Merge remote-tracking branch 'origin/master' into water

Conflicts:
	src/game/Game/LevelSystem.cpp
	src/game/Physics/PhysicsSystem.cpp
This commit is contained in:
Stiffly
2015-10-13 17:02:31 +02:00
31 changed files with 596 additions and 158 deletions
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+13 -1
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@@ -31,14 +31,15 @@
//TODO: Remove includes that are only here for the temporary draw solution. //TODO: Remove includes that are only here for the temporary draw solution.
#include "World.h" #include "World.h"
#include "CTransform.h" #include "CTransform.h"
#include "CTemplate.h"
#include "Core/EventBroker.h" #include "Core/EventBroker.h"
#include "Rendering/CModel.h" #include "Rendering/CModel.h"
#include "Rendering/CSprite.h" #include "Rendering/CSprite.h"
#include "CTemplate.h"
#include "Rendering/CPointLight.h" #include "Rendering/CPointLight.h"
#include "Transform/TransformSystem.h" #include "Transform/TransformSystem.h"
#include "Sound/SoundSystem.h" #include "Sound/SoundSystem.h"
#include "Sound/CCollisionSound.h" #include "Sound/CCollisionSound.h"
#include "Game/LevelSystem.h" #include "Game/LevelSystem.h"
#include "Game/PadSystem.h" #include "Game/PadSystem.h"
#include "Game/CBall.h" #include "Game/CBall.h"
@@ -46,12 +47,15 @@
#include "Game/CLifebuoy.h" #include "Game/CLifebuoy.h"
#include "Game/CProjectile.h" #include "Game/CProjectile.h"
#include "Game/CBrick.h" #include "Game/CBrick.h"
#include "Game/CStickyAim.h"
#include "Game/BallSystem.h" #include "Game/BallSystem.h"
#include "Game/HitLagSystem.h" #include "Game/HitLagSystem.h"
#include "Game/LifebuoySystem.h" #include "Game/LifebuoySystem.h"
#include "Game/ProjectileSystem.h" #include "Game/ProjectileSystem.h"
#include "Game/Bricks/CPowerUpBrick.h" #include "Game/Bricks/CPowerUpBrick.h"
#include "Game/BrickComponents.h"
#include "Physics/PhysicsSystem.h" #include "Physics/PhysicsSystem.h"
#include "Physics/CPhysics.h" #include "Physics/CPhysics.h"
#include "Physics/CRectangleShape.h" #include "Physics/CRectangleShape.h"
@@ -116,10 +120,18 @@ public:
m_World->ComponentFactory.Register<Components::Life>(); m_World->ComponentFactory.Register<Components::Life>();
m_World->ComponentFactory.Register<Components::Lifebuoy>(); m_World->ComponentFactory.Register<Components::Lifebuoy>();
m_World->ComponentFactory.Register<Components::Projectile>(); m_World->ComponentFactory.Register<Components::Projectile>();
m_World->ComponentFactory.Register<Components::StickyAim>();
m_World->ComponentFactory.Register<Components::PowerUp>(); m_World->ComponentFactory.Register<Components::PowerUp>();
m_World->ComponentFactory.Register<Components::PowerUpBrick>(); m_World->ComponentFactory.Register<Components::PowerUpBrick>();
m_World->ComponentFactory.Register<Components::StandardBrick>();
m_World->ComponentFactory.Register<Components::MultiBallBrick>();
m_World->ComponentFactory.Register<Components::LifebuoyBrick>();
m_World->ComponentFactory.Register<Components::StickyBrick>();
m_World->ComponentFactory.Register<Components::InkBlasterBrick>();
m_World->ComponentFactory.Register<Components::KrakenAttackBrick>();
m_World->SystemFactory.Register<Systems::LevelSystem>( m_World->SystemFactory.Register<Systems::LevelSystem>(
[this]() { return new Systems::LevelSystem(m_World.get(), m_EventBroker); }); [this]() { return new Systems::LevelSystem(m_World.get(), m_EventBroker); });
m_World->AddSystem<Systems::LevelSystem>(); m_World->AddSystem<Systems::LevelSystem>();
+14 -3
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@@ -11,25 +11,29 @@
#include "Physics/CRectangleShape.h" #include "Physics/CRectangleShape.h"
#include "Physics/EContact.h" #include "Physics/EContact.h"
#include "Rendering/CModel.h" #include "Rendering/CModel.h"
#include "Rendering/CSprite.h"
#include "Rendering/CPointLight.h" #include "Rendering/CPointLight.h"
#include "Game/CBall.h" #include "Game/CBall.h"
#include "Game/CPowerUp.h" #include "Game/CPowerUp.h"
#include "Game/CLife.h" #include "Game/CLife.h"
#include "Game/CBrick.h" #include "Game/CBrick.h"
#include "Game/CLifebuoy.h"
#include "Game/ELifeLost.h" #include "Game/ELifeLost.h"
#include "Game/EComboEvent.h" #include "Game/EComboEvent.h"
#include "Game/EResetBall.h" #include "Game/EResetBall.h"
#include "Game/EMultiBall.h" #include "Game/EMultiBall.h"
#include "Game/EMultiBallLost.h" #include "Game/EMultiBallLost.h"
#include "Game/EStickyPad.h" #include "Game/EStickyPad.h"
#include "Game/EStickyAttachedToPad.h"
#include "Game/EInkBlaster.h" #include "Game/EInkBlaster.h"
#include "Game/EInkBlasterOver.h" #include "Game/EInkBlasterOver.h"
#include "Game/EStageCleared.h"
#include "Game/EArrivedAtNewStage.h"
#include "Game/EGameOver.h" #include "Game/EGameOver.h"
#include "Game/EPause.h" #include "Game/EPause.h"
#include "Game/EHitPad.h" #include "Game/EHitPad.h"
#include "Game/EHitLag.h" #include "Game/EHitLag.h"
#include "Game/EActionButton.h" #include "Game/EActionButton.h"
#include "Game/CLifebuoy.h"
#include "Game/ELifebuoyHit.h" #include "Game/ELifebuoyHit.h"
namespace dd namespace dd
@@ -99,8 +103,11 @@ private:
bool m_Sticky = false; bool m_Sticky = false;
bool m_InkBlaster = false; bool m_InkBlaster = false;
bool m_InkAttached = false; bool m_InkAttached = false;
bool m_BlockedWaiting = false; bool m_InkBlockedWaiting = false;
int m_StickyCounter = 5; bool m_Restarting = false;
int m_StickyCounter = 3;
bool m_StageBlockedWaiting = false;
glm::vec3 m_SavedSpeed; glm::vec3 m_SavedSpeed;
bool m_InitializePause = false; bool m_InitializePause = false;
@@ -120,6 +127,8 @@ private:
dd::EventRelay<BallSystem, dd::Events::Pause> m_EPause; dd::EventRelay<BallSystem, dd::Events::Pause> m_EPause;
dd::EventRelay<BallSystem, dd::Events::Contact> m_Contact; dd::EventRelay<BallSystem, dd::Events::Contact> m_Contact;
dd::EventRelay<BallSystem, dd::Events::ActionButton> m_EActionButton; dd::EventRelay<BallSystem, dd::Events::ActionButton> m_EActionButton;
dd::EventRelay<BallSystem, dd::Events::StageCleared> m_EStageCleared;
dd::EventRelay<BallSystem, dd::Events::ArrivedAtNewStage> m_EArrivedAtNewStage;
bool Contact(const Events::Contact &event); bool Contact(const Events::Contact &event);
bool OnLifeLost(const dd::Events::LifeLost &event); bool OnLifeLost(const dd::Events::LifeLost &event);
@@ -131,6 +140,8 @@ private:
bool OnInkBlasterOver(const dd::Events::InkBlasterOver &event); bool OnInkBlasterOver(const dd::Events::InkBlasterOver &event);
bool OnPause(const dd::Events::Pause &event); bool OnPause(const dd::Events::Pause &event);
bool OnActionButton(const dd::Events::ActionButton &event); bool OnActionButton(const dd::Events::ActionButton &event);
bool OnStageCleared(const dd::Events::StageCleared &event);
bool OnArrivedToNewStage(const dd::Events::ArrivedAtNewStage &event);
}; };
} }
+15
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@@ -0,0 +1,15 @@
//
// Created by Adniklastrator on 2015-10-12.
//
#ifndef DAYDREAM_CBRICKCOMPONENTS_H
#define DAYDREAM_CBRICKCOMPONENTS_H
#include "Game/CStandardBrick.h"
#include "Game/CMultiBallBrick.h"
#include "Game/CLifebuoyBrick.h"
#include "Game/CStickyBrick.h"
#include "Game/CInkBlasterBrick.h"
#include "Game/CKrakenAttackBrick.h"
#endif //DAYDREAM_CBRICKCOMPONENTS_H
+10
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@@ -16,8 +16,18 @@ namespace Components
struct Brick : Component struct Brick : Component
{ {
int Score = 50; int Score = 50;
//0 = empty, 1 = normal, 2 = multi-brick, 3 = lifebuoy, 4 = sticky, 5 = blaster, 6 = kraken
int Type = 0; int Type = 0;
bool Removed = false; bool Removed = false;
//What number of types each is.
const int EmptyBrickSpace = 0;
const int StandardBrick = 1;
const int MultiBallBrick = 2;
const int LifebuoyBrick = 3;
const int StickyBrick = 4;
const int InkBlasterBrick = 5;
const int KrakenAttackBrick = 6;
}; };
} }
+25
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@@ -0,0 +1,25 @@
//
// Created by Adniklastrator on 2015-10-12.
//
#ifndef DAYDREAM_CINKBLASTERBRICK_H
#define DAYDREAM_CINKBLASTERBRICK_H
#include "Core/Component.h"
namespace dd
{
namespace Components
{
struct InkBlasterBrick : Component
{
};
}
}
#endif //DAYDREAM_CINKBLASTERBRICK_H
+25
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@@ -0,0 +1,25 @@
//
// Created by Adniklastrator on 2015-10-12.
//
#ifndef DAYDREAM_CKRAKENATTACKBRICK_H
#define DAYDREAM_CKRAKENATTACKBRICK_H
#include "Core/Component.h"
namespace dd
{
namespace Components
{
struct KrakenAttackBrick : Component
{
};
}
}
#endif //DAYDREAM_CKRAKENATTACKBRICK_H
+25
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@@ -0,0 +1,25 @@
//
// Created by Adniklastrator on 2015-10-12.
//
#ifndef DAYDREAM_CLIFEBUOYBRICK_H
#define DAYDREAM_CLIFEBUOYBRICK_H
#include "Core/Component.h"
namespace dd
{
namespace Components
{
struct LifebuoyBrick : Component
{
};
}
}
#endif //DAYDREAM_CLIFEBUOYBRICK_H
+25
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@@ -0,0 +1,25 @@
//
// Created by Adniklastrator on 2015-10-12.
//
#ifndef DAYDREAM_CMULTIBALLBRICK_H
#define DAYDREAM_CMULTIBALLBRICK_H
#include "Core/Component.h"
namespace dd
{
namespace Components
{
struct MultiBallBrick : Component
{
};
}
}
#endif //DAYDREAM_CMULTIBALLBRICK_H
+25
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@@ -0,0 +1,25 @@
//
// Created by Adniklastrator on 2015-10-12.
//
#ifndef DAYDREAM_CSTANDARDBRICK_H
#define DAYDREAM_CSTANDARDBRICK_H
#include "Core/Component.h"
namespace dd
{
namespace Components
{
struct StandardBrick : Component
{
};
}
}
#endif //DAYDREAM_CSTANDARDBRICK_H
+25
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@@ -0,0 +1,25 @@
//
// Created by Adniklastrator on 2015-10-12.
//
#ifndef DAYDREAM_CSTICKYAIM_H
#define DAYDREAM_CSTICKYAIM_H
#include "Core/Component.h"
namespace dd
{
namespace Components
{
struct StickyAim : Component
{
bool Aiming = false;
};
}
}
#endif //DAYDREAM_CSTICKYAIM_H
+25
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@@ -0,0 +1,25 @@
//
// Created by Adniklastrator on 2015-10-12.
//
#ifndef DAYDREAM_CSTICKYBRICK_H
#define DAYDREAM_CSTICKYBRICK_H
#include "Core/Component.h"
namespace dd
{
namespace Components
{
struct StickyBrick : Component
{
};
}
}
#endif //DAYDREAM_CSTICKYBRICK_H
+25
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@@ -0,0 +1,25 @@
//
// Created by Adniklastrator on 2015-10-12.
//
#ifndef EVENTS_EARRIVEDATNEWSTAGE_H__
#define EVENTS_EARRIVEDATNEWSTAGE_H__
#include "Core/EventBroker.h"
namespace dd
{
namespace Events
{
struct ArrivedAtNewStage : public Event
{
};
}
}
#endif //DAYDREAM_EARRIVEDATNEWSTAGE_H
+1
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@@ -16,6 +16,7 @@ namespace Events
struct InkBlaster : Event struct InkBlaster : Event
{ {
Components::Transform* Transform; Components::Transform* Transform;
int Shots;
}; };
} }
+25
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@@ -0,0 +1,25 @@
//
// Created by Adniklastrator on 2015-10-12.
//
#ifndef EVENTS_ESTICKYATTACHEDTOPAD_H__
#define EVENTS_ESTICKYATTACHEDTOPAD_H__
#include "Core/EventBroker.h"
namespace dd
{
namespace Events
{
struct StickyAttachedToPad : public Event
{
};
}
}
#endif //DAYDREAM_ESTICKYATTACHEDTOPADE_H
+1
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@@ -16,6 +16,7 @@ namespace Events
struct StickyPad : Event struct StickyPad : Event
{ {
Components::Transform* Transform; Components::Transform* Transform;
int Times;
}; };
} }
+20 -16
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@@ -26,24 +26,23 @@ public:
Width = parent->Width; Width = parent->Width;
Height = parent->Height; Height = parent->Height;
m_LevelIndicator = new GUI::TextureFrame(this, "HUDLevelIndicator"); //m_LevelIndicator = new GUI::TextureFrame(this, "HUDLevelIndicator");
m_LevelIndicator->SetTexture("Textures/GUI/HUD/LevelIndicatorBG.png"); //m_LevelIndicator->SetTexture("Textures/GUI/HUD/LevelIndicatorBG.png");
m_AreaNumberFrame = new GUI::NumberFrame(m_LevelIndicator, "HUDScoreNumberFrameawdawdwa"); //m_AreaNumberFrame = new GUI::NumberFrame(m_LevelIndicator, "HUDScoreNumberFrameawdawdwa");
m_AreaNumberFrame->X = 132; //m_AreaNumberFrame->X = 132;
m_AreaNumberFrame->Y = 19; //m_AreaNumberFrame->Y = 19;
m_AreaNumberFrame->SetNumber(6); //m_AreaNumberFrame->SetNumber(6);
m_StageNumberFrame = new GUI::NumberFrame(m_LevelIndicator, "HUDScoreNumberFrameawdawdwa"); //m_StageNumberFrame = new GUI::NumberFrame(m_LevelIndicator, "HUDScoreNumberFrameawdawdwa");
m_StageNumberFrame->X = 165; //m_StageNumberFrame->X = 165;
m_StageNumberFrame->Y = 19; //m_StageNumberFrame->Y = 19;
m_StageNumberFrame->SetNumber(5); //m_StageNumberFrame->SetNumber(5);
m_ScoreIndicator = new GUI::TextureFrame(this, "HUDScoreIndicator"); //m_ScoreIndicator = new GUI::TextureFrame(this, "HUDScoreIndicator");
m_ScoreIndicator->SetTexture("Textures/GUI/HUD/ScoreIndicatorBG.png"); //m_ScoreIndicator->SetTexture("Textures/GUI/HUD/ScoreIndicatorBG.png");
m_ScoreIndicator->SetRight(Right()); m_ScoreNumberFrame = new GUI::NumberFrame(this, "HUDScoreNumberFrame");
m_ScoreNumberFrame = new GUI::NumberFrame(m_ScoreIndicator, "HUDScoreNumberFrame"); //m_ScoreNumberFrame->X = 15;
m_ScoreNumberFrame->X = 15; m_ScoreNumberFrame->Y = 18;
m_ScoreNumberFrame->Y = 21;
m_FPSCounter = new GUI::FPSCounter(this, "FPSCounter"); m_FPSCounter = new GUI::FPSCounter(this, "FPSCounter");
@@ -60,6 +59,11 @@ public:
EVENT_SUBSCRIBE_MEMBER(m_KrakenAttack, &HUD::OnKrakenAttack); EVENT_SUBSCRIBE_MEMBER(m_KrakenAttack, &HUD::OnKrakenAttack);
} }
void Update(double dt) override
{
m_ScoreNumberFrame->SetLeft(Width / 2.f - m_ScoreNumberFrame->Width / 2.f);
}
private: private:
TextureFrame* m_LevelIndicator = nullptr; TextureFrame* m_LevelIndicator = nullptr;
TextureFrame* m_ScoreIndicator = nullptr; TextureFrame* m_ScoreIndicator = nullptr;
+6 -1
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@@ -12,11 +12,15 @@
#include "Core/World.h" #include "Core/World.h"
#include "Rendering/CSprite.h" #include "Rendering/CSprite.h"
#include "Rendering/CModel.h" #include "Rendering/CModel.h"
#include "Game/CBrick.h" #include "Game/CBrick.h"
#include "Game/CBall.h" #include "Game/CBall.h"
#include "Game/CLife.h" #include "Game/CLife.h"
#include "Game/CProjectile.h" #include "Game/CProjectile.h"
#include "Game/CPowerUp.h" #include "Game/CPowerUp.h"
#include "Game/BrickComponents.h"
#include "Game/EStageCleared.h" #include "Game/EStageCleared.h"
#include "Game/ELifeLost.h" #include "Game/ELifeLost.h"
#include "Game/EResetBall.h" #include "Game/EResetBall.h"
@@ -34,7 +38,7 @@
#include "Game/EClusterClear.h" #include "Game/EClusterClear.h"
#include "Game/ECreatePowerUp.h" #include "Game/ECreatePowerUp.h"
#include "Game/EPowerUpTaken.h" #include "Game/EPowerUpTaken.h"
//#include "Game/Bricks/CPowerUpBrick.h"
#include "Physics/CPhysics.h" #include "Physics/CPhysics.h"
#include "Physics/CCircleShape.h" #include "Physics/CCircleShape.h"
#include "Physics/CRectangleShape.h" #include "Physics/CRectangleShape.h"
@@ -76,6 +80,7 @@ public:
void CreateBasicLevel(int, int, glm::vec2, float); void CreateBasicLevel(int, int, glm::vec2, float);
void CreateLevel(int); void CreateLevel(int);
void CreateBrick(int, int, glm::vec2, float, int, int, int, glm::vec4); void CreateBrick(int, int, glm::vec2, float, int, int, int, glm::vec4);
void BrickHit(EntityID, EntityID, int);
void OnEntityRemoved(EntityID entity); void OnEntityRemoved(EntityID entity);
+11
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@@ -24,8 +24,12 @@
#include "Game/CBall.h" #include "Game/CBall.h"
#include "Game/CPad.h" #include "Game/CPad.h"
#include "Game/CPowerUp.h" #include "Game/CPowerUp.h"
#include "Game/CStickyAim.h"
#include "Game/EResetBall.h" #include "Game/EResetBall.h"
#include "Game/EMultiBall.h" #include "Game/EMultiBall.h"
#include "Game/EStickyPad.h"
#include "Game/EStickyAttachedToPad.h"
#include "Game/EInkBlaster.h"
#include "Game/EKrakenAttack.h" #include "Game/EKrakenAttack.h"
#include "Game/EPowerUpTaken.h" #include "Game/EPowerUpTaken.h"
#include "Game/EStageCleared.h" #include "Game/EStageCleared.h"
@@ -78,12 +82,15 @@ private:
bool m_ReplaceBall = false; bool m_ReplaceBall = false;
bool m_MultiBall = false; bool m_MultiBall = false;
bool m_KrakenAttack = false; bool m_KrakenAttack = false;
bool m_BallStuck = false;
double m_KrakenCharge = 0; double m_KrakenCharge = 0;
double m_KrakenStrength = 0; double m_KrakenStrength = 0;
double m_PlayerStrength = 0; double m_PlayerStrength = 0;
float m_Edge = 2.8f; float m_Edge = 2.8f;
Components::Transform* m_Transform = nullptr; Components::Transform* m_Transform = nullptr;
Components::Pad* m_Pad = nullptr; Components::Pad* m_Pad = nullptr;
std::shared_ptr<Components::Transform> m_StickTransform;
std::shared_ptr<Components::StickyAim> m_StickyAim;
bool m_Pause = false; bool m_Pause = false;
@@ -94,6 +101,8 @@ private:
dd::EventRelay<PadSystem, dd::Events::StageCleared> m_EStageCleared; dd::EventRelay<PadSystem, dd::Events::StageCleared> m_EStageCleared;
dd::EventRelay<PadSystem, dd::Events::Pause> m_EPause; dd::EventRelay<PadSystem, dd::Events::Pause> m_EPause;
dd::EventRelay<PadSystem, dd::Events::KrakenAttack> m_EKrakenAttack; dd::EventRelay<PadSystem, dd::Events::KrakenAttack> m_EKrakenAttack;
dd::EventRelay<PadSystem, dd::Events::StickyPad> m_EStickyPad;
dd::EventRelay<PadSystem, dd::Events::StickyAttachedToPad> m_EStickyAttachedToPad;
dd::EventRelay<PadSystem, dd::Events::ActionButton> m_EActionButton; dd::EventRelay<PadSystem, dd::Events::ActionButton> m_EActionButton;
bool OnKeyDown(const dd::Events::KeyDown &event); bool OnKeyDown(const dd::Events::KeyDown &event);
@@ -103,6 +112,8 @@ private:
bool OnStageCleared(const dd::Events::StageCleared &event); bool OnStageCleared(const dd::Events::StageCleared &event);
bool OnPause(const dd::Events::Pause &event); bool OnPause(const dd::Events::Pause &event);
bool OnKrakenAttack(const dd::Events::KrakenAttack &event); bool OnKrakenAttack(const dd::Events::KrakenAttack &event);
bool OnStickyPad(const dd::Events::StickyPad &event);
bool OnStickyAttachedToPad(const dd::Events::StickyAttachedToPad &event);
bool OnActionButton(const dd::Events::ActionButton &event); bool OnActionButton(const dd::Events::ActionButton &event);
class PadSteeringInputController; class PadSteeringInputController;
+1
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@@ -21,6 +21,7 @@ struct ParticleEmitter : public Component
float Spread = 0.f; float Spread = 0.f;
float Speed = 2.f; float Speed = 2.f;
double LifeTime = 100; double LifeTime = 100;
float RadiusDistribution = 0;
//values to interpolate between. //values to interpolate between.
std::vector<float> RadiusValues; std::vector<float> RadiusValues;
@@ -22,6 +22,7 @@ struct CreateParticleSequence : public Event
float Spread = 1.f; float Spread = 1.f;
float EmittingAngle = 0.f; float EmittingAngle = 0.f;
float MaxCount = 0; float MaxCount = 0;
float RadiusDistribution = 0;
glm::vec4 Color = glm::vec4(0); glm::vec4 Color = glm::vec4(0);
EntityID parent = 0; EntityID parent = 0;
// values to interpolate between. // values to interpolate between.
+3
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@@ -25,12 +25,15 @@
#include "Physics/CCircleShape.h" #include "Physics/CCircleShape.h"
#include "Physics/CParticleEmitter.h" #include "Physics/CParticleEmitter.h"
#include "Game/BrickComponents.h"
#include "Transform/TransformSystem.h" #include "Transform/TransformSystem.h"
#include "Transform/TransformSystem.h" #include "Transform/TransformSystem.h"
#include "CRectangleShape.h" #include "CRectangleShape.h"
#include "Game/EStageCleared.h" #include "Game/EStageCleared.h"
#include "Game/EArrivedAtNewStage.h"
#include "Game/EPause.h" #include "Game/EPause.h"
#include "Game/CPad.h" #include "Game/CPad.h"
#include "Game/CBrick.h" #include "Game/CBrick.h"
+34 -13
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@@ -23,12 +23,14 @@ void dd::Systems::BallSystem::Initialize()
EVENT_SUBSCRIBE_MEMBER(m_EInkBlasterOver, &BallSystem::OnInkBlasterOver); EVENT_SUBSCRIBE_MEMBER(m_EInkBlasterOver, &BallSystem::OnInkBlasterOver);
EVENT_SUBSCRIBE_MEMBER(m_EPause, &BallSystem::OnPause); EVENT_SUBSCRIBE_MEMBER(m_EPause, &BallSystem::OnPause);
EVENT_SUBSCRIBE_MEMBER(m_EActionButton, &BallSystem::OnActionButton); EVENT_SUBSCRIBE_MEMBER(m_EActionButton, &BallSystem::OnActionButton);
EVENT_SUBSCRIBE_MEMBER(m_EStageCleared, &BallSystem::OnStageCleared);
EVENT_SUBSCRIBE_MEMBER(m_EArrivedAtNewStage, &BallSystem::OnArrivedToNewStage);
//OctoBall //OctoBall
{ {
auto ent = m_World->CreateEntity(); auto ent = m_World->CreateEntity();
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent); std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
transform->Position = glm::vec3(-0.f, 50.26f, -10.f); transform->Position = glm::vec3(0.f, 0.26f, -10.f);
transform->Scale = glm::vec3(0.3f, 0.3f, 0.3f); transform->Scale = glm::vec3(0.3f, 0.3f, 0.3f);
transform->Velocity = glm::vec3(0.f, 0.f, 0.f); transform->Velocity = glm::vec3(0.f, 0.f, 0.f);
auto model = m_World->AddComponent<Components::Model>(ent); auto model = m_World->AddComponent<Components::Model>(ent);
@@ -117,6 +119,7 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID
if (ballComponent->Waiting) { if (ballComponent->Waiting) {
if (!m_Waiting) { if (!m_Waiting) {
m_Restarting = false;
ballComponent->Waiting = false; ballComponent->Waiting = false;
auto transform = m_World->GetComponent<Components::Transform>(entity); auto transform = m_World->GetComponent<Components::Transform>(entity);
transform->Velocity = glm::normalize(glm::vec3(0.5f, 1, 0.f)) * ballComponent->Speed; transform->Velocity = glm::normalize(glm::vec3(0.5f, 1, 0.f)) * ballComponent->Speed;
@@ -155,7 +158,7 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID
m_World->RemoveEntity(entity); m_World->RemoveEntity(entity);
Events::MultiBallLost e; Events::MultiBallLost e;
EventBroker->Publish(e); EventBroker->Publish(e);
} else if (Lives() == PastLives()) { } else if (Lives() == PastLives() && !m_Restarting) {
Events::ResetBall be; Events::ResetBall be;
EventBroker->Publish(be); EventBroker->Publish(be);
Events::LifeLost e; Events::LifeLost e;
@@ -193,11 +196,14 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID
} }
if (ballComponent != nullptr) { if (ballComponent != nullptr) {
auto transform = m_World->GetComponent<Components::Transform>(entity); if (!ballComponent->Sticky)
glm::vec2 dir = glm::normalize(glm::vec2(transform->Velocity.x, transform->Velocity.y)); {
glm::vec2 up = glm::vec2(0.f, 1.f); auto transform = m_World->GetComponent<Components::Transform>(entity);
float angle = glm::acos(glm::dot<float>(dir, up)) * glm::sign(dir.x); glm::vec2 dir = glm::normalize(glm::vec2(transform->Velocity.x, transform->Velocity.y));
transform->Orientation = glm::rotate(glm::quat(), angle, glm::vec3(0.f, 0.f, -1.f)); glm::vec2 up = glm::vec2(0.f, 1.f);
float angle = glm::acos(glm::dot<float>(dir, up)) * glm::sign(dir.x);
transform->Orientation = glm::rotate(glm::quat(), angle, glm::vec3(0.f, 0.f, -1.f));
}
} }
} }
@@ -287,7 +293,7 @@ bool dd::Systems::BallSystem::Contact(const Events::Contact &event)
if (!m_InkAttached) { if (!m_InkAttached) {
m_InkAttached = true; m_InkAttached = true;
m_Waiting = true; m_Waiting = true;
m_BlockedWaiting = true; m_InkBlockedWaiting = true;
ballComponent->Sticky = true; ballComponent->Sticky = true;
ballComponent->StickyPlacement = glm::vec3(0, 0.5f, 0); ballComponent->StickyPlacement = glm::vec3(0, 0.5f, 0);
ballComponent->SavedSpeed = glm::normalize(glm::vec3(x, y, 0.f)) * ballComponent->Speed; ballComponent->SavedSpeed = glm::normalize(glm::vec3(x, y, 0.f)) * ballComponent->Speed;
@@ -300,6 +306,8 @@ bool dd::Systems::BallSystem::Contact(const Events::Contact &event)
ballComponent->StickyPlacement = ballTransform->Position - padTransform->Position; ballComponent->StickyPlacement = ballTransform->Position - padTransform->Position;
ballComponent->SavedSpeed = glm::normalize(glm::vec3(x, y, 0.f)) * ballComponent->Speed; ballComponent->SavedSpeed = glm::normalize(glm::vec3(x, y, 0.f)) * ballComponent->Speed;
ballTransform->Velocity *= -1; ballTransform->Velocity *= -1;
Events::StickyAttachedToPad e;
EventBroker->Publish(e);
return true; return true;
} }
@@ -438,7 +446,6 @@ bool dd::Systems::BallSystem::OnMultiBall(const dd::Events::MultiBall &event)
bool dd::Systems::BallSystem::OnStickyPad(const dd::Events::StickyPad &event) bool dd::Systems::BallSystem::OnStickyPad(const dd::Events::StickyPad &event)
{ {
m_Sticky = true; m_Sticky = true;
m_StickyCounter = 5;
return true; return true;
} }
@@ -455,8 +462,7 @@ bool dd::Systems::BallSystem::OnInkBlasterOver(const dd::Events::InkBlasterOver
m_InkBlaster = false; m_InkBlaster = false;
m_InkAttached = false; m_InkAttached = false;
m_BlockedWaiting = false; m_InkBlockedWaiting = false;
m_Sticky = true;
ballComponent->SavedSpeed = glm::normalize(glm::vec3(0.f, 1.f, 0.f)) * ballComponent->Speed; ballComponent->SavedSpeed = glm::normalize(glm::vec3(0.f, 1.f, 0.f)) * ballComponent->Speed;
m_Waiting = false; m_Waiting = false;
transform->Velocity = glm::normalize(glm::vec3(0.f, 1, 0.f)) * ballComponent->Speed; transform->Velocity = glm::normalize(glm::vec3(0.f, 1, 0.f)) * ballComponent->Speed;
@@ -465,9 +471,24 @@ bool dd::Systems::BallSystem::OnInkBlasterOver(const dd::Events::InkBlasterOver
bool dd::Systems::BallSystem::OnActionButton(const dd::Events::ActionButton &event) bool dd::Systems::BallSystem::OnActionButton(const dd::Events::ActionButton &event)
{ {
if (!m_BlockedWaiting) { if (!m_StageBlockedWaiting) {
m_Waiting = false; if (!m_InkBlockedWaiting) {
m_Waiting = false;
}
} }
return true; return true;
} }
bool dd::Systems::BallSystem::OnStageCleared(const dd::Events::StageCleared &event)
{
m_Restarting = true;
m_StageBlockedWaiting = true;
return true;
}
bool dd::Systems::BallSystem::OnArrivedToNewStage(const dd::Events::ArrivedAtNewStage &event)
{
m_StageBlockedWaiting = false;
return true;
}
+113 -102
View File
@@ -78,7 +78,7 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
auto transform = m_World->GetComponent<Components::Transform>(entity); auto transform = m_World->GetComponent<Components::Transform>(entity);
//Removes bricks that falls out of the stage. //Removes bricks that falls out of the stage.
if (transform->Position.y < -10) { if (transform->Position.y < -10) {
if (brick->Type == StandardBrick) { /*if (brick->Type == StandardBrick) {
} else if (brick->Type == MultiBallBrick) { } else if (brick->Type == MultiBallBrick) {
Events::MultiBall e; Events::MultiBall e;
e.padTransform = transform; e.padTransform = transform;
@@ -99,7 +99,7 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
e.KrakenStrength = 0.1; e.KrakenStrength = 0.1;
e.PlayerStrength = 0.05; e.PlayerStrength = 0.05;
EventBroker->Publish(e); EventBroker->Publish(e);
} }*/
m_LooseBricks--; m_LooseBricks--;
m_World->RemoveEntity(entity); m_World->RemoveEntity(entity);
} }
@@ -200,21 +200,28 @@ void dd::Systems::LevelSystem::CreateBrick(int row, int line, glm::vec2 spacesBe
auto cBrick = m_World->GetComponent<Components::Brick>(brick); auto cBrick = m_World->GetComponent<Components::Brick>(brick);
auto model = m_World->GetComponent<Components::Model>(brick); auto model = m_World->GetComponent<Components::Model>(brick);
if (typeInt == StandardBrick) { if (typeInt == StandardBrick) {
cBrick->Type = StandardBrick;
auto type = m_World->AddComponent<Components::StandardBrick>(brick);
model->Color = colorVec; model->Color = colorVec;
} else if (typeInt == MultiBallBrick) { } else if (typeInt == MultiBallBrick) {
cBrick->Type = MultiBallBrick; cBrick->Type = MultiBallBrick;
auto type = m_World->AddComponent<Components::MultiBallBrick>(brick);
model->ModelFile = "Models/Brick/IceBrick.obj"; model->ModelFile = "Models/Brick/IceBrick.obj";
} else if (typeInt == LifebuoyBrick) { } else if (typeInt == LifebuoyBrick) {
cBrick->Type = LifebuoyBrick; cBrick->Type = LifebuoyBrick;
auto type = m_World->AddComponent<Components::LifebuoyBrick>(brick);
model->ModelFile = "Models/Brick/LifeBuoyBrick.obj"; model->ModelFile = "Models/Brick/LifeBuoyBrick.obj";
} else if (typeInt == StickyBrick) { } else if (typeInt == StickyBrick) {
cBrick->Type = StickyBrick; cBrick->Type = StickyBrick;
auto type = m_World->AddComponent<Components::StickyBrick>(brick);
model->ModelFile = "Models/Brick/StickyBrick.obj"; model->ModelFile = "Models/Brick/StickyBrick.obj";
} else if (typeInt == InkBlasterBrick) { } else if (typeInt == InkBlasterBrick) {
cBrick->Type = InkBlasterBrick; cBrick->Type = InkBlasterBrick;
auto type = m_World->AddComponent<Components::InkBlasterBrick>(brick);
model->Color = glm::vec4(0.1f, 0.1f, 0.1f, 1.0f); model->Color = glm::vec4(0.1f, 0.1f, 0.1f, 1.0f);
} else if (typeInt == KrakenAttackBrick) { } else if (typeInt == KrakenAttackBrick) {
cBrick->Type = KrakenAttackBrick; cBrick->Type = KrakenAttackBrick;
auto type = m_World->AddComponent<Components::KrakenAttackBrick>(brick);
model->Color = glm::vec4(0.f, 0.5f, 1.0f, .0f); model->Color = glm::vec4(0.f, 0.5f, 1.0f, .0f);
} }
@@ -277,119 +284,123 @@ bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
if (entityShot != 0) { if (entityShot != 0) {
// For when a brick gets shot. // For when a brick gets shot.
brick->Removed = true; brick->Removed = true;
auto physicsComponent = m_World->GetComponent<Components::Physics>(entityBrick);
physicsComponent->CollisionType = CollisionType::Type::Dynamic;
physicsComponent->GravityScale = 1.f;
physicsComponent->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Water | CollisionLayer::Wall);
auto transformComponentBrick = m_World->GetComponent<Components::Transform>(entityBrick);
auto transformComponentShot = m_World->GetComponent<Components::Transform>(entityShot);
auto brickModel = m_World->GetComponent<Components::Model>(entityBrick);
Events::SetImpulse e;
e.Entity = entityBrick;
glm::vec2 point = glm::vec2(transformComponentBrick->Position.x + ((transformComponentShot->Position.x - transformComponentBrick->Position.x) / 4),
transformComponentBrick->Position.y + ((transformComponentShot->Position.y - transformComponentBrick->Position.y) / 4));
e.Impulse = glm::normalize(point)*5.f;
e.Point = point;
EventBroker->Publish(e);
SetNumberOfBricks(NumberOfBricks() - 1);
Events::ScoreEvent es;
es.Score = brick->Score;
EventBroker->Publish(es);
m_World->RemoveEntity(entityShot); m_World->RemoveEntity(entityShot);
BrickHit(entityShot, entityBrick, 1);
Events::CreateParticleSequence ep;
ep.parent = entityBrick;
ep.EmitterLifeTime = 1.f;
ep.ParticleLifeTime = 1.5f;
ep.ParticlesPerTick = 1;
ep.SpawnRate = 0.2;
ep.EmittingAngle = glm::half_pi<float>();
ep.Spread = 1.5f;
ep.Position = transformComponentBrick->Position;
//ep.Radius = 0.05; //ep.Radius = 0.05;
ep.SpriteFile = "Textures/Particles/FadeBall.png";
ep.Color = brickModel->Color + glm::vec4(0.3f);
ep.AlphaValues.push_back(1.f);
ep.AlphaValues.push_back(0.f);
ep.RadiusValues.push_back(0.05);
ep.Speed = 50;
EventBroker->Publish(ep);
return true; return true;
} }
if (!Restarting() && !brick->Removed) { if (!Restarting() && !brick->Removed) {
brick->Removed = true; brick->Removed = true;
// Hit brick with ball code.
ball->Combo += 1;
Events::ComboEvent ec;
ec.Combo = ball->Combo;
ec.Ball = entityBall;
EventBroker->Publish(ec);
auto ballTransform = m_World->GetComponent<Components::Transform>(entityBall); // Hit brick with ball code.
ball->Combo += 1;
Events::ComboEvent ec;
ec.Combo = ball->Combo;
ec.Ball = entityBall;
EventBroker->Publish(ec);
auto physicsComponent = m_World->GetComponent<Components::Physics>(entityBrick); BrickHit(entityBall, entityBrick, ball->Combo);
physicsComponent->CollisionType = CollisionType::Type::Dynamic;
physicsComponent->GravityScale = 1.f;
physicsComponent->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Water | CollisionLayer::Wall);
auto transformComponentBrick = m_World->GetComponent<Components::Transform>(entityBrick);
auto transformComponentBall = m_World->GetComponent<Components::Transform>(entityBall);
auto brickModel = m_World->GetComponent<Components::Model>(entityBrick);
Events::SetImpulse e;
e.Entity = entityBrick;
glm::vec2 point = glm::vec2(transformComponentBrick->Position.x + ((transformComponentBall->Position.x - transformComponentBrick->Position.x )/4),
transformComponentBrick->Position.y + ((transformComponentBall->Position.y - transformComponentBrick->Position.y)/4));
e.Impulse = glm::normalize(point)*5.f;///2.f;
e.Point = point;
EventBroker->Publish(e);
//TODO: Bricks dont collide with walls D=
SetNumberOfBricks(NumberOfBricks() - 1);
Events::ScoreEvent es;
es.Score = brick->Score * ball->Combo;
EventBroker->Publish(es);
Events::CreateParticleSequence ep;
ep.parent = entityBrick;
ep.EmitterLifeTime = 1.f;
ep.ParticleLifeTime = 1.5f;
ep.ParticlesPerTick = 1;
ep.SpawnRate = 0.2;
ep.EmittingAngle = glm::half_pi<float>();
ep.Spread = 1.5f;
ep.Position = transformComponentBrick->Position;
//ep.Radius = 0.05;
ep.SpriteFile = "Textures/Particles/FadeBall.png";
ep.Color = brickModel->Color + glm::vec4(0.3f);
ep.AlphaValues.push_back(1.f);
ep.AlphaValues.push_back(0.f);
ep.RadiusValues.push_back(0.05f);
ep.Speed = 50;
EventBroker->Publish(ep);
//std::cout << "Combo: " << ball->Combo << std::endl;
//std::cout << NumberOfBricks() << std::endl;
//std::cout << "Brick Score: " << brick->Score << std::endl;
//std::cout << "Score: " << Score() << std::endl;
} }
return true; return true;
} }
void dd::Systems::LevelSystem::BrickHit(EntityID entityHitter, EntityID entityBrick, int combo)
{
auto brick = m_World->GetComponent<Components::Brick>(entityBrick);
auto physicsComponent = m_World->GetComponent<Components::Physics>(entityBrick);
physicsComponent->CollisionType = CollisionType::Type::Dynamic;
physicsComponent->GravityScale = 1.f;
physicsComponent->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Water | CollisionLayer::Wall);
auto transformComponentBrick = m_World->GetComponent<Components::Transform>(entityBrick);
auto transformComponentHitter = m_World->GetComponent<Components::Transform>(entityHitter);
auto brickModel = m_World->GetComponent<Components::Model>(entityBrick);
// Check if the brick is any kind of special.
auto multi = m_World->GetComponent<Components::MultiBallBrick>(entityBrick);
if (multi != nullptr) {
Events::MultiBall e;
e.padTransform = transformComponentBrick;
EventBroker->Publish(e);
}
else {
auto buoy = m_World->GetComponent<Components::LifebuoyBrick>(entityBrick);
if (buoy != nullptr) {
Events::Lifebuoy e;
e.Transform = transformComponentBrick;
EventBroker->Publish(e);
}
else {
auto sticky = m_World->GetComponent<Components::StickyBrick>(entityBrick);
if (sticky != nullptr) {
Events::StickyPad e;
e.Transform = transformComponentBrick;
e.Times = 3;
EventBroker->Publish(e);
}
else {
auto ink = m_World->GetComponent<Components::InkBlasterBrick>(entityBrick);
if (ink != nullptr) {
Events::InkBlaster e;
e.Transform = transformComponentBrick;
e.Shots = 5;
EventBroker->Publish(e);
}
else {
auto kraken = m_World->GetComponent<Components::KrakenAttackBrick>(entityBrick);
if (kraken != nullptr) {
Events::KrakenAttack e;
e.ChargeUpdate = 0;
e.KrakenStrength = 0.1;
e.PlayerStrength = 0.05;
EventBroker->Publish(e);
}
else {
}
}
}
}
}
Events::SetImpulse e;
e.Entity = entityBrick;
glm::vec2 point = glm::vec2(transformComponentBrick->Position.x + ((transformComponentHitter->Position.x - transformComponentBrick->Position.x) / 4),
transformComponentBrick->Position.y + ((transformComponentHitter->Position.y - transformComponentBrick->Position.y) / 4));
e.Impulse = glm::normalize(point)*5.f;
e.Point = point;
EventBroker->Publish(e);
SetNumberOfBricks(NumberOfBricks() - 1);
Events::ScoreEvent es;
es.Score = brick->Score * combo;
EventBroker->Publish(es);
Events::CreateParticleSequence ep;
ep.parent = entityBrick;
ep.EmitterLifeTime = 1.f;
ep.ParticleLifeTime = 1.5f;
ep.ParticlesPerTick = 1;
ep.SpawnRate = 0.2;
ep.EmittingAngle = glm::half_pi<float>();
ep.Spread = 1.5f;
ep.Position = transformComponentBrick->Position;
//ep.Radius = 0.05;
ep.SpriteFile = "Textures/Particles/FadeBall.png";
ep.Color = brickModel->Color + glm::vec4(0.3f);
ep.AlphaValues.push_back(1.f);
ep.AlphaValues.push_back(0.f);
ep.RadiusValues.push_back(0.05f);
ep.RadiusDistribution = 0.05;
ep.Speed = 50;
EventBroker->Publish(ep);
}
bool dd::Systems::LevelSystem::OnScoreEvent(const dd::Events::ScoreEvent &event) bool dd::Systems::LevelSystem::OnScoreEvent(const dd::Events::ScoreEvent &event)
{ {
SetScore(Score() += event.Score); SetScore(Score() += event.Score);
@@ -663,14 +674,14 @@ void dd::Systems::LevelSystem::GetNextLevel()
1, 4, 1, 1, 1, 3, 1, 1, 4, 1, 1, 1, 3, 1,
0, 1, 0, 1, 0, 1, 0, 0, 1, 0, 1, 0, 1, 0,
0, 1, 0, 1, 0, 1, 0, 0, 1, 0, 1, 0, 1, 0,
1, 5, 1, 1, 1, 2, 1, 1, 5, 1, 6, 1, 2, 1,
0, 1, 0, 0, 0, 1, 0}; 0, 1, 0, 0, 0, 1, 0};
color = color =
{w, p3, w, w, w, r, w, {w, p3, w, w, w, r, w,
p2, w, p1, g, w, w, w, p2, w, p1, g, w, w, w,
w, p4, w, g, w, r, w, w, p4, w, g, w, r, w,
w, br, w, g, w, lb1, w, w, br, w, g, w, lb1, w,
y, w, y, g, b, w, b, y, w, y, d, b, w, b,
w, br, w, w, w, lb1, w}; w, br, w, w, w, lb1, w};
} }
} else if (m_CurrentCluster == 3) { } else if (m_CurrentCluster == 3) {
+52 -4
View File
@@ -29,6 +29,8 @@ void dd::Systems::PadSystem::Initialize()
EVENT_SUBSCRIBE_MEMBER(m_EStageCleared, &PadSystem::OnStageCleared); EVENT_SUBSCRIBE_MEMBER(m_EStageCleared, &PadSystem::OnStageCleared);
EVENT_SUBSCRIBE_MEMBER(m_EPause, &PadSystem::OnPause); EVENT_SUBSCRIBE_MEMBER(m_EPause, &PadSystem::OnPause);
EVENT_SUBSCRIBE_MEMBER(m_EKrakenAttack, &PadSystem::OnKrakenAttack); EVENT_SUBSCRIBE_MEMBER(m_EKrakenAttack, &PadSystem::OnKrakenAttack);
EVENT_SUBSCRIBE_MEMBER(m_EStickyPad, &PadSystem::OnStickyPad);
EVENT_SUBSCRIBE_MEMBER(m_EStickyAttachedToPad, &PadSystem::OnStickyAttachedToPad);
EVENT_SUBSCRIBE_MEMBER(m_EActionButton, &PadSystem::OnActionButton); EVENT_SUBSCRIBE_MEMBER(m_EActionButton, &PadSystem::OnActionButton);
//EVENT_SUBSCRIBE_MEMBER(m_EBindKey, &PadSystem::OnBindKey); //EVENT_SUBSCRIBE_MEMBER(m_EBindKey, &PadSystem::OnBindKey);
@@ -53,6 +55,23 @@ void dd::Systems::PadSystem::Initialize()
SetEdge(3.2 - (ctransform->Scale.x / 2)); SetEdge(3.2 - (ctransform->Scale.x / 2));
} }
//Stick
{
auto ent = m_World->CreateEntity();
m_World->SetProperty(ent, "Name", "Stick");
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
transform->Position = glm::vec3(30.f, 0.f, -10.f);
transform->Scale = glm::vec3(0.1f, 25.f, 0.1f);
std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(ent);
sprite->SpriteFile = "Models/Brick/White.png";
sprite->Color = glm::vec4(0.f, 0.5f, 0.f, 0.5f);
std::shared_ptr<Components::StickyAim> sticky = m_World->AddComponent<Components::StickyAim>(ent);
m_World->CommitEntity(ent);
m_StickTransform = transform;
m_StickyAim = sticky;
}
} }
void dd::Systems::PadSystem::UpdateEntity(double dt, EntityID entity, EntityID parent) void dd::Systems::PadSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
@@ -63,9 +82,18 @@ void dd::Systems::PadSystem::UpdateEntity(double dt, EntityID entity, EntityID p
auto ball = m_World->GetComponent<Components::Ball>(entity); auto ball = m_World->GetComponent<Components::Ball>(entity);
if (ball != nullptr) { if (ball != nullptr) {
if (ball->Sticky) { if (ball->Sticky) {
auto transform = m_World->GetComponent<Components::Transform>(entity); auto ballTransform = m_World->GetComponent<Components::Transform>(entity);
transform->Position = Transform()->Position; ballTransform->Position = Transform()->Position;
transform->Position += ball->StickyPlacement; ballTransform->Position += ball->StickyPlacement;
glm::vec2 dir = glm::normalize(glm::vec2(ball->SavedSpeed.x, ball->SavedSpeed.y));
glm::vec2 up = glm::vec2(0.f, 1.f);
float angle = glm::acos(glm::dot<float>(dir, up)) * glm::sign(dir.x);
ballTransform->Orientation = glm::rotate(glm::quat(), angle, glm::vec3(0.f, 0.f, -1.f));
m_StickTransform->Orientation = glm::rotate(glm::quat(), angle, glm::vec3(0.f, 0.f, 1.f));
m_StickTransform->Position = ballTransform->Position;
}
if (!m_StickyAim->Aiming) {
m_StickTransform->Position = glm::vec3(30.f, 0.f, 0.f);
} }
} }
} }
@@ -181,7 +209,15 @@ bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event) {
} else if (val == GLFW_KEY_S) { } else if (val == GLFW_KEY_S) {
Events::StageCleared e; Events::StageCleared e;
EventBroker->Publish(e); EventBroker->Publish(e);
} else if (val == GLFW_KEY_K) { } else if (val == GLFW_KEY_Y) {
Events::StickyPad e;
EventBroker->Publish(e);
}
else if (val == GLFW_KEY_I) {
Events::InkBlaster e;
EventBroker->Publish(e);
}
else if (val == GLFW_KEY_K) {
Events::KrakenAttack e; Events::KrakenAttack e;
e.ChargeUpdate = 0; e.ChargeUpdate = 0;
e.KrakenStrength = 0.1; e.KrakenStrength = 0.1;
@@ -333,6 +369,17 @@ bool dd::Systems::PadSystem::OnKrakenAttack(const dd::Events::KrakenAttack &even
return true; return true;
} }
bool dd::Systems::PadSystem::OnStickyPad(const dd::Events::StickyPad &event)
{
return true;
}
bool dd::Systems::PadSystem::OnStickyAttachedToPad(const dd::Events::StickyAttachedToPad &event)
{
m_StickyAim->Aiming = true;
return true;
}
bool dd::Systems::PadSystem::OnActionButton(const dd::Events::ActionButton &event) bool dd::Systems::PadSystem::OnActionButton(const dd::Events::ActionButton &event)
{ {
if (m_KrakenAttack) { if (m_KrakenAttack) {
@@ -344,6 +391,7 @@ bool dd::Systems::PadSystem::OnActionButton(const dd::Events::ActionButton &even
e.PlayerStrength = 0; e.PlayerStrength = 0;
EventBroker->Publish(e); EventBroker->Publish(e);
} }
m_StickyAim->Aiming = false;
return true; return true;
} }
+1 -1
View File
@@ -90,7 +90,7 @@ bool dd::Systems::ProjectileSystem::OnContact(const dd::Events::Contact &event)
bool dd::Systems::ProjectileSystem::OnInkBlaster(const dd::Events::InkBlaster &event) bool dd::Systems::ProjectileSystem::OnInkBlaster(const dd::Events::InkBlaster &event)
{ {
m_InkBlaster = true; m_InkBlaster = true;
m_Shots = 5; m_Shots = event.Shots;
return true; return true;
} }
+72 -14
View File
@@ -175,6 +175,8 @@ void dd::Systems::PhysicsSystem::Update(double dt)
if (m_DistanceTravelled > 12.f) { if (m_DistanceTravelled > 12.f) {
m_DistanceTravelled = 0; m_DistanceTravelled = 0;
m_Travelling = false; m_Travelling = false;
Events::ArrivedAtNewStage e;
EventBroker->Publish(e);
} }
m_DistanceTravelled += 6.0f * dt; m_DistanceTravelled += 6.0f * dt;
@@ -297,7 +299,9 @@ void dd::Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, Entity
auto emitter = m_World->GetComponent<Components::ParticleEmitter>(particle->ParticleSystem); auto emitter = m_World->GetComponent<Components::ParticleEmitter>(particle->ParticleSystem);
if (emitter) { if (emitter) {
sprite->Color.w = ScalarInterpolation(timeProgress, emitter->AlphaValues); sprite->Color.w = ScalarInterpolation(timeProgress, emitter->AlphaValues);
particle->Radius = ScalarInterpolation(timeProgress, emitter->RadiusValues); if (emitter->RadiusValues.size() >= 1) {
particle->Radius = ScalarInterpolation(timeProgress, emitter->RadiusValues);
}
} }
} }
@@ -546,24 +550,40 @@ void dd::Systems::PhysicsSystem::UpdateParticleEmitters(double dt)
particleDef.flags = particleTemplate->Flags; particleDef.flags = particleTemplate->Flags;
//particleDef.color TODO: Implement this if we want color mixing and shit. //particleDef.color TODO: Implement this if we want color mixing and shit.
particleDef.lifetime = particleTemplate->LifeTime; particleDef.lifetime = particleTemplate->LifeTime;
float eAngle = emitter->EmittingAngle;
float halfSpread = emitter->Spread / 2;
//random angle
float eAngle = emitter->EmittingAngle;
float halfSpread = emitter->Spread / 2;
std::uniform_real_distribution<float> dis(eAngle - halfSpread, eAngle + halfSpread); std::uniform_real_distribution<float> dis(eAngle - halfSpread, eAngle + halfSpread);
float pAngle = dis(gen); float pAngle = dis(gen);
//Using angle to determine velocity
std::uniform_real_distribution<float> dis2(0.3, 1.5); std::uniform_real_distribution<float> dis2(0.3, 1.5);
float speedMultiplier = dis2(gen); float speedMultiplier = dis2(gen);
glm::vec2 unitVec = glm::normalize(glm::vec2(glm::cos(pAngle), glm::sin(pAngle))); glm::vec2 unitVec = glm::normalize(glm::vec2(glm::cos(pAngle), glm::sin(pAngle)));
glm::vec2 vel = unitVec * emitter->Speed * (float)dt * speedMultiplier * 0.5f; glm::vec2 vel = unitVec * emitter->Speed * (float)dt * speedMultiplier;
particleDef.velocity = b2Vec2(vel.x, vel.y); particleDef.velocity = b2Vec2(vel.x, vel.y);
//position
particleDef.position = b2Vec2(emitterTransform->Position.x, emitterTransform->Position.y); particleDef.position = b2Vec2(emitterTransform->Position.x, emitterTransform->Position.y);
auto particle = m_World->CloneEntity(pt, 0); auto particle = m_World->CloneEntity(pt, 0);
m_World->RemoveComponent<Components::Template>(particle); m_World->RemoveComponent<Components::Template>(particle);
auto particleTransform = m_World->GetComponent<Components::Transform>(particle); auto particleTransform = m_World->GetComponent<Components::Transform>(particle);
auto particleComponent = m_World->GetComponent<Components::Particle>(particle);
float radius = emitter->RadiusValues[0];
if (emitter->RadiusDistribution != 0) {
float halfRadius = emitter->RadiusDistribution / 2;
std::uniform_real_distribution<float> dis3(radius - halfRadius, radius + halfRadius);
radius = dis3(gen);
//emitter->RadiusValues[0] = radius;
}
//particleTransform->Scale = glm::vec3(radius * 2, radius * 2, 1);
particleComponent->Radius = radius;
//Random z-value
std::uniform_real_distribution<float> dist(0, 1); std::uniform_real_distribution<float> dist(0, 1);
float zDistribution = dist(gen); float zDistribution = dist(gen);
particleTransform->Position = glm::vec3(emitterTransform->Position.x, emitterTransform->Position.y, -9.5f + zDistribution); particleTransform->Position = glm::vec3(emitterTransform->Position.x, emitterTransform->Position.y, -9.5f + zDistribution);
@@ -640,6 +660,7 @@ bool dd::Systems::PhysicsSystem::CreateParticleSequence(const Events::CreatePart
particleEmitter->LifeTime = event.EmitterLifeTime; particleEmitter->LifeTime = event.EmitterLifeTime;
particleEmitter->AlphaValues = event.AlphaValues; particleEmitter->AlphaValues = event.AlphaValues;
particleEmitter->RadiusValues = event.RadiusValues; particleEmitter->RadiusValues = event.RadiusValues;
particleEmitter->RadiusDistribution = event.RadiusDistribution;
{ {
//Creating Particle Template //Creating Particle Template
auto particle = m_World->CreateEntity(emitter); auto particle = m_World->CreateEntity(emitter);
@@ -716,10 +737,12 @@ bool dd::Systems::PhysicsSystem::OnContact(const dd::Events::Contact &event)
{ {
//Check if it is a brick colliding with ball //Check if it is a brick colliding with ball
auto brick = m_World->GetComponent<Components::Brick>(event.Entity1); auto brick = m_World->GetComponent<Components::Brick>(event.Entity1);
EntityID entity = event.Entity1;
Components::Model* model; Components::Model* model;
auto ball = m_World->GetComponent<Components::Ball>(event.Entity2); auto ball = m_World->GetComponent<Components::Ball>(event.Entity2);
if (!brick) { if (!brick) {
brick = m_World->GetComponent<Components::Brick>(event.Entity2); brick = m_World->GetComponent<Components::Brick>(event.Entity2);
EntityID entity = event.Entity2;
if (!brick) { if (!brick) {
return false; return false;
} }
@@ -737,24 +760,59 @@ bool dd::Systems::PhysicsSystem::OnContact(const dd::Events::Contact &event)
model = m_World->GetComponent<Components::Model>(event.Entity1); model = m_World->GetComponent<Components::Model>(event.Entity1);
} }
//Spawn a particle when a brick collides with somthing
Events::CreateParticleSequence e; Events::CreateParticleSequence e;
e.EmitterLifeTime = 4; e.EmitterLifeTime = 3;
//- glm::atan(event.Normal.x, event.Normal.y
e.EmittingAngle = glm::half_pi<float>(); e.EmittingAngle = glm::half_pi<float>();
e.Spread = 0.5f; e.Spread = 0.f;
e.NumberOfTicks = 1; e.NumberOfTicks = 1;
e.ParticleLifeTime = 1.f; e.ParticleLifeTime = 1.f;
e.ParticlesPerTick = 15; e.ParticlesPerTick = 1;
e.Position = glm::vec3(event.IntersectionPoint.x, event.IntersectionPoint.y, -10); e.Position = glm::vec3(event.IntersectionPoint.x, event.IntersectionPoint.y, -7);
e.RadiusValues.push_back(0.2); e.Color = glm::vec4(1.f);
e.RadiusValues.push_back(1);
e.SpriteFile = "Textures/Particles/Cloud_Particle.png";
e.Color = model->Color + glm::vec4(0.5f);
e.AlphaValues.push_back(1.f); e.AlphaValues.push_back(1.f);
e.AlphaValues.push_back(0.f); e.AlphaValues.push_back(0.f);
e.Speed = 100; e.Speed = 0;
auto PowerFriend = m_World->GetComponent<Components::MultiBallBrick>(entity);
auto PowerSaviour = m_World->GetComponent<Components::LifebuoyBrick>(entity);
auto PowerSticky = m_World->GetComponent<Components::StickyBrick>(entity);
auto PowerInkBlaster = m_World->GetComponent<Components::InkBlasterBrick>(entity);
auto PowerKraken = m_World->GetComponent<Components::KrakenAttackBrick>(entity);
if (PowerFriend) {
e.SpriteFile = "Textures/PowerUps/Friends.png";
} else if (PowerSaviour) {
e.SpriteFile = "Textures/PowerUps/Saviour.png";
} else if (PowerSticky) {
e.SpriteFile = "Textures/PowerUps/Sticky.png";
} else if (PowerInkBlaster){
e.SpriteFile = "Textures/PowerUps/InkBlaster.png";
} else if (PowerKraken) {
e.SpriteFile = "Textures/PowerUps/RealeaseTheKraken.png";
}
else {
e.EmitterLifeTime = 4;
e.EmittingAngle = glm::half_pi<float>();
e.Spread = 0.5f;
e.NumberOfTicks = 1;
e.ParticleLifeTime = 1.f;
e.ParticlesPerTick = 15;
e.Position = glm::vec3(event.IntersectionPoint.x, event.IntersectionPoint.y, -10);
e.RadiusValues.push_back(0.2);
e.RadiusValues.push_back(1);
e.SpriteFile = "Textures/Particles/Cloud_Particle.png";
e.Color = model->Color + glm::vec4(0.5f);
e.AlphaValues.push_back(1.f);
e.AlphaValues.push_back(0.f);
e.Speed = 100;
}
EventBroker->Publish(e); EventBroker->Publish(e);
return true; return true;
} }