->GetComponent<Components::ParticleEmitter>(particle->ParticleSystem);
|
||||
if (emitter) {
|
||||
sprite->Color.w = ScalarInterpolation(timeProgress, emitter->AlphaValues);
|
||||
particle->Radius = ScalarInterpolation(timeProgress, emitter->RadiusValues);
|
||||
if (emitter->RadiusValues.size() >= 1) {
|
||||
particle->Radius = ScalarInterpolation(timeProgress, emitter->RadiusValues);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -546,24 +550,40 @@ void dd::Systems::PhysicsSystem::UpdateParticleEmitters(double dt)
|
||||
particleDef.flags = particleTemplate->Flags;
|
||||
//particleDef.color TODO: Implement this if we want color mixing and shit.
|
||||
particleDef.lifetime = particleTemplate->LifeTime;
|
||||
float eAngle = emitter->EmittingAngle;
|
||||
|
||||
//random angle
|
||||
float eAngle = emitter->EmittingAngle;
|
||||
float halfSpread = emitter->Spread / 2;
|
||||
|
||||
std::uniform_real_distribution<float> dis(eAngle - halfSpread, eAngle + halfSpread);
|
||||
float pAngle = dis(gen);
|
||||
|
||||
//Using angle to determine velocity
|
||||
std::uniform_real_distribution<float> dis2(0.3, 1.5);
|
||||
float speedMultiplier = dis2(gen);
|
||||
glm::vec2 unitVec = glm::normalize(glm::vec2(glm::cos(pAngle), glm::sin(pAngle)));
|
||||
glm::vec2 vel = unitVec * emitter->Speed * (float)dt * speedMultiplier * 0.5f;
|
||||
glm::vec2 vel = unitVec * emitter->Speed * (float)dt * speedMultiplier;
|
||||
particleDef.velocity = b2Vec2(vel.x, vel.y);
|
||||
|
||||
//position
|
||||
particleDef.position = b2Vec2(emitterTransform->Position.x, emitterTransform->Position.y);
|
||||
|
||||
|
||||
auto particle = m_World->CloneEntity(pt, 0);
|
||||
m_World->RemoveComponent<Components::Template>(particle);
|
||||
auto particleTransform = m_World->GetComponent<Components::Transform>(particle);
|
||||
|
||||
auto particleComponent = m_World->GetComponent<Components::Particle>(particle);
|
||||
|
||||
float radius = emitter->RadiusValues[0];
|
||||
if (emitter->RadiusDistribution != 0) {
|
||||
float halfRadius = emitter->RadiusDistribution / 2;
|
||||
std::uniform_real_distribution<float> dis3(radius - halfRadius, radius + halfRadius);
|
||||
radius = dis3(gen);
|
||||
//emitter->RadiusValues[0] = radius;
|
||||
}
|
||||
//particleTransform->Scale = glm::vec3(radius * 2, radius * 2, 1);
|
||||
particleComponent->Radius = radius;
|
||||
|
||||
//Random z-value
|
||||
std::uniform_real_distribution<float> dist(0, 1);
|
||||
float zDistribution = dist(gen);
|
||||
particleTransform->Position = glm::vec3(emitterTransform->Position.x, emitterTransform->Position.y, -9.5f + zDistribution);
|
||||
@@ -640,6 +660,7 @@ bool dd::Systems::PhysicsSystem::CreateParticleSequence(const Events::CreatePart
|
||||
particleEmitter->LifeTime = event.EmitterLifeTime;
|
||||
particleEmitter->AlphaValues = event.AlphaValues;
|
||||
particleEmitter->RadiusValues = event.RadiusValues;
|
||||
particleEmitter->RadiusDistribution = event.RadiusDistribution;
|
||||
{
|
||||
//Creating Particle Template
|
||||
auto particle = m_World->CreateEntity(emitter);
|
||||
@@ -716,10 +737,12 @@ bool dd::Systems::PhysicsSystem::OnContact(const dd::Events::Contact &event)
|
||||
{
|
||||
//Check if it is a brick colliding with ball
|
||||
auto brick = m_World->GetComponent<Components::Brick>(event.Entity1);
|
||||
EntityID entity = event.Entity1;
|
||||
Components::Model* model;
|
||||
auto ball = m_World->GetComponent<Components::Ball>(event.Entity2);
|
||||
if (!brick) {
|
||||
brick = m_World->GetComponent<Components::Brick>(event.Entity2);
|
||||
EntityID entity = event.Entity2;
|
||||
if (!brick) {
|
||||
return false;
|
||||
}
|
||||
@@ -737,24 +760,59 @@ bool dd::Systems::PhysicsSystem::OnContact(const dd::Events::Contact &event)
|
||||
|
||||
model = m_World->GetComponent<Components::Model>(event.Entity1);
|
||||
}
|
||||
|
||||
//Spawn a particle when a brick collides with somthing
|
||||
Events::CreateParticleSequence e;
|
||||
e.EmitterLifeTime = 4;
|
||||
//- glm::atan(event.Normal.x, event.Normal.y
|
||||
e.EmitterLifeTime = 3;
|
||||
e.EmittingAngle = glm::half_pi<float>();
|
||||
e.Spread = 0.5f;
|
||||
e.Spread = 0.f;
|
||||
e.NumberOfTicks = 1;
|
||||
e.ParticleLifeTime = 1.f;
|
||||
e.ParticlesPerTick = 15;
|
||||
e.Position = glm::vec3(event.IntersectionPoint.x, event.IntersectionPoint.y, -10);
|
||||
e.RadiusValues.push_back(0.2);
|
||||
e.RadiusValues.push_back(1);
|
||||
e.SpriteFile = "Textures/Particles/Cloud_Particle.png";
|
||||
e.Color = model->Color + glm::vec4(0.5f);
|
||||
e.ParticlesPerTick = 1;
|
||||
e.Position = glm::vec3(event.IntersectionPoint.x, event.IntersectionPoint.y, -7);
|
||||
e.Color = glm::vec4(1.f);
|
||||
e.AlphaValues.push_back(1.f);
|
||||
e.AlphaValues.push_back(0.f);
|
||||
e.Speed = 100;
|
||||
e.Speed = 0;
|
||||
|
||||
auto PowerFriend = m_World->GetComponent<Components::MultiBallBrick>(entity);
|
||||
auto PowerSaviour = m_World->GetComponent<Components::LifebuoyBrick>(entity);
|
||||
auto PowerSticky = m_World->GetComponent<Components::StickyBrick>(entity);
|
||||
auto PowerInkBlaster = m_World->GetComponent<Components::InkBlasterBrick>(entity);
|
||||
auto PowerKraken = m_World->GetComponent<Components::KrakenAttackBrick>(entity);
|
||||
|
||||
if (PowerFriend) {
|
||||
e.SpriteFile = "Textures/PowerUps/Friends.png";
|
||||
} else if (PowerSaviour) {
|
||||
e.SpriteFile = "Textures/PowerUps/Saviour.png";
|
||||
} else if (PowerSticky) {
|
||||
e.SpriteFile = "Textures/PowerUps/Sticky.png";
|
||||
} else if (PowerInkBlaster){
|
||||
e.SpriteFile = "Textures/PowerUps/InkBlaster.png";
|
||||
} else if (PowerKraken) {
|
||||
e.SpriteFile = "Textures/PowerUps/RealeaseTheKraken.png";
|
||||
}
|
||||
else {
|
||||
e.EmitterLifeTime = 4;
|
||||
e.EmittingAngle = glm::half_pi<float>();
|
||||
e.Spread = 0.5f;
|
||||
e.NumberOfTicks = 1;
|
||||
e.ParticleLifeTime = 1.f;
|
||||
e.ParticlesPerTick = 15;
|
||||
e.Position = glm::vec3(event.IntersectionPoint.x, event.IntersectionPoint.y, -10);
|
||||
e.RadiusValues.push_back(0.2);
|
||||
e.RadiusValues.push_back(1);
|
||||
e.SpriteFile = "Textures/Particles/Cloud_Particle.png";
|
||||
e.Color = model->Color + glm::vec4(0.5f);
|
||||
e.AlphaValues.push_back(1.f);
|
||||
e.AlphaValues.push_back(0.f);
|
||||
e.Speed = 100;
|
||||
}
|
||||
|
||||
EventBroker->Publish(e);
|
||||
return true;
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user